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Dark and Darker screenshot
Genre: Fighting, Shooter, Role-playing (RPG), Tactical, Adventure

Dark and Darker

Early Access Hotfix #88

[p]Greetings, Adventurers.
[/p][p]We’d like to inform you of the latest changes applied in this update.[/p][p]
IRONMACE[/p][p][/p]

Changes:

  • [p]Fixed an issue where players could be killed by the kill volume in Cave Town A of the Goblin Cave under certain conditions.[/p]
  • [p]Crossbow weapon damage reduced by 3.[/p]
  • [p]Windlass Crossbow weapon damage reduced by 3.[/p]

Early Access Season #6.5

[p]Hi Adventurers,[/p][p]Welcome to the semi-wipe. All your previous items and gold have been reset. We have also reset your triumph level, so you have the opportunity to earn additional Bluestone shards until the start of the next season. The Adventure Rank leaderboard has concluded for this season and the new leaderboard will not start until EA Season 7. Quest progression has not been reset with this semi-wipe, so we have added a guest merchant with several all-purpose quests to keep advanced players busy for the remainder of this season. Finally, the new Arena Rank season will start on July 11.[/p][p][/p][p]This semi-wipe is not a wipe to introduce new content, but a mid-season reset of specific balance parameters to introduce a substantial shift in the design direction of the game. The actual content-specific wipe is scheduled to occur a little later this summer with the start of EA Season 7 in late August. [/p][p]Instead, the semi-wipe focuses on addressing balance with modifications to data and supporting features, with a specific focus on the following five points:[/p]
  1. [p]Power Gear Gap – Battles shouldn’t feel hopeless just because of the difference in the grade of gear.[/p]
  2. [p]Loot Value Balance – At the same time, upgrading to higher gear shouldn’t feel worthless either.[/p]
  3. [p]Combat Feel Balance – We want skills and tactics to have a little more influence on the outcome of combat and fix things that feel “off” in combat.[/p]
  4. [p]Class Balance and Build Viability – The outcome of battles shouldn’t feel hopeless based purely on class matchups.[/p]
  5. [p]Dungeon Party Composition and Dynamics – Finally, there should be ways to survive, either through combat or strategy when a person doesn’t have the luxury of entering the dungeons with a full party. We also want the dungeons to feel dangerous for everyone, not just the casual or outnumbered players.[/p]
[p]The semi-wipe introduces the basic systems that begin to address the above points. We have currently removed the previous random modifiers from items, as they were the largest contributor to the gear gap. Please note that although the random modifiers have been removed for the start of this semi-wipe, we may consider a different iteration during the many tests we have planned for the remainder of this season, if we feel we can make them work within our balance confines. We’ve also adjusted the curve formulas of the attributes so that the primary modifiers on the items make them feel like an upgrade without going too far. [/p][p]A large-scale adjustment to the armor and damage curves have normalized the durability of characters, leading to less extreme and baffling combat results. Changes to the hitbox modifiers also give greater emphasis to attack precision, giving much improved combat feedback. A rework of the underlying blocking system also significantly improves the precision of shields and parrying. This rework of armors and weapons, along with adjustments to several perks/skills, makes it so more class matchups are viable across wider combat situations. [/p][p]To better support solo and duo players, we have added an in-game party system that allows players to organically form a party within the dungeons. The current Gathering Hall has been temporarily updated so players can find a party based on their language. High impact power weapons can now destroy a door without needing to equip a special perk, giving all classes the possibility to run or chase. Dungeon layouts have also been improved with certain fixed modules to provide POIs that adventurers can strategically congregate or avoid based on their circumstances. [/p][p]Please note that this is just a starting point, and we plan to have many updates to build upon and polish up the systems as we lead up to EA Season 7. We look forward to building this new foundation together with you. Thank you and see you in the dungeons![/p][p][/p][p]IRONMACE[/p][p][/p]

Bug Fixes:

  • [p]Fixed an issue where blocked attacks could pass through the shield.[/p]
  • [p]Fixed an issue with some weapons that could bypass shield guards and deal damage.[/p]
  • [p]Fixed an issue where the post-block animation could be skipped.[/p]
  • [p]Fixed an issue where repeatedly pressing the block key could result in consecutive block attempts.[/p]
  • [p]Fixed an issue where excessively fast parry animations could occur when inputting multiple rapid attacks.[/p]
  • [p]Fixed an issue where Warlock’s Phantomize and Druid’s Dreamwalk effects did not prevent damage from traps.[/p]
  • [p]Fixed an issue where, if a Druid died in animal form and spectated their own body, the corpse would appear to keep moving.[/p]
  • [p]Fixed an issue where changes made to spells in the lobby might not be saved.[/p]
  • [p]Fixed an issue where Sorcerers could exit the map using Electric Dash in the Inferno’s Drain module.[/p]
  • [p]Fixed an issue where a player’s position would appear to shift suddenly near the training dummy in the Ruins' Barbican module.[/p]
  • [p]Fixed an issue where zombies would move along unnatural paths in the Ruins' Fallen Forest module.[/p]
  • [p]Fixed an issue where the roof volume in the Ruins' Center Tower module could become visible from other modules.[/p]
  • [p]Fixed an issue where some walls would be displayed incorrectly in the Crypt’s The Great Walkway module.[/p]
  • [p]Fixed an issue where players in rat form could exit the map in the Ice Abyss' Charnel House module.[/p]
  • [p]Fixed an issue where down staircases would not display properly on the minimap.[/p]
  • [p]Fixed an issue where shadows from certain objects in the dungeon would flicker continuously.[/p]
  • [p]Fixed an issue where monsters would disappear at a distance but their shields would appear to remain floating.[/p]
  • [p]Fixed an issue where the sound effect of Murder of Crows would persist even after a party member moved out of range.[/p]
  • [p]Fixed an issue where players could get stuck on a Skeleton Corpse while moving.[/p]
  • [p]Fixed an issue where the lower body of the Banshee could appear invisible.[/p]
  • [p]Fixed an issue where the sound effect of the Demon Imp's healing pattern could loop around nearby monsters.[/p]
  • [p]Fixed an issue where the Demon Imp's healing effect might not apply properly.[/p]
  • [p]Fixed an issue where High-Roller Elite Dreadspine would only drop Rare items.[/p]
  • [p]Fixed an issue where items moved to the utility slot from inventory could briefly appear in an empty space on the map.[/p]
  • [p]Fixed an issue where moving items in the utility slot while holding a teammate’s heart could prevent interaction with the Sacrificial Altar.[/p]
  • [p]Fixed an issue where some VFX could appear delayed to other players.[/p]
  • [p]Fixed an issue where, in a trio party, a spectator might not automatically switch to another player after their current target escaped.[/p]
  • [p]Fixed an issue where new chat messages might not auto-scroll in the chat window.[/p]
  • [p]Fixed an issue where if a player was spectating after dying or escaping, and their target quit the game in the down room, the results screen might not appear.[/p]
  • [p]Fixed an issue where the reward claim button on the leaderboard would remain active even after the season ended.[/p]
  • [p]Fixed an issue where the arena results might not display in the results screen.[/p]
  • [p]Fixed an issue where non-tradable items could be listed on the marketplace.[/p]
  • [p]Fixed an issue where changing to certain languages could cause the Squire UI to expand abnormally.[/p]
  • [p]Fixed an issue where the Golden Leggings from the Leathersmith service did not apply the intended movement speed modifier.[/p]

Game Updates:

  • [p]Twitch Drops are coming soon. For more details, please refer to the announcement at the official website. [/p]
[p]https://darkanddarker.com/twitch-drops[/p]
  • [p][/p]
  • [p]The Awakened Mummy ‘Boost’ Event has begun.[/p]
  • [p]Discounts applied to Bandages and Potions purchased from the merchants.[/p]
  • [p]Doubled the The Collector's buyback price for certain treasures.[/p]
  • [p]New cosmetic items released: 1 new Race and 2 new Emotes.[/p]
  • [p]In-game party system added. You can now invite players to a party by pressing Y when you meet them in the dungeons.[/p]
  • [p]Solo, Duo, and Trio modes have been unified. Try entering the game with a pre-made party or use the in-game party system.[/p]
  • [p]Added a Maintenance notice popup.[/p]
  • [p]New feature added to display PvP attacker information in the Adventure Results screen.[/p]
  • [p]Random matchmaking has been disabled.[/p]
  • [p]Random modifiers removed.[/p]
  • [p]You can now move, equip/unequip, and drop items in your inventory while in the ‘Resting’ state, except for items that require a casting time to equip.[/p]
  • [p]Added new merchants: Huntress and Nightmare Mummy.[/p]
  • [p]Destroying unreinforced doors is now solely dependent on the impact power of a weapon and is no longer restricted by class or needing to equip the ‘Crush’ perk.[/p]
  • [p]When kills occur due to special conditions (e.g., transformations or perks), the kill log will more accurately display the reason.[/p]
  • [p]Random Dungeon system has been applied to the Ice Cavern and Ice Abyss.[/p]
  • [p]Dual Boss Rooms restored in Ruins and Goblin Cave.[/p]
  • [p]The Random Dungeon system has been upgraded so fixed modules will always appear on specific maps.[/p]
  • [p]The Frost Mountain now features a Bloodfreeze mechanic to discourage camping in high altitude areas.[/p]
  • [p]Extraction point timings have been rebalanced.[/p]
  • [p]The Dark Swarm circle has been removed from the High Roller dungeons.[/p]
  • [p]Previously removed fixed extraction points have been restored in the High Roller dungeons.[/p]
  • [p]All character skills, except for the Rogue’s Pick Pocket and Wizard’s Magic Lock, are allowed in Adventure Mode.[/p]
  • [p]Dungeon Recovery is now only enabled for Adventure Mode.[/p]
  • [p]In Adventure Mode, players who fall to their death will now be eligible for Dungeon Recovery.[/p]
  • [p]The amount of each Subboss monster spawns in the Ruins have been rebalanced.[/p]
  • [p]The Health for the Cave Troll and Cyclops have been increased.[/p]
  • [p]The attack patterns for the Skeleton Swordsman (Common/Elite) have been adjusted.[/p]
  • [p]The Gathering Hall is now divided by language instead of server regions and supports input in languages other than English.[/p]
  • [p]Updated the Low Violence option to significantly remove more blood from the game.[/p]
  • [p]Updated the VFX for Barbarian’s Blood Exchange and Morale Boost.[/p]
  • [p]Updated the VFX for Cleric’s Holy Aura and Druid’s Sun and Moon and Lifebloom Aura so they are no longer visible in the darkness.[/p]
  • [p]Updated the VFX for Rogue’s Rupture, Cut Throat, Ambush, and Hide.[/p]
  • [p]Updated the VFX for Ale.[/p]
  • [p]Rank colors added to the Adventure Results screen.[/p]
  • [p]Improved sound effects to be provided when receiving a new message in the lobby and dungeon.[/p]
  • [p]UI updated when entering the dungeons.[/p]
  • [p]Improved popup UI when returning to the lobby.[/p]

Balance Updates:

[p]Classes[/p]
  • [p]Vigor scaling has been adjusted, reducing overall Max Health Base values.[/p]
  • [p]Damage multipliers for each body part have been updated as follows:[/p]
  • [p]Head: 150% → 200%[/p]
  • [p]Body: 100% → 125%[/p]
  • [p]Arm: 80% → 100%[/p]
  • [p]Hand: 50% → 100%[/p]
  • [p]Legs: 60% → 75%[/p]
  • [p]Foot: 50% → 75%[/p]
[p]Fighter[/p]
  • [p]Counter Attack’s movement speed bonus changed from 10% to 5%.[/p]
  • [p]Sprint movement speed bonus changed from 15 to 10 per stack.[/p]
[p]Barbarian[/p]
  • [p]Base Strength changed from 25 to 20.[/p]
  • [p]Base Resourcefulness changed from 7 to 12.[/p]
  • [p]Rage movement speed bonus changed from 12% to 7%.[/p]
  • [p]Savage Roar's movement speed reduction changed from 5% to 2.5%.[/p]
  • [p]Achilles Strike duration changed from 2.5 seconds to 3 seconds.[/p]
[p]Rogue[/p]
  • [p]Base Vigor changed from 10 to 6.[/p]
  • [p]Base Agility changed from 21 to 25.[/p]
  • [p]Base Dexterity changed from 25 to 20.[/p]
  • [p]Base Resourcefulness changed from 20 to 25.[/p]
[p]Ranger[/p]
  • [p]Backstep stack count reduced from 2 to 1.[/p]
[p][/p][p]Warlock[/p]
  • [p]Anti-Magic's magic resistance changed from 25% to 15%.[/p]
  • [p]Blood Pact's armor rating and magic resistance bonuses changed from 30 to 50 each.[/p]
  • [p]When a Warlock uses Blood Pact, they will now also be considered a ‘Demon’ race.[/p]
  • [p]Immortal Lament has been updated to prevent death from self-inflicted damage after transforming into a demon using Blood Pact.[/p]
  • [p]Exploitation Strike's duration changed from 4 seconds to 6 seconds.[/p]
  • [p]Phantomize’s movement speed bonus changed from 5% to 10%.[/p]
  • [p]Evil Eye can now be used again.[/p]
[p]Druid[/p]
  • [p]Nature's Healing no longer scales with Magical Healing.[/p]
  • [p]Shapeshift Mastery's magical damage bonus penalty reduced from -50% to -25[/p]
  • [p]Rush's stack count reduced from 2 to 1 and cooldown reduced from 20s to 18s.[/p]
  • [p]Nature's Touch duration changed from 12 seconds to 8 seconds,[/p]
  • [p]Restore duration changed from 10 seconds to 8 seconds and the heal amount changed from 30 to 20.[/p]
[p]Sorcerer[/p]
  • [p]The cooldown of Sorcerer spells updated to the following formula: Tier * 3 + 9.[/p]
  • [p]Time Distortion cooldown increase changed from 3x to 2x.[/p]
  • [p]Time Distortion's debuff duration reduced from 6 seconds to 5 seconds, action speed bonus per stack changed from -6% to -5%, and movement speed bonus per stack changed from -2% to -1%.[/p]
  • [p]Damage per arrow of Fire Arrow changed from 8 to 7.[/p]
[p]Items[/p]
  • [p]Reduced the weapon damage gap.[/p]
  • [p]New Armor Rating curve and new Armor Rating stats for regular armor pieces.[/p]
  • [p]Improved the underlying hit detection system when blocking with a shield.[/p]
  • [p]Players can no longer raise their shield again before fully lowering it.[/p]
  • [p]Improved the animation and collision of several weapons including the Club, Flanged Mace, Lantern Shield, Buckler and the Ceremonial Staff[/p]
  • [p]Added/Adjusted more hit detection and damage zones to make attacks more consistent for several weapons including the Bardiche, Battle Axe, Crystal Sword, Double Axe, Flanged Mace, Hatchet, Horseman’s Axe, Morning Star, Spear, Wizard Staff, Zweihander and WarMaul.[/p]
  • [p]Adjusted the counterattack damage multipliers for the Longsword, Lantern Shield, and Flute.[/p]
  • [p]Unequipped bows will now be unloaded upon first entering the dungeon.[/p]
  • [p]All daggers weapon damage decreased by 2.[/p]
  • [p]War Maul weapon damage decreased by 2.[/p]
  • [p]Battle Axe weapon damage decreased by 2.[/p]
  • [p]Double Axe weapon damage decreased by 1.[/p]
  • [p]Morning Star movespeed decreased by 5.[/p]
  • [p]War Hammer movespeed decreased by 5.[/p]
  • [p]Longsword weapon damage increased by 2.[/p]
  • [p]Longbow weapon damage increased by 2.[/p]
  • [p]Crossbow weapon damage increased by 2.[/p]
  • [p]Windlass Crossbow weapon damage increased by 4.[/p]
  • [p]Pavise movespeed penalty changed from -25 to -50, and impact resistance from 2 to 3.[/p]
  • [p]War Hammer armor penetration reduced from 20% to 10%.[/p]
  • [p]Adjusted the primary attributes of many Crafted items.[/p]
  • [p]Adjusted the recipes for several Craft items including the Ghost Dust Bag and Poison Bottle and removed the previous Boss summoning craft recipes.[/p]

Early Access Hotfix #87-1

[p]Hi, Adventurers.[/p][p]We are announcing the EA Season 6 'semi-wipe' scheduled for June 26.[/p][p]The semi-wipe will introduce several large changes we plan to polish as we lead up to the launch of EA Season 7, scheduled for late August. These upcoming changes include major changes to item design and the consolidation of matching pools.[/p][p]All current ITEMS and GOLD will be removed during the semi-wipe due to the introduction of the new items. We will also be resetting all Triumph levels so everyone will have the opportunity to earn more Bluestones until the launch of EA Season 7.[/p][p]Character levels, Quest progress, Merchant Affinity, Unlocked Stashes, Religion progress, Karma, and Reward Token will NOT be reset during the semi-wipe. All previously purchased DLC: Seasonal Packs will remain valid until the start of EA Season 7.[/p][p]The Adventure Rank leaderboard will conclude on June 23 and will remain closed until EA Season 7. To assist players in making the final push up the ranks, we have decided to give an AP boost for the remainder of this Adventure Rank season.[/p][p]We have also decided to keep the Arenas open from June 13 until June 23 including weekdays. The semi-wipe will introduce a new Arena Rank season that should feel fairer due to the new items.[/p][p]We thank you for your patience and continued support.[/p][p]IRONMACE[/p][p]Changes:[/p]
  • [p]50% Adventure Point boost for most actions in the High-Roller dungeons until the end of this Adventure Rank season.[/p]
  • [p]The end date for the current Adventure Rank season has been revealed.[/p]
  • [p]The rewards for the current Adventure Rank season have been revealed.[/p]
  • [p]The end date for the current ‘Arena Test 4’ season has been revealed.[/p]
  • [p]Starting from June 13th, the Arena will be active every day until the end of the current season.[/p]

Semi-Wipe Announcement in Preparation for Early Access Season 7

[p]Hi, Adventurers.[/p][p]To ensure a proper start to Season 7, we will be performing a semi-wipe of Early Access Season 6 on June 26. The purpose of the semi-wipe is to polish and balance large scale item changes so they can be tuned properly for the critical Season 7 launch. Please note that the season number will remain as Season 6 until the major Season 7 wipe scheduled later this summer.[/p][p]As part of this semi-wipe, items and Triumph levels will be reset. The Adventure Rank leaderboard will also conclude at this time. The exact scope of the wipe is still being finalized and other progress that may be affected will be announced in detail once confirmed.[/p][p]Ahead of the season semi-wipe, Patch #87-1 is scheduled to go live later this week to help players reach their Adventure Rank goals. This patch will reveal the Adventure Rank rewards and also give a boost to AP to assist players make that final push before the leaderboard closes on the release of the semi-wipe.[/p][p]Early Access Season 7 is taking more time to prepare than initially expected, and is now likely to launch in August. As a result, your previously purchased DLC: Seasonal Pack will remain valid beyond July 10 until the start of Season 7.[/p][p]We will share more detailed information as soon as it becomes available. Thank you for your patience and continued support.[/p][p]IRONMACE[/p]

Ealry Access Hotfix #87

Hi Adventurers,

This hotfix brings several bug fixes along with some behind the scenes updates to the enforcer system. We hope to see you in the dungeons. Thanks!

IRONMACE

Bugfixes:



  • Fixed an issue where the game could get stuck at Connecting... and be unable to connect.
  • Fixed an issue where damage might not be applied properly after countering with a Spear while having Fighter’s Shield Mastery equipped.
  • Fixed an issue where monsters with increased move speed during combat did not reduce their move speed after returning to idle state.
  • Fixed an issue where unintended tiers of Trolls could spawn in various modes in Goblin Cave.
  • Fixed an issue where certain attacks from the Banshee could affect players on the ground.
  • Fixed an issue where the idle sound could continue playing from a Cockatrice corpse when killed from a distance.
  • Fixed an issue where Ice Harpy’s Whirlwind effect could continue appearing in the air.
  • Fixed an issue where the Skeleton Corpse’s cloak could appear stretched.
  • Fixed an issue where the Demon Imp’s Chain Heal effect could be visible in the Waiting Room.
  • Fixed an issue where players could take Dark Swarm damage in certain spots within the Frost Mountain High Roller Waiting Room.
  • Fixed an issue where Wardweed placed in a specific Goblin Cave module could float in the air.
  • Fixed an issue where a player who failed to escape during a simultaneous rope interaction with another player would remain stuck in the rope-holding animation.
  • Fixed an issue where interactable props such as doors and bookshelves could be interacted with again while moving.
  • Fixed an issue where attacks could still be blocked even when not in a defensive stance while Artifact Delirium was equipped.
  • Fixed an issue where the scream sound might not be heard by players hit by Echo of Screams.
  • Fixed an issue where players could interact with buttons on the Dungeon Result and Arena Result screens after activating them via mouse click.
  • Fixed an issue where the corpse could appear missing after switching to another player's spectating view following the Death Cam.
  • Fixed an issue where Cleric’s Resurrection effect might not be visible during spectating after viewing the Death Cam.
  • Fixed an issue where equipped weapons could be swapped even while not in a valid matchmaking state.
  • Fixed an issue where matchmaking might not be canceled when a party member clicks cancel while the party leader is attempting to enter a dungeon.
  • Fixed an issue where the “Do not fill empty party member slots” checkbox of an invited party member might not synchronize with the party leader’s setting.
  • Fixed an issue where switching to the Season Pack tab after previewing an item skin in the shop could cause the torch skin from the Season Pack to appear by default in other tabs.
  • Fixed an issue where the party state could become unsynchronized if the invited user accepted the party invite while navigating through other UI tabs.
  • Fixed an issue where the right-click tooltip icon might not appear in the player list slot.
  • Fixed an issue where players could attempt to play the Death Cam in Arena.
  • Fixed an issue where the Arena Leaderboard rating could be displayed as 0.

Game Updates:



  • Added explosion damage to the Demonfly.
  • Ghost King's damage has been changed to scale based on distance.
  • Dungeon recovery now supports items left on the previous floor if your party moves to the next floor after you've died.

Early Access Hotfix #86-1

Greetings, Adventurers.

We’d like to inform you of the latest changes applied in this update.

IRONMACE

Bugfixes:



  • Fixed an issue where the Sorcerer’s Aqua Prison might not restrict the target’s movement.
  • Fixed an issue where floor-targeted spells could be cast through door gaps.
  • Fixed an issue where Skeletons spawned after destroying a barrel might not drop any items.
  • Fixed an issue where some Marvelous Chests placed in certain modules could be empty.
  • Fixed an issue where the death cam from a previous death could be shown even after dying again post-respawn.

Game Updates:



  • Reduce the drop rate of Artifact items in the HR dungeons.
  • Added a notification message for players when there is no death cam footage available due to the Death Cam feature being turned off.

Ealry Access Hotfix #86

Hi Adventurers,

This update introduces our community assisted enforcement system to help clean up the dungeons. Suspicious players that receive too many reports from highly reliable community enforcers will receive a temporary ‘Outlaw’ mark on their account. Outlaw accounts will be spotlighted for intense investigation by our anti-cheat team and eventually have modes and features restricted once this system is finalized. The best way for the community to help us improve this system is to continue sending accurate reports when encountering a cheater.

This update also consolidates the matchmaking queues. The pools have been simplified into just a single pool each for Adventure, Normal, and HR modes. The continuous matchmaking system has improved our ability to help keep dungeons feeling populated. However, even with that system in place, the current population cannot sufficiently support the excessive amount of match types.

The removal of the lower gear-score pools also symbolizes a return to the more brutal and hardcore roots for the PvP-enabled dungeons, where not every fight is supposed to be fair. In the same vein, Normal dungeons are now focused on trio parties. We are aware that the current item power gap pushes this brutality to the extreme and we will be working on a future overhaul to make the gap more reasonable. In the meantime, we will be considering ways to make it a bit easier to close that gap with the improved loot drop rates and enhancements to the gem socket system. We thank you and see you in the dungeons!

Bugfixes:

  • Fixed an issue where the knockback ignoring effect could ignore the airborne effect.
  • Fixed an issue where spell costs were not shown as doubled when using the Warlock's Torture Mastery.
  • Fixed an issue where Soul Collector would not work when killing a target with Flame Walker.
  • Fixed an issue where Warlock's Power of Sacrifice could stack infinitely when cast on opponents in Adventure mode.
  • Fixed an issue where Life After Death's effect would not activate on damage caused by Rogue's Poisoned Weapon.
  • Fixed an issue where devil wings were visible in the afterimage when using the Wizard's Haste or Invisibility.
  • Fixed an issue where the weapon damage of weapons unlocked by the Fighter's Weapon Mastery was not displayed correctly in the details window.
  • Fixed an issue where movement speed reduction immunity was not applied when hit by a Goblin Mage while using the Breakthrough.
  • Fixed an issue where players' items could sometimes be rolled back when extracting or going down a level.
  • Fixed an issue where candles placed in the boss room would not display properly.
  • Fixed an issue where the sound for disarming the Flame Spout trap in the Goblin Caves did not match the other disarming sounds.
  • Fixed an issue where certain walls appeared unnatural when the Ramparts module and Wheel module were connected.
  • Fixed an issue where stacked items were counted as a single item when calculating loot value in the results screen.
  • Fixed an issue where handled items obtained from other players were valued at 0 gold when calculating loot value in the results screen.
  • Fixed an issue where Banshee's forced relocation patterns were not functioning properly.
  • Fixed an issue where Druids could enter the Troll's reward room without killing the Troll.
  • Fixed an issue where dungeon recovery would not recover items properly when a player is resurrected across different dungeon floors.
  • Fixed an issue where the item market listing process would be canceled if another listed item was sold while listing.
  • Fixed an issue where the rarity color was not displayed for items banned from dungeon entry.
  • Fixed an issue where attribute changes to items were not properly reflected for the items saved in My Gear Sets.

Game Updates:

  • Increased the maximum values when socketing gems.
  • The All Attributes option can now also be obtained through socketing.
  • Game Pools (Mode - Gear Limit - Party) have been updated to the following:
  • - Adventure Mode — Artifact — Trios
  • - Normal — Rare — Trios
  • - High Roller — Artifact — Solos, Duos, and Trios
  • Test Mode for the community assisted enforcement system has been enabled.
  • Allows the community to assign ‘Outlaw’ status to suspicious players. Once the system has been tuned based on actual behavior data, community marked ‘Outlaw’ accounts will be feature restricted limiting their disruptive actions while they are under investigation.
  • The reporting system has been improved to allow reporting in more situations.
  • The roar that Cerberus performed at the start of combat has been removed.
  • The boss trigger system has been removed. Boss trigger items can now be sold to merchants at a high price.

Early Access Hotfix #85-1

Greetings, Adventurers,

This update makes several changes to help put a bit more gold into the economy. This includes lowering the prices of healing items, reducing the Expressman fee, and improving the drop rates for the Normal-Rare, HR-Epic, and HR-Unlimited dungeons. We’ve also made slight class balance changes to the skills and perks that were overtuned from the previous update. Thank you and see you in the dungeons!

IRONMACE

Bugfixes:



  • Fixed an issue where Artifacts could drop in High Roller 1.
  • Fixed an issue where the prop for the Spike Log trap did not appear when triggered in the Ruins Keep and Tower Bridge modules, even though it still dealt damage.

Game Updates:



  • Adjusted the prices of healing items.
  • Changed the buyback price from the Expressman from 50% of the shop price to 25%.
  • Updated the Sorcerer’s Time Distortion ability and icon.
  • Improved the drop rates for the HR and Normal-Rare modes.

Class Balance Updates:


Barbarian

  • Savage Roar movement speed reduction changed from 10% to 5%.

Sorcerer

  • Time Distortion now reduces action speed by 6% and movement speed by 2% per each stack, up to a maximum of 5 stacks.

Early Access Hotfix #85

Hi, Adventurers!

This update brings several large balance changes including a move away from the gear-score system. Game Modes are now limited by item rarity rather than a gear score range. This is done to make it easier for players to gauge and predict the relative strength of the players in a pool.

The normal dungeons are now separated into two starting gear limits of ‘Common’ and ‘Rare’ grades. The ‘Common’ grade dungeons allow for quick access to PvP centric matches with super low investment costs. The ‘Rare’ grade dungeons allow players to customize their characters within a specific range and wager their loadout against opposing player builds.

The High-Roller ‘Epic’ dungeon ratchets up the heat where the builds are taken to the next level. Finally, the High-Roller ‘Unlimited’ dungeon is meant for the biggest risk takers where the sky is the limit.

We have also readjusted the cutoff points for each of the Arena ranks based on actual player distribution from the previous season. The original cutoff points resulted in the lower ranks being underrepresented while too many people were lumped into the uppermost ranks. This significantly reduced the reputation we wanted associated with the higher ranks. The new cutoff points should see a more normal distribution across the ranks with a much smaller percentage of players achieving the ‘Contender’ rank and only the most elite players achieving a rating of ‘Vanquisher’ or ‘Warlord’. We have also relaxed the party MMR restrictions so that it now only applies to parties with a member of ‘Veteran’ ranking or higher.

We thank you for your support and see you in the dungeons!

Bugfixes:



  • Fixed an issue where a crash could occur upon entering the lobby.
  • Fixed an issue where certain classes could fail to enter the lobby.
  • Fixed an issue where the game could become unplayable after the loading screen when re-entering a dungeon.
  • Fixed an issue where the game could crash when changing characters after playing Arena.
  • Fixed an issue where the game could crash while attempting to join an Arena match.
  • Fixed an issue where the Fighter’s Weapon Mastery penalty was not correctly reflected in the UI.
  • Fixed an issue where the bonus spell power from Druid's Spirit Magic Mastery was not correctly displayed in the UI when using Spirit Magic.
  • Fixed an issue where the maximum value of Projectile Damage Reduction might not apply properly.
  • Fixed an issue where summoned creatures in Adventure Mode could affect other players.
  • Fixed an issue where monsters might not move correctly.
  • Fixed an issue where the Giant Worm could detect players located at high elevations.
  • Fixed an issue where the Giant Worm placed underground in the Forest Path module could emerge above ground.
  • Fixed an issue where the Cockatrice could leave residual sound effects on its corpse if killed from a distance.
  • Fixed an issue where the module names for Goblin Cave Cave Altar A and B might not display properly.
  • Fixed an issue where players could take damage from monsters immediately upon spawning in the Forsaken Cloister module.
  • Fixed an issue where the descending stairs in Great Hall might be blocked.
  • Fixed an issue where the High Priests module could prevent movement to other modules depending on its spawn location.
  • Fixed an issue where Chests and Potions could spawn overlapping in a specific location in the Bandit Camp module.
  • Fixed an issue where Mystical Gem items might not drop in the Goblin Caves dungeon.
  • Fixed an issue where Skeleton Champions could drop Legendary gear in Adventure Mode.
  • Fixed an issue where Artifacts could drop in High-Roller (0–224) dungeons.
  • Fixed an issue where the minimum number of ores obtained in 225+ High-Roller dungeons could be incorrect.
  • Fixed an issue where the tooltip for the Unique-grade Spear could incorrectly display flavor text for an Artifact.
  • Fixed an issue where Famine’s grip position could differ from that of the Horseman’s Axe.
  • Fixed an issue where hitting with the Catice could appear as though the blade did not break.
  • Fixed an issue where the pedestal part of the Crystal Ball could appear incorrectly colored.
  • Fixed an issue where the item score of the Crystal Frost Ring could be incorrect.
  • Fixed an issue where the lantern could appear lit at the waist after switching slots with the Hungering Flame Lantern skin equipped.
  • Fixed an issue where the cards could appear outside the table when using the Playing Cards lobby emote.
  • Fixed an issue where the proper notification popup might not appear when a Squire-tier player attempts to enter a High-Roller dungeon with a party.
  • Fixed an issue where the nickname might not display in the popup when kicking a party member in the Gathering Hall.
  • Fixed an issue where spawn points in some Arena modules might not be properly placed.


Game Updates:



  • Gold Coin Bags that were accidentally given out have now been retrieved.
  • The gold coins from the retrieved Bags are delivered as parcels via the Expressman.
  • Entry requirements for dungeons changed from Gear-Score to Rarity-based.
  • A new Normal-tier instance has been added that only allows entry with Common-grade equipment.
  • Updated the Sorcerer’s Time Distortion ability and icon.
  • Updated the Barbarian’s Blood Exchange ability and icon.
  • Polished the Panther attack animations.
  • Resized the Horseman’s Axe.
  • Updated the War Hammer attack animations.
  • Added a new Dungeon Adventure Results window to dungeons and modes that previously had none.
  • Added a confirmation popup when leaving a party.
  • Added new Arena modules and replaced some of the existing modules.
  • Removed the Arena party restriction requiring party members be within a specific MMR range as long as all party members are below 1800 MMR.
  • Updated the Arena leaderboard ranks cutoffs to better reflect player skill distribution.
  • Religion Season has begun.
  • Improved convenience features for Religion system.
  • Adjusted the Merchant crafting and item purchase limitations:
  • Required Golden Teeth for crafting Grimsmile Ring increased from 1 → 5.
  • Removed quantity limits for Francisca Axe, Throwing Knife, and Hunting Trap purchases.

Class Balance Updates:


Barbarian

  • Berserker also grants a movement speed bonus.
  • Savage also increases impact resistance by 1.
  • Treacherous Lungs now increases shout duration from 30% to 50%.
  • Blood Exchange temporarily sacrifices 15% of maximum health to increase action speed by 15%.
  • Savage Roar also reduces the target's movement speed by 10%.

Rogue

  • Dagger Mastery physical damage bonus changed from 15% to 10%.

Druid

  • The damage formula for animal attacks now use a curve table instead of a linear formula, and the base damage has been adjusted accordingly.
  • Panther's swipe animation has been changed slightly.
  • Panther's Rush now has 2 stacks.
  • Bear's swipe animation has been slowed down.
  • Shapeshift Mastery also reduces spell power bonus by 50%.
  • Force of Nature's additional physical power changed from 3 to 5.
  • Spirit Bond damage transfer changed from 15% to 20%.

Sorcerer

  • Time Distortion reduces spell power bonus by 15% with each cast. This effect lasts for 6 seconds and can stack up to 10 times.
  • All Sorcerer spells now have a casting time of 0.75 seconds.
  • All Sorcerer spells now have a cooldown of (Tier×3)+3 seconds.

Item Balance Updates:



  • Rapier’s weapon damage has been slightly increased.
  • Zweihander’s weapon damage has been slightly increased.
  • Flanged Mace’s weapon damage has been slightly decreased.
  • Morning Star’s weapon damage has been slightly decreased.
  • War Maul’s weapon damage has been significantly increased.
  • Castillon Dagger’s weapon damage has been slightly increased.
  • Kris Dagger’s weapon damage has been slightly decreased.
  • Rondel Dagger’s weapon damage has been slightly decreased.
  • Stiletto Dagger’s weapon damage has been slightly decreased.
  • Battle Axe’s weapon damage has been increased.
  • Double Axe’s weapon damage has been increased.
  • Felling Axe’s weapon damage has been increased.
  • Bardiche’s weapon damage has been increased.
  • Bardiche is now classified as an axe weapon.
  • Halberd’s weapon damage has been increased.
  • Crystal Ball’s spell power has been slightly decreased.
  • Wizard Staff’s spell power has been slightly decreased.
  • Lantern Shield’s weapon damage has been slightly decreased.

Early Access Hotfix #84-1

Greetings, Adventurers.
We’d like to inform you of the latest changes applied in this update.

IRONMACE

Bugfixes:



  • Fixed an issue that could cause a crash during gameplay.
  • Fixed a bug where Unique mimic dropped an extra Wanderlight Lantern.
  • Fixed a bug where the Giant Bat would drop an extra Giant Bat Wing.
  • Fixed an issue where selected items could be deselected when using the marketplace search function.
  • Fixed a bug that opened the incorrect DLC page.

Game Updates:



  • Increased the drop rate difference between epic and legendary gems in the Normal and HR dungeons.
  • Improved the chance for the Cockatrice feather to drop.