As this is our experimental first game, we did not set a very big scope for this game. And with the v1.0 release it has met and went beyond our expectations. Hence updates will be stopped indefinitely(other than bug fixes). (PS: Need to take a break from 12-19 everyday work hours, then start to make the next game)
-Fixed a bug where starting phase is set to judgement phase
-Updated technique selection UI -Dash technique effect transparency will now be based on weapon/skill transparency(lowest of the 2)
Descriptions -Where body cultivator is mentioned, added description: (mortal with body training) -Thunder affinity, added description: Multicast is based on skill's base element -Updated multi-cast description for elemental chis, eg: Skills with base Metal element will be casted 2 time/times -Updated exp/tribulation descriptions; Added description for when the tribulations occur
Update Notes for Feb 15
-Added body type description: affected by soul bonud skill's base element -Fixed a bug where <> provide extra set of chis upon loading a incomplete run
-Fixed a bug where the middle technique selection interaction is covering half of the reroll button
-Added weapon effect transparency and skill effect transparency sliders in settings -Updated technique and cultivation method selection ui and text font size, some previous undisplayable texts should now be displayed -Fixed a bug where a loaded run that has thunder innate body type can cause the loaded chis other than thunder chi to be changed to thunder chi -Updated status damage description in chi descriptions: Status damage is affected by 50% of elemental attack and 50% of physical attack/level/chis/extra damage -Added hints for ? in soul enhancement window: 1:Become demonic and the path of xian is hidden, 2:Mortals can only train body -Added xian and body cultivator hints in one click switch talent button in soul enhancement -Added tips for dash and pill usage in tutorial -Updated lightning ball combo description -Considering the lag caused by the amount of damage counts of crescent blade combo and hidden fan spin combo, updated their combo effect: x5 damage counts-> Apply 4 extra bleed stack on hit -Updated release soul feature: Gain 2 secs damage immunity upon soul release
Update Notes for Feb 13
-Fixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug where weapon proc-ed sky sword deal 0 damage -Optimized background effects for zone 7 -Updated bamboo house soul absorb weapon reward: random weapon->soul bound weapon(random weapon if no soul weapon is selected)
Updated status damage/status effect -Slow speed: Lowest speed for all target: 10% -> 30% for bosses, others remain the same -Bleed damage: (bleed stack damage x stack) + extra damage -> (extra damage x 0.05 + bleed stack damage) x stack
Update Notes for Feb 11
-Updated black tortoise shield, lower stack will no longer override higher stack, but refreshes duration instead -Fixed a bug where meteor combo does not receive cast count damage multiplier
-Fixed a bug where loaded incomplete run always trigger 'Clear conscience' for second tribulation -Fixed a bug where loaded incomplete run may cause a respawn of previously cleared random encounter -Fixed a bug where loaded incomplete run can skip first tribulation and not procing cultivation method/tribulation reward
Update Notes for Feb 09
-method/technique/tribulation reward selection is disabled when bookshelf/info window is open, this is to prevent misclicks
-Fixed a text display bug with metal meteorite interaction -Fixed a bug where final room's north door is open in challenge mode -Updated challenge mode: Bosses in challenged mode will not drop any item other than pills -> Bosses in challenge mode drop skills instead of techniques -Updated challenge mode boss health increment ratio 1.11->1.1(boss in room 49 has about 64% health as before)
Update Notes for Feb 08
-Added challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first) Generate a special zone containing 49 boss rooms; Can not gain exp and level within challenge mode; Mini-map will be disabled and can not go back to previous rooms; Boss base health and attack power will be on par with main soul(last boss); Each new room will contain a boss having x1.11 max health, +2 attack power, +1.5% speed, and +2% demonic chance of the previous boss; (When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements; When all techniques are obtained, passive books will have the same effect as of reading a skill) -Added 7 new related achievements
-When all techniques are obtained, passive books will have the same effect as of reading a skill -Added new elemental bead item. When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements -Bosses will now always drop 2 pills -Removed side effect of Quenched Body talent(Chis do not provide elemental bonuses) -Added more descriptions for comprehension: Each comprehension increase unitary talent point by 1; Every 10 comprehension increase reroll/furnace point by 1 -Updated enemy attack effect to be display on top of everything -Added bookshelf descriptions for weapons that are changed to ranged weapon after combo -Reduced minimap size by 30%, lowered minimap background transparency
-Changed text "Highest damage dealt" to "Highest attack damage" -Since run conclusion window did not consider the amount of status damage dealt, added a new line to conclude highest status damage dealt
-Updated reroll, cost multiplier 1.55->1.45, base reroll count changed from 15->10, every 10 comprehension now increase reroll count by 1 -Updated soul fragment cap 10m->100m -Updated enemy reaction time for mobs 0.7s->1s, enemies other than mob 0.3s->1s -Updated skill transparency for green dragon blast and meteor -Updated ice spike combo effect transparency
-Fixed a bug where innate chis were not being generated -Fixed a description bug for furnace reset button -Fixed a bug where mid-run save data was not saving the amount of npcs defeated -Fixed a bug where mid-run save data was not saving soul release state of player -Removed stone table/chair colliders from the final boss room
-There are some unfound mid-run save data bugs, which will be dealt with in future updates
Update Notes for Feb 04
-Updated "next zone spawn" for difficulty 7-9: zone 1 mobs/ elites will no longer be replaced by zone 2 mobs/elites 10% chance to spawn mob from next zone(Except zone 1) 10% chance to spawn elite from next zone(Except zone 1) 10% chance to spawn boss from next zone(Except zone 6 and 7)
-Updated elemental aura effects to always appear
Update Notes for Feb 02
-Fixed a bug where under difficulty 7, 8 and 9, mobs does not get replaced by mobs from next zone; Mob/Elite/Boss replacement chance no longer effected by difficulty(fixed to 10%) -Fixed a bug where unlocked skill combos does not grant comprehension bonuses -Fixed known bugs in relates to loading uncompleted runs -Added tool tip interaction button text reminders for buying items from shops -Increased mortal tribulation stats reward bonus from 1.5->2 -Added 'storage' room encounter unlock text notification when unlocking difficulty selection -Reduced final boss's health by 33%
15 small patches from v1.0 until this update: fixed some bugs
Update Notes for Jan 31
-Added zone 7 -Added 3 endings -Added 8 new techniques -Added 3 technique combos -Added 7 groups of cultivation methods -Added 10 skill combos -Added 26 achievements -Added difficulty 8 and 9 -Difficulty level will effect total rooms generated in each zone -Canceled the feature where 2 bosses can spawn in zone 1
-Added auto save for incompleted runs (at the start of each zone, zone 1 not included) -Can now access book shelf in character info window regardless -Fixed a bug where certain combos can not damage defensive formation -Added move speed stat in character info window -Updated melee/ranged definition for some weapon combos
-Updated burn status duration 10s->3s, dot delay 3s->1s, damage x3 -Poison explosion reset poison stack -> keep 1 stack, poison enhancement combo poison explosion proc stack 5->1 changed to 5->2 -Added proc damage for stun and slow -Status effect damage is now effected by character phase level
-Updated dual wield talent, can only equip melee weapon-> can only equip base melee weapons(weapons other than flying sword, rot blade and earth sword; same as before); Skill and sword methods will be removed from method selectable pool when using this talent; -Updated deceive talent: Each negative lifespan provide 1% final damage bonus, up to 100% -> Each negative lifespan provide 1% final damage bonus, also increase damage taken by 0.25%; No upper limit
-Mastery of body technique extra damage bonus 3->5 -Mastery of spirit technique extra damage bonus 2->4
-Flying sword base ratio 6->9
-Samadhi Fire base ratio 4->5 -Qilin Aura base ratio 1.5->3 -Green Dragon Blast base ratio 1.8->3.6 -Rose Finch Rage base ratio 5->9 -Thunder Strike base ratio 3.5->4.5 -Water draw sword base ratio 4->5.5
Update Notes for Dec 01
(11.29)Our artist is in the process of drawing zone 7, beginner tutorial and various other contents. This process may take about 1-2 months (There may be delays).Hence the coming updates are only related to balancing and bug fixes. Thank you for understanding. Along with the next big update we will be releasing version 1.0(Those who have purchased early access don't need to purchase again), there will also be price adjustments to certain countries. Thank you for your support since August.
-Fixed a bug where minimap/doors are not unlocked when there are 0 enemies in room(?) -Fixed a bug where certain buttons could be triggered by other buttons(?) -Unlocked button rebind for LT/RT buttons