-Increased save format to 4 (to allow for Colosseum achievement requirement changes) -Changes/fixes to post-game content
Colosseum: -Decreased the requirements for 2 achievements -Added a system to prevent being offered/given Modifiers that are considered mutually exclusive (this is to prevent Modifier combinations that are near unplayable from happening randomly) -Decreased Ambidextrous attack delay to 4x (down from 5x) -Decreased Unwieldy attack delay to 3x (down from 4x) -Added Perfectionism and Recycled synergy -Fixed removing Adherence only allowing movement again if the Player was grounded at the time of removal -Fixed Player remaining rotated for too long with Lofty when dash cooldown is increased -Fixed Point Blops not colliding with the Player with Selective -Fixed a typo in Passivity's description
Update 64
-Reduced Magic Marble's knockback multiplier to 1.5x (down from 2x) -Fixed effects that only reduce duration during Waves not working properly
Colosseum: -Added a new Modifier -Fixed Perspective's description not reflecting the change in the last update -Actually made the Modifier from the last update obtainable (oops)
Update 63
-Made projectile bullets move based on fixed time (this should only improve consistency, but there may be some new inconsistencies?) -Fixed creatures that do not collide with floating ground/platforms still becoming grounded on floating ground/platforms (most notable when fighting tusses) -Effects that only have their duration decrease during the Wave/Round now also no longer provide their effects -Adjusted position for Frulds in the Bestiary -Post game balance changes/fixes
Colosseum: -Tweaked Round requirements -Added a new Modifier -Added a new Miniboss -Rebalanced a tier 0 miniboss and moved it to tier 1 -Reduced aggro range increase from Perspective to +75% (down from +100%)
Update 62
-Reduced the healing rate from Vigor on Minions -Reduced the Brawn damage addition on Minions
Colosseum: -Tweaked enemy spawn counts -Reduced the duration of Small Potions to 75 seconds (down from 90) -Increased attack delay on Ambidextrous -Increased attack delay on Unwieldy -Potion effects given from Alteration no longer last indefinetly -Changed Consolidation to give 2.5x health (from 3x) -Made Seething not pierce through enemies' invulnerability -Fixed parts of a miniboss not having their sounds attached to a volume mixer -Changed a miniboss's attack pattern
Update 61
Colosseum: -Changed a miniboss -Balance change
Update 60
Colosseum: -Made the UI for choosing Prizes/Modifiers adjust to make the health bar visible when missing health while choosing -Adjusted the position of the title text when choosing Modifiers -Tweaked/increased enemy spawn numbers for Rounds -Fixed Overcautious not iterating through the consumables list properly -Fixed an oversight with Drained causing its downside to not work properly -Fixed a check for a saved variable when loading a run coming *after* trying to access the variable (caused a soft-lock) -Fixed a potential exploit -Other balance changes
Update 58
Colosseum: -Added missing Bestiary entry -Fixed spawning using improper vector to calculate position
Update 57
Colosseum: -Fixed? enemies occasionally spawning under the main platform -Fixed Escape teleporting to an invalid position without any active Teleporter Exits -Fixed Stubborn reducing reroll cost on every reroll (rather than just on bought rerolls) -Fixed Brawn affecting self-damage -Made Unsnippable's description more clear -Increased restrained max point penalty to -50 (from -25) -Fixed not being able to load older saves without Colosseum save variables -Fixed bugs related to Round 15
Crupt: The Colosseum is out!
Fight! Choose! Fight!
Crupt: The Colosseum is out! Get it now, and experience the wonders of Modifiers, Pobs and explosive Teleporters!
Update 56
DLC releases in less 90ish minutes! Woo! -Last minute fixes/changes