Cultivation Story: Reincarnation cover
Cultivation Story: Reincarnation screenshot
Genre: -

Cultivation Story: Reincarnation

Update Notes for Sep 5

Our artist is in the process of drawing zone 5, this process may take about 1-2 weeks.
hence the updats are only related to balancing and bug fixes. Thank you for understanding

-Fixed a bug where merchant is not healing 50% max health when player leaves market map
-Fixed a bug where random encounter indicator on minimap is not removed when Injured Person npc is defeated
-Updated Injured Person's reward for pills received
-Xiuluo statue's lifespan changed from 5 to 15 years to 5 to random value calculated based on current zone
-Chi focused land years to cultivate changed from 5 to random value calculated based on current zone
-Added description for well statue's lifespan gain/loss
-Use weapon/skill while playing with gamepad will hide the cursor for 2 secs
-interact while playing with gamepad will make the cursor appear
-Thief's spawn chance changed from 4% to 2%
-Added in-game update notes

Update Notes for Sep 4

-Added a new fabao combination effect
-Added a unlockable comprehension point for fabao combination
-Added 10 unlockable comprehension points for hidden mechanics
-Added a tooltip in character info for multi cast
-Added a tooltip about upgrade/reset talent on the talent tree, also added a hint about hidden talent tree
-Updated descriptions for all 2nd tier cultivation methods
-Fixed a bug where techniques cost 0 spirit stones in shop
-Weapon element change stat bonus will no longer change to the base element of the weapon
-If steal failed and noticed by merchant, relationship points will now go down by 200
-Begging will now cost 30 relationship points
-Fixed a bug where gamepad control is not auto aimming the book keeper

Update Notes for Sep 3

-Updated icon shapes for skills

-Added 3 new skills
-When lifespanless is invested, interacting with the well will grant -lifespan
-Minimum weapon and skill cd is set to 0.1s
-Weapon rarity is now zone based
-Book of cultivation methods: added hints for locked cultivation methods

Update Notes for Sep 2

-Lifespanless max health reduction changed from -20% to -10%
-Eye For An Eye damage received changed from 115% to 110%
-Changed collider size for blade wave and rot blade
-Fixed a bug where game is muted when too many audio are played at once
-Reduced most skill's audio duration
-Fixed a bug where dash can cancel invincibility casted by Scheming shield
-Fixed a bug where Trial Stone is not being noticed on minimap
-Added a level cap for Injured Person
-Runaway Shepherd Boy will no longer drop any item other than spirit stones, weapon drop is now added to old ox
-Increased Thief's movement speed, decreased Thief's spawn chance

Update Notes for Sep 1

-Added new hidden shop map
-Added a new npc in hidden shop: refiner
-Added new very low chance spawn npc: Thief
-Added male variants of npc random encounters
-Room reward icon will no longer be displayed on minimap once interacted
-Added a minimap icon inficator for random encounters
-Display sword count when using flying sword
-Decreased blade wave duration
-Fixed a bug with the speed buff skill
-Added technique combination name on bookshelf for locked technique combos
-Changed crosshair appearance
-Lifespanless health leech changed from 0.5% to 1%

Discord channel for questions and feedbacks: https://discord.gg/vMPPb9HQNy

Update Notes for Aug 31

-Added more interact options for Book Keeper
-Lifespanless max health reduction changed from -25% to -20%
-Eye For An Eye damage received changed from 120% to 115%

Update Notes for Aug 30

-Added new npc: injured person; The outcome of interactions with this npc is related to player's talent(xian/demonic) and this npc's faction(xian/demonic)
Due to the workload on our artist, this npc currently only have 4 variants(which are all female), more male variants will be added later
-Added a 0.5s cooldown for life leech with the lifespanless talent
-Added indicator for player's talent selected(xian/demoic) in character info window
-Spirit absorption spirit leech amount changed from 0.3% to 1%
-Increased crit chance bonus of 5% for LuoHan's Grip, Great Precision and Sight Focus
-Removed in game update notes
-Updated player collider size
-Updated UI sorting order; character info window can now be called during level up selection and tribulation reward selection
-Removed hidden cd(caused by weapon attack) for skills
-Fixed a bug where crosshair is not changing color upon detecting enemy
-Fixed a bug where skill sfx was not played during skill cast
-Added a music transition for combat/non combat music

Update Notes for Aug 28

-Boss and monsters initial detection delay changed from 0.1s/0.3s to 0.3s/0.7s
-Traps will be deactivated upon room clear
-Decreased projectile trap's projectile travel speed
-Mental needle damage can no longer leech health/spirit
-Fixed a value display bug for soul level
-Decreased crit chance bonus for Sight Focus and Great Precision
-Purpose of cultivation talent has been renamed to Xian's Physique, added a new effect for this talent: increase health gained from consuming pills(max level: additional 10% of max health)
-Chnaged ice spikes attack behaviour
-Increased sky sword's damage by 40%
-Increased meteor's aoe, density and fall speed
-Increased sword rain's density but decreased duration
-Updated speed buff effect: Weapon attack cd -50%, every water element cast count bonus reduce weapon attack cd by additional 10%, up to -80%; cost 1 year of lifespan to cast
-Black Tortoise Shield's duration changed to 30s
-Samadhi Fire's spirit damage bonus changed from 2% to 3%
-Increased Short Draw Sword casting speed by 50%

Update Notes for Aug 27

-Added library encounter
-Added 2 other random encounters(small chance to appear)
-Lowest tribulation level is set to one-nine
-Adjusted final damage from health and spirit via techniques and cultivation methods
-Removed obstacles inside xian tomb boss room
-Emergency Spirit Regen proc threshold changed from 20% to 40%
-Increased crit chance bonus for Sight Focus and Great Precision

Update Notes for Aug 26

-Added a random encounter in zone 2 (small chance to appear)
-Final damage from health and spirit via techniques and cultivation methods have been boosted 10 times
-Adjusted deep pockets final damage and calculation values
-Changed tomb stone interaction method
-Fixed a bug where thunder is is not properly displaying proc chance of status effects