Cyberpunkdreams cover
Cyberpunkdreams screenshot
Linux PC Steam
Genre: Role-playing (RPG), Adventure, Indie

Cyberpunkdreams

Bugfix release


  • Most vehicle cards will now lock out the slot tabs until they're played.
  • You can now clean stored weapons without getting them out.
  • Allowed for bigger refuelling at the pump.
  • You can no longer binge when you're on a Deep hit breather.
  • Saving time is now discardable.
  • "Hone your skills" on On fire now improves riding instead of driving.


  • Fixed welding goggles having Outfitted/Riding twice.
  • Fixed a problem with side alleys in the slums.
  • Fixed the options button for the action hover effect not working.
  • Fixed a problem with Hitting the streets not always dropping automatically.
  • The binge timer now shows up correctly.
  • Fixed Got someone on pillion not disappearing when you dismiss a companion.
  • Cleared up some possible problems with buttons in the character actions area.
  • Fixed hand size change notifications sometimes being the wrong way around.
  • Fixed some more typos; thanks for the reports.

Bugfix release


  • You can no longer pin branches selected by the randomiser.


  • Fixed a display problem with multiple item equipped messages.
  • Fixed item previews not displaying sorted effects.
  • Fixed a bug with making breathers.
  • Fixed some tests that should have used riding, not driving.
  • Fixed some incorrect images.
  • One or two other smaller fixes.

Hot wheels and methedrine


  • The vehicle fuel system has been revamped.
  • -- Allows finer grained settings and more fuel types in future.
  • Each vehicle now has a tank size and its own fuel load.
  • There's now a control panel for your equipped vehicle.
  • -- Just a few things so far.
  • New Comfort factor for vehicles
  • Vehicle prices have been tweaked (mostly down).
  • Your hand size will sometimes increase for a short while when you get into a vehicle.
  • Driving a vehicle often will make you familiar with it, giving some bonuses.
  • Getting into a vehicle now normally triggers a card.
  • New Skill/Riding, for motorbikes (and other things in future).
  • New Driving conditions mechanic.
  • You can now drive to Army surplus.
  • You can now get Traffic congestion, especially around rush hour.
  • You should now dress appropriately for riding a bike.
  • You can now possible get a small bit of Clothing wear when driving an open vehicle.
  • The Muscle car is now the Toleen Misfit GTX Special.
  • The Sport coupé is now the Mondragon NF.5.
  • Lots of other small tweaks and changes with vehicles.


  • New Saving time mechanic.
  • -- Gain action refreshes or turn it into other things.
  • Repeatedly stealing or trying to use Thievery now makes things harder.
  • You can now buy Kevlar helmets.
  • You can now buy Motocross helmets.
  • You now only need to take melatonin once per day to shift your wake/sleep cycle.
  • DMM "Under the influence" cards are no longer transitory.
  • Just work up now lasts longer for night owls.
  • Just work up is now removed if your Alertness gets high enough.
  • New Early morning mechanic for early birds, with new stuff here and there.
  • Being heavily loaded now reduces max Carpe diem.
  • Some equipment now enables a Grenades slot.
  • Grenades have to be equipped here to be useable in a dynamic scene.
  • Using a grenade in a dynamic scene no longer uses Time remaining.
  • Get some air now requires Living space/here and now.
  • The game now records your number of bordertown lock-ups (it takes a guess at your existing ones, if any).
  • There's now one more pro spike to find.


  • New artwork.
  • Stat change displays have been improved.
  • Mousing over a stat change now gives you the full info for that item.
  • Changes such as hand size and actions are now shown.
  • Changes to equipped item stats are now also shown.
  • Reduced and increased hand size is now shown in the hand.
  • Binge mode now shows a timer when it's active.
  • You can now filter items by effect as well as title.
  • You can now filter all the category tabs, not just the inventory tabs.
  • Additional keyboard shortcuts, with hover tips.
  • Improved layout on smaller screens.
  • Reintroduced action button hover (with option to disable).
  • Open cards that need to scroll now have close and discard buttons at the bottom.
  • Improved messages when bundling items.
  • You can now pin branches to the top of cards.
  • Other small interface improvements.
  • Item effects shown on hover are now sorted more sensibly.
  • You can now temporarily hide Going deeper... cards.
  • Tweaked leaving your kitchen in a mess.


  • Fixed Home comforts possibly now showing up with a home in the slums.
  • Fixed not being able to throw away an FN 5-7.
  • Fixed some DMM cards being discardable when they shouldn't have been.
  • Fixed an option on Your dump crew decreasing Daily bread instead of increasing it.
  • Fixed a formatting problem with large hand sizes and small screens.
  • Fixed Propensity/Anabolic steroids sometimes getting reduced instead of Propensity/A dangerous game.
  • Fixed the informer network option always being available on News from your depot.
  • Fixed various depot operations not dropping informer network quality.
  • Fixed paying rent in advance at Eastside stacks not costing an action.
  • Fixed a text discrepancy on Visiting the Technician.
  • Fixed a bug in the Daily bread calculation for the first week.
  • Fixed Girls/Running them hard being able to rise indefinitely (will reset to the cap automatically).
  • Fixed Girls/happiness being able to rise indefinitely (will reset to the cap automatically).
  • Fixed unlimited buying from Corpse.
  • Fixed rarely getting two Flatbed trucks when breaking up a logistics team.
  • More typos fixed; thanks for the reports!

Bugfix release


  • Buffed anti-psychotics and anti-depressants slightly.
  • Breathers are now persistent across character death.


  • New artwork.


  • Fixed a rare problem in detention where you might not get your phone back with good behaviour.
  • Fixed some buttons not working on the site in Firefox.
  • Fixed some grammar problems with public profiles.
  • Fixed a problem with the "A little extra" option on
  • Daily bread* not working properly.
  • Fixed a note about paying your crew appearing too early.
  • Fixed a bug that meant restarting Willow's sex journey didn't work properly.
  • Fixed Got an errand to run coming up with no options for a Little World errand.
  • Fixed the arctic temperament quirk being left on if you chose the low body temperature mutation as an extra.
  • More typos fixed; thanks for the reports!

Bugfix release


  • Improved some descriptions and tutorial text on different stats.
  • The day you need to deal with Crew/Daily bread is now displayed in Weekly.


  • New artwork.
  • Sped up display of pinned cards.
  • Fixed new performance problems.
  • Fixed some style inconsistency with hover tips.


  • Fixed All your teams missing dump teams.
  • Fixed a problem with Narcissist sometimes having no options.
  • Fixed bad formatting on the organ collection progress report on the backstreet clinic.
  • Fixed paying cash to your crew being at zero for newer characters.
  • More typos fixed; thanks for the reports!

Maintenance release


  • The Warren now counts as living space and a place to stay in the slums if you no longer have access to Palisade.
  • -- If Ann's living there, her location will change automatically.
  • Reduced the Daily bread target slightly for newer characters (less than 200 days in).
  • Added a reminder to Going down about Daily bread.
  • You can now give your crew a little last minute cash on Daily bread.
  • "Keep them happy" crew options no longer recruit more crew.
  • "Keep them happy" crew options are now always available and all have a cash option.
  • "Keep them happy" cash options are now higher.
  • You can no longer get Poor employer your first time going through Daily bread.
  • -- Existing Poor employer stats have been removed.
  • Items for sale at the homeless camp now rotate with every purchase.


  • Updated the engine to its latest dependencies.
  • Updated Steam SDK to the latest version.
  • New artwork.


  • Fixed a possible problem with getting locked on a scene when leaving Zane's place.
  • Fixed a problem that could lock you in on Buying from Corpse.
  • Fixed urgent homeless camp errands sometimes causing a problem.
  • Fixed Sex with Smith not giving relationship troubles.
  • Fixed running out of fuel at the depot not removing the fuel merchant job.
  • Fixed a problem with using a Background consideration to find Mad Mike.
  • Fixed not being able to sell heavy weapons when working a deal in the slums.
  • Fixed single digit dollar amounts being converted to words.
  • Fixed a rare bug with Doing time left on when leaving jail.
  • Fixed a problem with Someone's waiting for you being blank.
  • Fixed showing the discounted credit price immediately after buying your first subscription.
  • Fixed a potential problem with getting some specific wounds before entering the city for the first time.
  • Fixed being able to start dating someone else while in the middle of Pursuing/Irene.
  • Fixed Mirabelle's story only being able to continue if you have somewhere to stay in the slums.
  • Fixed Post-coital bliss not triggering other DMM cards.
  • Fixed some potential problems with Off your guard, just for a second.
  • Fixed a problem with the count on Total sidekicks if you assign one as a companion.
  • Fixed possibly still having a vehicle equipped if you're in jail.
  • Fixed some more typos; thanks for the reports!

Devlog #14 - Little world

Some big updates since our last devlog. Let’s dig into the latest from cpd:



February’s first update was Flex/Able, refining spike mechanics and bringing several new options for using vehicles. Not only a new type of spike, Braid, was implemented, but stats for special spikes were reworked to synergize with different mechanics, giving the player more flexibility and options when interacting with the different types of rumours and general information. Detailed plans were also tweaked as part of that overhaul, having its cap increased.

The hunting mechanics were also upgraded, losing their mostly mechanical progression in favour of a more interactive approach, in order to provide an experience with more depth and immersion. Phone apps also went through several changes, ranging from UI improvements to mechanical changes like the addition of the Mode/Low security, aimed at giving the players more control and flexibility over how they use the apps.



After a few smaller releases, our last update was Little world, released just a few days ago, bringing plenty of new content. Most of the changes listed here are part of an overhaul to all Hired help related content, fleshing out your crews and giving you more options when managing crews of different sizes, as well as adding roles like Close companions that offer entirely new avenues of play.

Another important part of this update was tweaking the DMM deck, which now feels a lot more complete, drawing a complete hand every time it’s available. The highlight of the update, however, was the introduction of Little World, a new sub-area of the Airport with new people and stories for you to explore. Do check it out!



As always, there were a plethora of minor changes and tweaks, typo and bug fixes, and new art coming to the game. Your feedback is invaluable, thanks for all the reports, and keep them coming.



In other news, our writing competition is no longer receiving entries, and the team is now reading through the submissions and selecting the stories for the shortlist, which will then be made available for everyone to read and vote on our discord server. When we have the winners, they’ll be announced both here and on the discord.

Speaking of which, come say hi to us in discord if you haven’t already, there are always some good discussions going around. Also, check us out on twitter and maybe catch some glimpses of stories you have yet to discover, or maybe recognise the ones you already have.

Thanks for reading, and until the next time!

Bugfix release


  • Another possible fix for weirdness when changing outfits.
  • Fixed delivering burner phones to the forgers not removing the phones.
  • Fixed a problem with images sometimes not loading.
  • Fixed a debugging option showing on The arms depot.
  • Fixed waiting for new balls counting as an untreated wound.
  • Fixed some more typos; thanks for the reports.

Little World


  • You can now visit the homeless camp in the airport, if you've got the route.


  • Hired help cards have been more than somewhat redesigned.
  • All negative options are now located on a single card.
  • You can now look for mutants in your hired help.
  • You now have to think about your hired help's loyalty and organisation.
  • -- It sets some default values if you have existing hired help.
  • And also make sure you pay them enough per week.
  • Numerous smaller tweaks and bits of content for hired help.
  • You can now call your hired help directly from your phone (or inventory cards).
  • You can't transfer hired help from the airport to the slums anymore.
  • Loyalty will also increase slowly over time.
  • You now have some stuff to deal with if you've got a lot of teams.


  • It's now easier to get sidekicks (more of a process).
  • Sidekicks now have their own card and options from the inventory.
  • You can now choose a look for your sidekicks.
  • You can now assign sidekicks as two different types of Close companions.


  • New Target/Street crime mechanic.
  • -- Your target level depends on a while lot of factors.
  • -- Makes being targeted less random and more controllable.
  • -- Your likelihood of being ambushed in side alleys is also affected.
  • Light fingers has had some work.


  • There's now a daily limit on manually clearing your hand (via almost any means).
  • The DMM deck will now always draw a complete hand if it's available at all.
  • -- Several new cards, a rare new breather type and a rare new mechanic.


  • You can now by .410 bore at The arms depot.
  • You can now sell bundled shotguns via your inventory.
  • Made opioids last longer.
  • Crashed adrenals now blocks drug taking actions instead of nullifying the effect.


  • New artwork.
  • The adult content image pack has been updated (check the Discord server for details).
  • New tutorial material.
  • Performance improvement when opening tabs with a lot of items.


  • Fixed Refresh your style not always giving you Dressed to impress as it should.
  • Fixed the Lace shrug sometimes not being equippable since it was moved to Accessories.
  • Fixed cooking a special meal for now also giving you the stored meal.
  • Fixed disappearing kills.
  • Some other minor narrative fixes.
  • More typos fixed; thanks for the reports!

Bugfix release


  • Added a Background consideration for looking for Mad Mike.
  • There's now a limit on how frequently you can visit the borderland arms depot.
  • Moved the lace shrug from Outerwear to Accessories.


  • Fixed being able to raise your Dressed to impress indefinitely with Refresh your style.
  • Fixed Shaoxing not always being consumed when you drink it.
  • Some other minor bug fixes.
  • More typos fixed; thanks for the reports!