Our artist is in the process of drawing zone 5, this process may take about 1-2 weeks. hence the updats are only related to balancing and bug fixes. Thank you for understanding
-Fixed a bug where merchant is not healing 50% max health when player leaves market map -Fixed a bug where random encounter indicator on minimap is not removed when Injured Person npc is defeated -Updated Injured Person's reward for pills received -Xiuluo statue's lifespan changed from 5 to 15 years to 5 to random value calculated based on current zone -Chi focused land years to cultivate changed from 5 to random value calculated based on current zone -Added description for well statue's lifespan gain/loss -Use weapon/skill while playing with gamepad will hide the cursor for 2 secs -interact while playing with gamepad will make the cursor appear -Thief's spawn chance changed from 4% to 2% -Added in-game update notes
Update Notes for Sep 4
-Added a new fabao combination effect -Added a unlockable comprehension point for fabao combination -Added 10 unlockable comprehension points for hidden mechanics -Added a tooltip in character info for multi cast -Added a tooltip about upgrade/reset talent on the talent tree, also added a hint about hidden talent tree -Updated descriptions for all 2nd tier cultivation methods -Fixed a bug where techniques cost 0 spirit stones in shop -Weapon element change stat bonus will no longer change to the base element of the weapon -If steal failed and noticed by merchant, relationship points will now go down by 200 -Begging will now cost 30 relationship points -Fixed a bug where gamepad control is not auto aimming the book keeper
Update Notes for Sep 3
-Updated icon shapes for skills
-Added 3 new skills -When lifespanless is invested, interacting with the well will grant -lifespan -Minimum weapon and skill cd is set to 0.1s -Weapon rarity is now zone based -Book of cultivation methods: added hints for locked cultivation methods
Update Notes for Sep 2
-Lifespanless max health reduction changed from -20% to -10% -Eye For An Eye damage received changed from 115% to 110% -Changed collider size for blade wave and rot blade -Fixed a bug where game is muted when too many audio are played at once -Reduced most skill's audio duration -Fixed a bug where dash can cancel invincibility casted by Scheming shield -Fixed a bug where Trial Stone is not being noticed on minimap -Added a level cap for Injured Person -Runaway Shepherd Boy will no longer drop any item other than spirit stones, weapon drop is now added to old ox -Increased Thief's movement speed, decreased Thief's spawn chance
Update Notes for Sep 1
-Added new hidden shop map -Added a new npc in hidden shop: refiner -Added new very low chance spawn npc: Thief -Added male variants of npc random encounters -Room reward icon will no longer be displayed on minimap once interacted -Added a minimap icon inficator for random encounters -Display sword count when using flying sword -Decreased blade wave duration -Fixed a bug with the speed buff skill -Added technique combination name on bookshelf for locked technique combos -Changed crosshair appearance -Lifespanless health leech changed from 0.5% to 1%
Discord channel for questions and feedbacks: https://discord.gg/vMPPb9HQNy
Update Notes for Aug 31
-Added more interact options for Book Keeper -Lifespanless max health reduction changed from -25% to -20% -Eye For An Eye damage received changed from 120% to 115%
Update Notes for Aug 30
-Added new npc: injured person; The outcome of interactions with this npc is related to player's talent(xian/demonic) and this npc's faction(xian/demonic) Due to the workload on our artist, this npc currently only have 4 variants(which are all female), more male variants will be added later -Added a 0.5s cooldown for life leech with the lifespanless talent -Added indicator for player's talent selected(xian/demoic) in character info window -Spirit absorption spirit leech amount changed from 0.3% to 1% -Increased crit chance bonus of 5% for LuoHan's Grip, Great Precision and Sight Focus -Removed in game update notes -Updated player collider size -Updated UI sorting order; character info window can now be called during level up selection and tribulation reward selection -Removed hidden cd(caused by weapon attack) for skills -Fixed a bug where crosshair is not changing color upon detecting enemy -Fixed a bug where skill sfx was not played during skill cast -Added a music transition for combat/non combat music
Update Notes for Aug 28
-Boss and monsters initial detection delay changed from 0.1s/0.3s to 0.3s/0.7s -Traps will be deactivated upon room clear -Decreased projectile trap's projectile travel speed -Mental needle damage can no longer leech health/spirit -Fixed a value display bug for soul level -Decreased crit chance bonus for Sight Focus and Great Precision -Purpose of cultivation talent has been renamed to Xian's Physique, added a new effect for this talent: increase health gained from consuming pills(max level: additional 10% of max health) -Chnaged ice spikes attack behaviour -Increased sky sword's damage by 40% -Increased meteor's aoe, density and fall speed -Increased sword rain's density but decreased duration -Updated speed buff effect: Weapon attack cd -50%, every water element cast count bonus reduce weapon attack cd by additional 10%, up to -80%; cost 1 year of lifespan to cast -Black Tortoise Shield's duration changed to 30s -Samadhi Fire's spirit damage bonus changed from 2% to 3% -Increased Short Draw Sword casting speed by 50%
Update Notes for Aug 27
-Added library encounter -Added 2 other random encounters(small chance to appear) -Lowest tribulation level is set to one-nine -Adjusted final damage from health and spirit via techniques and cultivation methods -Removed obstacles inside xian tomb boss room -Emergency Spirit Regen proc threshold changed from 20% to 40% -Increased crit chance bonus for Sight Focus and Great Precision
Update Notes for Aug 26
-Added a random encounter in zone 2 (small chance to appear) -Final damage from health and spirit via techniques and cultivation methods have been boosted 10 times -Adjusted deep pockets final damage and calculation values -Changed tomb stone interaction method -Fixed a bug where thunder is is not properly displaying proc chance of status effects