Curious Expedition cover
Curious Expedition screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game

Curious Expedition

Update 24 "The Chasm and The Pendulum"

Finally! With a delay of one week (sorry again) we have launched our latest update. We've been busy with creating an improved, more detailed and failsafe tutorial. However, we've not managed to finish it completely, there are some more steps we'd like to add to towards the next update. Other than that we've improved several aspects, including more special attacks and a general improvement of the combat tuning. Oh, and there are pendulums in the game now which are new special items that will help you to find specific locations, even 'hidden' ones more easily..

https://www.youtube.com/watch?v=YnwoZ0OuTwE&feature=youtu.be

As usual, thanks a lot for your support and have fun with our latest version!

Alpha 24



Update 24 delayed to Feb 3rd

Hello all!
We will have to delay our upcoming update (24) by one week to the 3rd of February. The delay is mostly caused by a large-scale improvement of the tutorial, which is taking more time than anticipated.

We're sorry about this delay and thank you for your support and patience.

Update 23 "Collector's Edition"

Happy new year! We're excited to be back and giving you a new alpha. A favorite change of ours is the new collection item mechanic which finally buffs up painters and allows for a better non-aggressive game play. We didn't get to do our usual video today, but we'll update this post as soon as we have the video.

Alpha 23 (Jan 1st, 2016) "Collector's Edition"


  • New final swamp and sulfur swamp art backgrounds
  • Collection items

    • Painter now creates a single stack of paintings
    • Butterflies are now also collected in item
    • Anthropological studies now show the portrait of a tribe member
    • Collection item's worth depends on the collected items
    • Fame/Fund tuning remained the same as before

  • Combat

    • Auto advance if all enemies are dead
    • New health bar graphics
    • Increased health of all player characters
    • Show full character info box when hovering over player character
    • Dice that were pinned, are auto rolled when unpinned
    • New particles
    • Added new stun effect to headbutt attack (more special effects to come)

  • Loyalty

    • Removed chance for internal loyalty boost when promoting characters
    • Added new perk 'careerist' which always add loyalty boost when promoting

  • Events

    • New events for Tim/Luis
    • Added new nature resting events
    • New secret alternative game ending

  • Added wiki button to main menu
  • Cleaned up font usage in the game, reducing visual clutter (ongoing)
  • Added new blessing "leather skin"
  • Bugfixes

    • Bongos should not stack
    • Removed binoculars from Earhart starting equipment
    • Fixed NaN output when doing events in warp worlds
    • Clear chat queue when entering combat
    • Fixed enemy head shown in combat instead of body


German Developer Awards: "Best Indie Game"

We are very happy to let you know that we won an award for being the best german indie-game at the Deutscher Entwicklerpreis (German Developer Awards) last week in Cologne. You can view our award page here.

We have prepared a short video, with the ceremony and a few words from our side:

https://www.youtube.com/watch?v=A5mr0CZu9Ow

We owe this price to a lot of hard work on our side, but also to your ongoing support. Thank you very much! We wish you a merry christmas and a good start into 2016! We can't wait to tell you what we are going to work on in the new year.

Riad & Johannes

Alpha Update #22.2

We're having some bugfixes for you. Thanks to everybody for playing and reporting issues!

Alpha 22.2


  • Bugfixes

    • Dynamite now correctly injures party members when used in combat
    • Store location inventory correctly in savegames
    • Fixed buffalo sprite appearing cut off
    • Fixed vulture event not working with marked ammo
    • Fixed Garvey being able to have more party members during harbor event
    • Fixed rare crash when using portal
    • Fixed celebration chat line about buffalo
    • Fixed disappearance of initial ship storage




Alpha 22.1


  • Bugfixes

    • Fixed loading old save games for maps without water access
    • Fixed correct overburden status after mounting/dismounting and using items
    • Fixed endless world gen loop
    • Fixed pointless attack button for mosquitoes and desert storms
    • Fixed celebration audience speaking gibberish
    • Fixed treasure map location correctly restored from save game
    • Fixed missing title for Konrad NPC
    • Improved region score calculation by tracking it per location


Update 22: Ship Ajoy!

https://www.youtube.com/watch?v=sDfaKX-c9Sw&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv

Alpha 22 (Ship Ahoy!)


  • Ship

    • Instead of spawning in the middle of nowhere, each expedition now starts with a ship arrival sequence that stops at the shore line.
    • You can accelerate the sequence by clicking or pressing space
    • You can also use the ship as means to escape from a running expedition
    • You can access the ship storage at any time

  • Content

    • Added new loot type: jewels
    • New events, new chat lines, new text variations, new epilogue texts
    • New title box for the loading screen

  • Tuning

    • Reduced value of animal teeth
    • Tweaked chasm shrine entry text to be more memorable and fitting to what kind of disaster it triggers.

  • Final art quality for various images

    • Cenote location
    • Shallow river location
    • Cave entrance
    • Some cave interiors (not all done yet)
    • Blessing temple interior
    • Hill location

  • NPC info box now also shows capacity for recruits
  • Bugfixes

    • Fixed endless loading (hopefully)
    • Shaman cleanse was applied to all characters instead of just one
    • Fixed music and sound effects playing with the correct volume setting
    • Harbor shop can't be accessed multiple times anymore
    • Fixed Konrad quest not cleaning up correctly
    • Play explorer jingle at start of expedition


Alpha 22.1

Update 21 "Friendship"

After our Halloween special we took some time to work on smaller improvements all over the place.

https://www.youtube.com/watch?v=x13SDPPDURo&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv&index=1


  • Gameplay

    • It is now possible to rest in villages even without having a translator or the polyglot perk. However, the basic resting will restore only 30 sanity and cost 2 standing points
    • The Polyglot perk will remove the standing costs from resting in villages and add a small bonus to sanity when resting in villages (+20)
    • Added the option to visit a pack saddle artisan at the harbor. Here you can increase the capacity of your pack animals by up to three additional crates. However, this will cost you a significant amount of funds
    • When being visited by natives in rest events you will be able to do both, trade and recruit. Also, inviting them to the camp does not require a translator or polyglot perk anymore
    • Improved handling of mission storage. You will now be able to access the mission storage even after killing the missionary or if the mission was taken over by cultists
    • New location: The shipwreck. Explore it to find valuable equipment

  • Items

    • Added new item: The native trinket. This can be gifted to a unit to improve loyalty
    • Dynamite is now usable in combat

  • Units

    • A translator will remove the standing costs from resting in villages. Also, the gained sanity when resting in a village will be increased greatly by the level of the translator
    • Added more visual variations to lizard people
    • Improved the dice of all lizard people
    • Added lizard shaman
    • Improved the dice of abominations and added a special tentacle attack

  • Perks

    • Improved effectiveness of native warrior stealth perk
    • The Bullet Hoarder perk will now generate "marked" bullets instead of normal ones. Marked bullets are weightless and will be obtained up to a maximum amount of 5

  • Portals

    • Added new, beneficial world variations when entering a portal
    • In addition to the automatic return to the normal world when entering a portal, another portal will appear at your starting position in the teleported world. Enter this portal to manually return to the normal world
    • It is no longer possible to balloon out of teleported worlds

  • Content

    • Added many new chat lines to specific events
    • Added new, unique sound effects to many attacks
    • Replaced jungle placeholder background with final art

  • Bugfixes

    • Fixed issue where entering a village would result in leaving it immediately without being able to access the village options

Bugfixing Update!

We've released a new update that fixes some more issues! Thanks so much for all your support and for your feedback. As we're coming closer to the 1.0 release of the game, we'll put a bigger focus on making sure that it is as bug free as possible.

Alpha 20.2 (Nov 17th, 2015)

  • Fixed sometimes stuck in loading before Expedition-6
  • Fixed recruiting Scottish soldier in harbor
  • Fixed endless tortoise spawning
  • Fixed multiple Sterling appearing at harbor
  • Fixed missing icons for some perks
  • Fixed occult vision perk not working correctly


Alpha 20.1 (Oct 30th, 2015)

  • Fixed barter values for missions
  • Fixed missing icon for infected status and charismatic perk
  • Fixed combats sometimes having wrong background image