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Linux PC Steam
Genre: Role-playing (RPG), Adventure, Indie

Cyberpunkdreams

Minor update

You can now restart Working the streets if you stopped for the day, but there could be a cost.
Made some improvements to Burners at the ready and extended the system.
Added an additional weapon wear tutorial.

New artwork.

Fixed a few problems on Getting a date.
Fixed a rare problem with Pimping/Another week.
Added missing Masked up on the Full face mask.
Fixed a rare problem with Tapping your contacts in Eastside Stacks interacting with Hard target.
Fixed a problem with Trouble going down appearing more than once in a row.
Possibly fixed a problem with getting changed after a dojo session where you get injured.
Fixed losing Working the streets when you go to Palisade.
Enemy war strength daily changes now take into account multiple days passed properly, if you're out for more than one.
Fixed dead firearms sometimes reappearing in your weapons locker.
Fixed some other potential bugs around weapon wear and jams.
Fixed Absolutely styling sometimes getting triggered twice when getting changed.
Fixed Jax's place sometimes showing as blank.
Fixed a problem with Nutrition at the gym popping up after you've left.
More typos fixed; thanks for the reports!

Christmas in Cinci

Christmas is more or less just an excuse to party hard when it comes to 2090s Cinci.

People don't have a lot to live for, so why not? So come and join us in Interstate (and our Discord) for some good times. To help you along, your breather limit has been doubled for the Christmas period.

As well as the city changing its face a little for Christmas, there will be some unique events. If you're in a relationship, expect a gift from your significant other. We'll also be sharing some exclusive access codes to our Discord community, but here's one for everyone:

https://cyberpunkdreams.net/accesscode/xmas-2022-txa

And above all, Merry Christmas to one and all!

Devlog #22 - What Mavis wants

More stories and new mechanics were released into cpd this last month. Read all about it in today’s devlog:



December opened with What Mavis wants, a big update bringing its namesake story; a tale that can be found by working with your slums murder squad. Only accessible for characters with certain… proclivities, of course.

But this update didn’t bring only a new story. The cannibalism system underwent some changes, with mechanics such as The last taboo triggering sooner and expanded options for dealing with human flesh. Working your crews was another mechanic subject to a small overhaul, affecting cards, frequency of use, and adding some limits to the system.



New physical quirks were added, some improvements were made to cards and effects surrounding the day/night cycle, clothing system had some small adjustments, and Working the streets was expanded upon. The UI also went through significant improvements, with more information being displayed for items as well as notifications for stat changes as technical improvements brought a smoother user experience for the app.

The second big update of the month was Time Delay, bringing a notable change to the time system that rules the game: you can now delay the triggering of Another day/Another night for half an hour each day, bringing more flexibility to play sessions while still maintaining the constraints of the mechanic.



Flexibility was the theme of this update, giving more leeway for players Working the streets who can now briefly leave the slums if they come back within 10 actions. We also instituted priority preference for the Access/Heavy Goods mechanic and an auto-refill for Current stash.

Making deals are less costly and Working the streets had yet more changes, such as card consolidation, new business options and a cap increase. Dealing with mental stress was also made easier: naps reduce Hallucinating and shaking of a mental illness gives you a respite from new ones for a few days. As always, plenty of other changes, tweaks, additions and fixes were made, you can check the full list here.

If you want to contribute with feedback or just want to talk with us about the game, don’t hesitate to join our discord server, the community is very active there. You can also find us on Twitter. And of course, keep an eye here on Steam for announcements, especially now with Christmas by the corner and seasonal happenings coming to Cinci.

Thanks for reading, and until next time!

Bugfix release

Fixed a rare conflict with different driving cards.
Fixed Irene's need sometimes appearing if you're not dating her.
Fixed Your new boss coming up blank.
Fixed an unintended option appearing on Cruising in the Projects.
More typos fixed; thanks for the reports!

Time delay

You can now delay Another day/Another night for half an hour each day.
You can now turn on auto-refill for your Current stash.
- This costs carpe diem each time and only works outside of scenes and when you have somewhere to stay locally.
You can now pick a priority preference for Acess/Heavy goods.

You can now pick a relationship quirk.
You can now leave an area without losing your currently level of Working the streets if you return within 10 actions.
- But if you do lose it, you won't be able to start again until after you've slept.
Reduced the Supply and demand cost of Making a deal slightly.
You can now buy Prosthetic paperwork while working the streets.
Moved all Working the streets cards for finding drug dealers onto a single card.

Beating a mental health problem now makes you immune from getting a new one for a couple of days.
New equipped effect for wearing a bondage harness very tight.
Taking a nap now reduces Hallucinating.
Dropped the fuel usage of petrol-driven vehicles slightly.
Made it a little easier to deal with sustenance.
Increased the soft cap on Working your crews.
Put a limit on the amount of 5-HTP you can take with effect between sleeps.
You can now drop Plastic dreams during its early stages if you want to.

New artwork.

Fixed a problem with jobs for a permanent enforcer employer not triggering.
Fixed a problem with a messed up right arm healing instantly.
Fixed missing stat change info on access code notifications.
Fixed a potential bug with blowing yourself up in a workshop.
Fixed Selling mood spikes overlapping with another opportunity on Street knowledge.
Fixed a bug with Ann's sweet sex not triggering all appropriate effects.
Fixed a bug with a Smuggler's pick-up in Gamble Street not always appearing.
More typos fixed; thanks for the reports.

Bugfix release

Fixed a problem with the Broken bones?* card not always clearing.
Fixed porn thums showing an incorrect nominal value.
Fixed selling mood spikes not removing them.
Fixed a potential problem with one of the new quirks.
Fixed not being able to break up your last Projects murder squad.
More typos fixed; thanks for the reports.

What Mavis wants

As well as the continuation and conclusion of What Mavis wants, we've got a load of QoL improvements, mechanics tweaks, fixes and some more physical quirks for your character.

You can now find out What Mavis wants.
- Check your slums murder squad if you don't have this already.

Cannibal mutants now get The last taboo sooner.
Selling human flesh on Working the streets now has its own card, with some additional options.
You can now sell Mood spikes while Working the streets.
Four new physical quirks.
Put a (high) cap on the Dressed to impress bonus for being familiar with a clothing style.
Clarified some text around Killing for the clinic.
Blocked seeing night cycle cards if you get up in the morning while it's still dark; you'll see It's still early instead.
Just woke up now lasts longer for night hawks if they get up in the morning while it's still dark.
You can now get Nil's girl as a special girl if you previously refused.

Put a soft cap on Working your crews.
You can no longer apply Working your crews to the same team twice in a row.
Working your crews now decays with days passing.
New card to remind you to use Working your crews.

Notifications now show any stat changes that occurred on hover.
Inventory items now show a little more info on hover.
Added rate limiting on some keyboard shortcuts (should prevent some blank card rendering errors).
Made some small performance improvements when switching between cards.
New artwork.

Fixed Spike/Sexual prowess having an incorrect buff for Skill/Sex.
Fixed some potential erroneous text on Cheating on Angelique.
Fixed a skipped potential block of content in final scene of The only resort.
Fixed some problems with the Notes for Banshee.
Fixed sometimes gaining an empty bottle instead of losing one when making a cleaning kit.
Fixed Traffic congestion sometimes not being equipped as an effect.
Fixed the Bullet Storm achievement not firing.
Fixed a rare case where it wasn't possible to deal with pimping trouble.
Fixed not being able to access the cure for poisoning at The backstreet clinic if you didn't have another injury.
Fixed some character profiles not loading.
Fixed the special recipes menu not always showing up for cannibal characters in the kitchen.
More typos fixed; thanks for the reports!

Devlog #21 - Banshee

Big stories, seasonal events, and more mechanics. Let’s unpack everything that came to cpd in the last month in today’s devlog:



The month began with minor updates, focusing on expanding recently implemented systems and adjusting balance. The new and improved Pimping system is an example, with tweaks being made to several cards used for the profession as well as a change in the difficulty curve of some of its mechanics. It’s easier to gain territory - both from wars and from having too little of it, while Pimping/Trouble also went through a rework.

On the side of big updates, the first one of the month was The only resort, bringing a new story with new characters, organisations, and places for you to explore. Aimed at new characters but available to everyone, it’s a tale of cpd at its core, showing the lives of players and hustlers in the slums of 2090’s Cincinnati.

There were also several other smaller changes and tweaks, of course. Manage your life underwent some quality of life improvements, more tutorial content was added, interactions with Jax had some work, and some equipment usage was also adjusted, amongst other things. And as always, several bugs and typos were fixed, and new art was added to the game. You can always check the full list of changes here on Steam.



The second big update was Banshee, bringing with it a huge interconnected narrative written by our one and only Luminem. Prepare to unwrap a long term puzzle of mental degeneration, corrupted spiritualism, and mutable identity. If you have a neural interface and access to the Projects you're ready to try it out. If you dare, that is.

This is a plot intended for advanced characters and we recommend that you wait until you're suitably established before you begin. If you're not careful you will fry like an egg. You're not going to see everything at first and trying to force it is a recipe for disaster. Just ask the local users.



Banshee has been a passion project for some of the team since we debuted last year. Now that we've gotten here we're happy that players are getting to experience the story and getting the opportunity to puzzle out the ideas behind the plot. The main focus has always been on a good experience: something you can have fun with in the world you’ve gotten to know, delving into malfunctions of mental processes both behind your characters and in what we consider normal mechanics in the gameplay. Banshee is about things in cyberpunkdreams that could be seen under another lens… what the world around you should be and what things really are. The strange and uncomfortable, and the implications behind them.

In terms of content and the horror aspect, there’s no fantasy here. Banshee is rather an exploration of fantastical ideas, body horror, and the cosmic in the world of cyberpunkdreams.



Inspirations behind the storyline, apart from the rest of the world, are the works of writers such as Clive Barker, Robert W Chambers, Philip K Dick, Matt Dymersky, Jeff VanderMeer, and the Strugatsky Brothers. We all spend a lot of time reading, especially with a game like this. If you were to ask, media-wise, the biggest inspirations behind Banshee are Fringe, Cigarette Burns, the Ninth Gate, Serial Experiments Lain, and the Year Zero ARG. Building the mental melting pot to get the right blend of materials for this project has taken a lot of time and work. We're hoping our dedication to the experience we've built shows through.

The focus is more the uncomfortable stuff at the back of the head, rather than gore explicitly. Fear of others and failure of the mind. We think that'll shine through in some places. The idea of your own mind failing you should be more frightening than anything else. Knowing there's something wrong but not being able to do anything about it – if you can even tell. The mind falling apart with even the slightest chemical disruption or cut. The thread pulled. How easy it is to ruin the perception of reality and become detached. Ignoring, rather than embracing, how fragile reality is is a grave mistake that most of us make. Be a little afraid, and you can learn to accept it as part of things.

So if you enjoy Banshee, look forward to more interactions with the Wasps, body modification, and SensPerience technology. We're in for a long ride.



If you want to join the discussion, you can find the team and most of the community in our discord server, or check us out on twitter. Thanks for reading one more devlog, see you next time.

Bugfix release

Fixed a problem with time of day cards before first entering the city.
Possibly fixed Miriam's schedule disappearing sometimes.
Additional fixes for The only resort final scene.
Another fix for pinned branches ordering.

Minor update

You can now pick a second physical quirk at random or for credits (newer characters only).
Two additional physical quirks.
You can now redo The only resort in specific circumstances, or pick it up if you decided against it.
You can now pursue Whores on tap.
There's a new DMM card.
And a new slums card.
You can now call area hired help with less than three people, but only for basic tasks.

New artwork.

Fixed Mutilated sometimes having no viable options.
Fixed a problem with locked items sometimes being unequipped if the equip limit on a slot drops.
Fixed Intimate with/Zane rarely dropping to zero when it shouldn't.
Fixed pinned branches sometimes not appearing at the top of a card.
Fixed some problems with number rendering.
Fixed the Clown mask not being a usable item (so no way to take it off when locked).
More typos fixed; thanks for the reports.