Curious Expedition cover
Curious Expedition screenshot
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Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game

Curious Expedition

Alpha 29.1

We have a small bugfix release today to fix some issues in yesterdays release. Thanks so much for all the help ironing these out! Enjoy the update!

https://www.youtube.com/watch?v=UGCkp0EPCJ8

Bugfixes



  • Fixed crash under certain circumstances when adding characters to party
  • Fixed diary closing after resting in village
  • Fixed save games becoming corrupt when saving on game over screen
  • Fixed no zero sanity event appearing

Alpha 29 "The End is Nigh"

https://www.youtube.com/watch?v=UGCkp0EPCJ8

We're getting closer to our big 1.0 release. Therefore we're spending a lot of time bugfixing the game and generally wrapping up existing features or improving their readability. Its crazy to think that it has been over one year on Early Access now. Alpha 30 will be our last alpha update. After that we'll announce the release date for the 1.0 version. There will be more updates after hitting 1.0 of course, but we want to make sure that that version is as bugfree, stable and tuned as humanly possible.


  • Notifications system

    • Shows changes to sanity and standing
    • Show added and removed characters
    • Show lost items
    • Show added and dropped statuses

  • Redone slaver

    • New event flow. Can now be attacked by the player
    • Added new event image
    • Added new weapon: the whip

  • Explorer Edition

    • Custom explorers as bought through our explorer special edition are now supported in the game.
    • We're currently working through our list of explorer edition buyers so your character might not be in the game yet, but we'll get to it before version 1.0 if you already bought the game. You will receive an email with your secret code as soon as your character is ready
    • Only one custom explorer might be unlocked at a time
    • Unlocked explorer might also appear as your rival
    • Also see http://curious-expedition.com/editions

  • Highscores

    • Your final game points are now shown on any game ending screen
    • Final points are scaled by the difficulty level

  • Tuning / Game Content

    • Beast master extended to support additional animals. Tuned dice.
    • Added status 'spiritual solidarity' as visual representation of the fact that missionaries can rest for free in missions.
    • Increased amount of trader barter items by one.
    • Changed world regeneration tome page completely. It now acts as a sprawl effect which will restore the land to its original terrain.
    • Multiple natives might now stay behind at the end of an expedition.
    • Changed animal eating event to reduce loyalty instead of hard triggering a character leaving party
    • Stone circles now allow to select from different styles of map reveals.
    • Reworked alcoholic status to work with loyalty.
    • Tuned starting equipment of Darwin and Burton
    • Ships now allow to rest and to refill water. Water may now also refilled in non-desert expeditions.
    • Tunnel caves now explicitly handle the case that the other exit might have been destroyed.
    • Reduced resell value of treasure maps
    • Fixed rivals starting in golden locations
    • Binoculars might now be found earlier in the game
    • Added some new secret item usage

  • UI & Visuals

    • Show item cost in info box while in harbor
    • When hovering over a dice you will see the relevant dice that you own.
    • Added gender icons to character info box.
    • Moved standing icon next to sanity bar.
    • Fixed certain locations (usually village or stone circle) already using used-up marker at start of game
    • Fixed buttons drawn on top of cloud entrance scene when restoring from save game
    • Added new font for game over screen.
    • Added support for character info box portraits for enemies
    • Impoved spacing between action buttons that have associated items or dice.
    • Improved mouse box handling for info boxs of mounted explorers
    • Made reset-profile button in settings only activate when held down for some time (should make it really hard to accidently reset your progress). Also added text feedback when profile has been reset.
    • Added animated fire to night event images.
    • New graphic for the question mark icon
    • Reworked voids graphical representation which should make rendering a lot smoother. This should especially remove any performance problems on portal worlds.
    • Accelerate cloud movement during traveling

  • Added random explorer selection button to explorer selection screen.
  • Updated credits, added special thanks
  • Bugfixes

    • Fixed dead enemies still doing damage
    • Fixed jerky animations of characters during combat
    • Fixed secret sites that were unlocked during an expedition were not correctly restored from save game
    • Fixed that in hard mode Some events where already triggered when arriving the pyramid instead of at the ship
    • Fixed changing pixel ratio during run-time broke chat layout
    • Fixed attack button being shown for butterfly zone
    • Fixed followed-by-natives event could happen in portal worlds
    • Fixed fire should not destroy buried treasures anymore
    • Fixed machete stopping fire
    • Fixed after combat all zones within one tile distance were removed. Now only the actual zone will be removed
    • Fixed last machete in player inventory did not remove jungle tile properly
    • Fixed animal and explorer not being drawn properly after animal went down in combat
    • Fixed waiting in portal worlds would never teleport the party back to the real world
    • Fixed buying multiple treasure maps at the same time caused them to point to the same location
    • Fixed last expedition still offering perk selection
    • Fixed old combat particles still appearing when entering new combat
    • Fixed action buttons not updated after teleporting
    • Fixed potentially losing items when cancelling a balloon escape
    • Fixed harbor music still playing when going from harbor into main menu
    • Fixed character health bars not centered during combat
    • Fixed white tigers not being spawned
    • Fixed player always starting in special region when going into unlocked site
    • Fixed changing zoom factor reseting particles
    • Fixed explorers riding on animals should still use explorer image slot in event graphics
    • Fixed dead people chatting in event image
    • Fixed item fade out effect being used while bartering
    • Fixed single punctuation appearing on a new diary line
    • Fixed map pins being drawn too big on map stats screen
    • Fixed region points being farmable by saving/loading save game endlessly
    • Fixed impossible blank dice faces appearing in dice challenges if the player was in a combat before
    • Fixed pressing ESC in highscore screen
    • Fixed volcano aftermath not always being spawned. Generally relaxed the reachability rule on a per-location base
    • Fixed treasure map preview image is now restored more exactly from save game (before the random offset could change when restoring savegame)
    • Fixed gender changing randomly during event flow of village-love event
    • Fixed a lot of typos


Alpha 28 "A Wonderful World"

# Alpha 28 (May 11th, 2016) "A Wonderful World"

For this release we're mostly focussing on replacing the remaining art placeholders. Thank you for all your support! Enjoy Alpha 28!

https://www.youtube.com/watch?v=8EWN97M2mEU&index=1&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv

[EDIT] Added update video!


  • New Art

    • New stone forest art
    • New desert art
    • New desert cactus art
    • New desert pyramid art
    • New scorched earth art
    • New cave hole art
    • New cave mummy art
    • New cave corpses art
    • New cave paintings art
    • New tomb art
    • New stone statues art
    • New portraits for hyena and raptor

  • Tuning

    • Tweaked starting trek setup for Kingsley and Huizinga
    • Restricted pacifists from using more weapon dice

  • Bugfixes

    • Fixed pyramid staying buried (thanks to Charles Watkins for the help)
    • Fixed flickering character info box for mounted characters. Also rider and mount have separate hit boxes for their individual character info boxes now.
    • Fixed shields in combat being covered by large inventory
    • Fixed treasure map being covered by large inventory
    • Fixed info box for character unlocks and site unlocks not appearing
    • Fixed overlong text in harbor
    • Moon stones were not correctly removed from inventory after entering pyramid
    • Increased performance
    • Fixed various typos


Alpha 27.2.1

We've added a hotfix that should fix the progress corruption bug. In case you've lost your progress in the game please email us at info@curious-expedition.com so that we can try to restore your progress.

Alpha 27.2

This is a small bugfix release that should help players that had to deal with multiple Darwins in their trek (or any other character cloning actually). It was caused by the game trying to access the "Saved Games" folder, which does not exist in all windows versions.

It also adds improved error tracking which should help us in tracking down further bugs.

Alpha 27 "Hard Mode"

After introducing the "easy" mode in the last update it's time for the "hard" mode. With this addition we're wrapping up our endeavor to support different challenge requirements. As usual we're looking for your feedback about the tuning. As usual, we've got a few bugfixed and smaller features in as well. We hope you enjoy the new version!

https://www.youtube.com/watch?v=vPLEG5O8y9w


  • Steam Trading Cards!
  • Hard Mode

    • Zero starting funds
    • Zero starting fame
    • Return to your ship after finding the golden pyramid. If your ship is destroyed there is nothing you can do but use the balloon, so be careful!
    • Unlock platinum frames for beating hard mode

  • Improved scrolling with cursor keys
  • Performance improvements
  • Butterfly perk now yields more sanity
  • Added more epilogue entries
  • Bugfixes

    • Not successfully completing the Konrad quest will no longer skip all further events in the harbor
    • Large enemies now have a proper portrait in their infobox



Alpha 27.1


  • Fixed travel reports.
  • Fixed being stuck in ranking screen on certain occasions.

Vote on Emoticons

We're currently preparing our Trading Cards (yay).
Since we're only allowed to have 5 Emoticons we are having a super hard time to decide. Our selection is down to either Status or Character icons.

Please help us decide by voting on this twitter poll:
https://twitter.com/CuriousExped/status/718013572387725312

Alpha 26 "Easy Mode"

As our first step in supporting difficulty settings we are introducing the "easy" mode. One might think we do this to make the game easier, but honestly this is just our excuse to introduce the dreaded "hard" mode in the next update.
https://www.youtube.com/watch?v=AIrKTLb30OM

  • Easy Mode

    • Increased starting funds
    • Increased loot in many occasions
    • No standing loss when killing animals or blowing up mountains
    • Starting compass accuracy is always 100%
    • More places to rest and regain sanity across all landscapes
    • No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions
    • Less enemies will appear in combat
    • Mummies will never attack you when you are carrying them in your inventory
    • No spider encounters when exploring caves in darkness
    • No void will be triggered from looting a shrine
    • Resting in missions is cheaper
    • No portals or altars will be spawned

  • General

    • Improved feedback when using the Necronomicon
    • H.P. Lovecraft now needs to be unlocked
    • World generation tuning improvements
    • Tome pages now are also weightless items
    • Added a dice check when trying to steal an idol from a village
    • Added a new treasure item: The Golden Slokra (Treasure Edition Item)
    • Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots.
    • Reduced price of native trinket
    • Lower value treasure items will now stack up to 10 times

  • Bugfixes

    • Blue Mushrooms and weather baloons are now improving your range of vision upon usage again
    • Fixed multiple music tracks playing at the same time
    • Fixed promotion stars not placed properly
    • Fixed missing particles in combat
    • Fixed offset zone icon positions
    • Fixed drawing of shield icon in combat
    • Improved position of health bars
    • Fixed bongos did not reset enemy-attention counter always
    • Improved info box for statuses that change travel base cost

Alpha 25.2 (Important update)

We have some more bug fixes/improvements for Alpha 25 ready! Most importantly the performance should be considerably improved. Unfortunately this required a change to the backend which kills your player progress unless you've played Alpha 25 before.

There is workaround though: go into the game folder and run the nw.exe (windows) or run_app.sh (osx/linux) in the transfer folder of your game directory. This will transfer your player progress from the older alphas and when you run the regular version of the game, you should still have your progress as usual.

Alpha 25.2 (Mar 3rd, 2016)




  • Bugfixes

    • Fixed performance issues on resolution mode 3
    • Fixed position of chat bubbles
    • Fixed important statuses are shown next to party bar
    • Fixed travel reports. They now also have a nicer URL



Alpha 25.1 (Mar 1st, 2016)




  • Bugfixes

    • Fixed treasure map not scaled properly
    • Check unlock conditions after ranking screen instead of before
    • Fixed random crash when having abomination in party
    • Fixed scaling issues after changing resolution during a running game


Alpha 25 "Dicey Actions"

With our 25th update (that's a quarter hundred!) we're going full circle and are finally using dice not only for combat, but also for regular diary events. Also the game has never looked this good before!

https://www.youtube.com/watch?v=latyqOYlDmY

Alpha 25




  • Dice actions

    • Some diary actions now depend on dice rolls!
    • These actions will portray the required dice face required on the action button. All dice of your party are rolled excactly once.
    • If you get all required faces a positive outcome is triggered. If not a negative outcome is triggered.
    • This makes its easier for you to understand what the odds are for certain actions to succeed depending on your trek setup.
    • We've updated various old events to use this new mechanic. More events will be added in the coming updates.

  • Resolutions

    • So far the game had two resolution modes. Stretched and native. If you played on higher resolutions (i.e. 1080p) both of these modes had disadvantages: Stretched mode made the pixel art appear blurry, while native mode was hard coded to a 1:2 pixel ratio, making the HUD elements and event images appear relatively small to your display size.
    • The new version now supports 4 modes and allows to set custom pixel ratios, resulting in pixel perfect art, big event images, proper HUD element sizes and sharp text.
    • When you play on 1080p the game has literaly never looked as good as it does with this new version. Hundreds of changes where necessary to make this work, so please excuse any hickups that might still have made it through our testing. Let us know if you're missing any more options.
    • Also the size of the info box now adapts properly to the resolution.

  • Persistence

    • The player data and save game data is now stored inside a TheCuriousExpedition folder inside your user data folder. In case you want to move your profile to another computer simply copy that folder. Also this should make it easier to create backups of your data.
    • Steam Cloud support for savegames and player data will also be enabled within the next couple of days.

  • Phobias

    • When ignoring phobias of party members, they will reduce their individual loyalty instead of reducing the overall party sanity. This should make phobias more readable and relevant.
    • We added a new phobia Dendrophobia, which is the fear of trees.

  • New content

    • New item: voodoo dolls curse your rivals
    • New item: tin cans are nutrious, but pretty bland in flavor
    • New quest: a gentleman may ask you to escort a native to London
    • New blessing: your trek member might grow some animal claws
    • New perk: ruffian, adds a attack die
    • New perk: protector, adds a defense die
    • New perk: adept, adds a support die

  • Tuning

    • Buffed native enemies, they have spears now!
    • If overburden, mounted animals don't yield extra dice. This counters the exploit of mounting the animals while overburden and then unmounting them after combat.
    • Rivals don't all start at the same time, spacing them out more on the race track bar

  • Misc

    • There is a screen prompt warning you about stashes that were destroyed in the world containing items of yours
    • Reworked the gentleman scene at the start of a new game

  • Bug fixes

    • Fixed musician quest could not be completed correctly in some situations
    • Certain disasters like voids were spreading way to fast and have been reduced to their original growth speed.
    • Fixed some overlong description texts in world map screen
    • Fixed lots of typos
    • Fixed overburden status was not properly updated after putting items into stash
    • Fixed character unlocks were not checked when using hot air balloon during final expedition
    • Fixed sometimes unreachable villages were spawned in tutorial
    • Fixed additional trek members not shown in side bar when trek was already at regular maximum size



Update 25.1




  • Bugfixes

    • Fixed treasure map not scaled properly
    • Check unlock conditions after ranking screen instead of before
    • Fixed random crash when having abomination in party
    • Fixed scaling issues after changing resolution during a running game