On Monday, April 3rd, we posted Update Patch 15, and that was our last scheduled monthly patch for Curse of the Deadwood!
We thank you all for the feedback you've given us along the way, and we hope that you are enjoying the game. We've put so much love and care into improving the game performance and details since we started the monthly patches, and we hope this made it more playable for everyone!
All this to say thank you for your support, and while this was our last scheduled patch, we'll always monitor feedback and come back to fix any major bugs that prevent gameplay! Have fun smashing Deadwood!
Update Patch 15
Patch Notes
Lathe & Roguard
Resolved a visual problem that was causing Lathe's face to be darker than it should
General
Adjusted grass visuals to improve look
Improved collisions on many stages
Fixed a bug that could cause the game to lock up when reloading at the start of a level
Increased the damage and damage area for the Amberblammer's Mines upgrade
Fixed a large number of flickering shadows on levels
Fixed a bug that could cause grass to flicker when behind fog and other area spanning effects
Resolved an issue with the Gravelgrinder's bullets would cause the lighting to flicker when battling the final boss
Added some final fun animations to some of the little critters in the game. Can you find them all?!
Known Issues
The grass density has the highest impact on framerate. If you are seeing consistant performance issues, try lowering the grass quality you should see a good improvement =)
Some shadows may still flicker at the edges of the screen
Update Patch 14
Patch Notes
Lathe & Roguard
Fixed a bug that could cause the player to lose control of L&R when shooting specific objects in the environment
Fixed a bug that caused the Amberblammer mine upgrade to not always damage enemies
General
Improved grass visuals on most stages (missing stages coming in next patch)
Fixed an issue where some terrain would visually change on screen
Made some improvements to level streaming to improve performance on some stages
Lots of small fixes
Known Issues
We continue to look for ways to improve performance further
Some areas may have flickering shadows
Patch 13 Notes
Patch Notes
Enemies
Fixed a bug that could cause some Knot variants to not play their spawning animations
Resolved an issue that could cause sprouts not to despawn after death
General
Continued visual improvements for the newly implemented grass system
Resolved bugs on two levels that could cause certain parts of the levels to not load in after continuing from specific saves
Fixed a bug that could cause the Radiant Burst tutorial to show the same button twice
Resolved flickering shadows in multiple locations
Fixed a bug where some visual effects would appear behind the grass
Adjusted stray collisions that did not reasonably align with visible environment
Fixed a bug that caused some barriers to not lower after loading from certain save locations
Known Issues
We continue to look for ways to improve performance further
Some areas may have flickering shadows
Curse of the Deadwood Special Announcement!
Hello Woodlings!!! First, we wanted to thank you all so very much for being a part of our world. We put a ton of pride and love into Curse of the Deadwood and we're so grateful for everyone who has supported us along the way.
Over the past 3 months, we've been continuously striving to improve the Curse of the Deadwood gaming experience for all of you, and have made some tremendous progress in terms of game speed, game size, and overall performance. Moving forward, we will be pushing out patch updates once a month as opposed to twice a month. These monthly patches will continue to address any gaming experience issues, but will also still be squashing any bugs that are discovered along the way. Our next patch should be available by mid January, 2023.
Again, thank you so much for your support, we love you all! Happy Holidays to you and yours from all of us at Steamroller.
Hot Fix Patch
Patch Notes
Stability
Fixed a bug where the player could lose control over L&R after loading into the beginning of Cedar Swamp
Stability Patch
Patch Notes
Stability
Performance optimizations for Leafton
Performance optimizations for Deadwood Forest
General
Fixed a bug that could cause sound to no longer play
Lighting improvements to Cedar Swamp
Lighting improvements for Lathe & Roguard
Visual improvements to the new grass
Known Issues
We continue to look for ways to improve performance further
Graphics Presets do not currently alter the Grass Quality setting
Curse of the Deadwood Major Update!
Hello! We’re so excited to announce yet another Curse of the Deadwood Patch! This patch took us a bit longer, and we’re so grateful for your patience.
Here’s what’s our team has been up to:
First: the size of the game overall. Yes, we’re aware of how large of a download Curse of the Deadwood is, and we’ve discovered a few reasons why and addressed those. So, the game download size is now reduced by 60-70%.
Secondly, we’ve done a substantial amount of optimization for some performance challenges to make gameplay much more enjoyable.
Here's a full list of the tweaks and optimization that our amazing team has been clicking away on:
Patch Notes
Enemies
Improved the ability for deadwood enemies to navigate the Quartermaster's arena
Stability
Remastered and removed a large number of game files to GREATLY reduce the size of the game
Implemented a new grass system to further improve performance
Optimized some models and effects to improve performance for multiple levels
New Features
Added a Grass Quality setting to the video options to allow for more refined control of the amount of grass on screen
UI
Removed an errant UI element that caused Leafton to appear darker than intended
Known Issues
While this patch greatly improves the game's performance we will continue to look for ways to improve it more
Some shadows may appear to flicker
Thanks again so much for your support and patience. We hope that these improvements will help to enhance your game play! Now... go smash some deadwood!
It's a WONDERFUL Day For a Curse of the Deadwood Patch!
Hello all! While you’ve been smashing countless Deadwood, we’ve been here pushing buttons, making magic, and constantly improving your game experience on Curse of the Deadwood! We’re proud to announce another update that addresses some quirky things that you and our team discovered.
Enemies
Resolved a bug that would cause Sprouts not to aggro the player. This also further optimizes their performance.
Some enemies spawn with the "on fire" visual effect despite not actually being on fire
Some shadows may appear to flicker
Continued performance improvements needed
As always, we’re so grateful for your support and we hope you’re LOVING the game. Until next time!
Our team is amazing! They’ve been toiling away on Curse of the Deadwood to make it that much more fun for you and your friends to play. Our latest patch is live and here’s a quick summary of what’s up.
Patch Notes Stability - Some texture sizes reduced - Performance optimizations made for the last two end game stages
Known Issues - Some enemies may have a noticeable delay in their reaction to the player's presence - Some enemies spawn with the "on fire" visual effect despite not actually being on fire - Some shadows may appear to flicker - Continued performance improvements needed
NOW, get out there and smash MORE Deadwood! Thanks so much for playing, we appreciate all of you!