-Flash time remaining is now set to the base time rather an added when flashing the same color -Flashing times are now independent of frame rate (seems like it was still pretty consistent prior, but it should be slightly more consistent now) -Added a separate parameter for whether flashing should give "Flashing Invulnerability" or not (rather than flashing giving it by default) -Healing flashes no longer give invulnerability for the duration of the flash (only really applies to the Player and Minions as most other creatures can be hit regardless of flashing) -Minor optimizations
Update 74
Colosseum: -Added a new Modifier -Sawckles are no longer offered with full durability -Made it possible to dash while crouched with Critical -Fixed Alteration minion Effects not only decreasing during the Wave -Fixed Verticality restricting Abstract rather than Abrasive -Made Rigidity mutually exclusive from Hesitant and Inconsistent -Made Abrasive mutually exclusive from Inconsistent -Fixed Committing not working properly with Gluttony
Update 73
-Changed Heavy to give -1 additional jump (rather than divide additional jumps by 2 rounded down; should only affect fringe Colosseum scenarios) -Fixed Squmps getting stuck not jumping occassionally (happened if they thought they were above their target despite being grounded) -Fixed Rupts getting stuck on corners (maybe for real this time)
Colosseum: -Added 2 new Achievements -Added 1 new Modifier -Retroactively locked Perfectionism and Critical behind one of the new Achievements -Fixed the "Unlocks: ..." text for Achievements on the Progress screen not listing all Modifiers if an Achievement unlocked multiple -Adjusted attack timing on a Miniboss
Update 72
Rupts: -Increased mass -Decreased minimum y distance to start jumping (fixes them getting caught on corners)
Frulds: -Fixed timing being based on framerate -Adjusted charge wait times to line up closer with pre-fixed timings
-Tweaked Spuks' weak point hitbox -Decreased minimum y distance to start jumping for leaches (fixes them not jumping up half-tiles unless prompted) -Added a failsafe for if the game tries to save a Minion that no longer exists
Colosseum: -Fixed winning runs not properly resetting the Colosseum for the next run -Fixed stats not tracking/displaying negative Win Streaks correctly -Fixed removing Adherence not resetting movement restrictions -Fixed hitting Spuk's with Adherence being very inconsistent -Fixed removing Seething while in the middle of a dash not resetting movement restrictions
Update 71
-Reduced the durability cap of Bop Capsules to 2 (from 4) -Reduced the durability cap of Pop Capsules to 2 (from 4) -Reduced the durability cap of Food Capsules to 4 (from 8) -Fixed(?) Flumps getting stuck "falling" on platforms -Rupt bullets are now destroyed upon colliding with the ground
Colosseum -Increased Conflicted's Item Prize Rerolls to 3 (up from 2) -Fixed the positioning of the Tinting menu not being offset when missing health -Fixed Tint Item Scarlet Prize internally applying Saffron (oops) -Tweaked shooting timing for Stucks -Tweaked a Miniboss's attack
Update 70
-Tweaked timings of Rupts' attacks to better match their previous framerate-based timing -Increased Lubs health to 5 (from 4) -Removed innate armor from Lubs (health should be about the same now aside from some specific situations)
Colosseum -Added a new Modifier (and updated exclusivity of other relevant Modifiers) -Fixed recently reworked Modifier not having its description updated
Update 69
-Post-game content changes/fixes
Update 68
-Adjusted the size/positioning of Achievement text on the Progress screen to make it more readable -Post-game content changes/fixes
Colosseum -Changed the wording of 2 Colosseum Achievements -Changed the sprite of a Colosseum Achievement to properly match the Modifier it unlocks -Reworked a Modifier
Update 67
-Post-game content changes/bug fixes
Update 66
-Rupts now shoot/regrow their bullets with more consistent timing -OnDamage and OnDieOverride now track the attacker/killer (allows for some things to be checked more easily) -Post-game content changes
Colosseum: -Added a new Modifier -Updated achievement descriptions on Steam for the 2 achievements that were changed last update -Adjusted hitbox of a miniboss -Reduced health of Grugs -Fixed Stucks using Time.deltaTime rather than Time.fixedDeltaTime to shoot (makes timing independent of framerate) -Increased shooting delay for Stucks -Fixed Selective Modifier not working after taking damage -Adjusted healing from Corruption -Fixed Corruption giving healing from Minion attacks -Fixed Recycled not working properly -Made Recycled tied to an achievement -The toast text for unlocking Achievements now checks if multiple Modifiers are unlocked via the same Achievement (in effect this simply changes the text from "New Modifier unlocked!" to "New Modifiers unlocked!" when relevant)