Today is the weekly update - codex, milestones, two new exotics, a new mission on nightmare difficulty and bug fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15917702
New:
rewards for logging into the game, similar to the milestone mechanic from Warframe
a new nightmare difficulty level for the survival mission
a new exotic pistol, critical kills from which explode enemy bodies (drops on the extraction mission)
a new exotic submachine gun, the chance of a critical hit increases for each creature under the burning effect (drops on nightmare survival)
codex - the development is still in progress, but you can already see information there.
dialogue texts have been translated into some languages
Changes:
updated the extraction mission - should be more interesting now
balance and loot drop adjustments
Fixes:
in many daily quests
various ui fixes
some achievements did not work
Happy gaming ːthumbaliftː
Patch 13.1
Minor fixes and improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15850000
Changes:
the third skill slot now display when it unlocks
daily quests: minor ui improvements
display tooltip in the inventory that the player's level has been reduced to the maximum allowed for the mission
Fixes:
the player's animation sometimes broke in the fight with Komodo
some bosses with shields could not be finished off if you waited (the shields had time to recover)
daily quests: several bugs fixed
credits and сuberium ratio does not display in the mission description
Happy gaming ːthumbaliftː
Screenshot by LindaDavis5630382
Update 13
Today is the weekly update - daily quests, new mission and bug fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15837108
New:
daily quests - in test mode - initial balance, still might have bugs in some types of quests
new mission with nightmare difficulty
fire, cold, and electricity damage numbers are now colored accordingly
milestone counter in the main menu (similar to Warframe) - started counting how many days you've been logged into the game, this will give small rewards in the future
Changes:
improved running animation
removed black-white filter in extraction mission
Fixes:
flashlight was aimed incorrectly with pistols
multiplayer: minor bugs
steam Deck: minor bugs
ui: minor bugs
Happy gaming ːthumbaliftː
Patch 12.1
Minor fixes and improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15767291
Changes:
increased enemy level in extraction mode
faster dialogue skip
added perks and cards localization
steamdeck: increased performance on the base
Fixes:
in the 10th mission (and probably somewhere else) dialogue skip did not allow to complete the mission
Happy gaming ːthumbaliftː
Update 12
Today is the weekly update - new mission mode, weapon upgrades in the forge and bug fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15758009
New:
we are testing the new mode "Extraction", need to successfully complete the mission to get the loot (available after the mission of level 15 hard difficulty), I think the mission is very difficult - let me know in Discord
new exotic sword Type-7 (drops only in the extraction mode). Good at penetrating enemy shields and restores the player's shield.
in the forge you can now upgrade the level of weapons and armor, the price depends on how many times you have already upgraded and what level of item
coop: the statistics of other players are now visible on the mission complete screen
you can now skip the dialogue by holding down the confirmation button
Fixes:
some exotics might not drop on some missions
sometimes no loot from the stalker
sometimes the rebinding of buttons on the steamdeck did not work
minor ui improvements and fixes
I apologize for the size of the update, I'm still fighting with Unity. Happy gaming ːthumbaliftː
Screenshot by optima1zer
Update 11
Today is the weekly update - shop improvements, balance adjustments and bug fixes. I still have the issue with big Unity update size. I will investigate it.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15679193
New:
in the Shop items display slots and perks
now you can buy items with perks in the store, including Elite quality items (blue)
a button in the mission description to view the probable loot
at the base now displays how many new missions, new items in the inventory, how much crafting is available in the forge
Changes:
forge: now available after the 3rd mission
balance: drop loot on difficult missions have been increased, it was very small
balance: skills in the loot on Hard difficulty have been rebalanced, now easier to farm a specific skill on a mission
balance: survival arena increased item drop chance
Fixes:
fixes for some cards stats
on one mission lootbox always spawned a lot of loot
sometimes a useless blue perk with an exotic revolver could drop in the loot. It no longer drops
the final game credits did not display and the dialogue before it was displayed incorrectly
battle barriers did not react correctly to the player when he was in the inventory
ui: various small changes
Sorry about the size of the update. Happy gaming ːthumbaliftː
Updated the shop assortment
Patch 10.2
Minor fixes and improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15536111
New:
anti-aliasing added, now only affects the character in the inventory. On mission, unfortunately, it looks worse with it.
Changes:
when player first starts the game, the first mission no longer starts automatically - to let players setup settings.
the navigation hint is no longer so intrusive, hidden during battle
Fixes:
multiplayer: the dialogue did not start if one of the players was in the inventory
Happy gaming ːthumbaliftː
Screenshot by MartinGreatl
Patch 10.1
Before the weekend, I decided to fix a few bugs and make some simple technical improvements.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15617409
New:
Map: uncompleted missions are now marked, also if a new difficulty is available
Setting: you can disable the pop-up messages "Double Kill", "Cool Dodge" and others
Changes:
Completing any story mission now also regenerates all side missions on the map.
Fixes:
some doors wouldn't open on levels 12 and 13
some blocks inside the mission wouldn't load on later missions
fixed the elevator on mission 5
champion wouldn't spawn enemies on missions 3 and 8
Today is the weekly update - lots of fixes and improvements. Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15603438
New:
Viewing the mission loot that can drop (select a mission on the map and press G)
New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty)
New exotic: Adrenaline, can be found in the new mission
Map: reward level is now displayed under the mission name
Takedown: added a healing effect when restoring health
Changes:
Takedown: invulnerability time has been slightly increased and now more closely matches the animation
Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead.
Balance: now basic cards do not have negative effects and penalties
Balance: minor changes in loot on some missions
Map: completing any side mission now randomizes all side missions on the map again
Improved character walking animations at the base
Fixes:
Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts
Multiplayer: death in the menu no longer blocks weapons
Multiplayer: reduced desynchronization of client shooting
Multiplayer: now the player automatically respawns if he was dead and a dialogue began
Multiplayer: flashlight synchronization
Performance: freezes when selling a large amount of junk
improving the "I'm stuck" button in various situations
Opening the inventory no longer heals
Fixed a rare bug with enemies not appearing in mission 4
Inventory: incorrect stats visualization in some cases
Settings: no default flashlight hotkey
Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot.
Happy gaming ːthumbaliftː
"Adrenaline"
Patch 9.1
I think I found a solution to the bug where bullets stop working and only skills/melee can take damage.
Thanks you for your bug reports! Update is already available.
Patch notes, build id 15568077
Flashlight: you can enable it by pressing X or R3
New countermeasure to address problem with bullets not registering hits. If you still gonna encounter that problem please let us know and check if after mission restart problem persists.