Cyber Ops cover
Cyber Ops screenshot
Genre: Simulator, Strategy, Indie

Cyber Ops

Treat Yo'self!!... BIG DISCOUNT for a limited time ;)

Hello Operators!

We have important news!!!!

Whether you have been waiting for a great deal, or you want to buy your friend a present, this is the chance ;)

Starting today Jan 28th, you can get a copy of Cyber Ops for a really convenient price!!

Don't miss this special sale that will stay active for 10 days.

Get it now while it's hot!! ːsteamhappyː

Enjoy,

Octeto Studios.-

Version 1.1.28 is Up!

Hello Operators!

First of all, our best wishes to you and your loved ones for a safe, healthy, happy and prosperous year 2021!! ːsteamhappyː

We're starting off this new year with an important update. First of all, after a period in Beta, we are rolling out the new simplified controls for easier navigation. As we have mentioned before, this does not replace the original "Contextual Menu / Set New Objective" method, but instead we are adding a more friendly way to move your team around by just using Left Click (default input).

So, here's a quick summary of what you'll see in this new update:


  • Improved navigation controls
  • Updated tutorial for the new input style
  • Polish language support
  • Revised German language
  • Bug fixes
  • Care and appreciation for you, guys :)


We hope you enjoy these improvements. We will keep you updated on the next updates soon.

Thanks for your support during a difficult 2020.

Now go fry those evil cyberbrains!! :D

Julio.-
Octeto Studios

OPEN BETA Branch Updated (ver. 1.1.27)

Hello friends!

Just a quick heads up to let you know that version 1.1.27 is up on the Open Beta branch (if you don't know how to access the beta, here's how)

As we mentioned before, we are introducing an alternative way to move your agents easier across the map, to scroll the screen around, which meant updating the tutorial on mission 1 as well, and translating those changes to all the languages available.

We have also fixed several bug fixes on PC and Mac versions.

In particular, some Mac users may have been experiencing some issues with their 'magic mouses' due to a recent update on the Mac side.

We will be rolling out this version to the main (default) branch in no less than a week from now, so we invite you to check out the latest changes in the Open Beta branch, and to give us your feedback.

Remember that we are just introducing an additional way to control the game, so if you want to play the old way, that's perfectly fine ;)

That's all for today, folks! Thanks again for your support!

All the best,
Julio @Octeto Studios

New Controls Update coming to Beta soon

Hello operators!

It's been a while since our last update, so here's some news for you :)

Over the time Cyber Ops has been live and open to a larger number of players like you (yes, you champ!), we have been analyzing all the feedback and trying to improve different aspects of the game in order to make your playing experience better.

Launching your first original title as a studio is a tough process, but we have learned so many lessons thanks to your help and support. For that, we are grateful for every single comment on the Steam forums, Discord, Twitter, Instagram, etc., as you guys are helping us not only improve Cyber Ops, but to deliver much better games in the future.

For those who wonder, our studio also makes tailor-made games for different clients, and that's how we've kept the lights on for all these years, and that's why we are not lightning-fast when it comes to addressing every single bug and UX issues in the game.

However, starting with Cyber Ops, we really want to put more focus on creating original games for PC and consoles. We feel it's our duty to keep going and to make good use of all the new knowledge and experience we have gained during the life cycle of Cyber Ops. We will strive to bring progressively better gaming experiences to you every single day.

Anyway, I could go on further, but let's save some more deep reflections for another time :P

Now, straight to the point... Cyber Ops original control scheme, inputs and navigation was mostly designed as a way to reinforce the feeling of dettachment from your squad. The game tells you that your mission is to guide and take care of this squad, but we wanted you to feel that you could only do so much about it (for some spoilery reasons). There was not a direct connection between you, the Operator, and the agents, as in "go here exactly" or "do that precisely". There is an intentional gap between your instructions and the agents reaction, because we wanted the agents to feel like separate individuals, and that's why the objective-based navigation feels unnatural and even uncomfortable.

Well... that was our take and it was worth the shot. Maybe it didn't work out so well :P

We tried to do some crazy experimental stuff, but we didn't test enough with new players. Instead, we had a group of testers who eventually got used to how the game works, which didn't let us see that the first time user experience was going to be tougher than we thought.

It may sound logic to you, but we realized it is more important to have a pleasant, smooth experience than sticking to a rigid expressive intention, even if it makes sense because of the story or whatever.

So, in order to reduce unnecessary friction, we are about to roll out a new update with a more classic control-scheme to move your agents around.

Objectives and tasks remain the same, but the creation method is absolutely straight-forward: a classic one-click = go-here.

We also added the ability to pan the camera around by placing the mouse cursor at the edge of the screen, which comes in handy when you are busy setting up sniper shots, supply drops and you don't want to click again just to scroll the map.

It may not sound as too much, but all of this comes with adapting all the tutorials, in all languages, to help new players get onboard.

This, plus other new "less visible" improvements will be rolled out to the Open Beta branch, so you can test it and share any feedback with us before we officially release the new patch on the main branch of the game.

Sorry about the long post. Do you agree with our thoughts here? Let me know what you guys think in the comments.

Stay safe, and thanks again for being awesome.

Julio.-
Octeto Studios

Update ver. 1.0.32

Hello there, Operators!!

Kept you waiting, huh? :)

For this update we were planning to include German + Polish, but since the Polish version requires some more "polish" :D, we decided to release the German version today so you don't have to wait much longer for this patch.

Ver. 1.0.32 Changelog:


  • Add German language support
  • Update Boss 2 name
  • Update Hack Console: last console order is always the same (RUN+A always second option)
  • Fix bug where enemies stood still after tagging them during mission 8-5
  • Update order of Continue and Start Mission in the Campaign menu screen.
  • Fix bug where turrets did not get destroyed when frying their terminal.


The next update brings a lot more fixes and improvements, so keep your net daggers at hand ;)

Thanks again for your support, and if you enjoy Cyber Ops, make sure to leave a cool review. It would mean the world to us and will give a broader perspective to new players!

Stay safe and keep playing :)

Cyber Ops Team
@OctetoStudios

NEW UPDATE IS UP!!

Hello there, Operators!

Finally.... It's time for the new update, ver. 1.0.28

We are very sorry for the delay. Sometimes when you are fixing A, you discover that B stops doing what's expected and the to-do list just keeps growing and growing. That, and some rebel bugs who refused to get killed :)

Anyway, this is what't included in ver. 1.0.28:

1. Fix: bug related to enemy location in different levels
2. Update: Agents and Strategy panels during gameplay.
3. Add: tooltip on strategy buttons.
4. Add: indicator around Agents when switching strategy.
5. Add: rolling text effect on hover for texts not fitting inside the borders of the task panel.
6. Fix: bug preventing chaining hacking actions when using Run+A or Run+S in the Hack Console.
7. Update: container material on mission 5-2 to prevent additive brightness.
8. Update: doors on mission 3 boss level.
9. Update: one of the puzzles of Hack Retention L3 was omitted to prevent instant failure.
10. Update: mission 5 debriefing dialogues.
11. Update: contextual menu and support menu positioning to prevent clipping.
12. Update: cursor position in Boss Retention L2 so that it always starts in the center.
13. Fix: bug where retention windows remained open even if all devices of a terminal were lost.

More stuff is coming soon, including German and Polish versions!!

Thanks again for your support, and if you are enjoying Cyber Ops, please remember to leave a nice review for other users who might be looking for this kind of new gameplay experience :)

Have a great week, wherever in cyberspace you are!

Cyber Ops Team
@Octeto Studios

Next Update in the works!

Hello Operators!

How many of you have already finished the campaign? Hopefully, a lot of you are well advanced in the game at this moment.

We have been working all this time on some more improvements to make your experience much pleasant and engaging.

Here's a list of some of the fixes and additions coming in the next update:


  • Fix: enemy positioning in some levels was off
  • Fix: texts that were too long to fit in the Task Panel now scroll sideways
  • Fix: error when using Run+A or Run+S (console closed)
  • Fix: contextual menu and support menu clipping
  • Fix: cursor in Hack Retention L2 (Boss version) always starts in the center

  • Update: Added tooltip while hovering over Strategy buttons
  • Update: Added indicator around the agents on the map to show changes in the active strategy
  • Update: Agents and Navigation Panel panel in the main game UI
  • Update: container material on mission 5-2 to adjust excessive brightness
  • Update: doors on mission 3 boss level
  • Update: Hack Retention L3 now prevents initial setup that led to immediate fail
  • Update: debriefing mision 5 dialogues


We are also working on other areas, like supporting other languages and other improvements, but these are scheduled for another update ;)

Special thanks to all our players discussing in our Steam forum and those joining our Discord channel: https://discord.gg/KwjfWJs


Oh, by the way... the Update is coming this weekend, so stay tuned!!

>Cyber Ops team_

Version 1.0.15 is up!!

Hello Operators!

We have been working non-stop since launch in order to implement a lot of improvements based on your feedback and comments.

Special thanks to all of you who have been testing the Open Beta and contributing reporting bugs and sharing evidence. That alone makes our job much easier, so we are absolutely grateful for your help.

Ok, so here is what you will find in version 1.0.15:

  • Add: Tutorial for hacking L2 & L3
  • Add: Tutorial for Cyborg Hunting (+ turrets hint)
  • Add: Difficulty adjustments for Cyborgs and guards in Mission 1 & 2
  • Add: Main menu UX improvements (pre-selected squad and streamlined first mission start)
  • Fix: Updated Japanese font (チェックしてください!)
  • Fix: strategy buttons were not totally localized
  • Fix: Mission 3 & 4 showed Ellen as Squad Leader
  • Fix: agents attacked turrets while on Stealth strategy
  • Fix: some immortal enemies
  • Fix: agents wouldn't stop shooting on some enemies in mission 7
  • Fix: rewarded implants didn't show after completing mission 1
  • Fix: timer didn't show the total mission time when resuming a mission
  • Fix: language couldn't be changed back to English on Mac
  • Fix: problems with Support Actions in some levels
  • Fix: agents not receiving XP in all the missions
  • Fix: new agents popup localization
  • Fix: agents attacked while on Stealth strategy now change to Aggressive and fight back


Pending: German language is coming as soon as we adjust a few texts. We just want to iron out a few wrinkles before we announce the official German version.

Of course, languages are not the only pending item. There are still a lot of bugs and improvements, and there is still a few cases of players having technical troubles. We are planning a new set of improvements, which will be announced as soon as possible.

We hope this new update makes Cyber Ops more enjoyable for everytbody.
Once again, thank you Operators!!! You just hacked our hearts <3

Cyber Ops Team.-

Updates on Open Beta branch

Hello there, Operators!

As promised, we are here to let you know that we have uploaded a big lot of improvements and bug fixes to the "Open Beta" branch. (NO, THEY ARE NOT IN THE DEFAULT BRANCH JUST YET ːsteamhappyː)

The idea is for all of you curious players to test these changes on the "Open Beta" branch before officially publishing the new Update in the main branch of the game.

Some of the changes you will notice:

  • Add: Tutorial for hacking L2 & L3
  • Add: Tutorial for Cyborg Hunting (+ turrets hint)
  • Add: Difficulty adjustments for Cyborgs and guards in Mission 1 & 2
  • Add: Main menu UX improvements (pre-selected squad and streamlined first mission start)
  • Add: German language version (please check it out!)
  • Fix: Updated Japanese font (チェックしてください!)
  • Fix: strategy buttons were not totally localized
  • Fix: Mission 3 & 4 showed Ellen as Squad Leader
  • Fix: agents attacked turrets while on Stealth strategy
  • Fix: some immortal enemies
  • Fix: agents wouldn't stop shooting on some enemies in mission 7
  • Fix: rewarded implants didn't show after completing mission 1
  • Fix: timer didn't show the total mission time when resuming a mission
  • Fix: language couldn't be changed back to English on Mac
  • Fix: problems with Support Actions in some levels
  • Fix: agents not receiving XP in all the missions
  • Fix: new agents popup localization
  • Fix: agents attacked while on Stealth strategy now change to Aggressive and fight back


The plan is to test these changes in "Open Beta", and if everything's ok, we will publish the official update on the main branch of the game for the weekend ;)

PRO-TIP: If you don't know how to access or leave the beta branch, this is how you do it: https://support.steampowered.com/kb_article.php?ref=7021-eiah-8669

Thanks again, guys!! You're the best!!

Next Update coming this week

Hello Operators!

As always, thank you SO much for your permanent support, for playing Cyber Ops and for staying active in the forums with all your questions, comments and bug reports.

We are committed to keep upgrading the game to make your life better when playing Cyber Ops, so we are still working on several items.

Today we would like to share with you what's coming next ;)

General improvements and tuning:

  • Add: Tutorial for hacking L2 & L3
  • Add: Tutorial for Cyborg Hunting (+ turrets hint)
  • Add: Difficulty adjustments for Cyborgs and guards in Missions 1 & 2
  • Add: Main menu UI/UX improvements
  • Add: German language version


Bug Fixes:

  • Fix: Updated Japanese fonts
  • Fix: Mission 3 & 4 showed Ellen as Squad Leader
  • Fix: agents attacked turrets while on Stealth strategy
  • Fix: some enemies couldn't die
  • Fix: agents wouldn't stop shooting on some enemies in mission 7
  • Fix: rewarded implants didn't show after completing mission 1
  • Fix: timer didn't show the total mission time when resuming a mission
  • Fix: language couldn't be changed back to English on Mac
  • Fix: one of the agents picture didn't match in gameplay
  • Fix: problems with Support Actions in some levels
  • Fix: problems with some agents XP after completing missions
  • Fix: agents attacked while on Stealth strategy now change to Aggressive and fight back


As you can see, it's a big list! :O

We will make soon update these changes to the "Open Beta" branch, so you can check these changes before they are updated in the main public version. We will make a proper announcement when the new version is up!

For now, even Ellen-chan keeps working hard for you, guys! ;)

Thanks again!!
Cyber Ops Team