Today is the weekly update - goodbye Halloween, new cards, new difficulty for old missions, 6th level of crafting, bug fixes in multiplayer.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16406221 New:
new extra powerful cards that can be obtained as a reward for completing nightmare difficulty and the "extraction" mission
added level 6 of some cards (can be crafted from 3 pcs of level 5 in the forge)
added nightmare difficulty for side missions in the middle of the game
Changes:
Halloween is disabled
Halloween loot (except pumpkin hats) is redistributed among regular missions
decreased the delay before passive health regen to 0.6 sec (was 3 sec) - now the regen parameter will be much more useful
visualization of hits on enemies has been improved and depends on the type of damage inflicted
Drone Gun now automatically aims at the nearest targets in the side of the sight, switches to the nearest targets. It is no longer necessary to shoot at the target first.
the required number of cards for crafting in the forge at level 4 and 5 has been reduced, now you need 3 pcs
the card for reload speed has been increased, as well as several minor edits to cards and perks
Fixes:
Shimada and Stalker are no longer thrown back during blinks and skills
Shimada is now less likely to teleport through obstacles
destructible servers in boss fight with Shimada are now synchronized in multiplayer
minor UI fixes
New cards
Patch 19.1
Minor fixes and improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16339392 New:
most abilities can now be used during finishing off (except movement and grenades)
Changes:
the mission description now displays only the minimum level, because the maximum does not affect anything
the trash selection button now selects only gray ones
pressing the trash selection button again removes the selection
the favorite icon has been replaced with a lock icon
the sorting button and a tooltip about the currently selected sorting in the inventory have been enabled
the colors of the upgrade cards depends of their level (1- gray, 2-3 green, 4-5 blue. In next updates level 6 will be added - purple)
Fixes:
sorting cards when inserting is incorrect
the lock icon was displayed in the main inventory screen with no reason
the freeze grenade skill had a fire effect type in description
the power accumulator sword card now works correctly and can be combined
the forbidden technique sword perk, fixed the mechanics and set the correct stats
various ui fixes
Happy gaming ːthumbaliftː
Update 19
Today is the weekly update - transmog, ability to mark armor and weapons as favorite, quick sale of junk, pricing balance.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16326655 New:
transmog armor - now you can choose the appearance you like and it will not affect the stats. Configured in the Character -> Visual tab
fixed paint - you can select a paint once for a slot and any item will be painted in this color
the ability to mark weapons or armor as favorites - so as not to accidentally sell
the ability to select all armor or weapons of gray or green rarity for sale at once
new icons added to most cards and perks without icons
hard and nightmare difficulty for some missions in the middle of the game
Changes:
improved display of card stats
improved navigation in mission 12
improved some sounds in the UI
reduced prices, shop, in the forge, card upgrade
Fixes:
sometimes after finishing off the animation remained in melee, but the weapon was a firearm
sometimes mission markers were not displayed on the map at all
minor UI fixes
Great guide by Cheeser "The Most effective Ways to farm items in CyberCorp"
Halloween & Discount
Today is Halloween, celebrated all over the world 🎃
In honor of the holiday, the game is currently on discount ːsteamthumbsupː - if you haven't played yet, now is a great time to start. Or gift the game to a friend and play together in co-op.
Over the past couple of weeks, we've added new content to celebrate. Play and get a unique loot - a pumpkin hats. It can only be obtained during the event.
There are two versions of the pumpkin head - a regular one and an exotic one that sets all enemies around on fire. Look for new loot in three new missions (they are marked with a pumpkin icon).
These missions have a festive atmosphere - the lights are off, the color of the bullets is changed, and some barrels may suddenly start walking. Use the flashlight on X if you're scared.
Female armor sets and cloaks have also appeared in the game - they can be obtained in missions with increased difficulty.
Happy Halloween ːBEobserverː
Update 18
Today is the weekly update - anti-aliasing, new armor, improved visuals on missions.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16248975 New:
TAA (anti-aliasing) now works on missions, experimentally, we are trying to fix all the problems that previously prevented it from being turned on there (flickering of small objects)
new armor set - Devour
new exotic armor (a variant of Devour armor), exotic belly with the effect of accelerating the cooldown of skills for dying mobs around, so far only drops on Halloween missions (marked with a pumpkin)
now can skip most of the first tutorial mission
Changes:
the sound of the start of reloading (removing the clip) now sounds clearly at the beginning of reloading, and not at the moment when the clip is visually pulled out, this is more convenient for perception
normal enemies should now be finished off with quick finishing moves, and elite ones with rarer and longer finishing moves
a number of other blocks and missions have been improved visually
the reload aura skill has been rebalanced for better benefit
on the 15th mission on normal difficulty, an exotic will now drop in any case
drop balance adjustments on Halloween maps
Fixes:
Shimada could do too much melee damage
bonuses to damage to shields and health on status effects were not applied
minor UI fixes
Happy Halloween ːsteamhappyː
Update 17
Today is the weekly update - reward balance changes, pity system for exotic drops, visual improvements at levels.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16165215 Changes:
Balance: exotic drop chance system has been changed to "pity system". It increases the chance of exotic drop every time it does not drop.
Rat and cat are now at the second base too
The environment at the second base changes depending on the progress in the story missions
Mission 12: improved visuals and navigation
Improved visuals of about 20 blocks (one mission consists of 3-6 blocks)
Balance: increased chance of survival-improving rewards on nightmare difficulty
Balance: 2 elite quality items (blue) are now guaranteed to drop on nightmare difficulty
Balance: more generous rewards for completing all 3 daily quests
Fixes:
some armor perks constantly regenerated armor
daily quest "Data Capture" fixed again
minor UI fixes
Happy Halloween ːsteamhappyː
Patch 15.1
Minor fixes and improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16007438
Changes:
shadow rendering distance on PC was increased
some dark missions is a bit lighter now
Fixes:
the price of manually pulling cards from weapons was different when selling and pulling
scrolling of the weapon list is reset when selling or upgrading item in the inventory and the forge
scrolling of the weapon list is reset if you switch to inserting cards and back
codex: the title of the selected element not be displayed sometimes
blood decals on the floor might not be displayed
various UI fixes
Happy gaming ːthumbaliftː
I fixed a very important bug. Did you notice? ːsteamhappyː
Update 15
Today is the weekly update - first level lighting improvements and bug fixes.
Unfortunately, there are no significant new changes in this update - we are preparing a major update for Halloween and have not had time to test the new content yet.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15991699
Changes:
slightly higher chance of getting exotics on extraction, and 10% that a prototype will drop
improved lighting on the initial side missions and extraction, so that it is better to see the areas where the player can go
Fixes:
bug with icons of items dropped at the end of the mission
the daily quest to restore health
skip button on the credits screen does not work
some daily quests have more explicit description
support widescreen monitors resolutions
opening characters in the codex for old saves
player could fall when interacting with the radio
could select the third skill without completing the 10th mission
errors when loading the 1st mission with a high-level character
various ui fixes
Happy gaming ːthumbaliftː
Recently, we discussed transmogrification (transmog) in Discord. Join us!
Working on new armor
Steam Deck Compatibility
I always test new builds on Steam Deck and play a lot on it myself. Since the release, I’ve made many improvements, and many bugs have been fixed with the help of your bug reports. Thanks.
The game is now fully compatible, but Valve still hasn’t had time to verify it and add the official badge.
If you experience any issues on Steam Deck, feel free to let me know here or on Discord.
Happy gaming ːthumbaliftː
Patch 14.1
Minor fixes and improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15926976
Changes:
player power level is no longer limited in missions
running and sliding animations improved
character animations in the inventory improved
Fixes:
codex: icons were displayed for undiscovered weapons, armor and skills
various daily quests, codex and milestone fixes
various ui fixes
Happy gaming ːthumbaliftː
We've hit the 100 mark reviews!ːhighlvlː Thanks for your support!