https://www.youtube.com/watch?v=ilP_dT9IoMI Crypt of the NecroDancer: AMPLIFIED, the prequel DLC for the award winning game, launches on Steam Early Access, Jan 24th! Add to your wishlist now!
Here's something...
... that'll make your mandible drop!
Crypt of the NecroDancer: AMPLIFIED!
Coming soon to a Crypt near you!
BIG UPDATE! 2 new playable OSTs, new languages, and more!
You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.
This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!
Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:
Two new playable soundtracks, by Virt and Girlfriend Records
Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
Flicker shield spell the beat before it wears off
Fix bug where default character changed item generation
Remove diamond counter from modes that don't have diamonds
Change Yeti animation to more clearly show movement cycle
Bolt picking up thrown spear doesn't lose low%
Fix bug where Necrodancer phase 2 music sometimes didn't start
Play shopkeep ghost sound even when music volume is low
Call the ring slot "ring" in the HUD
Fix shield effect being invisible after falling through a trap door with shield active
Heart transplant now works when used on the first beat of the song
Don't fade molehill of frozen mole
Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
Show armor changes while frozen
Fix eye color of some skeletons
Add glow effects to white sarcophagus silhouette
Aria doesn't regain low% when entering zone 1
Fix bug where confusion would re-occur when heart transplant wears off
Finish rendering weapon swipes after player picks up another weapon
Show throw swipes for both players in co-op
Make lobby torches look consistent on the minimap
When player teleports into shop, play shopkeeper song at full volume
Make shopkeeper singing full volume when bombing into shop
Set zone 3 volume correctly when banshee dies
Add red knight swipe
Fixed early beat bar hit visual when boss song loops
Make white chest mimic available in level editor
Fix blue chest mimic becoming red chest mimic in level editor
Fix misaligned weapon glow sprites
Bolt practice, level editor kc1 has blue bats instead of red
Don't apply localization scale to non-localized text
Fix spacing of scaled localized text
Hide secret shop speech when NPC is aggroed or dead
Fix Dove unlocking Story Mode 1-1 exit stairs
Remove player minimap dot when player in secret shop
Fix minimap going offscreen with two spells
Make "always show enemy hearts" not reveal cauldron mimics
Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
Fix mod menu selection order
Don't show unlock splashscreens during a replay
Make monstrous cracked shop wall dark too
Remove obsolete unlockable second action slot
Fix large seed parsing so that they are not rounded
Print large seeds as positive numbers instead of negative
Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
Faster item pool generation for mods
Mode stairs in char select area now prompt & take diamonds
Diamond prompt now doesn't cancel the second prompt (where applicable)
Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
When game paused, pause sounds of shopkeep ghost, banshee
Detect audio cheating for Necrodancer 1 phase 2
We hope you enjoy the new tunes, languages, and improvements! ːnecroheartː
Singing Shopkeeper plush toy now available!
https://www.youtube.com/watch?v=IWIeEr3B97w Only 1000 will ever be made! Order yours today!
Crypt of the NecroDancer is now playable in Japanese, German, French, Italian, and Spanish! (And English too, of course!) Just head to the in-game "Options->Language Options" screen to set your preferred language.
Here's the full change log for v1.19:
Added new languages: Japanese, German, French, Spanish, and Italian!
Made the game use the new languages by default, if Steam’s interface is using that language
Fix crash bug caused by player moving while 'submitting scores' is visible
Fixed bug where sarcophagi in level editor were preventing exits from unlocking in normal mode
Fixed crash on text inputs with numpad keys
Prevent hang caused by monstrous shopkeeper in replays
Fixed bug where localization offsets were being applied repeatedly in some cases
Added small 'DONE' to localization XML file
Fixed bug where certain text wouldn't reload after changing languages
Added xOff and yOff properties to subtitle XML file
Added scale param to localization file
added scale param to subtitles XML file
fixed some enemy name localization issues
Fixed bug where the language text was not offsetting properly in the language GUI
Enjoy! :necroheart:
Crypt of the NecroDancer FULL LAUNCH!
Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)
https://www.youtube.com/watch?v=3EL6VK557Yk
We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.
Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes
NecroDancer launches April 23rd!
https://www.youtube.com/watch?v=-HiQUw5Np8o
We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!
Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes
Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! :necroheart:
Update #18: Blood Shovel, Lucky Charm, and a bajillion other improvements!
Hi everyone!
As we get closer to the game's final launch we are tidying up a bunch of loose ends, hence this huge laundry list of improvements and fixes! Enjoy! :necroheart:
- Added Blood Shovel item and Lucky Charm item
- The Daily Challenge now requires you to play Cadence, then Melody, then Aria, to win.
- Updated Coral Riff behavior to make him a little more difficult to quick kill
- Made Boots of Lunging do 999 damage on a lunge, and made the lunge not result in taking the killed enemy’s place
- Changed Crown of Teleportation to teleport player into the shop if possible
- Added 'ignore multipress combos’ option (this will help if you often accidentally drop bombs as Bard)
- Added pop-up File Selection dialog to make selecting Custom Music songs easier, on Windows
- Made healing via spell, food, or holy water give invincibility for that beat. (Food now has a use, for Aria!)
- Added code to reduce swarming in zone 3. Also, purple shovemonsters only have 2 health, and new gray ones have 3
- Renamed “Hardcore Mode” to “All Zones Mode” and moved the staircase in the lobby
- Made gold piles different at 50 gold so that you can tell visually when you have enough to summon a leprechaun
- added option to disable pre-boss audio effect
- added option to disable pause on loss of focus
- added option to wipe progress
- added option to disable the "spend diamonds!" reminders
- added option to swap P1/P2
- added option to set a default character
- added option to always show enemy hearts
- added option to always show item names
- added fullscreen toggle (works in Windows only)
- added option to specify resolution (works in Windows only)
- added option for setting a mod by default
- fixed bug where shrine effects persisted in the character select room in all chars mode
- added Coral Riff to level editor
- added rotating bounce traps to editor
- added new shops to editor
- disallowed placing stairs at (0, 0) in level editor
- fixed weird crate/barrel duplication bug in level editor
- fixed inconsistency with deleting/moving at tile (0, 0) in level editor
- allow custom music with level editor levels
- increased green bat probability
- made boots of leaping ignore water
- fixed bug where phasing/piercing damage wasn't hitting armored beetles
- made piercing not affect moles
- fixed bug where piercing weapons were acting like phasing when thrown/fired
- made holy water not hit NPCs
- made boots of pain and golden lute not work from within walls (with ring of phasing)
- fixed issues with not being able to hit enemies that just spawned from crate
- allow weaponless characters (and Melody) to shove barrels/crates
- changed error handling in Windows to log exceptions to log file
- removed 'quit to lobby' option when in lobby
- made deathless mode just start hardcore immediately
- prompt when quick restarting deathless mode with at least 1 win
- changed speedrun timer to counter in deathless mode
- made shovemonsters not kill groove chain when squishing player
- made spell cooldowns work with Dove
- fixed bug where Dove died in the lobby from weaponmaster tiles
- removed arena for Dove, food shop for Aria, Pawn Shop for Monk, and others
- shrine/transmog items are now removed from the item pool
- fix 'song ended' text
- disallow shrines that are useless for certain characters
- changed shrine bomb items to not give items that would be useless for that character
- made duplicate shrines not show up
- no shrine of peace in shriner shop
- made using shriner ensure that no other zone 1 shrine will spawn
- no guaranteed shriner in 1-1 for daily challenge
- added hint text for shrines
- shrine of darkness gives 1 bomb instead of 3
- made shrine of risk only affect 1 player
- made shriner accept coupons, monk
- shrine of war now upgrades mushrooms, bosses
- shrines no longer make pickups in front of them disappear
- fixed issue with ring of courage not protecting from death metal fireball
- made ring of courage give invincibility even if dash can't be performed
- made ring of courage dash ignore water/tar
- made player ignore water/tar when giant
- fixed issue where war drum, boots of leaping, and blood magic could mess up ice slides
- fixed issue where holstered gold weapons weren't creating coins in boss battles
- don't let shove monsters shove when shield is active
- made sounds not start playing if it is already playing (can turn off with delayBetweenRepeat=0 in xml)
- made VO sounds cut each other
- added visual indicator to audio calibration
- fixed issue where weapons would sometimes hit crates/barrels instead of an enemy
- made Monk/Dove able to steal shop items
- made ring of shadows let you steal arena items
- made enemies de-aggro when confusion ends (very helpful for Dove!)
- Took War Drum out of Melody’s item pool
- Fixed crash bug caused by trying to play an old replay file
- added autodetection for XBOX/XBONE/PS3/PS4 controllers on Windows and made HUD text match controller detected
- added ability to use R stick on controllers
- fixed bug where you couldn't assign any keys to RIGHT
- fixed crash caused by trying to watch old version replays in leaderboards menu
- removed custom music leaderboard for bard
- fixed holster/backpack duplication bug
- took away knockback from ring of peace
- fixed level editor bug where generating/playing boss levels with Dove would cause weird behaviour
- Fixed the bug that was causing diagonal-moving enemies to behave more intelligently than desired
- Made the game play VO sfx for Shield, Need, and Enchant spells
- Fixed bug where Coral Riff’s head and tentacles could teleport while frozen
- Removed Blast Helm’s additional armor and made it give you +3 bombs when you pick it up for the first time
- Made coin multiplier text not be red at 3x if the Shrine of Rhythm is active
- Fixed various text/hint issues
- Altered the costs of some rings
- Increased probability of finding a torch
- Make transmute spell rarer, costlier, and increased number of kills required for refresh and the health required for blood magic
- Made Crossbow, Rifle, and Blunderbuss more rare
- added option to enable/disable custom music
- fixed exploit where you could play most of a run with custom music, then switch at the end to submit to normal leaderboard
- Altered the timings of all animations to make them “snap” more on the beat
- Made Blood Drum permit player to dig any wall on the next beat after use
- fixed sideways door bug
- fixed issue with filenames containing ';' causing issues for custom music
- fixed issue where mushroom lights could spawn in shops behind metal doors
- fixed issue where fake walls could spawn in miniboss room after trapdoor
EDIT! Updated to v0.402 with the following changes:
- fixed bug where secret rooms could fail to be created and crates, etc. could show up in walls
- fixed bug where L-shaped rooms could cause enemies/traps/shrines to spawn incorrectly in secret rooms
- fixed bug that caused you to respawn as Cadence after daily challenge
- made it so the game respects command line params over profile for fullscreen/resolution
- fixed bug where window would resize when using custom music filebrowser
- fixed boss generation in level editor (Coral riff was producing Deep blues when played)
- added grey shove monster to beastmaster, level editor
- fixed monkeys/tar monsters on always show hearts mode
- Hm! Looks like we've hit the max length of an announcement post! See this thread for the full list: braceyourselfgames.com/forums/viewtopic.php?f=13&t=2177&p=13900
Edit! Updated to 0.403. Since we've hit the max length of an announcement post, see this thread for the full list of changes: http://braceyourselfgames.com/forums/viewtopic.php?f=13&t=2177