In this update, localization, important fixes and changes affecting the gameplay.
Thanks you for your bug reports! Update is already available.
Patch notes, build id 15532943
Changes:
localization into other languages, so far only UI. I plan to add the ability to take part in the translation for community
now can choose any weapon in the first two slots (feature request by players)
ui: health, shields and skill cooldowns are additionally displayed in numbers
ui: additional indication of cooldown and use of skills
balance: laser weapons are buffed
balance: leveling the maximum level of some missions
status effects: damage is highlighted in color of effect
changing weapons with the mouse wheel
Fixed:
the game stop working at some capture objective missions (Thx Cryptic)
in the side mission with the boss in Chapter 3 there was only 1 respawn
Happy gaming ːthumbaliftː
Update 7
This update contains important fixes and changes that affect gameplay.
Thanks you for your bug reports! Update is already available.
Patch notes, build id 15520041
Changes:
slightly increased CD for the slide
weapon change speed is now almost instant
blink skills now have a longer range
normal blink skill has a reduced CD
we listened to the bad review that on completed missions the player's level is cut too much, despite the fact that they no longer drop loot of your level. Now on old missions the level decreases significantly less
Fixed:
skills were not pressed in some situations
sometimes the shot presses were not registered for semi-automatic
In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck.
Thanks you for your bug reports! Update is already available.
Patch notes, build id 15505976
Changes:
The navigation hint will be periodically re-called outside of combat, so that the player does not have to open and close the menu to update it
Improved navigation, scripts and collision in missions 4, 7, 11, 12
experimental: in the main menu on a mission, there is now an Unstuck button next to the bug report, it is needed in case your character is stuck in a wall and will help you return to the point where you were already on the way to the main objective of the mission. I am also testing possible side effects, because I have to take many factors into account at once.
inventory: cannot be opened while dying in co-op
balance: turret and drone stats now grow with player level
Fixed
character: if menu opens while character is moving on base, he walks in place
performance: fps drops when displaying gamepad hints
stats: fire resistance, damage accumulation factor, speed display incorrectly
loot: secret loot boxes can be opened twice
ui: mission description incorrectly at start
ui: death screen does not display last damage received
ui: death screen selection frame does not display
ui: death screen sometimes does not close in co-op
ui: blurry text on defense point
ui: various small fixes
Happy gaming ːthumbaliftː
Screenshot where is "Unstuck" button
Update 5
I noticed a significant performance drop on missions with fast crawling robots.
Thanks you for your bug reports! Update is already available.
Patch notes, build id 15484635
Possibly fixed:
weapon: bullets stop registering hits, most often on Delilah Boss. Fix #2.
Fixed:
performance: noticeably fps drops in missions with fast crawling enemy robots
performance: slight decrease in physics performance
performance: noticeably fps drops at base in inventory
steam deck: incorrect mission selection on map
Happy gaming ːthumbaliftː
Screenshot by monaco272
Update 4
Today, first of all, I tried to fix the error when the bullets stopped registering the hit, unfortunately, I couldn't repeat it myself, so I fixed it based on your reports and videos. I hope it worked.
Thanks you for your bug reports!
Update is already available.
Patch notes, build id 15470749
Changes:
balance: better reward for completing the first mission
balance: increased chance of exotic (red) items dropping, best places to farm are hard versions of missions 10 and 15
ui: disabling the ability to open inventory during the respawn animation (cause can lead some bugs)
Possibly fixed:
weapon: bullets stop registering hits, most often on Delilah Boss
ui: mixed localization in dialogs
Fixed:
saves: rare error with corrupted progress file
achievements: some could not be achieved
gamepad: cannot be changed radio volume
gamepad: confirmation of canceling exit from the game on B
ui: MK Okami damage scale
ui: incorrect display of card icons in the forge
ui: some errors when closing windows when taking damage
ui: the sell trash button is not displayed at the Legs tab
ui: the selection button when reopening the pause in the mission
ui: the selection button on the Paint tab
ui: localization for the skill on the replacement screen
Happy gaming ːthumbaliftː
Fanart from our player Kseniya1998
Update 3
Today I was watching people play multiplayer on Twitch and fixed some bugs I noticed.
Thanks you for your videos and streams on Twitch and Youtube!
Update is already available.
Patch notes, build id 15458895
Fixes:
Multiplayer: Enemies now spawn correctly on Survival and Defense missions.
Multiplayer: Various minor fixes
Shooting: bullets no longer pass through enemies and barrels when fired at close range.
Loot: pickup speed increased
Loot: fixed yellow crates sometimes not dropping anything
Inventory: fixed paint dropped at the end of the list was not selectable.
Inventory: can now be opened in-game by pressing TAB or I (same as on base)
Inventory: sorting button now works
Gamepad: expected action selected by default in some screens
Gamepad: navigation fixes in inventory, forge, store
Gamepad: cutscene can now be skipped
Minimap: player position was incorrect in pause menu
UI: Various minor fixes
Happy gaming ːthumbaliftː
Steam has opened up the ability to add trading cards to the game. I'm preparing the images.
Update 2
Today I focused on fix issues with the gamepad and the tutorial mission.
Thanks for your bug reports!
Update is already available.
Patch notes, build id 15450695
Changes:
Bosses: now automatically die if not finished off within 10 seconds.
Cutscenes: removed the voice-over from the start cutscene due to negative feedback.
Enemy: enemy voices are now disabled by default due to negative feedback. You can turn it on in audio settings.
Tutorial: rework level design and various fixes
Blink ability: cooldown will be reduced if blink was failed - hit to wall and travel distance was small
Invader: new nicknames
Invader: no longer spawn in the early levels.
End level timer: increased from 10 to 30 seconds
Fixes:
Takedowns: potential fix for enemies being taken down outside the level boundaries.
Invader: various behavior fixes.
Settings: the reset settings button now correctly resets the screen resolution.
Steam Deck: various navigation fixes in the skill selection, inventory, mission completion, main menu screens.
Input: Fixed issues with binding movement keys in the base.
UI: fixed the “Quick Play” button visibility on the map screen.
UI: corrected hint image scaling for PS4 and PS5 gamepads.
The release day was tough. I spent 17 hours on the PC fixing bugs and communicating with players. Thanks for your bug reports!
Update is already available.
Patch notes, build id 15435565
added fps lock for 120, 144
motion blur and chromatic aberrations now can be completely turned off
fixed Delilah boss collision, laser skill and shooting range
improved algorithm for returning back to safe place if suddenly dropped out of the level
reduced input lag on gamepad with player rotation speed
“round reticle” option is now in interface category
shield block message are now on the correct place
fixed a UI bug after opening the inventory during combat
slight nerf for Invader boss improved loot for killing him
player nickname now won't move down
fixed mission 7 traps
fixed mission 8 collectable music track
tutorial collision adjustments
loot level capped to 50 (I will think about it latter)
exit confirmation text changed so players don’t think that you need to save the game. The game saves every time you return from a mission or close the inventory.