Cultivation Story: Reincarnation cover
Cultivation Story: Reincarnation screenshot
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Cultivation Story: Reincarnation

Update Notes for Sep 26

-Game setting will now save player adjusted window size
-Added 2560x1440 windowed mode
-Fixed earth sword attack visual bug

Update Notes for Sep 24

-Added combination effect for Sheathed weapon
-Added comprehension unlock for sheathed combo
-Added a new random encounter for zone 4/5: defensive formation
-Updated zone 5 boss's max health(70% of previous)
-Fixed a bug where weapon combination effect does not apply
-Fixed a bug where chis attached to skills does not count towards multicast count calculation
-Updated map generation, boss room will now spawn next to the shop
-Minimap will now be hidden once entered boss room
-Fixed a bug where continuously selecting upgrades will make health bars of enemies disappear(?)

Update Notes for Sep 23

-Added a new boss for zone 1, both bosses have the same chance to spawn, there is a small chance the player would face two bosses at the same time
-Added innate fruit interaction reward for body cultivator
-Increased combat detection range for npcs
-Changed description for invincibility to damage immunity, when damage is immuned, "immune" would pop up
-Fixed a bug where offhand weapon uses mainhand weapon's combo effect
-Fixed a bug where cave encounter does not spawn techniques

Update Notes for Sep 22

-Added 3 new unlockable comprehension points(in assorted tab)
-Added shortcut for one click talent tree switch via soul enhancement(need to be unlocked)
-Colliders and visuals of room rewards(chest, statue, tree. etc) will now despawn upon interaction
-Added a new random encounter: innate fruit
-Enhanced obtainable extra final damage values(50%-150%for health, 25%->100% for spirit, deep pockects spirit stones 20->10, limit changed from 500->5000)
-Increased move speed bonus for water chi quench 2%->3%
-Increased flying sword's base damage ratio 4->6
-Elemental chi quenchs of body cultivator will count towards basic training, hence will also effect tribulation level
-Updated some descriptions
-Fixed a where weapon attack power is not show correct value when thunder affinity/body cultivator talent is acquired
-Fixed a bug where body cultivator can obtain chis from skills
-Fixed a bug where thunder body type can be acquired even if thunder chi talent is not invested

Update Notes for Sep 19

-Weapon stat bonus of fatal damage is no longer a rare sapwn
-Updated controller cursor show/hide behaviours
-High Risk High Reward skill damage change from x200% to x300%
-Deceive negative lifespan damage bonus limit changed from 50% to 100%

Update Notes for Sep 18

-Added a limit to the amount of illusions that can be summoned by zone 5 boss
-Optimized damage calculations
-Optimized spirit stones dropped
-Removed poison explosion aoe effect
-Optimized minimap interactions, when mouse hovers over teleport icon, it will no longer prevent player from moving or dashing
-Weapon stat bonus of "chance to proc fatal damage" has been changed to rare spawn(25% chance to appear in stat bonus pool, chance is also effected by luck)
-Fixeda bug where non physical based weapons damage values are not displayed properly
-Adjusted attack power of some fabaos
-Exp values are now displayed as whole numbers(rounded down)
-Decreased the amount of soul fragment spawned in zone 4 and zone 5

Update Notes for Sep 17

-Added zone 5 boss second phase
-Updated zone 5 boss phase 1 attack behaviours
-Removed element change stats bonus on weapons
-Reduced elemental enhancemnts combo requirements
-Decreased fabao's damage scale ratio
-Removed all technique prerequisites for ultra sword formation, updated the amount of spirit required to generate extra swords
-Adjusted body talent bonus values
-Fixed a bug where fabaos are dealing 10x damage
-Fixed a bug where cliff encounter does not spawn rewards
-Fixed a bug where under certain circumstances Mysterious Sword Technique(fabao) can not trigger Enhanced Sword Technique combo effect
-Removed colliders on door indicators

Update Notes for Sep 16(Added fifth zone)

-Added zone 5
-Zone 5 boss currently only has 1 phase, phase 2 is still in progress
-Added 12 cultivation body types
-Added innate chis in accordance with the special cultivation body types
-Added 16 new techniques
-Added 4 new technique combination effects
-Added a new fabao combination effect
-Added a new key: X, can sell weapons and skills for spirit stones
-Added key rebind system
-Added new hidden talent tree(body)
-Added description for tribulation level
-Added projectile mastery(technique) back as a prerequisite for ultra sword formation

-Updated refiner npc's reforge limit(2->3)
-Updated health and attack power of some bosses and npcs
-Updated some technique effects and techinique combination effects
-Updated most fabao's damage calculations
-Updated lifespanless talent's max health reduction from -10%->-20%
-Updated base volume of some bgms

-Decreased red flash duration and transparency when taking damage(1/3 as previous)
-Decreased stats bonus generated on weapons
-Decreased Whisk's damage ratio
-Decreased No Trace's damage ratio and cd, removed No Trace's hidden effect
-Decreased soul fragment's drop amount, soul fragment's cap changed to 1 million

-Fixed a bug where changing room can increase age infinitely
-Fixed a bug where demonic build can generate hidden thunder chis
-Fixed a bug where <> does not provide cd reduction for non-elemental fabaos
-Fixed proc chance bug for Out of Nowhere technique
-Fixed a bug where gamepad can not interact with UI

Update Notes for Sep 8

(Sep.5)Our artist is in the process of drawing zone 5, this process may take about 1-2 weeks.
hence the updats are only related to balancing and bug fixes. Thank you for understanding

-Added merchant event, related to injured person
-Decreased injured person spawn chance
-Increased reward from helping/robbing injured person
-Boosted some of the age related techniques
-Added left-shift as dash sub hotkey
-Added thunder damage calculation description for thunder affinity technique
-Boss room will light up on minimap when room before boss room is cleared
-Updated burn damage as 2x as previous
-Updated conclusion time of boss timer in run summary window

Discord channel for questions and feedbacks: https://discord.gg/vMPPb9HQNy

Update Notes for Sep 6

(Sep.5)Our artist is in the process of drawing zone 5, this process may take about 1-2 weeks.
hence the updats are only related to balancing and bug fixes. Thank you for understanding

-Added run summary window
-Fixed a bug where zone 2 mouses does not deal damage
-Fixed a bug where player can use dash after being defeated
-Added new window mode option of 1600x900
-Added extra final damage stat info in character info window
-Changed poison damage text color
-Increased fire ball damage by 25%
-Increased green dragon blast damage by 33%
-Updated some text descriptions
-Enhanced combo: crescent blade bleed stack effect
-Burn enhancement damage changed from x10 to x20
-Base room count +1 for all zones