CyberCorp cover
CyberCorp screenshot
Genre: Indie

CyberCorp

FAQ

If I missed something - please, ask.

When will the game be released?


Very soon, on August 20th it will definitely be available in all countries. But technical release is on August 19th, 5:00 PM PST.

What will be the price?


$14.99 minus release discount. I wrote more here.
https://store.steampowered.com/news/app/1116170/view/6302310962440432374

What are your plans for updates?


Even after playing 4440 hours while making the game, there are still errors.

  1. With the first updates, I fix bugs that interfere with the game.
  2. And then I will consider all your feature requests and prepare the first update.



Is Steam Deck supported?


Yes! I specially optimized for it.

Localization


Unfortunately, I did not have time to do the localization.

  1. In the next update, I will add translation into other languages ​​using Google Translate as a temporary measure.
  2. And later, I will find people willing to help.


How to play in co-op?


The easiest way is to add people as friends in Steam, and then invite them through the lobby in the game. After that, the host must select a mission and start.

If the other person is not visible in the invitation window, he may be in stealth mode or not online.

If something doesn't work, check:

  • online mode - open, closed party
  • the multiplayer region in the game settings
  • game version should the same - check updates


"I'm stuck"


Trying to get out by sliding + blinking, poking around.
Maybe there's a button somewhere that opens the door.
If you send me a screenshot or video, I'll fix it.
But if nothing helps, then, unfortunately, the only way is to return to base.

"I killed all the enemies - but the game says there are more somewhere"


Enemies sometimes hide, search around.
On the mini-map, the signs are marked in red.
If you send me a screenshot or video, I'll check everything.
But if nothing helps, then, unfortunately, the only way is to return to base.

"I found a bug"


Please write to me, I'll fix it as soon as possible.

"I want to suggest a new gun / skill / upgrade / game settings / mission type / enemies / boss / improvement"


I welcome new ideas, please write to me.

"I want to write a positive review on Steam"!


I am very happy, thank you for your support. Positive reviews on Steam are very important for the game.

"I want to leave a negative review on Steam"


I would really like to know what you didn't like.
Write to me, I'm sure I can help. Especially if the reason is a bug, uninteresting game, optimization, multiplayer.
Here is my Discord - https://discord.com/invite/9M9ABsDd7q
Give me a chance. Thank you.

How to contact me




Happy gaming ːthumbaliftː

Game Price

Game price is $14.99
But there will be a discount on the game's release day, August 20, that's why it's perfect time to grab the deal.

So stressful to be right next to $59.99 Wukong! Wish me luck!


I'm ready to fix any bug you find and deliver constant updates.

Happy gaming ːthumbaliftː

Level VFX

I want to share some beautiful visuals that bring the scenes to life.
These are GIFs, they look much better in-game and not so red.

















Happy gaming ːthumbaliftː



Loading Screens

Each level has a unique loading screen.

For campaign missions, the images are pre-rendered and contain references to what will happen during the mission.
For the campaign, the images are predefined and rich with plot.
For randomly generated missions, the loading screen is created during gameplay from two layers: the background of the location + the most dangerous enemy.









Suddenly some levels load in less than 5 seconds, but I added a "click to start game" mechanic.

Happy gaming ːthumbaliftː

Steam Deck 60 FPS

I optimized the build for Steam Deck. Mainly input and performance.
Native resolution, the game runs at 60 fps on almost all levels.






Happy gaming!
Now you can play on the couch 🛋️ːthumbaliftː

Fallout Style UI

Orange - looks great and stylish.


Concept - Inventory, weapon stats, armor, skills, upgrade cards.


We decided to completely redesign the interface for our game for the fourth time in five years. ːsteamhappyː
First, draw the concepts and edit them in Photoshop, and then cut and lay them out in Unity.


Concept - Weapon change screen. Colors indicate rarity. Physical and shield damage.


Concept - Forge. Upgrading cards and skills. 3 cards turn into 1 of the next level.

The concepting process took several months.
It brought many changes to the way the player interacts with the game (UX).


Concept - Global map. Story and side missions. Difficulty - the more difficult, the greater the reward.


Concept - Pause screen. Minimap, mission objectives, found loot.

Orange is really cool. Bright, attractive, contrasting.
But in the game you need to interact with the inventory a lot:

  • insert fire damage card into the sword
  • paint body armor to dark green
  • upgrade ricochet card in the blacksmith
  • disassemble the helmet for spare parts to use it in your Sniper rifle
  • sell looted trash
  • read about exotic perks in new dropped energetic shotgun
  • assemble your own set of armor
  • etc



Concept - Inserting upgrade cards into armor.


Concept - Completion screen with loot taken from the mission.

In the end, we changed orange.
Because player's eyes started to physically hurt after half an hour of playing.
The new color is not as stylish, but it is classic and practical.



Happy gaming!
See you on August 20th ːthumbaliftː

Early Concepts

I'm making a game press kit and digging through old stuff.
I found some interesting concepts from the very beginning of development.

To zoom in -> right click on the image -> open in new tab.


















Basic Weapons

Renders of some basic weapons.







EA Roadmap



Current build



  • Stable: No major bugs.
  • Enhanced Gameplay: Big improvements from the demo (gameplay, UI, input, progression, AI).
  • Multiplayer: Playable, but has some lobby and out-of-sync bugs.


Roadmap




  1. Hotfixes: Fixing initial bugs right after release.
  2. Content Updates: Improving gameplay and adding new content.
  3. Multiplatform & Cross-Play: Coming in 8-12 months.


We'll fix all the hot bugs right after the EA release.
Don't rush to give bad ratings! Contact us!



Happy gaming!
See you on August 20th ːthumbaliftː

4 Weeks till Release

We are working hard to ensure CyberCorp delivers the best experience possible.

We've fixed numerous bugs related to gameplay, animation, balance and localization, ensuring the game is as smooth and enjoyable.
Additionally, we’ve crafted icons for most weapons and modifier cards, adding an extra layer of visual polish to the game.

Achievements


Our artist and developer have worked hard to add a variety of achievements to the game. Now, you can earn rewards for inserting modification cards, using different skills, completing missions on increased difficulty, and much more. Each achievement comes with its own unique icon.
Get ready to collect them all!



Matchmaking


Now makes it easy to find and connect with other players for cooperative missions. You can see the power level and readiness of your teammates. The mission details, including difficulty, reward level, and reward type, are displayed on the screen so you know what to expect. Join a team, choose your missions, and get ready for thrilling cooperative battles!





Inventory


We have fixed numerous typos, balanced hundreds of cards, added hotkeys, and improved gamepad controls in the inventory.





Thank you for support


With the release date approaching, we are under a lot of pressure to ensure everything we planned is completed. Your likes, shares, and comments mean a lot to us and keep us motivated.
Thank you for being with us!