CyberCorp cover
CyberCorp screenshot
Genre: Indie

CyberCorp

Update 14

Today is the weekly update - codex, milestones, two new exotics, a new mission on nightmare difficulty and bug fixes.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15917702

New:

  • rewards for logging into the game, similar to the milestone mechanic from Warframe
  • a new nightmare difficulty level for the survival mission
  • a new exotic pistol, critical kills from which explode enemy bodies (drops on the extraction mission)
  • a new exotic submachine gun, the chance of a critical hit increases for each creature under the burning effect (drops on nightmare survival)
  • codex - the development is still in progress, but you can already see information there.
  • dialogue texts have been translated into some languages


Changes:

  • updated the extraction mission - should be more interesting now
  • balance and loot drop adjustments

Fixes:

  • in many daily quests
  • various ui fixes
  • some achievements did not work


Happy gaming ːthumbaliftː

Patch 13.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15850000

Changes:

  • the third skill slot now display when it unlocks
  • daily quests: minor ui improvements
  • display tooltip in the inventory that the player's level has been reduced to the maximum allowed for the mission

Fixes:

  • the player's animation sometimes broke in the fight with Komodo
  • some bosses with shields could not be finished off if you waited (the shields had time to recover)
  • daily quests: several bugs fixed
  • credits and сuberium ratio does not display in the mission description


Happy gaming ːthumbaliftː

Screenshot by LindaDavis5630382

Update 13

Today is the weekly update - daily quests, new mission and bug fixes.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15837108

New:

  • daily quests - in test mode - initial balance, still might have bugs in some types of quests
  • new mission with nightmare difficulty
  • fire, cold, and electricity damage numbers are now colored accordingly
  • milestone counter in the main menu (similar to Warframe) - started counting how many days you've been logged into the game, this will give small rewards in the future

Changes:

  • improved running animation
  • removed black-white filter in extraction mission

Fixes:

  • flashlight was aimed incorrectly with pistols
  • multiplayer: minor bugs
  • steam Deck: minor bugs
  • ui: minor bugs


Happy gaming ːthumbaliftː


Patch 12.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15767291

Changes:

  • increased enemy level in extraction mode
  • faster dialogue skip
  • added perks and cards localization
  • steamdeck: increased performance on the base

Fixes:

  • in the 10th mission (and probably somewhere else) dialogue skip did not allow to complete the mission


Happy gaming ːthumbaliftː

Update 12

Today is the weekly update - new mission mode, weapon upgrades in the forge and bug fixes.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15758009

New:

  • we are testing the new mode "Extraction", need to successfully complete the mission to get the loot (available after the mission of level 15 hard difficulty), I think the mission is very difficult - let me know in Discord
  • new exotic sword Type-7 (drops only in the extraction mode). Good at penetrating enemy shields and restores the player's shield.
  • in the forge you can now upgrade the level of weapons and armor, the price depends on how many times you have already upgraded and what level of item
  • coop: the statistics of other players are now visible on the mission complete screen
  • you can now skip the dialogue by holding down the confirmation button

Fixes:

  • some exotics might not drop on some missions
  • sometimes no loot from the stalker
  • sometimes the rebinding of buttons on the steamdeck did not work
  • minor ui improvements and fixes


I apologize for the size of the update, I'm still fighting with Unity.
Happy gaming ːthumbaliftː

Screenshot by optima1zer

Update 11

Today is the weekly update - shop improvements, balance adjustments and bug fixes.
I still have the issue with big Unity update size. I will investigate it.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15679193

New:

  • in the Shop items display slots and perks
  • now you can buy items with perks in the store, including Elite quality items (blue)
  • a button in the mission description to view the probable loot
  • at the base now displays how many new missions, new items in the inventory, how much crafting is available in the forge

Changes:

  • forge: now available after the 3rd mission
  • balance: drop loot on difficult missions have been increased, it was very small
  • balance: skills in the loot on Hard difficulty have been rebalanced, now easier to farm a specific skill on a mission
  • balance: survival arena increased item drop chance

Fixes:

  • fixes for some cards stats
  • on one mission lootbox always spawned a lot of loot
  • sometimes a useless blue perk with an exotic revolver could drop in the loot. It no longer drops
  • the final game credits did not display and the dialogue before it was displayed incorrectly
  • battle barriers did not react correctly to the player when he was in the inventory
  • ui: various small changes

Sorry about the size of the update.
Happy gaming ːthumbaliftː

Updated the shop assortment

Patch 10.2

Minor fixes and improvements.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15536111

New:

  • anti-aliasing added, now only affects the character in the inventory. On mission, unfortunately, it looks worse with it.

Changes:

  • when player first starts the game, the first mission no longer starts automatically - to let players setup settings.
  • the navigation hint is no longer so intrusive, hidden during battle

Fixes:

  • multiplayer: the dialogue did not start if one of the players was in the inventory


Happy gaming ːthumbaliftː

Screenshot by MartinGreatl

Patch 10.1

Before the weekend, I decided to fix a few bugs and make some simple technical improvements.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15617409

New:

  • Map: uncompleted missions are now marked, also if a new difficulty is available
  • Setting: you can disable the pop-up messages "Double Kill", "Cool Dodge" and others

Changes:

  • Completing any story mission now also regenerates all side missions on the map.

Fixes:

  • some doors wouldn't open on levels 12 and 13
  • some blocks inside the mission wouldn't load on later missions
  • fixed the elevator on mission 5
  • champion wouldn't spawn enemies on missions 3 and 8
  • ui: various minor fixes


Happy gaming ːthumbaliftː

Screenshot by Jiankui

Weekly

Today is the weekly update - lots of fixes and improvements.
Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.

Thanks for your bug reports and feature requests!
Update is already available.

Patch notes, build id 15603438

New:

  • Viewing the mission loot that can drop (select a mission on the map and press G)
  • New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty)
  • New exotic: Adrenaline, can be found in the new mission
  • Map: reward level is now displayed under the mission name
  • Takedown: added a healing effect when restoring health

Changes:

  • Takedown: invulnerability time has been slightly increased and now more closely matches the animation
  • Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead.
  • Balance: now basic cards do not have negative effects and penalties
  • Balance: minor changes in loot on some missions
  • Map: completing any side mission now randomizes all side missions on the map again
  • Improved character walking animations at the base

Fixes:

  • Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts
  • Multiplayer: death in the menu no longer blocks weapons
  • Multiplayer: reduced desynchronization of client shooting
  • Multiplayer: now the player automatically respawns if he was dead and a dialogue began
  • Multiplayer: flashlight synchronization
  • Performance: freezes when selling a large amount of junk
  • improving the "I'm stuck" button in various situations
  • Opening the inventory no longer heals
  • Fixed a rare bug with enemies not appearing in mission 4
  • Inventory: incorrect stats visualization in some cases
  • Settings: no default flashlight hotkey
  • Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot.


Happy gaming ːthumbaliftː

"Adrenaline"


Patch 9.1

I think I found a solution to the bug where bullets stop working and only skills/melee can take damage.

Thanks you for your bug reports!
Update is already available.

Patch notes, build id 15568077

  • Flashlight: you can enable it by pressing X or R3
  • New countermeasure to address problem with bullets not registering hits. If you still gonna encounter that problem please let us know and check if after mission restart problem persists.


Happy gaming ːthumbaliftː