Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game
Curious Expedition
Alpha 29.1
We have a small bugfix release today to fix some issues in yesterdays release. Thanks so much for all the help ironing these out! Enjoy the update!
https://www.youtube.com/watch?v=UGCkp0EPCJ8
Bugfixes
Fixed crash under certain circumstances when adding characters to party
Fixed diary closing after resting in village
Fixed save games becoming corrupt when saving on game over screen
Fixed no zero sanity event appearing
Alpha 29 "The End is Nigh"
https://www.youtube.com/watch?v=UGCkp0EPCJ8
We're getting closer to our big 1.0 release. Therefore we're spending a lot of time bugfixing the game and generally wrapping up existing features or improving their readability. Its crazy to think that it has been over one year on Early Access now. Alpha 30 will be our last alpha update. After that we'll announce the release date for the 1.0 version. There will be more updates after hitting 1.0 of course, but we want to make sure that that version is as bugfree, stable and tuned as humanly possible.
Notifications system
Shows changes to sanity and standing
Show added and removed characters
Show lost items
Show added and dropped statuses
Redone slaver
New event flow. Can now be attacked by the player
Added new event image
Added new weapon: the whip
Explorer Edition
Custom explorers as bought through our explorer special edition are now supported in the game.
We're currently working through our list of explorer edition buyers so your character might not be in the game yet, but we'll get to it before version 1.0 if you already bought the game. You will receive an email with your secret code as soon as your character is ready
Only one custom explorer might be unlocked at a time
Unlocked explorer might also appear as your rival
Also see http://curious-expedition.com/editions
Highscores
Your final game points are now shown on any game ending screen
Final points are scaled by the difficulty level
Tuning / Game Content
Beast master extended to support additional animals. Tuned dice.
Added status 'spiritual solidarity' as visual representation of the fact that missionaries can rest for free in missions.
Increased amount of trader barter items by one.
Changed world regeneration tome page completely. It now acts as a sprawl effect which will restore the land to its original terrain.
Multiple natives might now stay behind at the end of an expedition.
Changed animal eating event to reduce loyalty instead of hard triggering a character leaving party
Stone circles now allow to select from different styles of map reveals.
Reworked alcoholic status to work with loyalty.
Tuned starting equipment of Darwin and Burton
Ships now allow to rest and to refill water. Water may now also refilled in non-desert expeditions.
Tunnel caves now explicitly handle the case that the other exit might have been destroyed.
Reduced resell value of treasure maps
Fixed rivals starting in golden locations
Binoculars might now be found earlier in the game
Added some new secret item usage
UI & Visuals
Show item cost in info box while in harbor
When hovering over a dice you will see the relevant dice that you own.
Added gender icons to character info box.
Moved standing icon next to sanity bar.
Fixed certain locations (usually village or stone circle) already using used-up marker at start of game
Fixed buttons drawn on top of cloud entrance scene when restoring from save game
Added new font for game over screen.
Added support for character info box portraits for enemies
Impoved spacing between action buttons that have associated items or dice.
Improved mouse box handling for info boxs of mounted explorers
Made reset-profile button in settings only activate when held down for some time (should make it really hard to accidently reset your progress). Also added text feedback when profile has been reset.
Added animated fire to night event images.
New graphic for the question mark icon
Reworked voids graphical representation which should make rendering a lot smoother. This should especially remove any performance problems on portal worlds.
Accelerate cloud movement during traveling
Added random explorer selection button to explorer selection screen.
Updated credits, added special thanks
Bugfixes
Fixed dead enemies still doing damage
Fixed jerky animations of characters during combat
Fixed secret sites that were unlocked during an expedition were not correctly restored from save game
Fixed that in hard mode Some events where already triggered when arriving the pyramid instead of at the ship
Fixed changing pixel ratio during run-time broke chat layout
Fixed attack button being shown for butterfly zone
Fixed followed-by-natives event could happen in portal worlds
Fixed fire should not destroy buried treasures anymore
Fixed machete stopping fire
Fixed after combat all zones within one tile distance were removed. Now only the actual zone will be removed
Fixed last machete in player inventory did not remove jungle tile properly
Fixed animal and explorer not being drawn properly after animal went down in combat
Fixed waiting in portal worlds would never teleport the party back to the real world
Fixed buying multiple treasure maps at the same time caused them to point to the same location
Fixed last expedition still offering perk selection
Fixed old combat particles still appearing when entering new combat
Fixed action buttons not updated after teleporting
Fixed potentially losing items when cancelling a balloon escape
Fixed harbor music still playing when going from harbor into main menu
Fixed character health bars not centered during combat
Fixed white tigers not being spawned
Fixed player always starting in special region when going into unlocked site
Fixed changing zoom factor reseting particles
Fixed explorers riding on animals should still use explorer image slot in event graphics
Fixed dead people chatting in event image
Fixed item fade out effect being used while bartering
Fixed single punctuation appearing on a new diary line
Fixed map pins being drawn too big on map stats screen
Fixed region points being farmable by saving/loading save game endlessly
Fixed impossible blank dice faces appearing in dice challenges if the player was in a combat before
Fixed pressing ESC in highscore screen
Fixed volcano aftermath not always being spawned. Generally relaxed the reachability rule on a per-location base
Fixed treasure map preview image is now restored more exactly from save game (before the random offset could change when restoring savegame)
Fixed gender changing randomly during event flow of village-love event
Fixed a lot of typos
Alpha 28 "A Wonderful World"
# Alpha 28 (May 11th, 2016) "A Wonderful World"
For this release we're mostly focussing on replacing the remaining art placeholders. Thank you for all your support! Enjoy Alpha 28!
Tweaked starting trek setup for Kingsley and Huizinga
Restricted pacifists from using more weapon dice
Bugfixes
Fixed pyramid staying buried (thanks to Charles Watkins for the help)
Fixed flickering character info box for mounted characters. Also rider and mount have separate hit boxes for their individual character info boxes now.
Fixed shields in combat being covered by large inventory
Fixed treasure map being covered by large inventory
Fixed info box for character unlocks and site unlocks not appearing
Fixed overlong text in harbor
Moon stones were not correctly removed from inventory after entering pyramid
Increased performance
Fixed various typos
Alpha 27.2.1
We've added a hotfix that should fix the progress corruption bug. In case you've lost your progress in the game please email us at info@curious-expedition.com so that we can try to restore your progress.
Alpha 27.2
This is a small bugfix release that should help players that had to deal with multiple Darwins in their trek (or any other character cloning actually). It was caused by the game trying to access the "Saved Games" folder, which does not exist in all windows versions.
It also adds improved error tracking which should help us in tracking down further bugs.
Alpha 27 "Hard Mode"
After introducing the "easy" mode in the last update it's time for the "hard" mode. With this addition we're wrapping up our endeavor to support different challenge requirements. As usual we're looking for your feedback about the tuning. As usual, we've got a few bugfixed and smaller features in as well. We hope you enjoy the new version!
https://www.youtube.com/watch?v=vPLEG5O8y9w
Steam Trading Cards!
Hard Mode
Zero starting funds
Zero starting fame
Return to your ship after finding the golden pyramid. If your ship is destroyed there is nothing you can do but use the balloon, so be careful!
Unlock platinum frames for beating hard mode
Improved scrolling with cursor keys
Performance improvements
Butterfly perk now yields more sanity
Added more epilogue entries
Bugfixes
Not successfully completing the Konrad quest will no longer skip all further events in the harbor
Large enemies now have a proper portrait in their infobox
Alpha 27.1
Fixed travel reports.
Fixed being stuck in ranking screen on certain occasions.
Vote on Emoticons
We're currently preparing our Trading Cards (yay).
Since we're only allowed to have 5 Emoticons we are having a super hard time to decide. Our selection is down to either Status or Character icons.
Please help us decide by voting on this twitter poll:
https://twitter.com/CuriousExped/status/718013572387725312
Alpha 26 "Easy Mode"
As our first step in supporting difficulty settings we are introducing the "easy" mode. One might think we do this to make the game easier, but honestly this is just our excuse to introduce the dreaded "hard" mode in the next update.
https://www.youtube.com/watch?v=AIrKTLb30OM
Easy Mode
Increased starting funds
Increased loot in many occasions
No standing loss when killing animals or blowing up mountains
Starting compass accuracy is always 100%
More places to rest and regain sanity across all landscapes
No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions
Less enemies will appear in combat
Mummies will never attack you when you are carrying them in your inventory
No spider encounters when exploring caves in darkness
No void will be triggered from looting a shrine
Resting in missions is cheaper
No portals or altars will be spawned
General
Improved feedback when using the Necronomicon
H.P. Lovecraft now needs to be unlocked
World generation tuning improvements
Tome pages now are also weightless items
Added a dice check when trying to steal an idol from a village
Added a new treasure item: The Golden Slokra (Treasure Edition Item)
Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots.
Reduced price of native trinket
Lower value treasure items will now stack up to 10 times
Bugfixes
Blue Mushrooms and weather baloons are now improving your range of vision upon usage again
Fixed multiple music tracks playing at the same time
Fixed promotion stars not placed properly
Fixed missing particles in combat
Fixed offset zone icon positions
Fixed drawing of shield icon in combat
Improved position of health bars
Fixed bongos did not reset enemy-attention counter always
Improved info box for statuses that change travel base cost
Alpha 25.2 (Important update)
We have some more bug fixes/improvements for Alpha 25 ready! Most importantly the performance should be considerably improved. Unfortunately this required a change to the backend which kills your player progress unless you've played Alpha 25 before.
There is workaround though: go into the game folder and run the nw.exe (windows) or run_app.sh (osx/linux) in the transfer folder of your game directory. This will transfer your player progress from the older alphas and when you run the regular version of the game, you should still have your progress as usual.
Alpha 25.2 (Mar 3rd, 2016)
Bugfixes
Fixed performance issues on resolution mode 3
Fixed position of chat bubbles
Fixed important statuses are shown next to party bar
Fixed travel reports. They now also have a nicer URL
Alpha 25.1 (Mar 1st, 2016)
Bugfixes
Fixed treasure map not scaled properly
Check unlock conditions after ranking screen instead of before
Fixed random crash when having abomination in party
Fixed scaling issues after changing resolution during a running game
Alpha 25 "Dicey Actions"
With our 25th update (that's a quarter hundred!) we're going full circle and are finally using dice not only for combat, but also for regular diary events. Also the game has never looked this good before!
https://www.youtube.com/watch?v=latyqOYlDmY
Alpha 25
Dice actions
Some diary actions now depend on dice rolls!
These actions will portray the required dice face required on the action button. All dice of your party are rolled excactly once.
If you get all required faces a positive outcome is triggered. If not a negative outcome is triggered.
This makes its easier for you to understand what the odds are for certain actions to succeed depending on your trek setup.
We've updated various old events to use this new mechanic. More events will be added in the coming updates.
Resolutions
So far the game had two resolution modes. Stretched and native. If you played on higher resolutions (i.e. 1080p) both of these modes had disadvantages: Stretched mode made the pixel art appear blurry, while native mode was hard coded to a 1:2 pixel ratio, making the HUD elements and event images appear relatively small to your display size.
The new version now supports 4 modes and allows to set custom pixel ratios, resulting in pixel perfect art, big event images, proper HUD element sizes and sharp text.
When you play on 1080p the game has literaly never looked as good as it does with this new version. Hundreds of changes where necessary to make this work, so please excuse any hickups that might still have made it through our testing. Let us know if you're missing any more options.
Also the size of the info box now adapts properly to the resolution.
Persistence
The player data and save game data is now stored inside a TheCuriousExpedition folder inside your user data folder. In case you want to move your profile to another computer simply copy that folder. Also this should make it easier to create backups of your data.
Steam Cloud support for savegames and player data will also be enabled within the next couple of days.
Phobias
When ignoring phobias of party members, they will reduce their individual loyalty instead of reducing the overall party sanity. This should make phobias more readable and relevant.
We added a new phobia Dendrophobia, which is the fear of trees.
New content
New item: voodoo dolls curse your rivals
New item: tin cans are nutrious, but pretty bland in flavor
New quest: a gentleman may ask you to escort a native to London
New blessing: your trek member might grow some animal claws
New perk: ruffian, adds a attack die
New perk: protector, adds a defense die
New perk: adept, adds a support die
Tuning
Buffed native enemies, they have spears now!
If overburden, mounted animals don't yield extra dice. This counters the exploit of mounting the animals while overburden and then unmounting them after combat.
Rivals don't all start at the same time, spacing them out more on the race track bar
Misc
There is a screen prompt warning you about stashes that were destroyed in the world containing items of yours
Reworked the gentleman scene at the start of a new game
Bug fixes
Fixed musician quest could not be completed correctly in some situations
Certain disasters like voids were spreading way to fast and have been reduced to their original growth speed.
Fixed some overlong description texts in world map screen
Fixed lots of typos
Fixed overburden status was not properly updated after putting items into stash
Fixed character unlocks were not checked when using hot air balloon during final expedition
Fixed sometimes unreachable villages were spawned in tutorial
Fixed additional trek members not shown in side bar when trek was already at regular maximum size
Update 25.1
Bugfixes
Fixed treasure map not scaled properly
Check unlock conditions after ranking screen instead of before
Fixed random crash when having abomination in party
Fixed scaling issues after changing resolution during a running game