Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game
Curious Expedition
Update 24 "The Chasm and The Pendulum"
Finally! With a delay of one week (sorry again) we have launched our latest update. We've been busy with creating an improved, more detailed and failsafe tutorial. However, we've not managed to finish it completely, there are some more steps we'd like to add to towards the next update. Other than that we've improved several aspects, including more special attacks and a general improvement of the combat tuning. Oh, and there are pendulums in the game now which are new special items that will help you to find specific locations, even 'hidden' ones more easily..
As usual, thanks a lot for your support and have fun with our latest version!
Alpha 24
Update 24 delayed to Feb 3rd
Hello all!
We will have to delay our upcoming update (24) by one week to the 3rd of February. The delay is mostly caused by a large-scale improvement of the tutorial, which is taking more time than anticipated.
We're sorry about this delay and thank you for your support and patience.
Update 23 "Collector's Edition"
Happy new year! We're excited to be back and giving you a new alpha. A favorite change of ours is the new collection item mechanic which finally buffs up painters and allows for a better non-aggressive game play. We didn't get to do our usual video today, but we'll update this post as soon as we have the video.
Alpha 23 (Jan 1st, 2016) "Collector's Edition"
New final swamp and sulfur swamp art backgrounds
Collection items
Painter now creates a single stack of paintings
Butterflies are now also collected in item
Anthropological studies now show the portrait of a tribe member
Collection item's worth depends on the collected items
Fame/Fund tuning remained the same as before
Combat
Auto advance if all enemies are dead
New health bar graphics
Increased health of all player characters
Show full character info box when hovering over player character
Dice that were pinned, are auto rolled when unpinned
New particles
Added new stun effect to headbutt attack (more special effects to come)
Loyalty
Removed chance for internal loyalty boost when promoting characters
Added new perk 'careerist' which always add loyalty boost when promoting
Events
New events for Tim/Luis
Added new nature resting events
New secret alternative game ending
Added wiki button to main menu
Cleaned up font usage in the game, reducing visual clutter (ongoing)
Added new blessing "leather skin"
Bugfixes
Bongos should not stack
Removed binoculars from Earhart starting equipment
Fixed NaN output when doing events in warp worlds
Clear chat queue when entering combat
Fixed enemy head shown in combat instead of body
German Developer Awards: "Best Indie Game"
We are very happy to let you know that we won an award for being the best german indie-game at the Deutscher Entwicklerpreis (German Developer Awards) last week in Cologne. You can view our award page here.
We have prepared a short video, with the ceremony and a few words from our side:
https://www.youtube.com/watch?v=A5mr0CZu9Ow
We owe this price to a lot of hard work on our side, but also to your ongoing support. Thank you very much! We wish you a merry christmas and a good start into 2016! We can't wait to tell you what we are going to work on in the new year.
Riad & Johannes
Alpha Update #22.2
We're having some bugfixes for you. Thanks to everybody for playing and reporting issues!
Alpha 22.2
Bugfixes
Dynamite now correctly injures party members when used in combat
Store location inventory correctly in savegames
Fixed buffalo sprite appearing cut off
Fixed vulture event not working with marked ammo
Fixed Garvey being able to have more party members during harbor event
Fixed rare crash when using portal
Fixed celebration chat line about buffalo
Fixed disappearance of initial ship storage
Alpha 22.1
Bugfixes
Fixed loading old save games for maps without water access
Fixed correct overburden status after mounting/dismounting and using items
Fixed endless world gen loop
Fixed pointless attack button for mosquitoes and desert storms
Fixed celebration audience speaking gibberish
Fixed treasure map location correctly restored from save game
Fixed missing title for Konrad NPC
Improved region score calculation by tracking it per location
It is now possible to rest in villages even without having a translator or the polyglot perk. However, the basic resting will restore only 30 sanity and cost 2 standing points
The Polyglot perk will remove the standing costs from resting in villages and add a small bonus to sanity when resting in villages (+20)
Added the option to visit a pack saddle artisan at the harbor. Here you can increase the capacity of your pack animals by up to three additional crates. However, this will cost you a significant amount of funds
When being visited by natives in rest events you will be able to do both, trade and recruit. Also, inviting them to the camp does not require a translator or polyglot perk anymore
Improved handling of mission storage. You will now be able to access the mission storage even after killing the missionary or if the mission was taken over by cultists
New location: The shipwreck. Explore it to find valuable equipment
Items
Added new item: The native trinket. This can be gifted to a unit to improve loyalty
Dynamite is now usable in combat
Units
A translator will remove the standing costs from resting in villages. Also, the gained sanity when resting in a village will be increased greatly by the level of the translator
Added more visual variations to lizard people
Improved the dice of all lizard people
Added lizard shaman
Improved the dice of abominations and added a special tentacle attack
Perks
Improved effectiveness of native warrior stealth perk
The Bullet Hoarder perk will now generate "marked" bullets instead of normal ones. Marked bullets are weightless and will be obtained up to a maximum amount of 5
Portals
Added new, beneficial world variations when entering a portal
In addition to the automatic return to the normal world when entering a portal, another portal will appear at your starting position in the teleported world. Enter this portal to manually return to the normal world
It is no longer possible to balloon out of teleported worlds
Content
Added many new chat lines to specific events
Added new, unique sound effects to many attacks
Replaced jungle placeholder background with final art
Bugfixes
Fixed issue where entering a village would result in leaving it immediately without being able to access the village options
Bugfixing Update!
We've released a new update that fixes some more issues! Thanks so much for all your support and for your feedback. As we're coming closer to the 1.0 release of the game, we'll put a bigger focus on making sure that it is as bug free as possible.
Alpha 20.2 (Nov 17th, 2015)
Fixed sometimes stuck in loading before Expedition-6
Fixed recruiting Scottish soldier in harbor
Fixed endless tortoise spawning
Fixed multiple Sterling appearing at harbor
Fixed missing icons for some perks
Fixed occult vision perk not working correctly
Alpha 20.1 (Oct 30th, 2015)
Fixed barter values for missions
Fixed missing icon for infected status and charismatic perk
Fixed combats sometimes having wrong background image