Cue Club 2 cover
Cue Club 2 screenshot
Genre: Simulator, Sport, Strategy, Indie

Cue Club 2

Cue Club 2 Update

Hi everyone,

A new update has been added with some nice new features plus a couple of fixes too. Thanks again for your continued feedback in helping us to further refine Cue Club 2.


  • Many of the 40 table cloth colours have been enhanced, including a selection of richer greens.

  • Added new Snooker Vintage ballset option with softer colours. An interesting variation to experiment with.

  • Table designer menu has a new button on the far right, to switch between a white or black background. The general appearance of this menu has been improved too.

  • Joypad navigation has been improved throughout the table, ballset, cue and chalk selection menus.

  • Fixed a bug in multiplayer that very occasionally could block the game.

  • Fixed a bug that halted the game when entering the MP lobby when using Russian language.

  • Solved an issue that occasionally could let a mouse click interfere with an A.I. player's shot.

  • Small improvements to Italian language text.

  • Other minor fixes and enhancements.

Cue Club 2 Update

Hi everyone,

Today another update has been added with some cool new features and a few fixes too.


  • Introduced a longer match option in online multiplayer (best of 5 frames).

  • Added 2 new chalk colours (grey and yellow).

  • Pool and snooker ballset menus have been improved.

  • Table decals now rendered in colour in table selection menu.

  • Ball sheen has been improved when using matte finish setting.

  • Various other visual enhancements to menus.

  • Added 8x anti-aliasing option (in addition to 2x, 4x and 'off'). See Options > Display Settings > DirectX. Note: this renders with higher fidelity but does require some extra GPU processing power.

  • Chalk marks left on table after performing shots with deep backspin, are now rendered better.

  • Fixed bug which could occasionally prevent a saved game or shot from loading correctly.

  • Fixed bug that would on rare occasions draw the cue ball in the wrong position when the referee was re-spotting it.

  • A.I. opponents now play balls the far side of the headstring following a foul on break in US 8-ball.

  • Added new in-game menu option to change the smoke setting in real time for 2D and 3D modes. See Options > Special Effects.

  • Added new option to set a random menu colour when launching the game. See Options > Special Effects > Menus > Menu Colour.

  • Other minor fixes and enhancements.


We hope you like it, and as always your feedback and ideas are welcome :)

Cue Club 2 Update

Hi everyone,

We have added another update today with some nice new features and a few fixes too. Hope you enjoy it!


  • 4 new ball surface finishes - ultra gloss, gloss, satin and matte effect. See Options > Display Settings > Special Effects > Ball Finish.

  • New smoke effect in overhead 2D mode, with 3 settings available. Go to Options > Display Settings > Special Effects > Smoke Effect (2D).

  • Following some feedback we have added an option to lengthen the secondary aiming lines. There are 3 options: short, medium and long. See Options > Dynamics > Guiding Lines.

  • Fixed a bug in multiplayer that very occasionally could cause a game to block.

  • Fixed a bug in Speed Pool that stopped the clock when using the large U.I. option.

  • Improved rendering of balls in 2D and 3D modes.

  • Details added to bar environment textures.

  • Visual improvements to menus.

  • Other minor fixes and enhancements.


Once again many thanks for your continued feedback in helping us to further refine the game.

Cue Club 2 Update

Hi everyone,

We have been continuing to work hard on the game and have a nice new update today with more fixes and improvements.

<*> Added new 'Low-light' table lamp setting with high vignette. There are now 4 brightness settings (25%, 50%, 75%, 100%). See Options > Display Settings > Special Effects > Lamp Brightness.

PLEASE NOTE: Existing users may need to adjust to their preferred setting after the update.

<*> Nominate pocket and balls option in 8-ball are now linked together.

<*> Foul on US 8-ball break shot now gives ball-in-hand behind the headstring to your opponent, and ball played should be the other side of the headstring.

<*> Fixed a bug in multiplayer that very occasionally caused a game to go out of sync.

<*> Fixed a bug in multiplayer that could block the game when a draw was reached in snooker.

<*> A.I. Players can now be turned off from multiplayer lobby. See Options > Match Settings > Multiplayer.

<*> In offline mode A.I. players, if enabled, will now appear in the multiplayer lobby.

<*> Loading times (which are already very fast) have been made even quicker.

<*> Moved 'Saved Shots' option to Main Menu.

<*> Restructured 'Display Settings' menu with new sub-categories.

<*> Switched mapping of left and right cursor keys to move camera, to work in the same way as when zoomed out.

<*> Fixed statistical errors on opponent info screen.

<*> Visual improvements to main menus.

<*> Other minor fixes and enhancements.


Thanks again for the support and feedback, more cool stuff on the way soon. :)

Cue Club 2 Update

Hi everyone,

Following some very useful feedback we've just added another good size update today with further improvements and fixes.


  • Added a rule option to nominate ball and / or pocket for each shot in 8-ball pool. See Options > Rule Variations > US 8 Ball.

  • Fixed a bug in multiplayer that occasionally froze the mouse pointer when switching turns. This was a hard issue to pin down and so thank you for your patience while we solved it.

  • Fixed an issue that prevented a snooker or speed pool Steam leaderboard score updating if it did not qualify for the the in-game leaderboard.

  • The cue is now always removed from the table when in-game menu is activated.

  • Fixed a bug that sometimes caused the cue to re-appear in the wrong position when cancelling a menu.

  • Mapped WASD keys onto cursor keys, which rotate the in-game camera.

  • Updated controls menu screen.

  • Improved rendering of table cushions, balls and cue shadow in 3D.

  • Camera zoom function now resets after each shot.

  • Other minor fixes and enhancements.


As always we really appreciate your support in helping us to constantly improve and refine Cue Club 2. More updates on the way soon!

Cue Club 2 Update

Hi everyone,

There's another new update posted today that focuses on improvements to cameras, with a few other fixes and enhancements.


  • New feature to stand back and walk freely around the table before playing a shot in 3D mode. Click the middle mouse button then use the left / right cursor keys. On game controllers press the left shoulder button then use the right thumb-stick.

  • You can now rotate the camera when the cue is in position, offering alternative views, and is useful for swerve shots. Use the left / right cursor keys or gamepad right thumb-stick.

  • Zoom feature has a higher magnification to make it easier to line-up long shots in 3D. Press the F5 key or click and hold the left mouse button, then tap the right mouse button. For game controllers click the right shoulder button.

  • Further updates made to multiplayer networking code.

  • Tournament trophies have been improved and re-rendered.

  • A.I. opponents play shots off the cushion with more realism, and are now a bit more likely to miss, especially on long shots.

  • Other minor fixes and enhancements.


Thank you for the continued feedback and hope you like these latest additions.

Cue Club 2 Update

Hi everyone,

We've just finished work on the latest update which contains quite a few more improvements and fixes to the game.


  • 3D pool table design has been enhanced with tapering of the legs inwards towards the base.

  • 3D specular ball highlights made more realistic.

  • 3D snooker table cushions now have a better shaped profile.

  • Fixed a bug that occasionally halted activity when loading a saved game.

  • Multiplayer has had a sync error removed and been made more stable.

  • Option to turn off the side view of the table now works with the compact user interface setting. See Options > Display Settings > In-Game > Potted Balls.

  • The cue ball strike position indicator has been simplified, and now just shows a crosshair, which will shift accordingly if any obstructions appear.

  • Improvements to in-game menu interface and match information screen.

  • Other minor fixes and enhancements.


Thank you once again for the suggestions and helping us to continue improving Cue Club 2!

Cue Club 2 Update

Hi everyone,

Another good-sized update today, with some further improvements and fixes to the game.



  • The round aiming cursor can now go slightly outside the bounds of the table to allow shots to be played into the cushion, and also make it a bit more challenging to play straight shots along the length of the cushion.

  • The side view of the table switches back to the control panel faster, following a shot, so you can set up the next shot more quickly.

  • 3D balls are now rendered with richer colours.

  • Various speed performance enhancements have been made to the rendering engine.

  • Sound effects for very light ball collisions are handled better.

  • Further improvements have been made to match synchronisation in multiplayer.

  • Fixed a bug where clicking on a player's profile in multiplayer occasionally caused a crash.

  • Small fixes made to Polish language text.

  • 'Numeric Data' renamed to 'Shot Information' in Options > Display Settings > In Game.

  • Other minor fixes and enhancements.


Hope you like the latest improvements, and thanks again for your feedback and supporting Cue Club 2!

Cue Club 2 Update

Hi everyone,

We have added another big update today featuring more improvements and fixes. In particular, we have been working hard to make multiplayer smoother and more stable.


  • A sync error in multiplayer has been fixed and games should now stay in step, allowing matches to complete successfully.

  • A crash bug that occurred very occasionally when entering the multiplayer lobby has been fixed.

  • Quick Game now has 5 difficulty settings instead of 3 (Novice, Amateur, Intermediate, Expert and Professional). This gives you more control over the skill level of A.I. opponents and offers a smoother progression gradient.

  • New setting 'Sliding Friction' added to 'Options > Dynamics'. This lets you vary the amount of grip between balls and the cloth. There are 3 settings available: Low, medium and high friction. PLEASE NOTE: Existing users may need to reset this variable when you install the update. Default setting: Medium.

  • Committing 3 consecutive fouls in 9-ball, 6-ball, 7-ball and 10-ball now leads to a loss of game.

  • Rules changed to ensure that the winner of a game of pool always breaks on the following rack. In snooker, players alternate turns at breaking.

  • The power bar now allows for finer control over low power shots.

  • Game controller left thumb-stick gives more accurate control over shot power.

  • Game controller D-Pad + 'A' button can now be used to change shot power, ball-spin and cue elevation from the control panel.

  • The menu option for toggling in-game numeric information (cue power and shot elevation angle), has been moved to 'Options > Display Settings > In Game'.

  • Reputation points earned in multiplayer are now uncapped.

  • A bug which sometimes prematurely unlocked Steam Achievements in tournament mode has been fixed.

  • Visual adjustments to match information screen.

  • Shading effects on the cushions of 3D pool and snooker tables has been improved.

  • Other minor fixes and enhancements.


Hope you like these latest updates and a big thank you to the Steam community for your continued feedback :)

Cue Club 2 Update

Hi everyone,

This is the first update of 2018 and we have been focusing on enhancing the ball physics, eliminating a few bugs and also working to improve the multiplayer experience further.


  • Table friction has been improved, leading to less unnecessary sliding of the cue ball and better control over your shots, particularly when applying top and back spin. Trickshots can now be even more impressive!

  • Collisions with tight clusters of balls, or balls in a line, have been made more realistic.

  • A bug which occasionally made rapidly spinning balls stick to the cushion or rebound at strange angles has been fixed.

  • In the break shot of a game of pool or snooker, the balls are packed more tightly together.

  • The rate of deceleration of balls at low speed is now simulated better, and they come to rest more gradually.

  • Multiplayer has been made more stable with fewer instances of halting and improved up-time.

  • Automatic uploading of speed pool times and snooker breaks is faster with no mid-game pauses.

  • When the referee has finished re-spotting balls, the cue returns to the table more smoothly instead of instantly appearing.

  • Membership cards have been given an animated metallic reflective surface.

  • Other minor enhancements and fixes.


[EDIT: A small update has since been added to fix a bug that occasionally made balls 'kick' out from the pocket jaws.]

As always we appreciate the feedback and will continue to provide more updates again soon. Hope you like the changes :)