Cyber Cult City cover
Cyber Cult City screenshot
Genre: Indie

Cyber Cult City

Beta 4

Beta 4


  • New Difficulty: Adept. In Adept you begin with 80 less max hit points and all explosions can damage you. In hard and easy mode, explosions caused by the player do no(and never have done any) damage to the player. The bonus HP from research will still be applied in Adept allowing for a total of 60 max starting HP. The Mayor kit no longer receives it’s +20 HP bonus in Adept difficulty.

  • Sewer Lids. Hack these to cause a huge explosion with bonus auxiliary explosions.

  • Junction Boxes. These can be found on the corner of some buildings. Hack them for 10 battery to cause an explosion which causes the box to shoot off the wall becoming a missile. These are triggered by explosives the same as if they were hacked.

  • Fire Hydrants. You can find these on the sidewalks of the main streets. Hack them for 10 battery to cause them to spray water freezing enemies caught in the wake. Also useful to knock gunners out of patrol vehicles. These are also triggered by explosives the same as if they were hacked.

  • Burning Grates. Hack these for 10 battery to spread fire. You can hack these as many times as you want without depleting them.

  • Bot Hatches. These are hatches that release Cyber Bots when hacked.

  • Homeless camps and basket ball courts are now part of the procedural map generation.”Weapon Expert” NPCs have a chance at spawning at homeless camps. NPCs found at homeless camps are more likely to give loot when you click on them than wandering NPCs. Flaming barrels that explode and spread fire are found at basket ball courts and homeless camps.

  • New enemy. A rare elite cyborg has a chance of spawning during map creation on missions that are rank 2 or higher. Drops bonus cash.

  • New enemy. A rare large Mech enemy has a chance of spawning during map creation anytime after sector 1. Drops bonus cash.

  • Space bar to hack. I can’t emphasize enough how much better this feels. You can now use the space bar(can be remapped) to hack objects instead of having to click the hack button on the UI. UI buttons still work if you prefer. I’ve also changed the tutorial to teach hacking with the space bar.

  • Explosions and fire can now destroy trees along with melee attacks.

  • Mechs now cost 75 battery to hack instead of 50. Cyborgs still(mostly) cost 50.

  • Five new achievements. One for beating the game on adept difficulty with each kit.

  • The hoverboard perk “Fire Ring” now initiates invincible frames on enemies as it should.

  • The ranged perk “Smart Bullets” only activates when enemies are in range now.

  • When the “Smart Bullets” and “Triple Shot” perks are both equipped, all bullets will seek enemies with all bullet types(regular, canon and laser).

  • The hoverboard perk “Ground Pound” now does twice as much damage and can only be stacked five times instead of ten.

  • Loot crate mimics are slower.




Beta 3

Beta 3


  • Tons of new, district specific, aesthetic varieties added to building interiors.

  • Hacking has been completely changed without really being changed much at all. I have moved the hacking panel UI next to the player. Previously it would follow enemies around or sit at the car you were trying to hack. With the panel next to the player hacking has become much less cumbersome. A line from the “HACK” button to the object you’re focusing on will let you know what you’re hacking.

  • "B" button to hack. You can now not only choose hacking parameters with the d-pad when using a controller, you can now also hold the “B” button to complete the hack. Much easier than selecting the hack UI with the cursor when using a controller.

  • New Drone Mod: Increases your drone’s hit point by 100. You need to find the blue print before being able to purchase. There are two tiers, for a total of 200 bonus hit points for your drone.

  • New Drone Mod: Drone repairs are halved.

  • I redid the controls for throwing grenades and placing mines to be more intuitive. You no longer need to wait for an animation to finish before letting off the aim key to initiate the action. Hold the aim button and then click the action button to throw.

  • You can now destroy all trees and shrubbery with your sword, except for the more rare giant square tree growth.

  • NPCs and other various interactions are started by hovering your sight over the NPC/object instead of having to also click.

  • When using a controller you can now complete interactions with NPCs and other various objects by holding down the “B” button instead of having to click and hold the UI button.

  • Enemies now spawn less clumped together during map generation.

  • When selecting the “Boarder” kit, the perks “Ground Pound” and “Slam Attack” now do the appropriate amount of damage.

  • Injectors will now be pushed away by walking into them. This will help when they are in the way of other items you want to click on.

  • Some enemies have increased bullet range when hacked.

  • Cyber Bots are now destroyed after hurting the player.

  • Cyber Bots no longer have a chance of spawning in market or in the tutorial area.

  • You can only find drone mod blueprints in loot crates now.

  • Grenades/mines now fly in the direction you are facing even when the cursor is very close to the player.

  • The ”Replicate” grenade perk now works correctly when using a controller.

  • Loot boxes and crates open by being run over by the player while hoverboarding like the other trash boxes, etc.

  • The distance you are from an object will affect if the hacking UI shows up or not. For instance, you need to be closer to an upgrade to get the text to pop-up than an enemy or car.

  • During the tutorial you can no longer run out of grenades, mines and battery.

  • NPCs found in the markets and tutorial areas are more varied now.

  • When using a controller, the tutorial now teaches you to hack using the d-pad and “B” button instead of clicking with the cursor.

  • You can now make the intro text scroll faster by holing B button, Right Trigger, and left or right mouse buttons.

  • Fixed some alignment issues in the intro text.

  • I’ve removed the stats to generic hack-able and destructible objects.

  • Fixed a bug where you could get infinite range grenades in the coin toss mini-game.

  • Cyber Bot hacking console is not present on every mission anymore.

  • Some minor UI changes.

  • Other various tutorial changes.


Beta 2

Beta 2

I’ve reworked kits/classes for this update. Except for the “Mayor” kit, all kits have a “Trait” to make runs feel unique to that kit. The other change is that kits are now unlocked by beating the game with the kit above it. For instance, you open the second kit, “Pyromaniac”, by beating the game with the default/first kit “Mayor”.


  • KITS(You can read the descriptions of the perks in-game):

    “The Mayor”

    Trait: None

    +10 Range for Guns
    +10 Range for Melee

    Perk: Coordinated
    Perk: Quick
    Perk:Vitality II

    "Pyromaniac"

    Trait: Money Burns

    -10 Physical Damage for Guns
    +10 Fire Damage for Guns
    -10 Physical Damage for Melee
    +10Fire Damage for Melee

    “Boarder”

    Trait: Slowly Take Damage When Not on Your Hoverboard

    -5 Physical Damage for Guns
    -5 Physical Damage for Melee

    Perk: Focused
    Perk: Ground Pound
    Perk: Slam Attack

    “Hacker”

    Trait: Hacking Hurts

    -10 Physical Damage for Guns
    -10 Physical Damage for Melee

    Perk: Hacking Pro
    Perk: Opportunist
    Perk: Smooth Operator

    “Swordmaster”

    Trait: Guns are Practically Useless

    -20 Physical Damage for Guns
    +10 Physical Damage for Melee

    Perk: Deflect
    Perk: Deflect Damage
    Perk: Quick

  • The player character now has a unique appearance depending on the chosen kit.

  • Six new achievement. One for beating the game on any difficulty and five for beating it on hard with each kit.

  • Previously unlocked kits are locked. You must open them by completing the game now.

  • A skull icon is pictured next to kits you have completed the game on hard with.

  • Explosives dealer now works as intended.

  • Electric barriers do half damage when playing on easy

  • Laser bullets have 1/4 less range.

  • Saving issue with the fire rate stat have been fixed.

Sector 5 - Corporate

Beta 1

I’m changing the update designation to Beta, as this is the beginning of the march toward Version 1.0


  • Sector 5 - Corporate. This is the final sector for the full release. This means you can now play the game from beginning to end. There are four new enemies(including the final boss), tons of new art assets, new music and flavor text for the ending.

    In a soon to come update, you will begin unlocking kits by beating the game with a kit for the first time. Kits are like classes. As of now the kits just start you with a few perks and stat adjustments. In this future update they will have other unique properties that other kits won’t have access to. After this upcoming update, any kits you unlocked the old way will be locked again and will require you to beat the game to unlock them.

  • A new mission requires you to destroy the gate to sector 5 after completing sector 4. This won’t happen all at once, most likely. The gate’s hit points are persistent, meaning each time you get to it you will do more damage until it is destroyed. Once the gate is destroyed, sector 5 will be available every run.

  • Updated many of the ad holograms.

  • Clones in the “Clones” mission are now much faster when alerted which favors a stealthier approach(get your sword ready).

  • Double injector research now works properly. They were tied to the health up research on accident.

  • When you have your battery upgraded beyond 100% it will be filled all the way by grinding awnings as opposed to just 100%.

  • Your battery now starts at max when upgraded beyond 100% instead of only being filled to 100% when you have it upgraded to 140%, for instance.

  • You can no longer be damaged while flying in the helicopter after completing a mission.

  • Research doubling your thrown weapon damage works properly now.

  • Research doubling your trap weapon damage works properly now.

  • Research lowering market prices now affects all market items.

  • Damage done to turrets and other objects by thrown and trap weapons is now applied based on the weapon’s stats.

  • When selecting Retry after dying the between level text is no longer displayed.

  • Fixed a crash caused by a certain enemy in sector 5 not finding their path.

  • Research points are acquired immediately preventing the you from losing a point from clicking to quickly on the next level on the map screen.

  • Cyber bots no longer attack until you’ve left the helicopter.

  • Injectors can alter any stats, again, as opposed to just thrown weapon stats.

  • Hacking pop-up UI now closes immediately after entering aim mode.

  • Level select music starts later after completing a map to avoid music overlap.

  • Building interiors are no longer shown when flying over them in the helicopter.

  • Some optimization.


V 0.0.4.8

V 0.0.4.8


  • New NPC: Weapon Expert. These NPCs can damage your equipment as well as upgrade it. If you pay them 50 credits, they give a substantial upgrade to a specific stat on a specific weapon type with a small chance of damaging that stat instead. They can be found inside and outside buildings and are rare.

  • New Loot: Elemental Upgrades. These rare loot items will give you a guaranteed +5 to one element(fire/cryo/wattz) on one of your four weapon types.

  • Enemies will now attack your drone when alerted by it and when not targeting you or a hacked enemy.

  • Your drone can now be damaged by enemy bullets and will no longer function when it’s hit points reach zero.

  • You can repair your drone if it becomes damaged to the point of not functioning for 20 drone parts.

  • Enemies are more likely to fight back against hacked enemies.

  • I’ve reworked both the thrown and trap weapon stats to affect them properly as well as fixing a problem with loading stats properly for these weapons when continuing a previous run.

  • Changed some behavior of roaming NPCs as well as adding new dialogues when clicking on them.

  • Roaming NPCs now have a small chance to drop minor loot items when clicking on them.

  • Your drone no longer attacks enemies through walls.

  • Research now costs what is stated instead of one extra point.

  • The game now saves every time you unlock research, get a research point and when spending drone parts. Previously you would have to start a level to save these attributes or be forced to re-spend the points after loading a save.

  • Lowered the chance of certain loot dropping from enemies.

  • Cyber bots attack and are able to be attacked sooner after spawning.

  • Lowered the chance of certain NPCs spawning.

  • Made a few more NPC aesthetic variations.

  • Fixed a UI issue caused by pausing the game when flying away from the mission area.

  • Fixed a crash caused by the game not finding the nearest enemy when unpausing the game.

  • Fixed a bug that would cause the game to think you completed your mission when entering the main menu and continuing your current run.

  • Body slot perks for “Fire Shot” and “Cryo Shot” have the correct discriptions now.

V 0.0.4.7

V 0.0.4.7


  • New feature: Research. You now can research permanent benefits. Like drone mods/stat upgrades, these benefits will carry over between runs. Research benefits cost 5 research points plus one for every research benefit unlocked.

  • Current research upgrades give the following benefits:

  • The duration of fire created by your weapons is doubled.
  • The duration enemies stay frozen from cryo is doubled.
  • The duration enemies stay electrocuted from wattz is doubled.
  • Injectors are injected twice. (This includes injectors with negative attributes)
  • Lower cost in the market.
  • Physical damage from thrown weapons is doubled.
  • Physical damage from trap weapons is doubled.
  • Ranged weapon physical damage increased by 10 points.
  • Melee weapon physical damage increased by 10 points.
  • Plus 20 max health points(There are two of these for a total of 40 extra health)
  • Plus 20 max battery(There are two of these for a total of 40 extra battery)


  • You receive a research point after completing a level.

  • You can now reset your persistent progress via a button on the title screen. This will reset your drone stats/mods/blue prints, your unlocked kits and progress towards opening them, your research points/upgrades and reset your current run.

  • Fixed a bug that would create chunks of road instead of bullets when dual wielding and using a gamepad.

  • The duration of frozen and electrocuted enemies has been decreased by one third. Fire duration has been decreased by one forth. This is to balance the new research upgrades that increase the duration of elemental attacks.

  • Drone mod costs have been increased to 50 drone parts.

  • You can no longer accidentally level up your drone on the level select screen while in other menus.

V 0.0.4.6

V 0.0.4.6


  • There are now electricity barriers blocking roads. They become more common the further into a run you get. These will damage you when going through them. You can hack them to damage enemies that pass through them and allow you to pass through safely. You can also blow these up by destroying the attached hack-able console. Lastly, you can also jump over these barriers using nearby cars or vents.

  • New Melee Perk: “Focus”. When aiming while your sword is equipped, enemy bullets in your cone of vision are slowed down. With two stacks they are severely slowed down.

  • New Melee Perk: “Back Stab”. Sneak attacks now do triple melee physical damage instead of double. If you have two stacks your sneak attacks will do quadruple your melee physical damage.

  • New Ranged Perk: “Heat Sink”. Gives you a 20% chance for full cool-down on your ranged weapon when defeating a cyborg. Two stacks gives you a 30% chance and three stacks a 50% chance to activate heat sink.

  • There’s a new rare loot crate that can only be opened with explosions or fire. That means ramming it with a car, throwing grenades, triggering mines, fire based attacks, etc. Drops health and battery items, among other things.

  • Cyber Bots now blink blue when hacked.

  • Several enemies have less HP now.

  • Enemy attacks in sector four no longer track you until you leave the helicopter.(I had mistaking thought I fixed this previously) These tracking attacks have also been slowed to half the previous speed.

  • Enemies attacked by Cyber Bots no longer receive invincibility frames while being attacked by them. This was making it hard for the player to get an attack in when an enemy was swarmed by Cyber Bots.

  • Your drone no longer hangs out right over your head when you are not moving and have it’s agility upgraded.

  • Your drone will ignore attacks and disengage even when an enemy is attacking when you are far away from it.

  • Injectors should no longer lay on top of upgrades when popping out of loot crates.

  • The contextual hacking windows now close when the playing is in aim mode.

  • Fixed a typo in the transition text between sector two and three.


V 0.0.4.5

V 0.0.4.5


  • You will now run across Cyber Bots while exploring. Cyber Bots are small devices that are (initially)hostile to both the player and enemies. You can use them to your advantage since they will attack enemies if the enemy is within range.

    Cyber Bots may be found when disturbing trash cans, boxes, shrubbery and sometimes in wishing wells. There are new perks that will help you manage them as well as a device you can find and hack to turn them all to your side.

  • New Hoverboard Perk: “Bot Smasher”. When on your hoverboard you can ram through Cyber Bots to destroy them.

  • New Thrown Perk: “Engineer”. Your grenades create Cyber Bots on explosion. The more stack the more Cyber Bots created.

  • New Body Perk: “Armor”. Mitigate damage from enemies. Up to two stacks.

  • New Body Perk: “Hacked Bots”. Cyber bots are hacked by default and only attack enemies.

  • New console you can find and hack to turn Cyber Bots to your side for that particular map.

  • Dropped health drinks now come in two varieties, plus 25 hp and the more rare plus 50 hp.

  • As with the health drinks, dropped batteries now come in two varieties, plus 25 battery and the more rare plus 50 battery.

  • The Body Perk ”Player Barrier” now works after reloading the game.

  • Attacks from hoverboarding enemies and the shock wave attack from the giant mechs in sector four have increased on easy mode.

  • Ui icons for the cryo and fire shot body perks are now the correct icons.



V 0.0.4.3

V 0.0.4.3


  • New dynamic music track. The game will choose between the original or new dynamic track at the beginning of each level.

  • You may run across a wishing well. Throw some credits in. You might get lucky.

  • New Body perk “Static Barrier”. This adds a barrier around the player that absorbs an attack for each stack of the perk you have, up to three. After it’s diminished it no longer absorbs damage until it recharges.

  • New Melee perk “Pickpocket”. Sneak attacks cause enemies to drop credits. Two stacks increase the amount dropped.

  • New variations for interior furniture props.

  • New sound effects when grinding awnings.

  • Enemy flame attacks no longer make obnoxious noises while passing through cars.

  • Fixed a crash caused by hacked enemies shooting other enemies when the player has the "Penetrate" perk equipped.

  • Fixed an issue with a particular cyborg acting erratically.

  • Some optimization work.

V 0.0.4.2

V 0.0.4.2



  • I’ve added scrolling text between sectors to set the mood. These sections are easy/quick to skip if you’ve read them before or don’t care to read them.

  • New secret NPC nurse will give you a 40 max HP perk if you donate some credits to her cause.

  • You can now find rare buried treasure.

  • You can now watch the story intro without starting the tutorial via the “INTRO” button on the main menu.

  • When standing near the drone parts buyer your total drone parts will be displayed next to your credits display.

  • You can no longer travel backwards when skipping to the other row on the level select map.

  • After progressing to the final level in a sector, you can no longer choose any level except the final level on the map screen.

  • Fixed an exploit that would allow you to skip the “The Cult” level on the map screen.

  • Fixed an issue that would sometimes cause the wrong amount of enemies to spawn during “The Cult” missions.

  • Minor changes to intro background.

  • Cyborg Neuromancers in sector 4 no longer send tracking orbs until you have left the helicopter.

  • Fixed crash sometimes caused by jumping cars while "Smooth Operator" perk is equipped.

  • Large buildings in sector 3 have new roof tops that match better with the surrounding buildings.

  • Secret passages you find during “Destroy” and “Clones” missions don’t always lead to hacking consoles anymore.