Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game
Curious Expedition
Curious Expedition 2 announced! Curious Expedition 1 coming to consoles!
We've just announced Curious Expedition 2!
The sequel will feature a brand-new art style and enhanced gameplay, along with vastly expanded content over its predecessor. Prepare yourself to join the legendary Explorer Clubs and venture on unprecedented expeditions to regions that have never been explored. You can wishlist Curious Expedition 2 on Steam now:
Oh, and the original Curious Expedition is coming to consoles in 2019!
Both projects are made in collaboration with our new publisher Thunderful.
New explorer: Rasputin - plus Russian language
Curious Expedition is now available in Russian! To celebrate this new language we have added the legendary Grigori Rasputin as a new explorer.
A mysterious and pursuasive Preacher, he can always recruit at villages, no matter what standing he has with the natives.
Here is the full list of changes to Curious Expedition with version 1.3.13:
Added Russian translation
Added new Explorer character Rasputin
Tuning Changes
Tuned Slaver trading
Reduced the chance of starting a fire after resting
Modding
Fix for item 'addStatus' keyword not working
Fix for 'sprawlEvents' keyword not working
Barter and Loot events can now specify a 'invName' that will be used to determine which inventory in the location is used to contain the items
Bug Fixes
Fixed maps sometimes having blocking mountains that prevent exploration
Fixed Pack Ice sinking when it shouldn't have
Fixed some English and German language issues
Fixed Chinese language wrapping issues
Playing the tutorial no longer removes your savegame
Fix for tiles not correctly animating when replaced
Fixed cave giant spider event not triggering correct event after combat
Fixed unwanted camera panning when interacting with items
Fixed issue where cultist mission takeover would conflict with stash inventory
Haggle skill is now correctly evaluated when entering barter screen
Fixed victory screen chat position
Fixed combat dice shaking sometimes not behaving correctly
Fixed action buttons not always being visible
Fix for diary image going back when it's changed
Fix for game closing when quitting credits
Fixed corrupted sound issues on some machines
Fixed missing effect when uploading mods
Fixed graphical issues on Ranking screen when scaling mode is 3
Fixed party members not chatting
Party members now animate when chatting
Fixed wrong world start position
Update 1.3.12
Hello Explorers! As you may have heard, we've recently been working on a new, experimental, free-to-play, multiplayer spin-off, called Curious Expedition RIVALS. In today's patch we're updating The Curious Expedition with some of the improvements and fixes we've made while developing RIVALS.
UI Changes
Added smooth zooming
Improvements to infection/death system
Infobox now shows the death chance for infected characters
A diary alert is shown before opening the diary when somebody is dieing
Tin can items will only be shown as usable when they can actually be used (sanity less than 30)
Added quick scroll to credits; added new entries for fan edition
Tuning changes
Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch
Waiting now costs the base trip cost in sanity
Only one item per item category is now cooled down per turn, instead of all of them
Changed jungle rot sickness to be potentially deadly
Tweaked how often some events could appear on one expedition
Bugfixes
Toughness can't be reduced below zero when contracting a disease
The shop-specific item value bonuses are only displayed when at the shop screen
Indicator for item usage in combat now matches the reality
Various German typos fixed
Modding
Added support for Character flags +noMirror, +noHealth and +noLoyalty
Party buttons are refreshed when stats change
Vehicles can't get infected
Update 1.3.11: Spanish and Sounds!
Greetings Explorers! Today's update adds a spanish translation, improves the audio experience, and has some additional performance improvements. ¡La aventura te aguarda!
Added Spanish translation
Changes
Added discord button to main menu
Modding
Added support for +vehicle character flag that disables health and loyalty for that character
Added support for canDismiss character property that prevents a character from being dismissed by the player when false
Added support for 'compactAndStack' event keyword that ensures the given items are optimally stacked
Bugfixes
Fixed sound effects not looping seamlessly
Fixed performance in main menu
Improved expedition generation times
Fixed highscore text not being localised in hall of fame
Locations can only be revealed if their tile is visible
Statuses that block health regeneration or character promotion are now properly displayed as such
Fixed explorer portrait displays in highscores screen
Native characters now display smaller icons where appropriate
When natives show up during an event, they are now displayed in the image
Fixed being difficult to click on the 'Roll' button in combat at higher scaling settings
Fixed the tutorial hint circle being in the wrong position at higher scaling settings
Update 1.3.10: Polish and Performance
Greeting Explorers! Today's update adds a Polish language translation to the game, and improves performance, especially on older computers! Przygoda czeka!
We've also enabled Achievements with mods enabled! They are now only disabled if you have the debug bar turned on. There are some other small modding improvements, including the ability to include spritesheets in your mods: see the wiki for more info.
Added Polish translation
Performance and Rendering
Added Low Graphics setting that reduced particles
If the game detects that it has no GPU, Low Graphics will default to on
Added support for 4K UHD Resolution (3840 x 2160): 1:6 pixel ratio
Can now toggle Stretching setting independently of Scaling
Improved rendering performance
Improved loading times
Modding
Achievements are now given when mods are enabled (but the debug bar must be disabled)
Mods now support spritesheets
Range syntax is now supported for replaceTile and removeZones; Radius is deprecated
replaceLocations range property supports bonus syntax
Runtime Mod event errors are correctly tagged with the mod
Localisation Mod errors are correctly tagged with the mod
Missing sound files are now correctly detected
Bugfixes
Fixed issues with mod language loading and improved logging
Fix for Forsaken shrine aftermaths not removing angry natives
Fixed village funeral event not allowing extra options when you have a missionary in the party
Fix for mousewheel not working on mac
Fix for treasure maps not being rendered correctly after loading a savegame
Left-clicking on an item while an item is currently being moved no longer attempts to use the clicked-on item, but will instead drop the currently held item if possible
When switching an item with one in a different slot while overburdened, the empty spot will no longer be removed
Ghost Quest and Giant Spider caves don't become other cave types when interacted with
Item and Character achievements work correctly
Explosion Expert perk removes locations in all effected tiles
Fixed villages always saying you were welcome even when you had a low standing
Fixed some unlocalised gameover texts
Reset Profile correctly resets Highscores and Achievements
Fixed seeing multiple notifications for the same achievement
Fixed character unlock notifications not being displayed when the character is actually unlocked
Fixed Trippy Trip achievement
Fixed Special Visit achievement
Fixed stats not being correctly incremented after switching difficulty levels
Fixed ranking display in Italian
Fixed some rest events not actually including a rest
Update 1.3.9
Today's update is again focussed on modding and fixing bugs.
Modding Highlights
Added a warning and error report to mods you've authored (so you can look at the log and try and fix them before uploading your mod)
Items can now add statuses which the player's explorer will have while the item is in the inventory
Map sounds (sounds that play when the player is near a sprawl or location) can now be modded
Added "wait" keyword that works like the rest keyword but doesn't provide sanity and can display custom text
Combat music can be modded
The MaxStack of items can use the bonus syntax
Can now enable "Show Flags Info" in developer settings to get more info about flags
Full notes
Content
Dendrophobia now adds a "Fear" status when walking in wood or jungle tiles without machetes. Affected characters lose -1 loyalty if staying inside for too long.
Added new Game Over tips
Modding
Items can now add statuses to the explorer party when in the inventory with the "addStatus" keyword
Added 'Show Flags Info' to Modding Dev Tools, which displays all flags on tiles and characters when enabled
Added error/warning report for mods you've created
MapSounds (for Sprawls, etc) are now specified in config rather than hardcoded (so they can be modded)
When mods get reloaded, the loading bar is now shown
Added "wait" keyword that allows for arbitrary waiting to happen (similar to rest but without sanity gain & with support for custom waiting text)
Added "combatMusic" property to zones and combat events that specifies music to use instead of the default combat music
Can now use mousewheel to scroll list of mods
Mods now support localised descriptions
Mods can specify sound files without needing an additional / at the beginning
Sound files specified by mods are now checked to see if they exist
If mods are disabled, clicking a mod's checkbox will enable mods and the clicked mod
Images are correctly restored and reloaded when mods are enabled/disabled
The MaxStack property of Items can now be a bonus
When selecting an entity in the debug bar, that entity's JSON structure is printed to the log
Bugfixes
Mangoes now don't survive the trip back to London
Fixed issue where geysirs could get removed by river tiles
Statuses that get removed by dayEvents don't get updated on the day they're removed
Character perks that have no description will display their bonuses instead in the gallery
Items tagged with autoremove aren't removed before very first expedition
Pack animals don't display crates and saddle together
Enemy attacks work correctly for patterns that contain bonuses
Fix for "Leave" button not being immediately responsive after using teleport cave (now shows the time spent exploring).
Can't use items while character info box is being shown (as they can overlap but the status box will be on top)
Can no longer lose items marked with losable:false
Fix for tile outlines flickering or not rendering between regions
Fix for map containing black areas when playing a small vertical map
Fix for status bonus descriptions not line-wrapping correctly
Fix for abomination feeding intervals becoming ever more frequent after the first feeding
Added some missing aftermath sounds
Fixed villages spawning NPCs even if they are abandoned
Fixed abominations always facing to the left in combat
Improved loading times of web version
Fixed news display having extra spaces in some languages
Fixed startup freeze that happens on linux sometimes
Fixed chinese-language sprites not being used
Fix for sounds always playing at full volume on safari
Can now lock custom explorers again by entering their code in the settings menu once more
Inuit village sprites are now centered correctly on their tile
Corrupted river tiles have +river flag set (so the ship lands properly)
Fixed issue where locations would use incorrect sprite after reloading savegame in some biomes
Curious Expedition Web-Demo
Curious Expedition now has a Web-Demo. Play the first 2 Expeditions in your browser right away here: demo.curious-expedition.com
If you already own the game but want to support us please share the link.
Update 1.3.8: Mac Achievements and Mods!
Today's update is mostly focused on improving mod support and some bug fixes, including Achievements and Workshop support on Mac!
For modding, we've added support for multiple pages of characters so it's now possible to have lots of mods that add new explorers enabled. You can now have more than one Secret Explorer unlocked at once, and they'll show up as Rivals too!
Those creating mods - we're loving your work! We've made a few improvements to the mod workflow, including much better logging for mod errors, as well as the ability for images to be properly reloaded when you click the Reload Mods button. Join the Discord community to chat with other modders and us devs about your mods - we'll be adding more features to the modding system with the next patch from your requests.
Content
Forsaken villages spawn Abominations
Adjusted cultist coca stash
Adjusted Jungle Rot icon
The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked
Can now have multiple custom explorers unlocked at once
The random character option is now the first one
Modding
Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)
Improved warnings that are printed to the log when mod content contains errors
Fixed issues with the replace operator not always working
Game now longer creates a mods/mods folder
Fixed issues with mod localisation files
Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default
The small portrait image id will only have a file extension appended if necessary
Debug Bar
Expedition maps are now generated using a seed.
While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game
A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout
When starting a game, the seed will be printed to the log. This can help with reporting bugs.
Added a "God" toggle to fights: when active, your party cannot be harmed
Added a "Win" button to fights: when clicked, you kill all enemies
When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)
Reloading mods now properly reloads images
Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)
Bugfixes
Steam Achievements and Workshop integration now works correctly on Mac (the overlay doesn't display though)
Fix for game not respecting the OS scaling setting
Fixed scaling changes not taking effect immediately
Fixed debug bar not rendering correctly at some scaling settings
Fixed issue where small white dots would sometimes appear on the landscape
Fixed issues with tiles missing borders along the region borders
Fixed issues with tile borders still rendering even when tiles have been consumed by the void
Fixed Bug where forsaken Villages sometimes fire non-forsaken events
Fixed superstitious animals
Mission now checks if trek is full before offering to recruit cultist after cultist takeover
Fixed crash when entering item screen with mods that add items enabled
Fix for being stuck in a location if a mod has set the leave event to be invalid
Fix for the game not loading if an image is referenced by multiple sprites
Fix for compass not displaying correctly after loading a saved expedition
Compass is no longer 100% in the first expedition (unless playing on Easy)
Update 1.3.7
We have a new update! This is our first update with contributions by our new programmer Isaac. Expect more regular updates for the coming weeks.
Content
Added 3 new tome pages
Added triceratops
Bugfixes
Fixed issues with uploading new mods
Fixed cloud sync between different OS
Moved Linux save game path from ~/* to ~/.config/*
Fixed some dice showing wrong number of faces
Fixed some typos
Updates! Updates! Updates!
Here are some things that we've been working on during the last couple of weeks. Mostly focusing on stabilty and making it easier to create mods...
1.3.5 (February 6th, 2018)
Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
Bugfixes
Fixed golden pyramid not spawning in some special biomes
Fixed not being able to explore golden pyramid in some special biomes
Fixed broken names of special worlds on world map
Fixed Linux crash on startup
Modding
Added support for fallback entries in build lists
1.3.4 (January 30th, 2018)
Fixed green mushroom not giving sanity boost for shamans
Fixed stuck in celebration screen when no medals left
Removed report button as we are reworking them
Fixed some achievements not triggering if they were accomplished before the achievement update
Fixed performance issues on some machines
Mod Tools
Fixed not being able to update steam mods due to bad cache
Fixed game not loading when missing images, instead a proper error message will be printed
After refreshing all mods should be enabled again
Remember debug choices in main menu debug bar
Improved colors in the debug bar
Added clear button to log viewer
Removed some debug flags and set them to always be automatically enabled
Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not
Print log output to tce-log.txt file as well
1.3.3 (January 11th, 2018)
Modding Features
Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
Added support for reqXP and reqMapScore
Added support for specifying custom loyalty for characters
Modding recognized as disabled when all mods have been disabled manually
Added debug button N for enabling/disabling tile borders for debugging
Made parsing of mods more robust
Bugfixes
Fixed overriding image slots in mods
Fixed support for mods on OSX
Fixed stunned dice in combat were never reset
Fixed debug text showing up in game
Steam: Fixed unsubbing mod did not remove it from game