Curious Expedition cover
Curious Expedition screenshot
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Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game

Curious Expedition

1.3.2 is out! (WE LOVE MODS)

You have blown us away with all the cool mods being uploaded! If you haven't checked them out yet, head over to the workshop right now! We're very busy updating and improving the mod dev tools further and doing stability improvements. Here are the changes for this week:

# 1.3.2


  • Made reset profile less likely to be hit accidentely
  • Bugfixes

    • Fixed altar broke when sacrificing certain items
    • Fixed window not covering whole game area
    • Fixed showing item count on actions with required items
    • Fixed unlocking characters
    • Fixed issues with steam achievement syncing
    • Reduced target count for explorer-collect achievement

  • Modding

    • Added refresh button to modding screen which allows to reload mods without leaving screen
    • Remember entity history for in-game debug bar
    • Add bonus syntax support for XP, compass score, karma
    • Print syntax parsing errors for mods in debug console
    • Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)
    • Fixed upload button
    • Fixed corrupted game state after deleting mods


Modding and Achievements are here!

We've been looking forward to this moment for a looong time! We're happy to finally share our big modding and achievements update with you! :)


  • Modding!

    • We have a new modding menu where you can select any amount of mods you want to run in your game
    • Steam Workshop support. You can subscribe to mods on steam and they will get automatically downloaded into your game. You can also upload new mods directly from the game and see the current mod ratings. Steam is not required for mods though
    • No coding required! We have a simple text format which allows to add any new content. These are the same tools that we used during development. Add items, characters, enemies, dice, statuses, events, worlds and much more. We went through all our scripts and made sure that they have nice entry points for being moddable.
    • We made all of our text and image content open source. You can see it at https://github.com/Maschinen-Mensch/curiousexpedition and use it as inspiration for your own mods or games
    • Access lots of ingame debugging tools which allow you to spawn any entity or run any event on the fly. We actually improved the dev tools so much beyond of what we used during development that we are bit jealous of you now (it's fine though)
    • We're shipping the game with multiple example mods (including the t-rex, scientific assistant and yakul mods)
    • We've prepared extensive wiki documentation and tutorials for you to check out at http://curious-expedition.wikia.com/wiki/Modding:Home. If you have more questions also please join our discord server https://discord.gg/maschinen-mensch and chat with us and other modders directly
    • We created a free extension for the free Visual Studio Code text editor. Go to https://code.visualstudio.com/ to download the editor and enter TCE Script in the extension settings to download our plugin. It will give you proper syntax highlighting and search functionality making working with the script files much more convenient.
    • This is just the start of our modding tools. We're looking forward to your feedback and will add more functionality to support your ideas.

  • Achievements!

    • We added over 60 new cool achievements to the game (some of them are secret)
    • There is a new section in the hall of fame allowing you to see all the achievements and your progress
    • These achievements are synched to steam achievements, which you can show off on your steam profile. Steam is not required for achievements though
    • Almost all our achievements track their progress separately for each difficulty level, so once you've mastered easy or medium difficulty, you can try your luck again on a harder difficulty
    • For now achievements are disabled when mods are enabled

  • Main Menu

    • New background graphics
    • Added a news section allowing you to read about development news from within the game

  • Nicer UI elements (checkboxes and exit buttons)
  • Added animated campfire to several event screens
  • Added new secret explorers
  • Added new sound effects for some aftermath events
  • English text will be shown as fallback if no localized string is available
  • Tuning

    • Lone survivor perk fills up full sanity bar when triggered
    • Made climbing gear slightly stronger and climber perk slightly weaker
    • Increased ship water refill to 20 units
    • Angry native zones can never become unaggroed now (unless they are sleeping)
    • Restricted most quests to appear before final expedition
    • Missionary quest is now automatically resolved when entering the village
    • Remove local curses when stepping through portals
    • Corruption sprawls will no longer kill enemies
    • Tesla gun now benefits from gun expert perk
    • No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)

  • Bugfixes

    • Fixed multiple bugs potentially causing being stuck in tutorial
    • Fixed flood curse following you beyond expedition end
    • Fixed ship getting destroyed
    • Fixed rare crash when having a empty slot in inventory
    • Konrad quest can now be completed even after leaving the village when first encountering him.
    • Freeing slots in the hot air balloon should now work more intuitively
    • Fixed exploit that allowed to return more items than normally allowed with the hot air balloon
    • Fixed issues with path finding in dog sledge
    • Improved camera behavior when panning to locations
    • Removed ability to dismiss character while a pending diary event is already waiting
    • Mount button is now greyed out when already mounted
    • Fixed mounted status not stored in savegames
    • Fixed issues with native visit event
    • Fixed event flow after fighting with giant spiders
    • Fixed shaman perk not working on all mushrooms
    • Fixed combat cursor picks new enemy when old target died
    • Fixed family amulet event line
    • Fixed wrong button help text on scale 3 setting
    • Fixed unlocalized texts in game over screen
    • Fixed being able to stop village spawn via mini puppets
    • Fixed failed idol quest was not handled correctly
    • Fixed vulture night event showing up even though player had no ammo
    • Fixed musician quest not always resolving properly
    • Fixed special friend event flow
    • Fixed Olivia not having a crystall ball at game start
    • Fixed same piece of meat being cooked by multiple cooks at the same time
    • Always show diary alert first before interrupting player action during travel
    • Fixed enemies killed by a debuff now don't supply dice in the next round anymore
    • Fixed window size issues
    • Fixed unusable items having infoboxes explaining how to use them
    • Fixed large inventories overlapping Flee or Roll button during combat
    • Fixed double epilogue caused by obsidian mirror
    • Fixed mini maps sometimes going blank or regenerating or crashing the game
    • Fixed some places being unreachable after world generation
    • Fixed parts of golden pyramids being missing sometimes
    • Fixed crash bug caused by (de)buffed characters entering combat
    • Fixed crash bug in tutorial caused by no place to spawn the ship being found
    • Fixed charismatic perk only working once
    • Fixed weird duplicated actions in queen conflict event
    • Fixed problem where two events could trigger at once


Modding beta!

We're currently working on enabling modding support for our game! We've just finished our internal milestone and are now looking for modders interested in testing our modding features.

You'll have access to information about our whole scripting language, access to all the game content scripts to check out how we did things, you'll able to change all aspects of the game (including creating items, characters, enemies, events, maps, dice..), you'll be able to use extensive debugging functionality and of course to load up your mod and play it.

If you would like to join please send us an email to support@curious-expedition.com and we'll invite you to our discord channel.

We also have a new forum board for you to discuss ideas or post questions:
http://steamcommunity.com/app/358130/discussions/3/

PS: We've also added 49 achievements to the game, which we are currently play-testing. We hope to release both features in the same update.

New update! (1.2.6)

We are busy working on modding and achievements, but we wanted to also improve some stability and tuning issues in the mean time and add the Korean and Italian translation. Here's a list of recent changes:


  • Translations

    • Supporting new crowdin.com format for languages
    • Added Korean translation
    • Added Italian translation
    • Improved French translation

  • All enemies reachable within 2 tiles can now consistently be attacked (before that number would be between 1 and 3)
  • Highlight map location you are interacting with. Helps with knowing which of two enemies you are attacking for example
  • Added new treasure type (Golden Beauty)
  • Going to windowed mode with different scales now sets appropriate minimum window sizes
  • Savegames are saved in two steps now, making sure they don't get corrupted if something goes wrong during the save process (e.g. game is force quit via OS)
  • Add option to increase ranking screen animation by clicking
  • Tuning

    • Shaman hut charges less for healing infections and injuries
    • Hallucination status generates hallucinations more aggressively now
    • Healer perk is only usable by Feilong

  • Bugfixes

    • Fixed sometime travel via double clicking stopped working
    • Fixed loyalty was not properly restored from savegame
    • Fixed missing help text for barter bar
    • Fixed hallucinations status should disappear after expeditions
    • Fixed Geysir water never being replaced by shallow water
    • Fixed animals becoming paranoid when consuming red mushrooms
    • Fixed being stuck in sledge when there is no path
    • Fixed hovering over treasure maps crashing game
    • Fixed savegame not properly deleted on game
    • Fixed Allison Otting not being able to paint


Curious Expedition VS Renowned Explorers BUNDLE



I remember it like it was yesterday. In 2015 we happily walked over the Gamescom show floor, proudly wearing our The Curious Expedition t-shirts for the incredibly orginal game that we had been working on in our spare time since 2012. All of the sudden we stumbled onto this booth by this SUSPICOUSLY similar looking game called Renowned Explorers. For a brief moment we questioned our own sanity and wondered if we had actually forgotten that we had rented and setup a booth at this convention. It turned out that we had no money to do that and that it was actually an entirely different game by the folks from Abbey Games.

Years have passed since then, but the question remained: Who succeeded in making the only true expedition game on the market? (Spoiler: It's The Curious Expedition obviously). For some reason the answer does not seem obvious to everybody, judging from the countless people having confused us with Renowned Explorers over the years.

To settle this once and for all we’re running a discount to make it easy for you to pick the right game. It is even the biggest discount that we've done so far! 35% on The Curious Expedition in Steam’s Daily Deal today, running for 48 hours.

Not convinced? Want to compare both games for yourself? Since we believe in our game, we bundled forces with Abbey Games to make that a lot easier for you as well! Or cheaper, at least… These games are hard! For your investigative convenience, the Curious Expedition vs Renowned Explorers bundle has just appeared in the Steam store! If you already own either one of them, you can also complete the set at a stacking discount!

If you’re interested in seeing us go through the hardship of actually playing that inferior product of a game called Renowned Explorers, you can visit this special website ( http://curiousvsrenowned.com ). There’s also some footage of the Abbey Games people in total awe after playing through a bit of Curious Expedition for the first time. Great stuff.

Adventure awaits!

1.2.5 Bugfixes!

This week we mostly have bugfixes for you!

Vous voulez jouer? (French and 25% off)

We have another update ready for you! The next couple of patches will focus completely on bug fixing before we get to our next big todo items: achievements and modding!

1.2.4




  • French!

    • We now added the first version of the French fan translation (thanks Julien & Co!)

  • Bugfixes

    • Fixed crash when hovering over wife NPC character
    • Fixed crash when starting new game after exiting previous game via "save&exit" while an event alert was shown


Tiger Crane Fist! (and 25% off)



We have a new update adding Huang Feihong as a playable explorer! He brings some unique combat combos to the game. Also the whole game is now playable in Traditional and Simplified Chinese! (Thanks to the amazing Project Gutenberg).

To celebrate we're off 25% through the whole week!

1.2.3




  • bugfixes

    • Added a tab button allowing to flip through very large inventories. This also fixes the issue with unreachable buttons during bartering.
    • Fixed returning with Necronomicon from warp world did not remove the return-home status



1.2.2




  • Chinese update!

    • Added new explorer Huang Feihong with special attacks
    • Added Traditional and Simplified Chinese language translation (Thanks so much to Project Gutenberg)

  • Tuning

    • Increased health bonus for regeneration blessing
    • Increased level health bonus for Marie Curie

  • Bugfixes

    • Fixed overlong text in epilogue screen
    • Removed pink pixel on Amundsen statue
    • Signature rifle was not using the proper die
    • Don't draw travel path when hovering mouse over action bar
    • Added some missing lines to German translation


Changelist time!

Today we're releasing a bugfix update for the Arctic Expanse. Since we're still owing you a full changelist of all the changes in the last update, we're also including it in this post. We're now moving our focus towards the next huge update which will be the modding update.



1.2.1 (March 30th, 2017)




  • Bugfixes

    • Fixed ship arrival in arctic regions was not always shown
    • Better support for legacy savegame files
    • Added missing strings to language tables
    • More characters are revivable through altars now
    • Fixed desert events having wrong background image



1.2.0 (March 6th, 2017) "Arctic Expanse"




  • Arctic

    • New biomes and fieldtypes

      • Packice
      • Deepsnow
      • Frozen plains
      • Crystal forest
      • Plateau
      • Pack ice (will be destroyed after your trek has moved over them)

    • New Locations

      • The polar station. Buy tickets to rest or travel with a dog sledge to nearby stations. This should be your prefered long-range transportation in artic regions.
      • Arctic stock pile
      • Arctic versions of existing locations

    • New enemies

      • Sabertooth tiger
      • Polar Bear
      • Arctic wolfs
      • Giant Walrus

    • New party members

      • Arctic natives
      • Mountain trooper
      • Huskies
      • Mountable polar bear
      • Very rare encounter with a secret special new trek member

    • New music tracks
    • New arctic quest: Arctic claim
    • It may randomly snow in arctic locations

  • New world map

    • New map showing the arctic regions
    • The site selection will now generate locations that you haven't been at
    • Extra points for going to new biomes (new world bonus)
    • Offer 2 options right from the start
    • Offer all regular biome types already from expedition 2 onwards

  • Corrupted lands: a whole new secret and unique region
  • 50+ new events:

    • New insanity events
    • New village events
    • New friendship events
    • New biome specific events

  • New ailments / sicknesses

    • Hallucinations
    • Rabies
    • Sprained ankle
    • Hearing loss
    • Viewing loss
    • Scurvy

  • New disasters / aftermaths from looting shrines:

    • Poison gas
    • Spreading Ice
    • Forsaken world

  • New items

    • Beauty treasure
    • Obsidian mirror
    • Telescope
    • Arctic Food Muktuk
    • Sextant
    • Signature pistol/shotgun/rifle
    • Yellow mushroom
    • Snowshoe travel item
    • Tomepage: Portal
    • Tomepage: Eagle scout
    • Blood crown
    • Wadjet eye

  • New perks

    • Tactical Mastery
    • Gun expert

  • Increased readability of game / UI improvements

    • Added Loyalty Bar
    • Instead of showing symptoms, sicknesses are shown directly now
    • Show bar on buffs representing days or legs
    • Added lots of bonus info to popups
    • Show health regen rate/info
    • Show infection chance (changed to trip based)
    • Added status for zero slot units
    • Show insanity event risk chance on mouse
    • Increased contrast of travel path for better readability
    • Added explicit perks for standing bonus
    • Being followed by natives is now visibly shown as a status

  • New sounds

    • Added item sounds
    • Added travel item sounds
    • Added looping, location based sounds for disasters

  • World generation

    • Support more orientations (vertical worlds)
    • More reliable tuning of locations, more variety
    • Added more visual clues what kind of location to find
    • Special markers for special regions on worldmap

  • Enemy zones improvements

    • Allow multiple enemy zones to overlap each other
    • Animate enemy zone movement

  • Misc

    • Add water items to most settlements
    • Improved particles all over the place
    • Recruited characters may now randomy have improved start loyalty
    • Altars now revive characters. Removed old item exchange system. Re-added karma bar
    • Show wildlife danger already before looting
    • Improved hill and plateu movement cost calculation. Moving ontop a hill or plateau will cost a lot of sanity. Once on top of it, movement costs will be low. Initial investement to move upwards.
    • Unlock huizinga by default (support different starting play style)
    • Each teleported world has their own standing bar now
    • Surprise combats might be triggered from events
    • Support custom health increase per explorer
    • Infections now appear on leg basis instead of day basis so that they dont interrupt moves anymore
    • Added taunt combat skill
    • Added several new custom explorers
    • Mini sprites will now animate on top of hills
    • Villages can no longer be blown up with dyanmite

  • Languages:

    • Improved text support for non-latin languages
    • Automatically update credits

  • Bugfixes

    • Fixed tutorial issues
    • Fixed lots of typos
    • Added missing strings to language table


Update video "Arctic Expanse"

Finally we have finished our update video for the FREE DLC "Arctic Expanse". We talk you through our 10 favorite additions:

https://www.youtube.com/watch?v=lZLJyjo4Co0