NEW: Portuguese localization of the game is now available
NOVO: Ctrl Alt Ego já está disponível em português
Navigate to Menu > Settings > Language to change language
Patch Notes v1.3.15
Fix: Persist grabber state so that items aren't dropped across level transitions i.e. no more accidentally blowing yourself when trying to carry an ether-canister across from one scene to another.
Fix: Fattened a few colliders around Freight Lift ceilings to reduce chance of physics glitching through them
Improvement: Particles now help highlight the collectable bug bits in The Assembler level (new subtle visual effect)
Patch Size: 31 MB
Deutsch!
Patch Notes v1.3.14
NEW: German localization of the game is now available.
NEU: Eine deutsche Übersetzung des Spiels ist jetzt verfügbar.
Fix: Adjusted a few things to try to prevent Bugs from escaping through the Freight Lift ceiling - you know... the one you're supposed to be riding responsibly.
Patch Size: 24 MB
Patch Notes v1.3.13
Patch Notes v1.3.13
NEW: While in ctrl of a Performance Monitor (Perf Mon - the big display screen that among other things tells you how many resources remain in the current area) - you can now hold the 'thrust' button (Spacebar on PC) to execute a scan to reveal the location of all remaining EGO points in the area.
Quite a number of you have been asking for something along these lines. I'm resisting adding something that completely gives away EGO locations because there are one or two interesting cases that would be spoiled - so you still have to 'work' a bit to find them, but at least now you can get a clue about roughly where to go looking.
Fix: Added missing colliders to a specific section in the Launch Ctrl level
Fix: Added fatter colliders around some pipes in Launch Ctrl level to reduce chance of physics glitching through them
Fix: Prevent HOP to PUP in bug-box before bug-box has been opened.
Fix: A few typos corrected in the English version
Patch Size: 26 MB
Patch Notes v1.3.12
Patch Notes v1.3.12
Fix: Merging Station train - after another train derailment report, now done something to make bad derailments auto-re-rail.
Fix: If Parasite goes AWOL, bring it back
Fix: Camera nearclip artefacts were showing under some circumstances when very wide FOV setting used
Patch Size: 20MB just for you
Yes, Ctrl Alt Ego is PLAYABLE on Steam Deck
While we're still waiting for Valve to get round to officially testing it, please be assured:
Ctrl Alt Ego is very much playable on Steam Deck!
With any luck it will eventually be considered VERIFIED too.
Patch Notes v1.3.11
Patch Notes v1.3.11
Fix: One particular bad-bug-bot was loading in too late in Conscious Robot Services Lobby area
Fix: Merging Station train - hopeful fix for a case where the train appeared very much derailed, but its internal state considered not derailed.
Is Ctrl Alt Ego the best immersive sim?
Charlatan Wonder's immersive sim tier list
Charlatan Wonder - in case you haven't heard of him - is an independent player and reviewer of immersive sims who shares his thoughts about them on his YouTube channel.
Every couple of years he publishes a tier list video - it's not supposed to be taken too seriously, and everyone would almost certainly rank the games differently, but still... he knows his stuff... and we're incredibly excited and proud to announce that he's ranked Ctrl Alt Ego at the very top of the top tier!
Yes above the likes of Deus Ex, Prey 2017 and Dishonored! No, we didn't think it could be possible either.
Anyway, here's the video, enjoy!
Patch Notes v1.3.10
Patch Notes v1.3.10
Fix: Merging Station left-side stairs collision was slightly off
Fix: Evil Eye on those stairs could see through external wall
Fix: Prevent worm from being collected through ceiling
Patch Notes v1.3.9
Patch Notes v1.3.9
Fix: Some sensors weren't selectable with the 'ego mode as a toggle input action' key-binding setting enabled
Patch Notes v1.3.8
Patch Notes v1.3.8
Improvement: With the Shift tool equipped from the tool wheel, you can now collect worms and interact generally - it was inconsistent that you couldn't.
Fix: Discovered and corrected case where some robots could spawn out of bounds when loading saves under certain situations