Cyberpunkdreams cover
Cyberpunkdreams screenshot
Linux PC Steam
Genre: Role-playing (RPG), Adventure, Indie

Cyberpunkdreams

Minor update


  • Removed recently added mechanics to do with crews.
  • -- A new system is coming.
  • -- PSA: if you have over 50-60 Total hired help, it might be an idea to start thinning the ranks.


  • So wired it hurts will now appear in Palisade.
  • Reduced the chances of getting the same enforcer job twice in a row.
  • You can now longer use a high level mood if the mood is equipped.
  • Made some tweaks to There is only madness.
  • You can now downgrade your cloned organs to grey market if you really want to.
  • You can now dump a burner to reduce Making noise.
  • You can now drop the A trip through the border enforcer job after the first step.
  • Tweaked some more card frequencies.
  • Limited the number of extra-credit tests you can take per course at Covedale.
  • Someone's waiting for you now includes some more reminders.


  • Some small performance enhancements.
  • The number of some equipped items will now be hidden where it's irrelevant.
  • New artwork.
  • New music track.


  • Fixed A warning about Cheap Hotel errands not clearing the errand.
  • Fixed a possible problem with Flexible closure getting stuck on until sleep.
  • Fixed booster spikes not filling your Carpe diem if your max is above 10.
  • Fixed Absolutely styling getting left on if you don't choose an outfit style.
  • Fixed True focus being required to remove Bitterness on Working your moods.
  • Fixed some narrative consistencies in A meeting at Frank's.
  • Fixed some incorrect Reputation/Cinci Dump changes when delivering spare parts or junk.
  • Fixed a problem with throwing away your diary.
  • Fixed your A fortune in fuel/Asking price getting stuck if you set it very low.
  • Fixed a missing image in the Projects.
  • Lots of typos fixed; thanks for the reports!

Flex/Able


  • The Braid spike is now functional.
  • Adjusted some stats and prices for special spikes.
  • Adjusted caps for things such as Max team training and Planning for the streets.
  • The cap on Detailed plans has been increased.
  • Hunting now requires at least some legwork, not just using stored info.


  • Being on a bike no longer protects you from Tooled up.
  • Open vehicles now reduce your Perceived temperature.
  • Urban driving now uses a little more fuel.
  • You can now put your phone into low security mode.
  • Internal armour and Weak skin are now mutually exclusive (but don't worry if you've already got them both).
  • New phone app to buy: Boozt.
  • The app slot now tells you the security and performance figures on hover.
  • Apps have been reordered in the slot.
  • Top level moods now decay a little faster.
  • You can now only get one bucket of blood during a visit to a one-shot clinic.


  • New tutorial content.
  • Improved some help text.
  • New artwork.
  • New adaptive system for limiting user activity based on server response time.
  • - Only affects playing a card, deck draws and equipped item changes.
  • - Fewer resyncs at the cost of more dead clicks, but should only affect a few percent of players.


  • Fixed a problem that could allow two hired help cards to be drawn at once.
  • Fixed Your projects crew sometimes having no usable options.
  • Fixed Feeling the Edge sometimes having no usable options.
  • Fixed buying app missing an action cost.
  • Fixed a bug that meant Hidden threats could flip to a win when you were losing.
  • Fixed being able to equip your tail at the same time as a primary weapon.
  • Fixed some minor possible bugs with Hunting.
  • Fixed decks very occasionally being hidden when they shouldn't be.
  • Fixed a potential problem in The Straw Sandal.
  • More typos fixed; thanks for the reports!

Devlog #13 - Killer conscience

New year, new content. That's life in cpd. Let’s check out what January brought us:



The first update of the month was Killer conscience, expanding on all mechanics related to deadly outcomes. As the update name hints at, now the game keeps track of each type of kill you’ve made. Kills can now be hidden or known, and your character has the choice to try and hide their deeds or own them. Choose wisely, because what people know will affect how they treat you, as it always does in the world of cyberpunkdreams.

Besides the changes relating to death and crime scenes, this update also made improvements to mechanics related to your neural interface; some tweaks to the Cyberchurch quest and more options to your Projects crew; as well as the usual range of other smaller changes.



The second big update of the month was also packed with changes. There were tweaks to how a couple implants work; storage capacity mechanics; how you can use feelgood spikes; amongst other things. As always, there were many other tweaks, typos and bug fixes, and art added to the game, throughout all the eight releases that went live on the game this month. Thanks for your reports and input!



In other news, in case you haven’t heard yet, cyberpunkdreams is running a writing competition this February. We’re looking for a short story between 500 and 4000 words, following a specific scenario inside the world of cpd, with prizes for all who qualify to the shortlist!

Submissions are through our discord server, so join us there if you want to know more about things like what are the rules and which are the prizes, we’re always happy to welcome new people into the community. And if you have the time, you can also check us out on twitter.

As always, thanks for reading. See you next time!

Bugfix release


  • Made some possible fixes to the Enforcement system.
  • Fixed the incorrect max limit on rumours for building familiarity on Exploring the town.
  • Fixed some more typos; thanks for the reports!

Bugfix release


  • New artwork.


  • Fixed being able to skip
  • Obsession* by going to pick a new one and then discarding the card.
  • Fixed some possible problems with
  • Breaking contact*.
  • Fixed being able to raise familiarity in the bordertown indefinitely using rumours.
  • Fixed a problem with restocking your rapid response team needing too many goodie bags.
  • Fixed cold showers sometimes giving you a hangover.
  • Fixed an inconsistency with travel between Palisade and Interstate.
  • More typos fixed; thanks for the reports!

Writing Competition // 001

We're running our first writing competition, with entries to close at the end of this month, for in-world writing. We've got a number of prizes, including a custom avatar drawn by our artist, and free credits.

Check out our Discord for the full rules and for how to enter:

https://discord.gg/58NYucPv

Bugfix release


  • The game now remembers which prosthetics you had were elective (it'll guess at past ones).


  • Fixed some missing images caused by the last update.
  • Fixed a bug that let you have both arms replaced at once in an underground clinic.
  • Possibly fixed it very rarely being daylight when deep into the night.

Bugfix release


  • New artwork.
  • Loading alternative images should now work.
  • Fixed a problem with getting overpaid when overdelivering on the junk trade.

Minor release


  • Breaking contact now uses deck draws rather than actions for timing.
  • HypoStims now also use deck draws rather than actions for timing.
  • These two effects will automatically clear with sleep, however.
  • Police-issue HypoStims are now slightly more effective than grey market ones.


  • The system now knows your current style when you get changed (if any).
  • Style requirements now used your currently worn style instead of checking all styles that you're wearing.
  • Refreshing your style on Manage your life now costs an action.
  • Physical mutants now have a couple of convenience options after getting changed.
  • Cold showers can now sober you up a little.
  • Messing with things no longer deactivates with high pain.
  • Tweak hired help card frequency.
  • Combat boots now have Style/Punk.


  • Fixed not being able to dump a burner on Got trouble in the slums.
  • Fixed basic treatment at the clinic not checking your base injury level.
  • Fixed some possible minor bugs when getting changed.
  • Fixed a bug with murder crew hunts in the Projects always failing.
  • Fixed sometimes getting a second socket added when equipping a spike.
  • Fixed your breather machine not being available at Eastside Stacks unless it's your home.
  • Fixed a max dose of co-codamol not reducing pain.
  • Fixed a small problem with the skill training on Your endurance system.
  • Fixed access codes sometimes being run more than once on game load.
  • A few more typos fixed; thanks for the reports!