Ctrl Alt Ego cover
Ctrl Alt Ego screenshot
Genre: Shooter, Puzzle, Indie

Ctrl Alt Ego

Patch Notes v1.4.8

Patch Notes v1.4.8



  • SteamDeck players and and Controller users now get to look at proper controller glyphs instead of the retro text-formatted prompts that regular mouse/keyboard players will continue to see.




    This is part of preparing for console versions (which require official input glyphs). Some might argue it's a shame to lose the punk aesthetic of the over-the-top retro UI text control prompts, especially given the game's name comes from the PC keyboard.... but needs must and no doubt some will prefer the new glyphs anyway.

  • bug-fix: Carrying something as bug22 will no longer prevent you from flying. Players have been reporting this on and off for a long time and I've always just put it down to weird physics quirk that I was unable to replicate. Luckily I did finally understand how to replicate it, so now it's fixed.
  • Fix not being able to rebind W (forwards) to E
  • Increased the size of Task/Meta/Insight notifications (the ones that appear top-left of screen) to make them more prominent


Patch Size: 56 MB

Patch Notes v1.4.7

Patch Notes v1.4.7



  • Corrected poor materials usage, mostly in the UI - less inefficient now. Can't believe I only just noticed.
  • Made it so the elevator near Rocket Launchsite can be ctrl'd from the lower level while it's at the upper level if you've ctrl'd it previously (after a player wondered why they couldn't)
  • Fixed a missing collider near Rocket Launchsite
  • Fixed a stray unlocalized string that I'd missed all this time

Patch Size: 33 MB

Patch Notes v1.4.6

Patch Notes v1.4.6



  • Added some measures to bring Bug0 back if he's still needed and accidentally gets lost in CRS (e.g. if he glitches through vent)
  • VaQ wasn't sucking up Ego Fragments properly
  • Download tool wasn't always remaining selected when unctrl-ing Bug22
  • Key-bindings screen was not working well for new players / clean install

Patch Size: 30 MB

Patch Notes v1.4.5

Patch Notes v1.4.5



  • Fix: Corrected a technical issue with DADs moving between levels - symptom would have been either DAD broken parts appearing when they shouldn't or not appearing when they should
  • Change: A technical change to ensure physics and object transforms synchronized prior to saving / crossing between levels

Patch Size: 7 MB

Patch Notes v1.4.4

Patch Notes v1.4.4



  • Fix: Technical issue where downloading your own MUM meant MUM wasn't sure where she was - which led to some erratic elevator behavior and who knows what else
  • Fix: A player discovered an unfortunate soft-lock right at the start of chapter 1
  • Several German NewGame+ localization corrections

Patch Size: 6 MB

¡Español!

v1.4.3: ¡Español!



  • NEW: Spanish localization of the game is now available
  • NUEVO: Ctrl Alt Ego ya está disponible en español



    Navigate to Menu > Settings > Language to change language


Patch Size: 21 MB

Patch Notes v1.4.2

Patch Notes v1.4.2



  • Bug 22 was refusing to stay on the train at merging station location! Due to a physics change I made a few patches back, now resolved.
  • Defragmentation location, added something to the buglock door to prevent Bug22 being able to glitch through the door

Patch Size: 8 MB

Patch Notes v1.4.1

Patch Notes v1.4.1



  • NewGame+ Fixes:

    • GRAV key is now rebindable in NG+
    • A CAT in rocket launch area was never coming online
    • The second Virus wasn't showing up at the GOD Dock

  • Keyboard Input Bindings

    • Grabber > Upright is now additionally bound to Q (default), which means it's also now rebindable
    • Shift and Alt keys can now be re-bound, and can be used as toggles rather than keep-held-down.

  • Fix: Grenade blast radius wasn't always damaging everything caught in the blast due to a buffer not being large enough

  • Fix: A couple of inactive guard-rail pieces in Port 666 still had collision enabled

  • A MUM in Legacy Systems had turned invisible

  • Improvement: Added some fatter colliders to various vent pieces to reduce chance of physics glitching from inside vent to outside them (and so out-of-bounds).


Patch Size: 33 MB

Ctrl Alt Ego NEW GAME +

New Game Plus (NG+) Has Arrived




The full campaign, with a twist:

  • New gravity manipulation ability
  • New and different enemy placements
  • New surprises along the way
  • New shortcuts and skips
  • Carry over your Ego, Disks, Worms, MEM from a previous run
  • All achievements remain achievable


Troubleshooting / How To Unlock NewGame+


If you've completed the main campaign, NewGame+ should unlock automatically when you launch the game with this update. If it hasn't unlocked, try loading up any Chapter 8 save (The Cloud) and that should give it the nudge it needs.

If you haven't visited The Cloud then you're missing out or the auto-unlock isn't working for whatever reason, you can force unlock NG+ like this:


  1. Navigate to your Steam apps Ctrl Alt Ego install folder and navigate through to the Ctrl Alt Ego_Data/Scripts folder, e.g. for me it's:

    C:\Program Files (x86)\Steam\steamapps\common\Ctrl Alt Ego\Ctrl Alt Ego_Data\Scripts

  2. Double click the script ctrlaltego.ngplus.unlock.vbs and if all goes well you'll get a success message telling you NG+ was unlocked.





Patch Notes v1.3.16

But first, an announcement


Before I list the changes for this patch, let me first announce sneakily here that New Game Plus (NG+) is coming in a major update on 15th April. You'll get a new gravity manipulation ability, there's a new enemy variant, different enemy placements, at least one new shortcut/skips, some surprises along the way, and you can carry over your resources from any existing save.

Patch Notes v1.3.16



  • Fix issue whereby a previously serialized Bug that had since been reprinted could end up thinking it was still inside DAD
  • Fix: Correction to bug grab state across level loads - could end up in a state where it never cleared the grabbed thing
  • Fix: Egonomics - Exterior geometry was disabled in the Comms Tower section! Might have been broken since v1.3.0, oups.
  • Fix: The Cloud elevators were missing ceiling collider! Also probably broken since v1.3.0
  • Improvement: For ultra low VRAM PCs, the game will now run with a very low texture budget - meaning it will look very bad but at least it will run. Anything under 1GB VRAM is considered ultra-low. One player was able to complete the entire game with a mere 128MB VRAM.

Patch Size: 19 MB