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Curious Expedition screenshot
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Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game

Curious Expedition

Curious Expedition 2 announced! Curious Expedition 1 coming to consoles!

We've just announced Curious Expedition 2!

The sequel will feature a brand-new art style and enhanced gameplay, along with vastly expanded content over its predecessor. Prepare yourself to join the legendary Explorer Clubs and venture on unprecedented expeditions to regions that have never been explored. You can wishlist Curious Expedition 2 on Steam now:


https://store.steampowered.com/app/1040230/Curious_Expedition_2/

Oh, and the original Curious Expedition is coming to consoles in 2019!

Both projects are made in collaboration with our new publisher Thunderful.

New explorer: Rasputin - plus Russian language

Curious Expedition is now available in Russian! To celebrate this new language we have added the legendary Grigori Rasputin as a new explorer.

A mysterious and pursuasive Preacher, he can always recruit at villages, no matter what standing he has with the natives.

Here is the full list of changes to Curious Expedition with version 1.3.13:
  • Added Russian translation
  • Added new Explorer character Rasputin
  • Tuning Changes
    • Tuned Slaver trading
    • Reduced the chance of starting a fire after resting

  • Modding
    • Fix for item 'addStatus' keyword not working
    • Fix for 'sprawlEvents' keyword not working
    • Barter and Loot events can now specify a 'invName' that will be used to determine which inventory in the location is used to contain the items

  • Bug Fixes
    • Fixed maps sometimes having blocking mountains that prevent exploration
    • Fixed Pack Ice sinking when it shouldn't have
    • Fixed some English and German language issues
    • Fixed Chinese language wrapping issues
    • Playing the tutorial no longer removes your savegame
    • Fix for tiles not correctly animating when replaced
    • Fixed cave giant spider event not triggering correct event after combat
    • Fixed unwanted camera panning when interacting with items
    • Fixed issue where cultist mission takeover would conflict with stash inventory
    • Haggle skill is now correctly evaluated when entering barter screen
    • Fixed victory screen chat position
    • Fixed combat dice shaking sometimes not behaving correctly
    • Fixed action buttons not always being visible
    • Fix for diary image going back when it's changed
    • Fix for game closing when quitting credits
    • Fixed corrupted sound issues on some machines
    • Fixed missing effect when uploading mods
    • Fixed graphical issues on Ranking screen when scaling mode is 3
    • Fixed party members not chatting
    • Party members now animate when chatting
    • Fixed wrong world start position


Update 1.3.12

Hello Explorers! As you may have heard, we've recently been working on a new, experimental, free-to-play, multiplayer spin-off, called Curious Expedition RIVALS. In today's patch we're updating The Curious Expedition with some of the improvements and fixes we've made while developing RIVALS.



UI Changes


  • Added smooth zooming
  • Improvements to infection/death system
    • Infobox now shows the death chance for infected characters
    • A diary alert is shown before opening the diary when somebody is dieing

  • Tin can items will only be shown as usable when they can actually be used (sanity less than 30)
  • Added quick scroll to credits; added new entries for fan edition

Tuning changes


  • Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch
  • Waiting now costs the base trip cost in sanity
  • Only one item per item category is now cooled down per turn, instead of all of them
  • Changed jungle rot sickness to be potentially deadly
  • Tweaked how often some events could appear on one expedition

Bugfixes


  • Toughness can't be reduced below zero when contracting a disease
  • The shop-specific item value bonuses are only displayed when at the shop screen
  • Indicator for item usage in combat now matches the reality
  • Various German typos fixed

Modding


  • Added support for Character flags +noMirror, +noHealth and +noLoyalty
  • Party buttons are refreshed when stats change
  • Vehicles can't get infected

Update 1.3.11: Spanish and Sounds!

Greetings Explorers! Today's update adds a spanish translation, improves the audio experience, and has some additional performance improvements. ¡La aventura te aguarda!



Added Spanish translation


Changes


  • Added discord button to main menu

Modding


  • Added support for +vehicle character flag that disables health and loyalty for that character
  • Added support for canDismiss character property that prevents a character from being dismissed by the player when false
  • Added support for 'compactAndStack' event keyword that ensures the given items are optimally stacked

Bugfixes


  • Fixed sound effects not looping seamlessly
  • Fixed performance in main menu
  • Improved expedition generation times
  • Fixed highscore text not being localised in hall of fame
  • Locations can only be revealed if their tile is visible
  • Statuses that block health regeneration or character promotion are now properly displayed as such
  • Fixed explorer portrait displays in highscores screen
  • Native characters now display smaller icons where appropriate
  • When natives show up during an event, they are now displayed in the image
  • Fixed being difficult to click on the 'Roll' button in combat at higher scaling settings
  • Fixed the tutorial hint circle being in the wrong position at higher scaling settings

Update 1.3.10: Polish and Performance

Greeting Explorers! Today's update adds a Polish language translation to the game, and improves performance, especially on older computers! Przygoda czeka!



We've also enabled Achievements with mods enabled! They are now only disabled if you have the debug bar turned on. There are some other small modding improvements, including the ability to include spritesheets in your mods: see the wiki for more info.

Added Polish translation


Performance and Rendering


  • Added Low Graphics setting that reduced particles
  • If the game detects that it has no GPU, Low Graphics will default to on
  • Added support for 4K UHD Resolution (3840 x 2160): 1:6 pixel ratio
  • Can now toggle Stretching setting independently of Scaling
  • Improved rendering performance
  • Improved loading times

Modding


  • Achievements are now given when mods are enabled (but the debug bar must be disabled)
  • Mods now support spritesheets
  • Range syntax is now supported for replaceTile and removeZones; Radius is deprecated
  • replaceLocations range property supports bonus syntax
  • Runtime Mod event errors are correctly tagged with the mod
  • Localisation Mod errors are correctly tagged with the mod
  • Missing sound files are now correctly detected

Bugfixes


  • Fixed issues with mod language loading and improved logging
  • Fix for Forsaken shrine aftermaths not removing angry natives
  • Fixed village funeral event not allowing extra options when you have a missionary in the party
  • Fix for mousewheel not working on mac
  • Fix for treasure maps not being rendered correctly after loading a savegame
  • Left-clicking on an item while an item is currently being moved no longer attempts to use the clicked-on item, but will instead drop the currently held item if possible
  • When switching an item with one in a different slot while overburdened, the empty spot will no longer be removed
  • Ghost Quest and Giant Spider caves don't become other cave types when interacted with
  • Item and Character achievements work correctly
  • Explosion Expert perk removes locations in all effected tiles
  • Fixed villages always saying you were welcome even when you had a low standing
  • Fixed some unlocalised gameover texts
  • Reset Profile correctly resets Highscores and Achievements
  • Fixed seeing multiple notifications for the same achievement
  • Fixed character unlock notifications not being displayed when the character is actually unlocked
  • Fixed Trippy Trip achievement
  • Fixed Special Visit achievement
  • Fixed stats not being correctly incremented after switching difficulty levels
  • Fixed ranking display in Italian
  • Fixed some rest events not actually including a rest

Update 1.3.9

Today's update is again focussed on modding and fixing bugs.

Modding Highlights



  • Added a warning and error report to mods you've authored (so you can look at the log and try and fix them before uploading your mod)

  • Items can now add statuses which the player's explorer will have while the item is in the inventory
  • Map sounds (sounds that play when the player is near a sprawl or location) can now be modded
  • Added "wait" keyword that works like the rest keyword but doesn't provide sanity and can display custom text
  • Combat music can be modded
  • The MaxStack of items can use the bonus syntax
  • Can now enable "Show Flags Info" in developer settings to get more info about flags


Full notes


Content
  • Dendrophobia now adds a "Fear" status when walking in wood or jungle tiles without machetes. Affected characters lose -1 loyalty if staying inside for too long.
  • Added new Game Over tips

Modding
  • Items can now add statuses to the explorer party when in the inventory with the "addStatus" keyword
  • Added 'Show Flags Info' to Modding Dev Tools, which displays all flags on tiles and characters when enabled
  • Added error/warning report for mods you've created
  • MapSounds (for Sprawls, etc) are now specified in config rather than hardcoded (so they can be modded)
  • When mods get reloaded, the loading bar is now shown
  • Added "wait" keyword that allows for arbitrary waiting to happen (similar to rest but without sanity gain & with support for custom waiting text)
  • Added "combatMusic" property to zones and combat events that specifies music to use instead of the default combat music
  • Can now use mousewheel to scroll list of mods
  • Mods now support localised descriptions
  • Mods can specify sound files without needing an additional / at the beginning
  • Sound files specified by mods are now checked to see if they exist
  • If mods are disabled, clicking a mod's checkbox will enable mods and the clicked mod
  • Images are correctly restored and reloaded when mods are enabled/disabled
  • The MaxStack property of Items can now be a bonus
  • When selecting an entity in the debug bar, that entity's JSON structure is printed to the log

Bugfixes
  • Mangoes now don't survive the trip back to London
  • Fixed issue where geysirs could get removed by river tiles
  • Statuses that get removed by dayEvents don't get updated on the day they're removed
  • Character perks that have no description will display their bonuses instead in the gallery
  • Items tagged with autoremove aren't removed before very first expedition
  • Pack animals don't display crates and saddle together
  • Enemy attacks work correctly for patterns that contain bonuses
  • Fix for "Leave" button not being immediately responsive after using teleport cave (now shows the time spent exploring).
  • Can't use items while character info box is being shown (as they can overlap but the status box will be on top)
  • Can no longer lose items marked with losable:false
  • Fix for tile outlines flickering or not rendering between regions
  • Fix for map containing black areas when playing a small vertical map
  • Fix for status bonus descriptions not line-wrapping correctly
  • Fix for abomination feeding intervals becoming ever more frequent after the first feeding
  • Added some missing aftermath sounds
  • Fixed villages spawning NPCs even if they are abandoned
  • Fixed abominations always facing to the left in combat
  • Improved loading times of web version
  • Fixed news display having extra spaces in some languages
  • Fixed startup freeze that happens on linux sometimes
  • Fixed chinese-language sprites not being used
  • Fix for sounds always playing at full volume on safari
  • Can now lock custom explorers again by entering their code in the settings menu once more
  • Inuit village sprites are now centered correctly on their tile
  • Corrupted river tiles have +river flag set (so the ship lands properly)
  • Fixed issue where locations would use incorrect sprite after reloading savegame in some biomes

Curious Expedition Web-Demo

Curious Expedition now has a Web-Demo. Play the first 2 Expeditions in your browser right away here: demo.curious-expedition.com

If you already own the game but want to support us please share the link.

Update 1.3.8: Mac Achievements and Mods!

Today's update is mostly focused on improving mod support and some bug fixes, including Achievements and Workshop support on Mac!

For modding, we've added support for multiple pages of characters so it's now possible to have lots of mods that add new explorers enabled. You can now have more than one Secret Explorer unlocked at once, and they'll show up as Rivals too!

Those creating mods - we're loving your work! We've made a few improvements to the mod workflow, including much better logging for mod errors, as well as the ability for images to be properly reloaded when you click the Reload Mods button. Join the Discord community to chat with other modders and us devs about your mods - we'll be adding more features to the modding system with the next patch from your requests.

Content


  • Forsaken villages spawn Abominations
  • Adjusted cultist coca stash
  • Adjusted Jungle Rot icon
  • The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked
    • Can now have multiple custom explorers unlocked at once
    • The random character option is now the first one

Modding


  • Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)
  • Improved warnings that are printed to the log when mod content contains errors
  • Fixed issues with the replace operator not always working
  • Game now longer creates a mods/mods folder
  • Fixed issues with mod localisation files
  • Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default
  • The small portrait image id will only have a file extension appended if necessary

Debug Bar


  • Expedition maps are now generated using a seed.
    • While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game
    • A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout
    • When starting a game, the seed will be printed to the log. This can help with reporting bugs.

  • Added a "God" toggle to fights: when active, your party cannot be harmed
  • Added a "Win" button to fights: when clicked, you kill all enemies
  • When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)
  • Reloading mods now properly reloads images
  • Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)

Bugfixes


  • Steam Achievements and Workshop integration now works correctly on Mac (the overlay doesn't display though)
  • Fix for game not respecting the OS scaling setting
  • Fixed scaling changes not taking effect immediately
  • Fixed debug bar not rendering correctly at some scaling settings
  • Fixed issue where small white dots would sometimes appear on the landscape
  • Fixed issues with tiles missing borders along the region borders
  • Fixed issues with tile borders still rendering even when tiles have been consumed by the void
  • Fixed Bug where forsaken Villages sometimes fire non-forsaken events
  • Fixed superstitious animals
  • Mission now checks if trek is full before offering to recruit cultist after cultist takeover
  • Fixed crash when entering item screen with mods that add items enabled
  • Fix for being stuck in a location if a mod has set the leave event to be invalid
  • Fix for the game not loading if an image is referenced by multiple sprites
  • Fix for compass not displaying correctly after loading a saved expedition
  • Compass is no longer 100% in the first expedition (unless playing on Easy)

Update 1.3.7

We have a new update! This is our first update with contributions by our new programmer Isaac. Expect more regular updates for the coming weeks.


  • Content

    • Added 3 new tome pages
    • Added triceratops

  • Bugfixes

    • Fixed issues with uploading new mods
    • Fixed cloud sync between different OS
    • Moved Linux save game path from ~/* to ~/.config/*
    • Fixed some dice showing wrong number of faces
    • Fixed some typos


Updates! Updates! Updates!

Here are some things that we've been working on during the last couple of weeks. Mostly focusing on stabilty and making it easier to create mods...

1.3.5 (February 6th, 2018)




  • Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
  • On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
  • Bugfixes

    • Fixed golden pyramid not spawning in some special biomes
    • Fixed not being able to explore golden pyramid in some special biomes
    • Fixed broken names of special worlds on world map
    • Fixed Linux crash on startup

  • Modding

    • Added support for fallback entries in build lists



1.3.4 (January 30th, 2018)




  • Fixed green mushroom not giving sanity boost for shamans
  • Fixed stuck in celebration screen when no medals left
  • Removed report button as we are reworking them
  • Fixed some achievements not triggering if they were accomplished before the achievement update
  • Fixed performance issues on some machines
  • Mod Tools

    • Fixed not being able to update steam mods due to bad cache
    • Fixed game not loading when missing images, instead a proper error message will be printed
    • After refreshing all mods should be enabled again
    • Remember debug choices in main menu debug bar
    • Improved colors in the debug bar
    • Added clear button to log viewer
    • Removed some debug flags and set them to always be automatically enabled
    • Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not
    • Print log output to tce-log.txt file as well



1.3.3 (January 11th, 2018)




  • Modding Features

    • Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
    • Added support for reqXP and reqMapScore
    • Added support for specifying custom loyalty for characters
    • Modding recognized as disabled when all mods have been disabled manually
    • Added debug button N for enabling/disabling tile borders for debugging
    • Made parsing of mods more robust

  • Bugfixes

    • Fixed overriding image slots in mods
    • Fixed support for mods on OSX
    • Fixed stunned dice in combat were never reset
    • Fixed debug text showing up in game
    • Steam: Fixed unsubbing mod did not remove it from game
    • Steam: Fixed redownloading previously subscribed mods
    • Steam: Fixed mods being stored in wrong folder