When detaching access cards, access cards will now remain at the station you have them stored in rather than automatically returning to Home station
All Fixes:
Improvements on detecting false positives - fixed
Credentials are not lost when reloggings - fixed
Set As Current Mission Toggle works now(Build .230)
Active jobs in Shop Dashboard shows total time rather than percentage (Build .230)
Accepting Delivery missions now doesn't let you undock if your ship exceeds cargo capacity (Build .230)
NoteBuild 230 was released earlier this week but notes were not provided at the time
Build - 1.0.224
All Changes:
Anti Cheat has been enabled in the following areas: Detection of Hull, Armor, Shields, Speed, and Power Consumption. We will continue adding more as we go.
In non-pvp zones, emp/disruptions will no longer affect the targeted user.
Confirmation pop up added when purchasing Insurance for a ship
Quantum Jump update: any module that has a jump range, if that range is less than 3 Ly the range will not be added to the total jump range for the ship and additionally it's cooldown will not have a chance to override another cooldown.
All Fixes:
Ability to abuse FTL for instant travel - fixed
Various Tooltip fixes
Mining pulse scanners requiring a target to be actively selected before enabling - fixed
Completed checkmark not appearing over destroy mission types - fixed
Ship Inventory now updates accordingly when looting/mining
Winter Event 2020
Commanders! Starting on 12/21/20 at 2pm PST pirates and drones of all kinds will have a chance at dropping some winter items! Pirates will have a chance to drop Candy Canes upon destruction and Drones will have a chance to drop Holiday Gifts. You will be able to use these collected items to turn in for new loot combinations within the GFI Network. This is a limited-time event Commanders so take advantage until it disappears on 1/4/21!
Preview below at what you will have a chance at receiving when turning in the winter items:
“Loot box” rewards: Items of varying quality, with higher quality items having lower odds. Low buy-in & potential for high reward!
Random rewards: available for a limited time before new random items are cycled in. Higher quality items than are currently offered in other random rewards. Higher buy-in, but rewards are good!
Limited “choose your own” rewards: Highest buy-in, but you choose your reward!
Rewards, odds, redemption items & quantities, limits and method of redemption are still work-in-progress. Items may change before the winter event goes live.
Build - 1.0.217
All Changes:
Salvage View & Ship Cargo Updates
Both of these Panels have been combined into one view when scanning a loot container or dropping items to a container
You will be able to drop more than one 1 item into a container now
You can now transfer items between ship cargo and loot containers that are cargo pods (blue emitting animation containers)
Transfer all to a container or ship cargo or drag and drop or L-Shift click for auto transfer to other inventory
Misc
Refresh rate now displays next to Resolution in Options menu
Added success rate(mastery skill) to manufacturing claim popup to let users know what success rate they were in when the job started
Dreadnaught recipes will now require about 20% more subcomponents that are crafted with Exotic resources
All Fixes:
Fixes for Desyncing of users caused when reconnecting successfully after auto restart of server occurs or losing connection.
Nearby stationary ships not showing sometimes until that user moves - fixed
Itinerary fixes for determining if an itinerary has fringe space travel
Activity logs displaying overlapping text correctly - fixed
Base Alpha scanners ability to scan far away targets fixed
Ship being controlled when chat is active - fixed
Hostiles destruction not being recorded in combat log - fixed
Some users losing ability to dock still persists but now when you restart client, it should fix itself. This bug is still being looked into but this update should help alleviate some of the annoyance it causes
Containers disappearing when looting bound items that belong to another user - fixed
Ability to undock while stacking is inprogress - fixed
Selling larger quantities in marketplace - fixed
Users appearing offline when logging out and logging back in real fast.
Known Issues:
Chance of container accidentally duplicating itself, so users might see a difference in number of containers they see in scene and what is in their target list
Chance of Quantum jump cooldown not showing
Chance of slipstream arrival/distance information not showing
Build - 1.0.207
All Changes:
Hostiles/Mission Update
Performance improvement in server logic for hostiles and improved synchronization
Hostiles spawning should be more consistent
Ghost hostiles issues should be fixed
Tactical View
Provides a top-down view by allowing further zoom out. With additional UI added to show weapon range in gu distance. This is a new way to go about combat and provides the ability to be more tactical. This view can be toggle on / off with the target reticle button below the module bar. Tactical view only activates once you have zoomed out past 100 GU's of your ship.
Challenge Rating System - Missions View
Challenge rating color frame indicator added to missions view
Mission challenge rating is based on the hostiles types + the quantity of hostiles spawned
Resources Update
It now takes 2x the Common ore to get a Common refined resource and 1.5x the Uncommon ore to get an Uncommon refined resource.
Rare, Ultra Rare, and Exotic refine rates will remain as they are.
Users who started jobs before the update: Disregard whatever the UI says since it shows current quantity. The quantities are stored the moment a user starts a job, so it will use the previous quantities and not the new one.
Other:
Tool Tip Update
Updated enemy detected computer voice playback to just use a 5 second cooldown. No longer waits for no hostiles to be present before playing the audio again.
Targeting UI updated
All Fixes:
Fix player radar blip being "stuck" making its position looks off after getting destroyed.
Fix Vanquisher MP left thruster
FTL and QJump TCF deduction logic changes
Shops not decrementing active task count correctly - fixed
Cloaking fixes
docking while interface is hidden removes ability to turn on interface - fixed
Private facility text overlap - fixed
Various Marketplace hyperlinks not working in ingame chat - fixed
Armor issue with HE ships - fixed
Ability to "Look At" on a ship while the ship is cloaked - fixed
Build - 1.0.187
Notice: Expansion Wars rewards will be processed 11/6 by end of day PST
All Changes:
Batch Deconstruction
Batch deconstruction of mods enabled. Group modules and then right-click modules and choose the number of them you wish to deconstruct.
Introducing the first step in updating the Challenge Rating System - Adding a visual component to NPC difficulty
To address the current issue of what does Challenge Rating mean, we are in the process of updating it to be a lot more user facing. The first step we are implementing is a visual element to easily determine the challenge of an NPC compared to your current ship loadout.
WHITE White border signifies that the NPC has little to no chance of defeating your ship in combat
GREEN Green border signifies that the NPC will put up a fight, but your ship is still more powerful
YELLOW Yellow border signifies that the NPC is comparable to your ship stats, and the fight will be challenging
ORANGE Orange border signifies that the NPC is more powerful than your ship, and will defeat your ship fairly quickly
RED Red border signifies that the NPC is far more powerful than your ship, and will defeat you is little to no time. Best to run!
In game, the NPC UI border will display the difficulty color of that NPC. The Target window will also display the difficulty color as well. This system is dynamic and will update the visual color difficulty based on your current ship stats.
This is just the first step into updating the Challenge Rating system. Soon you will also see missions displaying the difficulty based on the objective versus your current ship stats. There is more to come as we continue to update the Challenge Rating System.
Loot System updates
NEW Ships tab! Now, trade your matrixes in for SE ships, blueprints, and subcomponents. More to come!
Reward turn ins are now locked by GFI Rank. Raise your GFI Rank to unlock the best rewards!
Misc
Chat moved to be in front of station panels when opened
Right-click menu for Galactic Map re-enabled
Crafting items list now say Max if you reach max skillpoints for items that have no higher invention
Guild list scroll now starts at top by default
Asteroids & System items spawn faster
All Fixes:
Searching Container in Marketplace causing errors - fixed
Recall assets not letting user dock - fixed
Quantum Jump not using correct time - fixed
Local Quantum Jump not deducting TCF under certain conditions - fixed
Player waypoint marker occasionally not showing up in system map - fixed
Entering Loadout making ship dissolve in & out if ship is equipped with a skin - fixed
T2 and T3 Xeno 1 Pulse Scanner and Electrum Pulse X1 Scanner updated so results are more accurate and do not white out
Stack, split, and consume function while in ship cargo view in space - fixed
Known Issues:
Using Radiance Station in Sol will make you incapable of docking afterwards. It does not happen all the time but it is possible you will be bugged. IF this happens to you and you are unable to dock at stations the current workaround is to FTL to another system and then use the Home Station button to return to station.
Build - 1.0.170
All Changes:
Itinerary system
Now has Fringe Space Avoidance
Updated UI
Now also takes you directly to a targetted position
Loot System
NEW one-stop-shop Loot tab added to GFI Network so users have a more centralized location to turn in matrixes, vouchers, and event items for modules, blueprints, and more
Turn your matrixes in from anywhere! Just make sure whatever you're turning in is in your HOME STATION INVENTORY
Users can craft up to various levels of matrixes or they can now purchase them through the Loot tab
Loot offers with the dice icon refresh a few times daily, so come back often
Items highlighted in orange are the highest quality in the bunch
Random Loot is specific per player - not all users get the same options
If users have a coupon, a coupon can be redeemed in the lower right corner by selecting the raffle icon (we are discontinuing coupon use through the CSC Store website)
As part of this update, the Expert matrix turn in missions have been deprecated. If you want to turn in a matrix, go to the GFI Network → Loot tab
This is just Loot System 1.0, we will continue to expand upon and fill the system out with more content as we move forward
Skipper
Mod slots increased to 5 from 3
Power increased to 3200 from 1250
Workshops
Workshops inventory now excludes Power Core mods that do not increase shop's Power
Search added to Workshop to find what items can be refined. You will get a list of all possible to create items in a workshop based on what resources you have.
Misc
Old Qjump fx removed
Blueprint Icon updated
Mining Logs now excludes No Resources Detected logs unless all scanned asteroids are empty
Can now set one of your active missions to be Set As Current Mission to be displayed on the UI for easier access. Toggle is located while looking at your active missions while undocked
All Fixes:
Workshop UI fixes
User ships having more cargo than it can hold when undocking with a mission - fixed
Chat Improvements
Looting from >100GUs while having Salvage View open - fixed
Map marker - fixed
Repair drone trail - fixed
Known Issues:
Lag spikes caused by large number of container drops - please avoid any necessary drops. This will bug will be addressed soon
Swapping ships/skins in station sometimes hiccups and causes brief flash on screen
When equipping incorrect skins to a ship the popup displays some ship names incorrectly
CSC Halloween 2020
From left to right: Flying Dutchman, Restless Souls, and Ghost
Welcome, Commanders! Halloween is upon us! This year we have a special Halloween themed skin pack available, featuring 6 brand new skins! Along with these new skins, we have seeded in six 1 of 1 First Fleet Ships representing each of these new skins. Halloween 2020 Crate
Crate sales will have a total of 6,666 crates available for sale on October 26, 2020 at 3pm PST. Crates will cost 666 GFC and will contain 1 of 6 possible Skins, or 1 of 5 potential Ships. The 5 available ships in these crates are: Burning Jack, Bones, Ghost, Bloody Werewolf, and Restless Souls. Each of the 1-of-1 ship versions will have the special ship trails but the Skin version will not have the special ship trails and will instead be a generic trail.
The crate sale will continue until ALL crates are sold out. Along with the crate sale, there will also be a limited in-game event as well.
Ships — Skins
Flying Dutchman — Corsair Class — Vindicator — The original trilite miners dubbed this Dark Revenant Vindicator starship, The Flying Dutchman. It was captained by the infamous Mondejo Voltaire and legend has it that it entered a mysterious nebula to avoid GFI capture and was lost forever. There are still reports of Flying Dutchman sightings by miners prospecting in Fringe Space but it's considered a bad omen, as soon after trilite resources seem to all but disappear… Base Ship Details Vindicator — The Dark Revenant built this tank of a corsair ship from the stolen blueprints of the Reaper Vanquisher. The Vindicator has the same underlying chassis as the Vanquisher, but with a custom exterior. The Vindicator has the same stats as the Reaper Vanquisher, and is a First Fleet ship Burning Jack — Corsair Class — Vindicator — The Burning Jack was thought to have flown clear through a Red Dwarf star emerging on fire. The crew was instantly incinerated on impact but their burning souls remained at the helm, continuing to command the ship. Traders would sight the ship thinking that it was a distant star, but radar would identify this as a ship instead. To this day many traders avoid any trade routes known for Burning Jack sightings fearing bad luck to their trade missions. Base Ship Details Vindicator — The Dark Revenant built this tank of a corsair ship from the stolen blueprints of the Reaper Vanquisher. The Vindicator has the same underlying chassis as the Vanquisher, but with a custom exterior. The Vindicator has the same stats as the Reaper Vanquisher, and is a First Fleet ship Bones — Corsair Class — NightCrawler — The NightCrawler Bones was said to have been ingested whole by a giant space whale and years later spotted inside of the hollowed remains of it’s behemoth rotten corpse. It was said that the zombie whale would reanimate and violently attack any who would dare enter the resting grounds of the space whale graveyard. Base Ship Details NightCrawler — The NightCrawler was based on a stolen XRB-9134 blueprint. The overall body of the ship was redesigned to function as a quick stealth fighter for recon and spy missions. The NightCrawler has the same stats as the Sigma XRB-9134, and is a First Fleet ship Ghost — Corsair Class — NightCrawler — The Ghost is a legend among FSC Dark Revenant pirates. The Ghost was lost in space when attempting to enter a Black Hole pursuing a huge source of freely drifting trilite. Traders would often report seeing a NightCrawler ship aimlessly cruising through space with a ghostly veneer. If a hapless trader would ever venture too close that would be the last anyone would ever see of them… Base Ship Details NightCrawler — The NightCrawler was based on a stolen XRB-9134 blueprint. The overall body of the ship was redesigned to function as a quick stealth fighter for recon and spy missions. The NightCrawler has the same stats as the Sigma XRB-9134, and is a First Fleet ship Bloody Werewolf — Prometheus Class — Dreadsaber — The Bloody Werewolf was a Dreadsaber starship under command of Odious Voltaire from the original Dark Revenant fleet. It was lost in the Battle of the Moons but it’s wreckage was never found. Legend has it that when the Moons align a piercing howl can be heard for miles and the Bloody Werewolf appears from a portal to hunt down any who dare enter the system. Base Ship Details Dreadsaber — The Dreadsaber was designed when one of the top Dark Revenant Pirates commandeered a Nightsaber from the GFI. It was gutted and rebuilt to the Dread Pirates specifications. The Dreadsaber dropped the ice mining beam, and gained a more aggressive personality. The Dreadsaber has the same stats as the Phoenix Nightsaber, and is a First Fleet ship (Note: this ship does not have the pre-equipped Ice Mining Beam) Restless Souls — Prometheus Class — Dreadsaber — The Restless Souls Dreadsaber was said to have been discovered abandoned with all escape pods intact and adrift with no sign of attack. Scans from the first salvagers who found the ship indicated a valuable bounty of resources aboard but after boarding they were never heard from again. Despite warnings many salvagers continually tried to salvage the lucrative ship, but again, no one ever returned. Although now a thing of lore, stories occasionally emerge of sighting a mysterious glowing ship, said to be illuminated by the souls of those prospecting travelers trapped eternally onboard. Base Ship Details Dreadsaber — The Dreadsaber was designed when one of the top Dark Revenant Pirates commandeered a Nightsaber from the GFI. It was gutted and rebuilt to the Dread Pirates specifications. The Dreadsaber dropped the ice mining beam, and gained a more aggressive personality. The Dreadsaber has the same stats as the Phoenix Nightsaber, and is a First Fleet ship (Note: this ship does not have the pre-equipped Ice Mining Beam)
The 1-of-1 HE ships have special ship trails, while the skins will only have a generic trail. View the Halloween ship trails below!
[previewyoutube="pSahrWelJ4k;full"]
Event
Players will be able to hunt and collect Candy Corn from Halloween NPCs starting October 26th. These NPCs will appear through mining spawns and can also appear in other encounters. Candy Corn Users will be able to turn in 6,666 Candy Corn to obtain 1 of 666 possible Halloween Crates through the new Loot Turn in System. This pool of in-game crates are separate from the Store ones. Be aware that there are only 666 of these in-game crates available, once they are all claimed there will not be any more available in-game. The crates will contain 1 of 6 possible skins, along with the chance at 1 ship. The 1 ship available in these 666 crates is the Flying Dutchman. This ship is not available in the Store version of the Halloween Crate.
In-Game Event NPCs
The Halloween NPCs will have a visual of these new Halloween skins.
Each NPC will have a random roll chance to drop various quantities of Candy Corn.
Each NPC will have a random chance at spawning during any Mining Encounter.
No HE Spawns will be in SOL
Conclusion
We will have another update later this week giving all you Commanders more details on each ship. Follow us on our socials to stay up to date on potential Halloween Crate giveaways! Remember, the CSC Halloween 2020 Event and Crate sale begins October 26th!
Build - 1.0.151
All Changes:
Galactic Map now enabled while docked.
Can now Stack All / Group mods while in Space in the Ship Inventory
Auto Dock Update: You can now press Dock at any station from wherever distance when clicking on station indicators. If station is far out, you will either Slipstream/Sublight to it and then auto docks. It will ignore auto docking only if the station takes too long to spawn
Manufacturing Recipes highlighted green when you have enough components
Shield recharge added to tooltips
Shop Dashboard v1 now added in your profile in GFI Network next to Activity Logs. This tab only appears if you own shops and/or currently running any jobs
All ships Slipstream speed doubled
Sublight cap when going beyond 100% on Engine Slider
Marketplace now supports fractional currency
Asset Locator now filters by Station
All Fixes:
General Server performance and optimization fixes
Adding items to Pod's inventory - fixed
sign up not setting login info - fixed
loot container not adding the correct split item to your ship - fixed
workshop/manufacturing shop sorting - fixed
various slipstream fixes
Setting home station to a station that is already your home - fixed
Ships now reach destination much closer rather than stopping far away
Known Issues:
Active Workshop jobs progress sometimes starts at a negative percent when doing a job in a GFI Public shop