Damned cover
Damned screenshot
Genre: Adventure, Indie

Damned

Update Beta Version 1.4a

Stages
- Added new stage: Bright Hotel.

Gameplay
- Changed insanity rate decrease when near other survivors from 0.2 to 0.3 [insanity points/seconds].
- Changed default insanity rate from 1.75 to 1.0 [i.p./s].
- Changed insanity increase when attempting to open locked doors from 3.0 to 1.0 insanity points.
- Changed amount of time decreased in all effects when reaching max insanity from 30 seconds to 20 seconds.
- Changed possessed effects times from 70-110 seconds to 120-160 seconds.
- Changed arms effect times from 90-130 seconds to 110-150 seconds.
- Changed gamma effect times from 40-80 seconds to 60-100 seconds.

Network
- Slightly raised max amount of data that can be transferred via reliable UDP.

Bugs
- Disabled debug viewers and controls.
- Fixed bug causing eventual desync between clients.
- Fixed bug causing crashes when spawning the undead arms while playing the second time.
- Fixed bug causing game to become mute when changing the master volume (either manually or automatically - via an insanity effect, etc).
- Fixed bug causing eventual crash when Mary teleports.
- Fixed bug causing application to linger sometimes when attempting to close.

Update Beta Version 1.3a

Insanity System
- Removed color inversion in the “possessed characters’ faces” jump scare effect.

Optimizations
- GPU buffer flusher now defaults to 4 pre rendered frames, it was set to 2 (improves input lag).
- Improved quaternion copy operator.
- Moved lots of vector and quaternion allocations to stack, they were being allocated unnecessarily in the heap (big performance improvement).

Bugs
- Fixed bug causing crash when selecting 3D Attenuated from voice chat modes.
- Fixed bug causing eventual crashes when trying to end an occlusion query.

Update Beta Version 1.2a

Phantom
- Speed reduced to 2.55 m/s;
- Walk vision reduced to 1.5 m;
- Run vision reduced to 10 m;
- Lantern sound vision reduced to 5 m;
- Vision time increased to 5 sec;

Mary
- Changed the buttons for teleport(‘Left Click’ to ‘Right Click’) and transform(‘Right Click’ to ‘E’, *can be remapped);

GUI
- Renamed all voice chat options.
- Added logoff button to the activation window.

Bugs
- Fixed bug causing issues when trying initialize the game with no internet connection.
- Fixed bug causing characters to slide through the stage instead of teleporting.
- Fixed bug causing berserker transformation massage to appear to wrong players (survivors instead of monster).
- Fixed bug causing crash when playing for the second time in the same lobby.
- Minor bugfixes.

Update Beta Version 1.1a

Stages
- Fixed Mary spawning below the floor;

GUI
- Automatic login if username and password were saved previously.
- Added options button to the login window.
- Added checkbox to the login window to save username and password.
- Added log off button to the title window.

Update Beta Version 1.0a

Changelog



Update Beta Version 1.0a

Gameplay
- New monster: Mary.
- New Insanity System.
- Add more 120 seconds on the battery duration.
- Add more batteries in some stages.
- Raised attack detection sensitivity.
- Phantom trap activation raised from 60 to 240 seconds.
- Feedback for low battery appears more easily.
- Added screen effect when looking directly to the monster.

Mary
- Added system to draw energy from survivors when going near them.
- Added system to consume battery from the survivors’ flashlights when drawing energy from them.
- Added frenzied mode (starts running really fast and can kill survivors).
- Added teleport, consuming some amount of energy for each teleport.
- Added auto teleport, after some time she’ll teleport without consuming energy.
- When teleporting near a survivor, appears facing him.
- Arms scare traps near the monster when teleporting (meaning if a trap went off, she must be nearby).

Insanity System
- Added cause: when in the dark (flashlight off).
- Added cause: when trying to open a locked door.
- Added cause: when someone dies.
- Added cause: when seeing the monster.
- Added cause: when alone.
- Added cause: when triggering a scare trap.
- Added event causing screen to go dark.
- Added event causing flashlight to flicker for a while.
- Added event causing screen to go black and white.
- Added event causing deafness for a while (hears a faint beep).
- Added event causing character to start gasping for breath.
- Added event causing character to hear a fake trap going off.
- Added event causing screen to flash with a negative image of a possessed version of the survivors.
- Added event causing a random keyboard button to stop working for a while (W, A, S, D, etc).
- Added event causing multiple arms to raise from the ground and start trying to catch the character (reduces character speed).


Character
- Fixed some Father John animations.

Performance
- Lots of changes to reduce CPU usage when running the game (performance gain).

Bugs
- Fixed bug causing flipped normals (render).
- Fixed bug with animations when playing backwards.
- Fixed bug causing survivors to randomly win a match right at the start.
- Fixed bug causing battery locations to desync.
- Fixed bug causing inventory to linger when dying in life mode.
- Fixed bug causing crouch animations to flicker.
- Fixed bug causing crashes in spectator cam.
- Several minor bugfixes.

Damned - Mary Teaser

https://www.youtube.com/watch?v=rjDGfIhe7Fc

Next Week.

We're working on a BIG update... ;)

Hey guys,

I know it may look like we slowed down and aren't releasing updates.
That's because we are working on a BIG update, I mean, really BIG, with a whole new system to scare you even more.

We just need a little more time before releasing it... but I promise you all will like it!

Back to Version 0.77a

We found the error in the server and now version 0.77a is up. :)

Rolled back to version 0.75a (again)

Guys, we are having some issues in the server side of version 0.77a...

So, we rolled back to 0.75a to make the game playable until we fix the new server.

Sorry for having to roll back again, but unfortunately some things get out of control when we want to upload cool stuff for you guys as soon as they're done.

We'll try and release updates on Mondays from now on, so we'll have the time to fix any issues that may appear before weekends.

Best,
Aymar.

Update Alpha Version 0.77a

GUI
- Excluded from possible resolutions all options with width lower than 1000 px.

Bugs
- Fixed bug causing crashes due to having too much sound streams at the same time.
- Fixed bugs causing minor issues when playing the Phantom.
- Fixed bug causing batteries to not be blinking in the beginning of a match.
- Fixed bug causing ghost lobbies to linger in the server.
- Fixed bug allowing the same person to create or enter multiple lobbies.

Network
- Changed networking to prioritize Asio connections and only use SteamNetworking when punch through attempts fail.
- Changed peer id and lobbies id logic.