Darco: Reign of Elements cover
Darco: Reign of Elements screenshot
Genre: Simulator, Strategy, Adventure, Indie

Darco: Reign of Elements

Version 0.0.3.6 - Bugs hunted


- mostly low and mit level beasts on the ship
- low level beasts don't deal enough damage for one hits anymore
- New Items: small and big medikit
- New Items: grilled mushrooms
- Changed recipe: Arrow no longer needs mosquito sting
- added epic items
- work benches tiers include prior tiers


- Creating new crew windows will select the 'Type your Crew Name here' Text, so players don't have to manually delete it
- inviting players that can't join will send a message with reason to the inviting player
- new alligator mesh and texture
- added grid to map
- construction elements will refresh much faster
- roof interaction zone scaled up
- added death marker


- mined scrap piles did not display their status if you were not around when it was mined
- learning deadlock after using the learning widget
- was not possible to use double click or right click to move items from inventory to chopping block
- Sounds and Attenuation revised
- removed empty chests from the map
- all red keys need a key now
- Roof limited Tower level one too early
- loading construction system was faulty, we built a new one, no more red construction elements
- Dragon Stats sometimes gone missing on relog
- picked herbs respawned on relog
- in some waters the post processing volume was to high, showing under water effects over the surface
- empty loot boxes did respawn on the next try to open it, not when empty
- selected hotbar items duplicated on player death
- weight was not recalculated on every needed occasion
- Crew ID was not set on all the actors when joining a crew
- scrap pile had no audio feedback on hit
- chat did not work when interactable was selected
- could not equip armor after player death
- some doors did not show correct state after relog

Version 0.0.3.5 - Hotfix


- Stats were reset on relog, except for the spent skill points, those were given back.
- Dragon Weight did not reset on respawn, weight would not decrease on dragon dead
- Bed Confirm Button did not work and selected beds were never unselected
- player respawn cound down was sometimes not triggered
- unstruck command was not reliable



- Because of the Stats issue and the storage save game changes, we had to wipe the save games on the official servers.
We recommend all server owners to clear their save games as well.

We will take down the servers in a few minutes to clear the save games and update.

Version 0.0.3.4 - Hotfix


- server performance should be a lot better now, less lag spikes


- New Character did not create players stats (Health, Stamina, etc.) This wont happen again.
If the issue is not fixed on your next login and the bars in the top left corner are empty, then please open the console with Tab and type "ce ForceNewCharacter"

save games will persist, we had trouble with it but i think it is save

Version 0.0.3.3 - Bugs hunted


- Crew System: Settings and Newsfeed, new UI
- diving and flying animals will chose a random depth/hight when idle
- reworked Sound attenuation of beaver and ship rotor
- new bed icons
- dropping items will spawn the loot crate in front of the player


- slower attack rate of bat
- beds health reduces with every usage now
- needed resources for Simple Bed are now 10 Wood and 10 Fabric
- Yield of red chests (min 1 to min 3)


- Animals sometimes oriented wrong (upside down)
- Inventory sometimes persisted player death
- player death on dragon, player could not chose respawn and had to relog
- more beds displayed than actually available
- scrap piles didn't show destruction
- construction elements did not load properly, displaying red, losing storages
- dragon was displayed level 25 or level none
- dragon stats (top left) was not displayed when relogging or unriding dragon
- suicide did not work sitting on dragon
- on "New Character" did not destroy old belongings, displaying invalid base and beds on map
- fixed a weight leak for player and dragon
- Sounds did not react when moving the master volume slider
- maxed dragon weight on adding stats to dragon weight, resulting in immobilized dragon
- players could not interact with oven in shelter
- workstation glitched, showing inventory of previously interacted workstation
- Many issues with Heatroom fixed
- inventory right click (and hold) menu did not show up
- experience distribution when sitting on dragon was wrong
- construction element scaffold had no max height
- could not interact with firsh traps
- shelter doors scaled down sometimes
- on player death, open UI widgets did not close
- dragon would not starve
- unride dragon did not restart dragon AI
- had to press hotbar button twice after placing an item to place the next
- placing foundation on top of cut trees would make the server lag
- could not interact with dragon after unmount

50 % SALE

For all who might not have seen it yet. We have started a big discount campaign [50%]. Tell it on ;)

Official-announcements / Rent a Server

Ahoy crew!

We've got a request. You would be helping us so much, when you'd write a review on Steam for our game! Of course only, if you didn't already write one :wink: Thank you very much!
For everyone, who doesn't want a Nitrado server: We are working on getting Darco hosted by G-Portal, NGZ and 4netplayers. We hope to inform you quickly over having success!

We thank you very much.


Link: https://server.nitrado.net/deu/offers/darco

Version 0.0.3.2 - Prototypes and Lootboxes Update

New:


- Strong Prototype Beasts will spawn randomly on the map( Special Wolf)
- Treasure Chests in 3 Versions
- Trophies for Prototype Beasts can be placed on walls in your tower
https://youtu.be/U3QdXTJx5Jo

Infos:


- Change to server config, the file has been overwritten, change your settings again(and save it somewhere in case we change it again)
- Renamed official Server US #005 to US #007 since we have a EU #005 already
- We will work on the bugs and issues next week, no new content

Enhancement:


- Crew System Permissions Tab - new looks
- Player Character will turn towards look at rotation (animation and lag is known)
- kick player out of spawning zone after 3 minutes
- friendly fire default value is now false and has effect (you will no longer hit your own dragon and alliance members on pvp servers)
- equipment armor value will now have effect formula: Damage = RawDamage * (100/(Armor+100)), so 100 Armor will reduce damage by 0.5, 200 Armor will reduce it to 0.33 etc...

Balancing:


- all steampunk beasts HP, HP regen, damage, experience, HP increase per level, damage inrease per level
- the damage and durability for rare weapons

Fixed Issues:


- Crew Menu did not open when it was closed with Esc Key
- switching Camera between first and third person on dragon resulted in degenerated camera position
- AI Animals were sometimes not able to reach their target location due to movement limitations
- Dragon lagged on its first sprint
- Possible to name the dragon inclusive E Key (which no longer closes the menu)
- sprint in water did cost stamina, even though the speed was not increased
- Dragon interaction was broken after riding the dragon once
- scrap pile did not show when it was empty
- small animals sometimes switched rotation to walk top down
- pve servers, player related actors can no longer hurt player related actors
- turned down baby dragon steps
- it is no longer possible to instant kill enemies by holding the dragons head inside the enemy and use flame thrower attack

Version 0.0.3.1 - Hotfix

Enhancements


Under water world, new fish, new post process, better under water sounds (may not be everywhere).


Fixed issues


- beasts wont receive damage from anyone after being hit by another beast
- animals didn't receive stats update for health, stamina and damage, so basically all animals were level 1
- console command "ce hidehud 1" did not hide the 3d widgets
- Inventory Slot - drop down / context menu didn't show up
- players health bar did not work (always showed full life)
- players could not gain experience when sitting on dragon
- P key did not close alliance menu
- opening alliance menu twice would only show an empty screen
- alliance will be called crew in game
- storages and crafting tables UI did not refresh correctly, showing values from other storages / crafting tables
- made loading construction save games more robust
- temporarily removed bio animals that are too bugged

News:


- we will begin to work on balancing now

The save games were not touched, in some cases construction elements that could not be connected to the tower will decompose. Please report that in the bugs section so we can improve that part.

Version 0.0.3.0 + Crew System + New Dragon + Learning Rework. BIG UPDATE!!!!

NEW Features


- NEW: Crew System, play together with your friends (WIP)!

- NEW: New Dragon Mesh and Animations


Enhancement


- enhancement: Dragon AI, Dragon will land if it idling on the same spot for a few seconds
- enhancement: show item quality in hotbar too
- enhancement: some new UI textures
- enhancement: radial menu look and feel enhancement (not finished, but better)

- enhancement: better water and stamina logic
- enhancement: creating a new character destroys constructed elements
- enhancement: scaled up interaction boxes for dragon and lootboxes

Bug Fixes


- issue fixed: AI beaver sometimes jumped on the lake
- issue fixed: sometimes animals didn't spawn due to collisions
- issue fixed: decals were visible on char
- issue fixed: crafting system stored whole stack of items for each crafted recipe
- issue fixed: respawned players and dragons lost health after dying from starvation
- issue fixed: player was able to sprint with 0 stamina and 0 water
- issue fixed: chat randomly stopped working
- issue fixed: stamina consumption while falling or swimming when trying to sprint
- issue fixed: jumping while swimming consumed stamina
- issue fixed: creating a new character did not reset learned recipes
- issue fixed: new character does not reset learned dragon skillpoints
- issue fixed: logged out players displayed as None
- issue fixed: logged out players were invincible
- issue fixed: reset building preview with according hot bar key
- issue fixed: harvested trees did appear as new trees
- issue fixed: many little UI bugs

Learning Rework


- learning changes: press L to toggle learning screen
- learning changes: double click recipe to learn it
One page for all INFOS and CONTROLS, no SUBMENUS.

- learning changes: UI is more user friendly now

Cheats for Admins


- new Cheat: ce rainlevel (0...sunny; 10...crappy)
- new Cheat: ce time (1200=12:00)
- new Cheat: ce dayperiod (how long a day in minutes is)
- new Cheat: ce freezetime (1...stop; 0...play)

Save games reset

Version 0.0.2.16

New


- NEW: Chat rework
- NEW: extensive under the hood Widget rework (mouse focus, camera lock etc)
- NEW: Radial Menu when holding E for interaction (functional only, looks will improve soon)
- NEW: PVP and PVE Mode work now

Changes


- recipe change: foundation requirement changed to crooked plank and weak balk
- experimental change: re enabled pawn to pawn collision
- experimental change: added different item rarity levels, crafting will yield poor, common and uncommon items

Enhancement


- enhanced: crafting queue will yield finished items immediately
- enhanced: ce hidehud command will hide all widgets now
- enhanced: stuck handling of AI
- enhanced: Crafting table needed resources are displayed in two columns now.
- enhanced: Switching to Walk during Follow in narrow passages

Bug Fixes


- issue fixed: change language will work now
- issue fixed: shelf duplication on server restart
- issue fixed: crafting tables multi select and take selected buttons work now
- issue fixed: dragon inventory added 40 slots with each server restart
- issue fixed: color of item (rarity) was not presented correctly in inventory slots and tooltips
- issue fixed: server reboots emptied the learned recipes
- issue fixed: defeated enemies were floating in the air sometimes