New NPC militia man is looking for explosives to help out.
New NPC in the market buys drone parts.
New NPC in the market will refill your explosives for credits.
New NPC will sell you the cell key in VIP missions.
New Body Perk “Deadly Touch”. First stack does 10 damage when an enemy touches you when you’re on foot, second stack does 20 and three stacks will do 50.
New Trap Perk “Siphon Life”. Siphon 25 hp from enemies with one stack and 50 with two stacks when enemies are hit with explosions from your traps. With three stacks your mines will siphon hp when enemies are nearby.
New Trap Perk “Siphon Charge”. Siphon 25 battery from enemies with one stack and battery with two stacks when enemies are hit with explosions from your traps. With three stacks your mines will siphon battery when enemies are nearby.
The giant mechs in the final level of sector 4 have had their attacks revamped to be less difficult.
Swordmaster kit now applies all three perks as stated instead of just “Quick”.
Boarder kit now applies all three perks as stated instead of only “Ground Pound”.
Explosions from traps and grenade no longer do damage after the initial explosion.
Fixed crash that could was caused by the triple shot cyborgs hacked bullets hitting other enemies.
V 0.0.4.0 Sector 4 - Residential
V 0.0.4.0 Sector 4 - Residential
After completing “The Cult” mission in sector 3 you are now transported to “Sector 4 - Residential”.
New Mission: “JAMMED”. This is a sector 4 only mission that has you finding the hackers that are jamming your radar. You will not have a functional mini map during this mission until you eliminate the hackers.
NPCs now roam the city.
Seven new enemy types, including a new “Boss” enemy.
Tons of new graphical assets for the new sector.
Your battery is now fully recharged when grinding an awning. Previously grinding an awning would only charge a small amount of battery.
When hacked, cyborg bullet damage and elemental effects are no longer affected by the player’s stats.
Less Cyborg Bombers(The mine dropping and grenade throwing types) spawn when generating levels.
The mini-map no longer appears until after the helicopter has landed.
Shrubbery can only be destroyed by the sword now. There were certain perks destroying them that weren’t meant to.
Fixed a bug that could cause the exit helicopter to show up before the mission is complete after previously visiting a rest stop.
Fixed an issue where the mission counter doesn’t display the correct number of Mechs left in the final mission of sector 2.
The continue button on the main menu no longer takes you to the tutorial if you have not started a game. It now does nothing if you have no saved game.
V 0.0.3.8
V 0.0.3.8
New Mission Type: “CLONES”. This mission can show up starting in sector two. You will have to shut down cyborg cloners while avoiding being overwhelmed by the week, but many, clones. There are a few ways to accomplish this mission.
New NPC: Someone wants you to find something for them. Maybe it’ll end up being worth your time a few missions down the line.
You can now use your melee attack to cut through the shrubbery connecting trees.
Added rare secret passages that take you to previously inaccessible buildings.
Added a rare encounter: “Cyborg Thief”. They will instantly rob you and run when discovered. If you can stop them before they get away you’ll get your money back and the money they've stolen from everybody else.
You can now hack the generators in “DESTROY” missions for 99 battery to destroy them.
The player is no longer invincible before returning to the helicopter after finishing a mission criteria.
Buildings with the double upgrades are less common now.
Buildings with the hackable super computer are less common.
Some text now stays over the player's head for a second before floating away to make it easier to read.
Drone bullets no longer create explosive shots when hitting walls.
Drone bullets are no longer affected by the player’s “Splash” perk.
You can no longer hack upgrades through walls.
A certain NPC only asks for one grenade instead of two and only gives 50 credits instead of 75 for it.
Fixed a bug caused by hitting a generator with the “Elemental Burst” trap perk.
Fixed an issue where enemies could spawn stuck in trees.
There’s now more of a delay with pop-up text when maxed out on the item you’re touching.
Fixed a possible crash caused in the level select menu regarding drone mods.
Achievement Fix
Achievement Fix
This fix is retro active. For instance; if you've already jumped 100 cars for the Dare Devil achievement you will activate the achievement when you jump one more.
V 0.0.3.6
V 0.0.3.6
I’ve made jumping over buildings using the fans more satisfying and meaningful. You now slide across rooftops instead of jumping over them. You won’t be able to slow down, but you can control your direction.
Grinding an awning now recharges your battery incrementally while grinding. They’re drained after grinding them.
Three new Body slot perks that affect your drone.
Fire Shot - Your drone has a chance to burn enemies.
Cryo Shot -Your drone has a chance to Freeze enemies.
Wattz Shot -Your drone has a chance to Wattz enemies.
Each of these can be stacked two times. The chance of the effect increases with two stacks.
Added a wind sound effect when launching into the air from a fan.
”Explosive Shot” perk has been changed so that the explosion happens slightly after your bullet lands as opposed to immediately. They’re also slightly randomized and look better.
”Elemental Burst” perk for traps now affects patrols, turrets, drones, generators and cars. Previously it only affected enemy cyborgs.
Fire damage caused by melee attacks on turrets, drones, cars and generators is now calculated by the melee fire stat like it is with enemy cyborgs.
Your drone’s bullets no longer create explosions when the player has the “Explosive Bullets” perk.
The sound effect when you land on a building no longer loops every few seconds.
The “Fiery Trail” grenade perk spawns fire with a set damage of 10 damage each tick as opposed to being linked to your thrown fire stat.
Enemies are knocked back half as far when shooting their guns.
V 0.0.3.5
V 0.0.3.5
Before I go on to the patch notes; the quick fix I uploaded a couple days ago was a test build with infinite health. Sorry about that. It’s now fixed.
New mission type “VIP”. This is a new main mission type(like “FIGHT” “RESCUE” “DESTROY” etc) that, because it’s a little less straight forward, only has a chance to show up in sector 2 and beyond. Find and rescue the VIP.
You no longer automatically leave a mission after completion. After completing the mission objective your helicopter will land where it dropped you off at the start of the mission and you will need to click on it to leave.
Because of the changes above, there is now a subtle arrow under the player indicating the direction of the helicopter after finishing mission objectives.
New NPC may be found during “Rescue” missions can mark some hostages on your map.
New NPC may be found during “Destroy” missions can mark the generators you need to destroy on your map.
If you attempt to rob the market, you won’t be able to leave until all the guards are defeated.
The player character now has a text confirmation that you have completed the mission objective.
The cursor needs to be further from the player character to look ahead with the camera.
Fixed an issue where the player would become transparent when jumping certain buildings.
Slightly decreased the chance of certain NPC’s from spawning.
Your helicopter pilot makes several different remarks now. Mostly when picking you up after a mission.
Quick Fix
V 0.0.3.4
Market guards no longer attack on sight if you haven't attacked them. I broke this in the last update.
When completing sector 3 you will be placed at the beginning of sector 3 again while keeping all character progression until sector 4 is complete. I already am well on my way with the sector 4, but still there’s a lot of work left.
V 0.0.3.3
V 0.0.3.3
New Ranged perk, “Explosive Shot”. Bullets explode at range or when hitting objects/enemies. Each stack add another explosive up to 3.
New Melee perk. “Caltrops”. You throw out several caltrops when attacking with your sword. You can have three stacks with each stack increasing the amount thrown.
The camera no longer whips ahead of the player when on the hoverboard. The camera now remains static until dismounting. Let me know if you want full camera control when on the hoverboard. I tried it and it felt a little too crazy.
Redid the artwork for the rooftops in sector 3 to give them a more futuristic look.
It now snows instead of raining in sector 3. This sector is basically finished now and I’m beginning work on sector 4. I will take a while, but I will continue releasing regular updates during this time.
Fixed a typo located in the bonus key spending interface..
Gift chest received by helping out an NPC only shows up once per run instead of every level.
Opportunist perk now works with hacked upgrades.
Opportunist perk description updated to make it more clear that it’s based on chance and not a sure thing.
Lowered the visual intensity of the ring of fire perk.
Scavenger perk should now stack correctly.
Fixed a crash that caused by using injectors in certain circumstances.
Isolated a rare issue causing the player to get stuck in a building when jumping over it. This is a hard bug to recreate. I believe it’s fixed, but there may be more than one possible cause I need to find. I’ve tested this for hours only getting stuck once before the fix and not again after the fix.
The player no longer jumps the larger trash bins when running into them on the hoverboard. Instead they just drive through them and destroy them.
Fixed crash that can be caused by rewiring a cyborg and immediately killing the cyborg they target as an enemy.
Fixed a potential crash that could be caused by hacking a drone when there are fewer than two enemies left on the map.
Fixed a rare map generator glitch causing a parking lot to spawn on a building.
Fixed a map generator glitch spawning trees in buildings.
Added several new icons for perks missing unique icons when applied.
V 0.0.3.2
V 0.0.3.2
An NPC you can find mid-mission offers a promise for some credits.
An unstable NPC you can find mid-mission offers credits for some grenades.
Theses are the first two in what will be many mid-mission NPC interaction opportunities.
New hacking options. You can now toggle between two options when hacking a cyborg, a turret or a drone. Rewire(default mode) or explode, which will cause an explosion damaging/killing enemies next to them and the enemy you hacked.(The hoverboarding enemies and grenadiers blow up whether you choose rewire or explode at the moment)
The hacking option mentioned above can be toggle between using the dpad when using a controller.
New Body perk “Wiring Expert”. Rewired enemies now take longer to self destruct. With three stacks they never self destruct. You could have the whole level working for you with three stacks of this technically.
New Body perk “Scavenger”. More likely to find loot in trash. You can have two stacks of this perk.
Loot crates can now be opened with violence like the other boxes and trash cans around.
The slot machine now give triple the bet instead of double when getting three of a kind.
Your drone no longer attacks enemies you’ve hacked to fight for you.
Cyborgs now announce a self destruct sequence has been initiated when rewired.
Fixed a crash caused by hacking a particular mech in sector 3.
Fixed possible crash when hovering cursor over a patrol car while not aiming.
Certain explosions that happen far from the player view no longer shake the screen or make noise
Object and enemy text boxes are now removed after hacking the object or enemy.
Optimized enemy and object text box code.
Enemy, turret and drone stat pop-ups have been replaced with the new hacking options.
Object and enemy text boxes now disappear after a moment when the player is in aim mode.
I believe I fixed a bug that would cause the player to get stuck in a building they’re trying to jump over using the fans. Please let me know if it happens to you.
V 0.0.3.1
V 0.0.3.1
IF YOU ATTEMPT TO CONTINUE AN OLD RUN YOUR GAME WILL CRASH. PLEASE START A NEW RUN.
You can see further when moving your cursor away from the player while not on the hoverboard
Market guards are replaced with mech market guards in subsequent visits after robbing the market
Trash bins are now destroyed when you jump them and have a chance to drop loot
Fixed an issue with your gun not producing bullets. Loading a continue the first time after this update will crash your game due to this fix.
Fixed issue where the player could get stuck in a dead Mech
Fixed an issue that would make enemies inaccessible