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Crypt of the NecroDancer screenshot
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Genre: Music, Role-playing (RPG), Adventure, Indie

Crypt of the NecroDancer

Crypt of the NecroDancer: AMPLIFIED has launched!

https://www.youtube.com/watch?v=4MLt05_WXYQ
That's right! Crypt of the NecroDancer: AMPLIFIED has left Early Access and has now launched fully on Steam!

Here's what's in our massive launch update:

  • Two new final bosses: Frankensteinway and ??????
  • All 6 of Nocturna's final story cutscenes!
  • Two new playable characters: Mary and Tempo!
  • Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
  • Two new items: Pulse spell, Ring of Uncertainty
  • All new achievements for the DLC content!
  • A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
  • New music from Virt for zone 5 and Fortissimole!
  • TONS of other fixes and tweaks!

We hope you enjoy Crypt of the NecroDancer: AMPLIFIED, and we thank you for the undying (undead?) support that you showed us during Early Access! ːnecroheartː

Crypt of the NecroDancer: AMPLIFIED launches July 12th!

https://www.youtube.com/watch?v=4MLt05_WXYQ
We have some electrifying news! Crypt of the NecroDancer's "AMPLIFIED" DLC will leave Early Access and launch fully on Steam on July 12th!

Here's what's in the massive launch update:

- Two new final bosses: Frankensteinway and ??????
- All 6 of Nocturna's final story cutscenes!
- Two new playable characters: Mary and Tempo!
- Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
- Two new items: Pulse spell, Ring of Uncertainty
- All new achievements for the DLC content!
- A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
- New music from Virt for zone 5 and Fortissimole!
- TONS of other fixes and tweaks!

We hope you enjoy Crypt of the NecroDancer: AMPLIFIED when it launches July 12th! ːnecroheartː

Greetings from the Crypt!

Hi everyone!

First, we'd like to apologize for the lack of recent Announcements. Thank you for your patience in the meantime!

Over the past few months, we have been working very hard on finishing up Amplified. This includes adding some new playable characters, new modes, bug fixes, and other things.

Amplified will launch in the next little while, after we've finished polishing the new content. We will officially announce a launch date as soon as we can!

Amplified v2.45: Tomes, Magic Food, and Bugfixes!

2017-04-01: 2.45

- New items: tomes
- New rare items: magic food
- Eli: add zero-damage knockback attack

- Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)
- Ring of mana: double cooldown speed
- Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.
- Update localization XML

- Fix crash when swapping between backpack and holster
- Fix boss shrine not stacking with hard mode
- Fix uncertainty slot persisting through enchant weapon & some shrine usage
- Fix practice skull spawns to not drop gold
- Don't drop holster for Diamond from bombed uncertainty shrine
- Some localization fixes to Brazilian Portuguese, German, Korean, Russian

Amplified v2.44: New Shrines + Bugfixes!

2017-03-16: 2.44

- New shrine: Boss Shrine
- New shrine: Shrine of Pain
- New shrine: Shrine of Uncertainty

- Change hard mode sarcophagi to die only to explosions (bombs)
- Allow shrine of peace in shriner
- Allow modding character starting equipment in necrodancer.xml
- Update diamond art
- Add diamond bestiary splash image
- Add achievement for completing Zone 5
- Bomb charm: instead of bomb immunity, your bombs don't hurt players; damage is only 4 still (not infinite); higher cost in shop
- Hard mode: give slow sarco spawns a longer delay before moving (same as fortissimole spawns)
- Make daggers always enchant into special daggers
- Allow Diamond to discover invisible chests diagonally

- Fix hard mode skull sarcophagus skeleton spawns to not drop gold after the first skull
- Fix bug where a stackable dropped by replacing a backpack with a holster will vanish when re-acquired
- Fix enemies moving away from player under certain conditions involving multi-tile movement (typically leaping boots)
- Fix melody/aria to unlock by beating cadence/melody final boss (status quo was beating z4)
- Hard mode: don't spawn gorgons from sarcophagi (because the statues clog up the level)
- Hard mode: make sarcos avoid walls in z4 (to hopefully avoid blocking shops)
- Hard mode: shrines avoid having tough sarcophagi in the spawn area
- Fix Diamond having guns appear in vaults
- Diamond: fix losing multiplier when activating a shrine diagonally
- Diamond: fix confusion not working for diagonal movement
- Diamond: fix minotaur charging strange direction when dodging him with diagonal movement
- Diamond: don't drop bag of holding when the conjurer dies
- Fix Fortissimole being unhittable on stage by dagger of phasing
- Fix shrine of sacrifice's miniboss item spawns for weaponless characters
- Fix barrel monkeys being immediately knocked back by the bomb blast that opened the barrel
- Fix cutlass not enchanting when not unlocked (by making cutlass unlocked by default)
- Fix zone 2 armadillo animation when rolling diagonally; also allow them to roll diagonally after hitting diagonal bounce trap

Amplified v2.42 & 2.43: New Character, New Mode, New items + Bugfixes!

2017-03-08: 2.42

New character: Diamond
- Complete zone 5 to unlock
- Use key combos to move diagonally
- Up+down uses bomb
- Left+right uses item

New mode: hard mode
- More enemies in each room
- Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage
- Exit rooms have two minibosses instead of one
- Boss floors have minibosses added
- No trap doors
- Moddable via necrodancer.xml

- Add items: monkey paw, bomb charm
- Update art: cookies, ice familiar
- Update localizations

- Add seeded version of no return mode
- Courage: protect against gorgon & water ball attacks
- Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it)
- Change rat familiar hit direction to point away from the player
- Change's harp's diagonal attacks to use diagonal hit direction
- Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement
- Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled)
- Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair
- Fortissimole: adjust stage position slightly to give one more row of tiles in arena
- Fortissimole: destroying speakers stops spawns from them
- Fortissimole: clear more of the stage when battle ends
- Fortissimole: destroy floor gold when digging
- Fortissimole: enemy spawns have a longer delay before movement

- Make replays work for no return mode, hard mode, and their seeded versions
- Give no return mode & hard mode their own leaderboards
- Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat
- Fix trap door miniboss not working with shrine of sacrifice
- Fix shopkeep ghost existence changing which shrine is present
- Fix leaderboard select menu to make more sense for story mode, deathless, all chars
- Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen
- Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war)
- Don't spawn grenade charm for dove & eli
- Fix horizontal jitter of text in lobby

---------------------------------------------

2017-03-09: 2.43
- Revert accidental change to dragon seeking behavior in arenas & Dead Ringer
- Eli: remove bomb charm from his item pool
- Fix frozen Fortissimole burrowing when hit
- Fix shrine of rhythm not skipping trap door penalty box
- Don't use half localization for no return stairs (they require re-localization)

Amplified v2.40: Bugfixes + New Item: Heavy Glass Armor!

2017-02-08: 2.40

- New item: Heavy Glass Armor
- Add all Cutlass materials, with rarities same as bow

- Electric dagger: direct hit damage 2; combo with wire for 2 arc damage
- Make boots of leaping more common in the places it appears (crates, locked shops)
- Reduce dove familiar spawn rates a bit
- Don't spawn dove familiar for Dove (it's too powerful)
- Determine the success/fail outcomes from chance shrine by the run seed
- Luck items: instead of changing general item spawns, improve crate quality
- Ring of mana: remove cooldown bonus; add greater versions of bomb (inf dmg), heal (heal 1), earth (radius 2)
- Cursed wraith: when hitting player, curse all hearts and vanish
- z5 level gen: bias exit stair location within exit room to be far from player
- Allow phasing damage to destroy green gorgon statues (which includes earth spell, metrognome telefrag, etc)
- Give ring of courage 10 durability (still infinite durability in single zone modes)
- Courage takes priority over cutlass parry
- Reduce freeze spell durations to 6 (lesser, was 8 ) and 12 (greater, was 16)
- Shrine of Peace: reduce downside to replacing weapon with dagger; reduce upside to +1 heart (was +2)
- Make weapon throws do piercing damage
- Make Warhammer rarity similar to Bow, because of its high ease of use

- Fix crash when loading Fortissimole boss intro with Spanish & German localizations
- Melody fix: make wire electric arcing work for her lute attack
- Fix Fortissimole visual to actually show the silhouette instead of using the wrong animation frames
- Recover from invalid cloud save by dumping it and starting fresh
- Indicate in the log clearly when game crashes due to missing (or damaged) image file
- More graceful error handling when failing a DirectX image load
- Fix glass shop to only ever spawn a weapon in the 3rd spot, not glass slippers
- Fix boss intro fast-forwarding bug by making the game also pause when losing focus during boss intro
- Fix Blunderbuss showing up from transmutes for invalid characters (Melody, Aria, etc.)
- Dove familiar fix: don't teleport enemies on boss levels (fixes some strange behaviors)
- Scatter trap: don't scatter Melody's lute and Dove's flower
- Bat fix: when some directions are blocked, select randomly from remaining directions without bias
- Fix darkness and peace shrines in bat form: darkness should remove your ring and torch, and peace should preserve your ring of peace
- Transform spell: only 1 copy in co-op; lock into first spell slot for Nocturna (for hotkey stability)
- Remove strength shovel from pool of characters that can't use damage bonuses (such as melody)
- Fix warhammer priority to be the same as broadsword for the far hit
- Electric dagger: make player glow; damage electric zombies
- Fix Dead Ringer gong destruction being blocked by familiar
- Battle shovel doesn't activate from opening doors

UPDATE:
2017-02-09: 2.41
- Fix infinite durability bug in single zone mode (includes heavy glass armor)
- Ring of Courage: revert durability
- Ring of Courage: make slightly less common (similar to other rings)
- Ring of Courage: don't spawn on 1-1
- Ring of Courage: mention invulnerability in item hint
- Ring of Courage: flicker when invulnerable
- Ring of Courage: remove +1 damage
- Ring of Piercing: make slightly less common (similar to other rings)
- Allow weaponless characters to again find shovel of strength
- Put freeze durations back to 8 and 16

Amplified v2.38: Bugfixes + New Items: Electric Dagger & Battle Shovel!

2017-02-01: 2.38
- New item: Electric Dagger
- New item: Battle Shovel

- Localizations: German, Italian, Spanish
- Minor updates to other localizations
- FamilyJules remasters of original game tracks
- Replace OCR 3-2 cold with a version fixing harmony with shopkeep
- Update example localization XML with tags for recent text changes; tag texts in code

- Earth dragon: update art; 8 health; wall raising changed to behind player, catacomb strength, permanent
- Raise Axe occurrence chances to be similar to that of Rapier
- Make frost dagger a little more likely to find in high level chests, since it's better than in original game
- z5 level gen: extend the wire into the entry room
- Change axe to only dash if player didn't already move (matters for warlocks), for consistency with rapier
- Ring of Wonder: only grant full heart the first time you pick it up
- z5 level gen: omit trapdoors on 5-3 (fixes lack of melody trap door room in nd2 boss); reduce freq of 5-x trapdoors
- Rewrite glass shop spawn logic to not spawn glass jaw & to spawn glass slippers more often than previously

- Fix shop wall mimic showing its teeth when far away
- Fix slight misoffset of the zone 5 beatfiles (50ms each)
- Adjust start times of OCR 5-x tracks to match the fixed beatfiles
- Fix Dove to count one of her hearts as the ring of peace's bonus heart (so ring swap doesn't give extra heart)
- Fix Shovels of Courage & Strength being overwritten by crystal shovel
- Fix: remove ring of phasing from lobby NPCs
- Fix: glass shrine don't change dorian's boots to glass slippers
- Perf: Slightly speed up rendering by reducing allocations and faster sorting

Amplified v2.35: Bugfixes, Localizations, and New Items!

2017-01-27: 2.35

New content:
- Localizations: Russian, Japanese, Traditional Chinese, Simplified Chinese, French, Brazilian Portuguese
- Item: Shopkeep Familiar
- Item: Ring of Piercing
- Subtitles for opening cutscene

Tweaks:
- Give rat familiar piercing
- Ice spirit: don't hit enemies that require phasing damage (burrowed moles & fmole, unactivated mimics)
- Blood shrine also grants blood shovel (in addition to the blood weapon) on the ground
- Blood shrine only damages your red hearts, not your cursed hearts
- Reduce frequency of electric zombies in single zone mode
- Zone 5 overlay skip certain categories of enemy: sarcophagi, closets, wraiths
- Nocturna exit bat form also grant 2 ibeats
- Change Zone 5 overlay enemy selection to force more variety of types (reduces excessive skull swarms)
- Monk/Coda: don't spawn wall gold
- Minor updates to Korean localization

Fixes:
- Fix these to not work in bat form: flail knockback, ring of frost, gold weapon gold bonus
- Fix: in bat form, never show weapon glows (for blood & gold weapons)
- Fortissimole: at boss end, enemies don't drop gold except for monk & gold weapons; late spawns don't drop gold even for monk & gold weapons to prevent infinite gold
- Fix kc5/fm5 always being last by generating floor seeds using a better algorithm
- Bat form fixes: new armor shouldn't protect; new torches shouldn't illuminate
- Fix crash when double-tapping beats after boss song has looped
- Fix base game crashes from dlc save data: deprecate diamond dealer attributes, pending spawn attributes
- Fix crash on unexpected default character entry in save xml
- Bump version of default character attribute to fix base game forwards compatibility crash
- Fix gameplay options menu crash when save data default character is invalid
- War shrine don't make tar balls, since tar balls are intentionally disabled
- Fix bug where if Nocturna is default character, player would gain Transform spell when starting ND1 boss
- Fix crash when accessing gameplay options menu while in bat form
- Dorian FM4: replace the blademasters with harpies (as is done in KC4)


v2.36
- Removed Earth Dragon for now due to a bug; it will return soon!

Crypt of the NecroDancer: AMPLIFIED DLC now available!

https://www.youtube.com/watch?v=ilP_dT9IoMI It's time for your electrifying return to the crypt! Crypt of the NecroDancer: AMPLIFIED is now available on Steam!

Take control of the shapeshifting protagonist Nocturna to fight your way through new levels, boss battles, and more!

Key features:

  • A whole new zone full of nefarious new enemies!
  • A powerful new vampiric protagonist: Nocturna!
  • New weapons, armor, and other loot
  • Pet-like "familiars" that stay by your side and help you fight!
  • A new story cutscene and a new boss battle
  • Over 20 new tracks have been added to the soundtrack, including vocals from Mega Ran as "FortissiMole"!
  • A completely new playable OST remix of the entire game, created by OverClocked ReMix
  • Additional DLC remixes for Zone 5 from FamilyJules, A_Rival, Virt, and Girlfriend Records!


And, since this DLC is one of the few Steam Early Access DLCs ever to exist, it means that plenty of great new content is still on the way! Including:

  • Additional localizations
  • More playable characters
  • More gameplay modes
  • More items
  • Final story cutscenes
  • And Nocturna's final boss battles!


If you spot any bugs or balance issues during Early Access, please let us know. Lots more amazing content is on the way, so keep checking back for updates! We hope you enjoy Crypt of the NecroDancer: AMPLIFIED ːnecroheartː