This month our dev-shoot out is a little different. We were lucky enough to participate in the Acade Vaults' Indie Game Showcase earlier this week. I was given the challenge to set a score live on periscope.
Did I live up to that challenge I hear you cry? Click this link to find out!
Patch Notes 12th June 2018
We just uploaded a patch to fix issues found in the text of the game. We are aware some of these changes may affect earlier efforts by players, and can only apologise for that. The fixes are as follows:
Cycle 27. Bergen. The signal's faint, but I'd know that voice anywhere: my boy. [&!|#P29_L2_W7&!|#]
I'm not going crazy.
Now reads:
Cycle 27. Bergen. The signal's faint, but I'd know that voice anywhere: my boy. [&!|#P29_L3_W7&!|#] I'm not going crazy.
The screen in the kitchen showed the final volunteer waver
Now reads:
The screen in the kitchen showed the final volunteer waiver
‘Single-Seat HB?
Now reads:
‘Single-Seat HB?’
Patch Notes 8th June 2018
I just uploaded a patch which is pulling in some small improvements from the switch port we are currently working on.
Changed compression of music files to improve quality
Updated to Unity 2017.4.3
Loading screen percentage now rounds
Redacted
May Monthly Leaderboard Results
Doesn't time just fly when you're... stuck in an endless loop?
May is officially behind us, and with it our first full month of the Monthly Leaderboard system. The feedback we've been getting from players suggests its huge hit!
So, for those of you who don't know, here's how the top 5 shook down:
Competition got pretty fierce there at the end. Congratulations to Haystack for not only topping the Monthly Leaderboard, but the Global Leaderboard as well! Not to mention being the first player to break the 20k points mark!
But sometimes bragging rights and leaderboard domination isn't enough.
Sometimes you need prizes.
So we've sent some Pill Bug Swag™ to Haystack for his impressive win. And we'll be doing the same for June's winner!
Who's it going to be? Could it be you? Could it be Sean?
Apparently, anything is possible...
Know Your Enemy - Cycle 28
I don't know their names. At least, I don't know what they call themselves. I know what I call them. Most of the time that name is surrounded an expletive or two. They're nothing fancy, mind. I don't have time in a cycle for anything fancy.
Why? What do you call them?
Developer Live Stream 14th May 8pm GMT+1 12pm PST
Cycle 28 will be on sale this coming week and to celebrate we are going to do a developer live stream tomorrow night on YouTube.
You'll be able to watch it using the link below, add it to your diary and come along to say hello!
https://www.youtube.com/watch?v=i2hp-9JvtfU
Cycle 28 Won a Fan Favourite Award!
We're super-happy-smiley today at Pill Bug, because Cycle 28 won fan favourite in last week's Games Development World Championship!
A huge thank you to everyone who voted on the GDWC site!
There's plenty of competition left, and we'll keep you posted as it progresses. But if you want to keep right up to date with all Pill Bug's news why not signup to our mailing list over at pillbug.zone?
We were up against some fantastic games from around the world, so we are really excited to represent Wales/UK in such a global competition. As one UK game dev commented, we were the only submission that week to provide a gif - and we all know how persuasive a good gif can be! Perhaps this was the difference maker?
Patch Notes 3rd May 2018
I just pushed out a patch with some general performance improvements. It started out that I wasn't happy with the load time between runs, and turned into a week of tweaking!
Load time into a game is reduced, meaning it's even harder to stop playing!
Drones which don't encounter the player after 30 seconds are removed
General performance improvements to the drone AI
General performance improvements to particle system
Let us know what you think!
There are just a few days left to vote for Cycle 28 in the GDWC fan favourite competition. If you enjoy Cycle 28 please consider voting.
Vote for Cycle 28 in the GDWC2018 fan favourite
Cycle 28 is one of this week's nominees for the GDWC2018 fan favourite.
Please support us by heading over to the GDWC home page and voting. Scroll down past the enroll button to vote, you don't need an account as far as I'm aware.
The Game Development World Championship is an annual competition for indie game developers, game development students and anyone interested in game development to join in.
These kind of awards really help us with visibility so we appreciate your support.
Pill Bug Talk Cycle 28 with Tanked Up Cast!
This week Sean and I were lucky enough to be invited onto the Tanked Up Cast. We talked craft beer, game development, and Cycle 28.
We went pretty deep into the development process, with some great discussion of decisions that went into Cycle 28. What went well, what didn't go so well, and what we learned along the way.
We also learned that we can never call ourselves beer connoisseurs! Perhaps the biggest takeaway was that we need to listen to Tanked Up more - as do the rest of you!
Check out Tanked Up episode 115, available wherever you get your podcasts!