Congrats to everyone who maxed out their club Rank! But you shouldn't be rewarded by a freezing game! Here's the notes for today's Alpha 13 patch:
Fixed freeze when maxing out club level
Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys
Fixed not being able to interact with zones (eg enemies) when standing on a location
Fixed bad character position when riding a mount
Fixed party characters being hidden when they shouldn't in caverns
Fixed bleeding & curse effects not being applied to characters whose dice are used to boost
Fixed sanity changes in combat not being notified
Fixed Saddles not getting levels nor displaying their full stats on the item info card
Thanks for all your bug reports! Keep them coming using the Bug! button in-game - then we get your savedata and log files, which can help us track things down.
Curious Expedition 2 is now available in French, German, Japanese and Korean
Dear Explorers,
Here's a surprise update for you: Curious Expedition 2 is now also available in French, German, Japanese and Korean!
We're really excited to make the game available to a new audience, and we'd love to hear your impressions before the Steam Early Access phase ends at the beginning of 2021.
These 4 new languages, in addition to English and Simplified Chinese, are all the ones we will support for now. Once version 1.0 is released we will consider involving our community to crowdsource the localisation in other languages, like we did for the first game.
If you'd like to support us please tell your friends about the game, ask your favourite streamers to play it and if you encounter any issues, you can submit a report using the Bug! button in the bottom left corner of the screen.
Last week's alpha update featured lots of new content, and a few bugs as well, so here's a patch fixing the worst offenders:
Fixed a blocker where you couldn't leave the Club Shop
Fixed blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all mountains on the map
Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
Fixed issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
Fixed a blocker where expedition select would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
Fixed issue where dismounting in Paris could cause game to get into a broken state
Fix for Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
Removed generic Stone Disc from Act 3 Island 3
Fixed bad combat slot group assignment for Snarfrattle
Please keep those bug reports coming using the in-game "Bug!" button, they are very helpful!
0.12.5 Patch Notes
Thanks to everyone who's reported bugs with the new version that we released yesterday! Today's patch fixes some of the biggest issues that you reported:
Fixed some savegames not being loadable
Fixed some events that could kill a character that shouldn't be killable
Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
Fixed problems that could occur if combat ends with the electro barrier still up
Fixed incorrect electro barrier positioning and selection with controller
Fixed getting multiple Tactical Mastery uses in combat sometimes
Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
Fixed black screen when starting an expedition sometimes
Fixed a freeze during combat attacks
Fixed event action buttons not being visible if entering Manage Trek while they were fading in
Fixed a bug where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
Fixed Cartography checklist not correctly counting the number of Locations on the map
Please keep those bug reports coming using the in-game "Bug!" button, they are very helpful!
New content update: The New Explorers (Alpha 12) is out now
Dear Explorers,
There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support! Let us know your thoughts if you get the chance to play with a gamepad.
As mentioned in last week's announcement, this is the final alpha content update before the 1.0 release in early 2021. From now on we will now be focusing on balancing the game's systems, fixing bugs and adjusting all the small details to provide you the best possible experience. You can expect more content updates next year, after version 1.0 is out ;)
New Salamander enemy types: Sea Priest, Claw Master
New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
New hazard: Magnetic Mountain
New shrine aftermath: Volcanoes
New location: Mole Outpost
New location: Sinking Shrine
New recruitable character: Street Rat
New recruitable character: Mole Tinkerer
New recruitable character: Mole Headhunter
New recruitable character: Mole Burrower
New village quest: Deliver gift
New village quest: Dig up artefact
After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
Added new hub narrative events
Added new optional tutorial boxes
Changes
New explorer types must be unlocked by performing certain tasks
Club Shop items are now split into categories
Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
When using the 'Wipe Year' death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero.
Reduced difficulty of expeditions in 1886
Improved pacing of Paris location unlocks
Recruitable Club characters will sometimes be available for recruiting in the Tavern
Unused tickets are converted to fame at the end of the Campaign
Can now sell Equipment at the Shop in Paris for Tickets
Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
Late game dice challenges are now a bit easier
The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
Hunter's Cunning perk now has a limit to how many dice can be rerolled
Hiking Stick now only reduces per-tile cost partially
Increased price / upgrade price of Heavy Crates
The Shipwreck now has a rare special location variant
Added a reminder to the Ship Shop about the current Island's objective & biome
New release date and upcoming price increase
Dear Explorers,
Those of you who have been paying close attention might remember that we planned to release version 1.0 of Curious Expedition 2 in the fall of 2020. Today we'd like to announce that we're going to slightly postpone the release to early 2021 — the exact date will be communicated in the new year (via pigeon and through other channels).
Why this delay? For a mix of different reasons. First of all, just like everyone else in the world, the ongoing pandemic has affected us as well. The Maschinen-Mensch team has been working remotely from home since March, and while during this period we still managed to launch the Early Access and regular monthly content updates, it has of course slowed us down a bit. So we decided it's best to take a few extra weeks of time to make sure the game is as polished as possible for the 1.0 release, rather than rushing things.
Additionally, there's a lot going on right now, both in the world and in the videogame industry, with plenty of new major releases coming out, so we thought waiting for a more quiet period could benefit the game by bringing more attention to it.
We have one more content update planned for the game during the Early Access period (Alpha 12), after which we will be mainly focusing on balancing and adjusting all the small details to provide you the best possible experience.
One more thing: Curious Expedition 2's price will increase soon, in just a few a days! The game has grown considerably since it launched on Early Access, and now we feel it's the right time to switch to its full price, as planned since the start. So if you haven't bought the game yet, now it might be a good time to do it. And remember that if you own the first Curious Expedition on Steam, you can get the Collection Bundle and get 10% off on Curious Expedition 2 .
New content update: The Engine of Creation (Alpha 11) is out now
Dear Explorers,
This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.
We made several additions and changes to improve the overall experience for both old and new players — make sure to check out the new Combat UI and the Settings screen in particular, and let us know your thoughts on the Steam Forums or on Discord.
New setting: 'Instant Text' that makes event text appear instantly
New setting: 'Fast Rest' that makes resting & waiting happen much faster
New setting: 'Travel Speed' that makes moving on the map faster or slower
New setting: 'Challenge Notifications' that toggles notifications about new club challenges on or off
New option: 'Reset Clubs' to reset all your club progress (available in the main menu only)
New hand equipment: Parrot
New tribe type: Distrustful
New tribe type: Pacifist
New tribe type: Unisex
New event type: Dreamscape
New map zone: Human Exposition Recruiter
Added hub narrative for 1889
Lots of new events
Changes
New Combat UI
New Dice Challenge UI, including chance display for each required colour & information about how many bonuses are possible
New map travel UI
Hovering a character's Promote button will display a preview of the character after promotion
After an expedition you can look around the map
Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
Stunned Panthers no longer do Reroll Retaliation
Villages become angry more easily now, unless they have the Pacifist trait
Can no longer interact with locations or zones when party is overfilled with people
Maps are slightly smaller on 'Tourist' difficulty and slightly larger on 'Lunatic' difficulty
Improved art for the Scout Post and Huntmaster locations
Geo Machine now always has 2 different actions available out of a pool
Added a congratulations message shown in the main menu when completing the campaign
Added a display for current fame & total fame this campaign when hovering over the fame bar in Paris
The shape of an Island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
Notable Bug Fixes
Fixed Cartography and Anthropology bonuses that increase the fame for their Studies & Kit items
Fixed some items not being usable in Dice challenges, or being usable but not adding dice
Fixed not being able to upgrade Curious or Improved items to level 8
Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
Fixed Lost Explorer map not generating or not being diggable with shovels
Fixed Trader being attracted by the Phonograph and interrupting movement
0.10.8, 0.10.7, 0.10.6 Patch Notes
Since launching Alpha 10 last Friday we've released the following patches to solve some issues that popped up:
0.10.8 (September 21 2020)
Fixed some errors in Chinese translation
Fixed not being able to start an Expedition when resuming a campaign saved from Alpha 9
Fixed treasure maps not being generated sometimes
Fixed character portraits not being visible when first resuming a savegame
Fixed temporary characters not being removed from the party when returning to Paris
0.10.7 (September 19 2020)
Fixed Ferry Turtle taking the party off the map sometimes
Fixed regular shrines in Act 3 part 1 not triggering afterma
Fixed missing cave location marker in Act 3 part 1 for final objective
Fixed Malin's staff being in party inventory after Malin leaves party
Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition
New content update: The Cost of Greed (Alpha 10) is out now
Dear Explorers,
Another monthly content update is now available!
The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.
This update of course also includes changes, improvements and bug fixes based on the feedback you've all been providing — thanks once again for your support!
Here's the full changelog:
New
Added Act III: The Cost of Greed
Added Paris narrative events for 1886
Added difficulty modes
Some expeditions will now have a spinning Gimbal instead of the compass. The faster it spins, the closer you are to the goal.
New expedition type: The Sealed Pyramid
New famous explorer: Annie Oakley
New famous explorer: Jules Verne
New item: Moonshine
New item: Escape Hook
New item: Booby Trap
New item: Loyalty Bracelet
New item: Fog Burn Scroll
New item: Thumper
New location: Geo Machine
New location: Cave
New location: Crystal Mine
Changes
Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
Horn Flute now gives sanity / increases aggro instead of disabling zones
Can now click to skip event dice challenge results
Can no longer sell items to the Ship Shop
The Moon Stone item now changes the moon phase
Prey are now shown on the map as little characters instead of icons
Club Unlocks and Club Shops have been merged into a single screen
If you participate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
Various UI improvements, including a new Settings menu
Notable Bug Fixes
Pyromaniacs can once again start fires randomly as you leave locations.
Fixed bug where interacting with the Palikao Gate in Act 1 did nothing