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Crupt screenshot
Genre: Adventure, Indie

Crupt

Update 65

-Increased save format to 4 (to allow for Colosseum achievement requirement changes)
-Changes/fixes to post-game content

Colosseum:
-Decreased the requirements for 2 achievements
-Added a system to prevent being offered/given Modifiers that are considered mutually exclusive (this is to prevent Modifier combinations that are near unplayable from happening randomly)
-Decreased Ambidextrous attack delay to 4x (down from 5x)
-Decreased Unwieldy attack delay to 3x (down from 4x)
-Added Perfectionism and Recycled synergy
-Fixed removing Adherence only allowing movement again if the Player was grounded at the time of removal
-Fixed Player remaining rotated for too long with Lofty when dash cooldown is increased
-Fixed Point Blops not colliding with the Player with Selective
-Fixed a typo in Passivity's description

Update 64

-Reduced Magic Marble's knockback multiplier to 1.5x (down from 2x)
-Fixed effects that only reduce duration during Waves not working properly

Colosseum:
-Added a new Modifier
-Fixed Perspective's description not reflecting the change in the last update
-Actually made the Modifier from the last update obtainable (oops)

Update 63

-Made projectile bullets move based on fixed time (this should only improve consistency, but there may be some new inconsistencies?)
-Fixed creatures that do not collide with floating ground/platforms still becoming grounded on floating ground/platforms (most notable when fighting tusses)
-Effects that only have their duration decrease during the Wave/Round now also no longer provide their effects
-Adjusted position for Frulds in the Bestiary
-Post game balance changes/fixes

Colosseum:
-Tweaked Round requirements
-Added a new Modifier
-Added a new Miniboss
-Rebalanced a tier 0 miniboss and moved it to tier 1
-Reduced aggro range increase from Perspective to +75% (down from +100%)

Update 62

-Reduced the healing rate from Vigor on Minions
-Reduced the Brawn damage addition on Minions

Colosseum:
-Tweaked enemy spawn counts
-Reduced the duration of Small Potions to 75 seconds (down from 90)
-Increased attack delay on Ambidextrous
-Increased attack delay on Unwieldy
-Potion effects given from Alteration no longer last indefinetly
-Changed Consolidation to give 2.5x health (from 3x)
-Made Seething not pierce through enemies' invulnerability
-Fixed parts of a miniboss not having their sounds attached to a volume mixer
-Changed a miniboss's attack pattern

Update 61

Colosseum:
-Changed a miniboss
-Balance change

Update 60

Colosseum:
-Made the UI for choosing Prizes/Modifiers adjust to make the health bar visible when missing health while choosing
-Adjusted the position of the title text when choosing Modifiers
-Tweaked/increased enemy spawn numbers for Rounds
-Fixed Overcautious not iterating through the consumables list properly
-Fixed an oversight with Drained causing its downside to not work properly
-Fixed a check for a saved variable when loading a run coming *after* trying to access the variable (caused a soft-lock)
-Fixed a potential exploit
-Other balance changes

Update 58

Colosseum:
-Added missing Bestiary entry
-Fixed spawning using improper vector to calculate position

Update 57

Colosseum:
-Fixed? enemies occasionally spawning under the main platform
-Fixed Escape teleporting to an invalid position without any active Teleporter Exits
-Fixed Stubborn reducing reroll cost on every reroll (rather than just on bought rerolls)
-Fixed Brawn affecting self-damage
-Made Unsnippable's description more clear
-Increased restrained max point penalty to -50 (from -25)
-Fixed not being able to load older saves without Colosseum save variables
-Fixed bugs related to Round 15

Crupt: The Colosseum is out!

Fight! Choose! Fight!

Crupt: The Colosseum is out!
Get it now, and experience the wonders of Modifiers, Pobs and explosive Teleporters!

Update 56

DLC releases in less 90ish minutes! Woo!
-Last minute fixes/changes