SteamDeck players and and Controller users now get to look at proper controller glyphs instead of the retro text-formatted prompts that regular mouse/keyboard players will continue to see.
This is part of preparing for console versions (which require official input glyphs). Some might argue it's a shame to lose the punk aesthetic of the over-the-top retro UI text control prompts, especially given the game's name comes from the PC keyboard.... but needs must and no doubt some will prefer the new glyphs anyway.
bug-fix: Carrying something as bug22 will no longer prevent you from flying. Players have been reporting this on and off for a long time and I've always just put it down to weird physics quirk that I was unable to replicate. Luckily I did finally understand how to replicate it, so now it's fixed.
Fix not being able to rebind W (forwards) to E
Increased the size of Task/Meta/Insight notifications (the ones that appear top-left of screen) to make them more prominent
Patch Size: 56 MB
Patch Notes v1.4.7
Patch Notes v1.4.7
Corrected poor materials usage, mostly in the UI - less inefficient now. Can't believe I only just noticed.
Made it so the elevator near Rocket Launchsite can be ctrl'd from the lower level while it's at the upper level if you've ctrl'd it previously (after a player wondered why they couldn't)
Fixed a missing collider near Rocket Launchsite
Fixed a stray unlocalized string that I'd missed all this time
Patch Size: 33 MB
Patch Notes v1.4.6
Patch Notes v1.4.6
Added some measures to bring Bug0 back if he's still needed and accidentally gets lost in CRS (e.g. if he glitches through vent)
VaQ wasn't sucking up Ego Fragments properly
Download tool wasn't always remaining selected when unctrl-ing Bug22
Key-bindings screen was not working well for new players / clean install
Patch Size: 30 MB
Patch Notes v1.4.5
Patch Notes v1.4.5
Fix: Corrected a technical issue with DADs moving between levels - symptom would have been either DAD broken parts appearing when they shouldn't or not appearing when they should
Change: A technical change to ensure physics and object transforms synchronized prior to saving / crossing between levels
Patch Size: 7 MB
Patch Notes v1.4.4
Patch Notes v1.4.4
Fix: Technical issue where downloading your own MUM meant MUM wasn't sure where she was - which led to some erratic elevator behavior and who knows what else
Fix: A player discovered an unfortunate soft-lock right at the start of chapter 1
Several German NewGame+ localization corrections
Patch Size: 6 MB
¡Español!
v1.4.3: ¡Español!
NEW: Spanish localization of the game is now available
NUEVO: Ctrl Alt Ego ya está disponible en español
Navigate to Menu > Settings > Language to change language
Patch Size: 21 MB
Patch Notes v1.4.2
Patch Notes v1.4.2
Bug 22 was refusing to stay on the train at merging station location! Due to a physics change I made a few patches back, now resolved.
Defragmentation location, added something to the buglock door to prevent Bug22 being able to glitch through the door
Patch Size: 8 MB
Patch Notes v1.4.1
Patch Notes v1.4.1
NewGame+ Fixes:
GRAV key is now rebindable in NG+
A CAT in rocket launch area was never coming online
The second Virus wasn't showing up at the GOD Dock
Keyboard Input Bindings
Grabber > Upright is now additionally bound to Q (default), which means it's also now rebindable
Shift and Alt keys can now be re-bound, and can be used as toggles rather than keep-held-down.
Fix: Grenade blast radius wasn't always damaging everything caught in the blast due to a buffer not being large enough
Fix: A couple of inactive guard-rail pieces in Port 666 still had collision enabled
A MUM in Legacy Systems had turned invisible
Improvement: Added some fatter colliders to various vent pieces to reduce chance of physics glitching from inside vent to outside them (and so out-of-bounds).
Patch Size: 33 MB
Ctrl Alt Ego NEW GAME +
New Game Plus (NG+) Has Arrived
The full campaign, with a twist:
New gravity manipulation ability
New and different enemy placements
New surprises along the way
New shortcuts and skips
Carry over your Ego, Disks, Worms, MEM from a previous run
All achievements remain achievable
Troubleshooting / How To Unlock NewGame+
If you've completed the main campaign, NewGame+ should unlock automatically when you launch the game with this update. If it hasn't unlocked, try loading up any Chapter 8 save (The Cloud) and that should give it the nudge it needs.
If you haven't visited The Cloud then you're missing out or the auto-unlock isn't working for whatever reason, you can force unlock NG+ like this:
Navigate to your Steam apps Ctrl Alt Ego install folder and navigate through to the Ctrl Alt Ego_Data/Scripts folder, e.g. for me it's:
C:\Program Files (x86)\Steam\steamapps\common\Ctrl Alt Ego\Ctrl Alt Ego_Data\Scripts
Double click the script ctrlaltego.ngplus.unlock.vbs and if all goes well you'll get a success message telling you NG+ was unlocked.
Patch Notes v1.3.16
But first, an announcement
Before I list the changes for this patch, let me first announce sneakily here that New Game Plus (NG+) is coming in a major update on 15th April. You'll get a new gravity manipulation ability, there's a new enemy variant, different enemy placements, at least one new shortcut/skips, some surprises along the way, and you can carry over your resources from any existing save.
Patch Notes v1.3.16
Fix issue whereby a previously serialized Bug that had since been reprinted could end up thinking it was still inside DAD
Fix: Correction to bug grab state across level loads - could end up in a state where it never cleared the grabbed thing
Fix: Egonomics - Exterior geometry was disabled in the Comms Tower section! Might have been broken since v1.3.0, oups.
Fix: The Cloud elevators were missing ceiling collider! Also probably broken since v1.3.0
Improvement: For ultra low VRAM PCs, the game will now run with a very low texture budget - meaning it will look very bad but at least it will run. Anything under 1GB VRAM is considered ultra-low. One player was able to complete the entire game with a mere 128MB VRAM.