Curious Expedition 2 is now available in Simplified Chinese!
We're happy to announce that Curious Expedition 2 has been fully translated to Simplified Chinese!
Our original idea was to add support for other languages besides English only after the Early Access phase, but so many of you asked for Simplified Chinese in the past few months that we decided to change our plans, and worked hard to deliver this update to you as soon as possible.
We hope you'll have fun playing the game, let us know your thoughts on the Steam Forums or on Tieba.
If you enjoy Curious Expedition 2, please remember to leave a positive review on Steam too, that helps us a lot.
This update (0.9.4) also includes the following fixes:
Fixed hitches when travelling around the map
Fixed overburden warning not being displayed
Adventure awaits!
We won the Best Indie Game award at gamescom 2020!
Dear Explorers,
We're extremely happy to announce that last night Curious Expedition 2 won the award for Best Indie Game at gamescom 2020! This really means a lot, it gives us a nice morale boost as we're getting closer to finishing the game.
If you haven't got the chance to play the game yet, the other good news is that we have a brand new free demo on Steam, only available until the end of the weekend.
Additionally, we'll be running an AMA (Ask Me Anything) session on our Discord server today, from 3pm to 5pm CEST — if you have any questions for the team, or just want to say hi, we'd love to see you there.
Adventure awaits!
AMA session with the team on Discord
Indie Arena Booth Online is taking place this week, part of gamescom 2020. Curious Expedition 2 is being showcased there (make sure to check out our new demo!), and for the occasion the Maschinen-Mensch team will be hanging around the Discord server to answer all of your questions.
Map performance on the Forgotten Lands should now be much better! We've also hopefully fixed some issues with Malin that would make some of the story expeditions not be completable.
Improved map performance
Malin can no longer be eaten by Abomination
Fixed Malin's tracks sometimes not appearing in Act II
Fixed travel particles not being played
Fixed missing custom cursor
Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
0.9.2 Patch notes
Today's patch is mostly to improve the bad map performance that crept in with Alpha 9 in larger maps, and also to switch the in-game bug reporting system to a different implementation. If bug reporting in-game didn't work for you before, please try again now. If it still doesn't work, please comment below!
Bugfixes
Improved map performance
Malin can no longer by killed by mosquitos
Fixed Golden Seal being visible before it should be
Changed bug-reporting back end so hopefully it's more reliable
0.9.1 Patch Notes
A few tuning changes and bug fixes for your expeditions today:
Changes
Cartographer shield combo weakened slightly
Set tea calm chance to 100%
Increased light radius of pitch pot and beacon slightly
Reduced elixir value from 8->5
Buffed the mother of spiders and gave it more danger
Added stash to cavern exit in story2b
Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)
Bugfixes
Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
Changed altar default camera to bottom alignment
Re-enabled needle plant shrine aftermath
Removed confusing/buggy Malin armor status
Replaced all remaining in-use CE1 icons with CE2 placeholders
Fixed betel nuts combo name
Added missing boost to talwar
Added missing action button text to alchemist location
Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
Removed CE1 background from "last entry" death event
Removed accidental Lux Labs background sfx in the Taishi club hall
Hooked up elephant gun icon
Fixed a big where raptor hides couldn't be tanned
Fixed ferries taking you off the map
Fixed map movement sounds not playing correctly
Fixed missing ticket notifications
Fixed zones not sleeping after fleeing combat sometimes
New content update: The Search for the Stolen Staff (Alpha 9) is out now
Dear Explorers,
Summer is in full swing here in Berlin, but this hasn't stopped us preparing another major content update for you — The Search for the Stolen Staff (Alpha 9) is available now!
The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.
This update of course also includes changes, improvements and bug fixes based on the feedback you've all been providing on the Steam Forums and on our Discord server — thanks once again for your support!
Here's the full changelog:
New
New Mesoamerican-themed human tribe type
New 1887 story mission: 'Act II: The Missing Director'
1886 story mission is now 'Act I: The Ruined Gate'
Added a confrontation with your rival at the end of Act I and removed the time limit
New expedition type: Buried Pyramid
New Avalon character: Treasure Corgi
New tavern character: Travelling Quack
New tavern character: Roma Trader
New pack / prey animal: Oryx
New rare pack animal: Red Elk
New map hazard: Mosquitos
New map hazard: Butterflies
New character: Abomination
New village quest: Escort the Chieftain to Paris
New Avalon item: Heavy Carrier Pigeon
New Archipelago item: Conch Shell
New location: Altar
New location: Stone Disc
New item: Coca Wine
New item: Tanning Kit
New item: Pitch Pot
New body equipment: Heavy Leather Apron
New body equipment: Lodestone
Several new events including a full moon village ritual
Changes
Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
Improved load times
Various UI improvements
When selecting a new party after losing your previous one, the new leader will have a set of random perks
Aborting an expedition will now skip the Triumph sequence
Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
Island outlines are no longer visible at the beginning of an expedition
New recruits are now more appropriately levelled
Wolves now have different aggro range and stronger attacks during the full moon
Meat is no longer weightless
Characters that find Meat will now instead find Quail, which are weightless
Zone movement is now animated
Standing is now reset at the start of each island
Notable Bug Fixes
Fixed ship not spawning sometimes, or spawning inland
Fixed enemy zone 'Sleeping' state not being saved/loaded correctly
Fixed Promote button being visible when it shouldn't during tutorial
That's all for now, we hope you'll enjoy this update!
PS: We're going to announce soon an important update for our Chinese-speaking fans and those of you who recently discovered the game thanks to Yinzi's let's plays...
0.8.3 Patch Notes
Your trek members should be happy when you choose to promote them, not angry! That bug is now fixed.
Changes * Monolith should only teleport to reachable areas
Bug Fixes * Fixed characters losing loyalty when promoted at 3 or 4 loyalty * Disabled dead friend memorial event until bug is fixed
0.8.2 Patch Notes
Another small patch for today with some more tuning tweaks and fixes.
Tuning * Increased equipment value increase by level * Significantly decreased Lux Labs upgrade cost
Bug Fixes * Fixed not being able to start a story expedition with some 0.8 savegames * Added the missing Parasaurolophus pack animal perk * Fixed getting stuck in combat with Lava Crocodile * Fixed incorrect XP being loaded in some cases