Don't Worry Mac Users, We Didn't Forget About You!
Muffed is now available for Mac users!
We've been working on porting and are now ready to release Muffed to Mac users!
This will fill out our OS support roundup with Windows, Mac, and Linux!
Patch Notes v1.21
Updates
Muffed now supports Mac
Bug Fixes
Fixed bug causing crash when Testing levels from Editor
Who's ready to support Linux? This game :)
Who's ready to support Linux? This game :)
Muffed is now available for Linux users!
We've been working on some updates and porting and are now ready to release Muffed to Linux users!
Patch Notes v1.19
Updates
Muffed now supports Linux
Updated Presskit
Added new posters to Supporter Pack Goodies
Bug Fixes
Fixed issue with Browsing Community Maps
Fixed bug with opening URLs from menus
Muffed Christmas Clash!
The Muffed Christmas Theme is live! Play as Santa, Snowman, or Elf in addition to all of the usual hairstyles.
Keep your eyes peeled for Christmas Light, Ornament, or Snowball bullets, and other holiday-themed weapon updates. Give in to the urge to beat someone with a roll of wrapping paper, the North Pole, or Santa's Boot!
Outdoor levels have been updated to include snow, and Christmas Stuff can be found, fought with, or thrown, all around the game.
Remember Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
No Santas or Snowmen were injured in the making of this post.
Happy Holidays!
- Kelsam
Patch Notes v1.18
Updates
Added Christmas Theme
Added Autumn Theme
Overhauled particle effects colors and sizes for better performance and more satisfying explosions
Adjusted bullet trail rendering to reduce the optical illusion of the line going through bullets
Bug Fixes
Fixed Autumn Theme laser pistol firing frame
Fixed bug with Pucs having melee collision during non-Puc (Battle) modes
Fixed bug with Training Mode inheriting some settings from Battle Mode Settings
Fixed bug where opening Supporter Goodies (Supporter Edition) crashes instead of opening goodies folder
Fixed bug with the game corrupting Save Files
Fixed bug with menu rendering jitter on Credits Menu for lower resolutions
Ho Ho Holy Machine Gun, Santa!
Sam & Kels Battle it Out Live
We are so excited to be part of the Steam Fighting Game sale! To celebrate, Kelsam will 1v1 some of the different battle modes! Hit us up in the chat and let us know what battle modes you want to see, who you're rooting for, or if you have any questions!
Muffed Halloween Party!
We've been working on some updates and decided to add a Halloween Theme! Other holiday themes coming soon :) Be on the lookout for some new hairstyles, candy corn bullets, themed skins for weapons, and other Halloween objects around the levels! Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
In other updates we've added short invincibility to spawning for Campaign players in Very Easy mode, overhauled the menu system to better showcase the various game modes, and set default Zoom Lock to ON.
Pro Tip: Zoom Lock can still be toggled OFF/ON at your discretion using the Zoom Lock button.
Patch Notes v1.16
Updates
Added Halloween Theme
Added Theme menu
Added Music Track Selection to Battle Mode Pause Menu
Updated Particle Engine rendering and performance
Upgraded Splash Screen to Loading Screen
Reduced menu background shroud opacity
Added Steam Rich Presence Integration
Muffed now has a Demo
Made improvements for faster loading
Set default Zoom Lock to ON - updated training levels accordingly
Added forced Battle Mode Zoom Lock option
Overhauled the menu system for better emphasis on game modes
Redesigned the Muffed Website
New Muffed short trailer
Campaign players in Very Easy mode spawn (and respawn) with short invincibility
Now using MonoGame 3.8 and .NET Core 3.1 (as opposed to .NET Framework, removing the need for pre-requisites and allowing future cross-platform deployment
hint hint)
Bug Fixes
Removed AIs in Campaign having short invincibility on Very Easy Mode
Fixed issue with exterior doors in "Pillow Fight" (Battle Mode- Supporter Pack) not opening
Fixed error where Bombsite B object was not being removed for non Cops & Bombers (Battle) maps
Fixed hair fade out bug in Menus
Fixed Supporter Pack Helmet and Bird hair coloring
We are out of Early Access, Muffed has been Released!
It's been a long journey, but we're so excited that Muffed is now out of Early Access! If you'd like a peek behind the curtain, and some awesome extras, take a look at our Supporter Pack!
A big thank you to everyone who has come along for the ride. Let's get Muffed :D
Share a review, take some screenshots, maybe even a video! Let's see your epic in-game moments :)
Patch Notes v1.1
Patch Notes v1.1
Updates
Added new Supporter Pack DLC (Supporter Edition)
Minor editor and documentation updates
Bug Fixes
Fixed minor bug with logo rendering
Fixed color shading on exploding players' and civilians' particle effects
Fixed AIs being alerted to a player's position when damaged by that player's controllable (or controllable payload - grenades, etc)
Fixed AIs not being alerted to a player's position when shot by that player due to a sound alert overriding the initial damaged alert
v1.0 is Here!
Thanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the above, and fixes for all known bugs!
We're also working on some goodies for a Supporter Pack DLC, including behind the scenes photos and printable posters and giant banners! Fun Fact: if printed at in-game resolution (at 300 DPI), the full map for the campaign would need a 70ft x 27ft banner!
- Kelsam
Patch Notes v1.0
Updates
Added Zephyr Stuff & Overlays
Added campaign level 03 "Chemical Warfare" (Chem Launcher Boss Battle)
Added campaign level 14 "The Maze"
Updated campaign level 15 "Foresters" (Forester Boss Battle)
Added campaign level 20 "Closed for Remodelling"
Added campaign level 22 "The Tower"
Added campaign level 23 "Operations Center"
Added campaign level 24 "Dr Wolfe in the Flesh" (Dr Wolfe Boss Battle)
Added bonus campaign level "Among Us"
Added battle level "Unleash the Swarm"
Added Lab Boss Comic
Added Forest Boss Comic
Added Skyscraper Comic
Added Skyscraper Boss Comic
Updated various levels
Added New Game+ Zephyr option
Added Alien AIs, walls, doors, and Stuffs
Added Campaign Map Support to Workshop
Removed Early Access menu and overlays
Added map previews for Survival maps
Updated AI Factory (Boss)
Added AI Horde Stuff placeholder to editor to enable AI Horde levels
Updated Dr Wolfe to have a gloved fist
Integrated final updates for international localization
Increased Laser Pistol damage
Updated Editor to not clear selection on right click and drag
Updated Muffs to shorten timer on reviving players and using weapon crates
Added the rest of the floppies for the achievement
Updated various lab break on hit items to deal various special effect damage
Added Elevator Stuffs
Updated soundtrack DLC to include Jungle Track
Updated Puc goal placement in Lab Puc Arena PvP Map
Updated terminals to sort objects wired to them
Bug Fixes
Fixed rare bug where bullets would sometimes go through an AI
Fixed bug with AI health when "Testing" levels from the Editor
Fixed rare bug where newly connected devices couldn't "Take Seat" of a disconnect device
Fixed bug with RC Car controllables tire animation
Fixed bug where old versions of the game wouldn't overwrite their settings files for new versions (Thank You @Lord of wood for troubleshooting with us once again!)
Fixed bug with exploding large numbers of break on hit items causing lag
Fixed explosions breaking Stuffs through walls
Fixed Boss Battle health not being adjusted by difficulty setting
Fixed bug with Editor not loading settings correctly when logging in and out
Fixed bug with Editor showing "Last Published" date before a map had been published
Fixed rare bug with Editor not saving maps correctly when Publishing
Fixed various bugs with including AIs in PvP maps
Fixed bug with terminals and HUD not rendering after language change
Fixed bug with Rockets drawing under Military Mech Boss
Fixed bug wth AIs not being alerted to Controllables after having seen a player
Fixed rare bug with AIs being alerted to the player's position when damaged by controllables or explosive barrels
It's the Final Countdown!
We are getting so close to our v1.0 release! This will be the last update before that time, and to celebrate we'll be putting Muffed on a deep discount from May 11th to May 25th. Thanks so much for your support and we'll see you on the other side! :D
- Kelsam
In addition to a bunch of performance and general game-feel improvements, this update completes the City World and includes the Cop Factory Boss Battle! Let us know what you think in the comments, or by leaving a review on the store page!
v0.97
Updates
Added campaign level 16 "Shopping Center"
Added campaign level 17 "The Mall"
Added campaign level 18 "Security" (Cop Factory Boss Battle)
Added City Boss Comic
Updated break on hit items for more satisfying explosions
Updated all campaign levels to have more hidden items
Updated friendly fire balancing, removed suicides from "Very Easy" Mode
Updated RC Cars and Rockets to use all types of switches
Updated controllables to automatically use keycards they have equipped
Updated controllables to have better interactivity range
Added delay to zoom in and out, to avoid accidental triggering when player gets "too excited" and squeezes their controller :D
Updated sound effects and music balancing
Added CopFactory enemy
Added pickup sound for special items, to better differentiate them from keycards
Bug Fixes
Fixed player dropping weapon when cancelling a throwable
Removed particle effects from objects being broken during explosions causing temporary lag
Fixed AI pathfinding bug after becoming unalerted at long distances
Performance improvements
Fixed rare bug with Cat Cannon sometimes hitting the player that shoots it
Fixed AIs with ranged weapons not chasing target after they left line of sight
Fixed "Very Easy" mode not starting/restarting levels with full batteries
Localization Update & New Weapons
The localization for all 9 languages that Muffed currently supports is now up-to-date!
Languages can be accessed from the Language Option in the Main Menu. Not seeing a language you think we should support? Let us know in the comments and we'll add it to the list of requested features!
We've also added some new weapons; find them in the campaign and battle maps!
This weapons update puts us at 60 available weapons! Do you have a favorite?
V0.93
Updates
Added BlowGun
Added TranqGun
Added Straw
Added SuppressedPistol
Added TranqInjector
Added Crowbar
Added CatCannon
Added Tranq Grenade
Added and balanced sounds for new weapons
Updated campaign and battle maps to include new weapons
Added alley Stuffs
Updated localization for all languages
If you haven't already seen the first of our three part trailer series, showcasing our co-op campaign, check it out in the language of your choice :) and keep an eye out for the other two videos: Battle and Workshop.