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Genre: Role-playing (RPG), Simulator, Adventure

Dark and Light

Dark and Light 5/17 Update - Patch Notes

Greetings Adventurers!

Starting from this week, in addition to the bug fixing and performance optimization we’ve been planned to implement, we will begin adjusting some of the creatures of Archos.

Dark and Light is world filled with magic and mystery. To match this, we feel the creatures on Archos should be more distinctive and unique. This week we’re focusing on the Wolf and Ice Wolf.



Wolf and Wolfpack Effect



In consideration of wolve’s social habits, we feel that the Wolf and Ice Wolf should have some advantages when they’re grouped together. Therefore, we’re introducing the “Wolfpack Effect”.

  • Wolfpack Effect: A wolf is weak when fighting on its own, but stronger when multiple wolves hunt together.

    • Wolf:for each additional Wolf around it, its attack will be increased by 50%, capping at 400%.
    • Ice Wolf(Alpha Wolf): for each additional Wolf around it, its attack will be increased by 100%, capping at 800%.
    • Also, When a Wolf/Ice Wolf is within a pack, their damage received is reduced by 10% capping at 80%.

  • Wild and tamed Wolf/Ice Wolf will both have the Wolfpack Effect. When a Wolf is receiving the buff, on top of its name, you will be able to see “+x”, with “x” indicating the amount of Wolf around it.
  • Tamed and Wild Wolves don’t buff one another, because they don’t belong to the same group. Likewise, Wolf from different Houses cannot buff each other either.
  • The Wolf and Ice Wolf will also be adjusted in the following ways:

    • Wolf:Greatly reduce its taming difficulty, increase its base HP, and reduce its base attack
    • Ice Wolf (Alpha Wolf):Greatly increase its base HP and base attack, increase its taming difficulty, and adjust its spawning amount around the snowy mountain.
    • Hints: By pressing “H” Adventurers can direct your wolfpack(tamed Wolf) to attack the target your crosshair is aiming at.



Upcoming Patch Notification



Additionally, our patch after this one might affect player data, so we are giving notice in advance.

  • 1. We’re going to reduce the slot capacity to five slots for signpost in city rental houses. Be sure to take out your valuables as our modification might cause item loss in signpost inventory.
  • 2. We’ll be removing the structure decay timers we implemented during the Chinese New Year. Players will be able to manually destroy these structures that seem to be long-abandoned. These rules will applies to all server types.

    • Straw: manual demolish is available after 3 days
    • Wood:manual demolish is available after 4 days
    • Stone:manual demolish is available after 7 days
    • Iron:manual demolish is available after 15 days
    • Manor:manual demolish is available after 30 days

    Note: this doesn’t mean that these structures will be automatically demolished once the timer is up. Players will have to manually demolish these structures after the timer is up.


Bug Fixes



  • Fix a bug that affected renaming tamed creatures.
  • Fix a bug where combat audio sfx not playing correctly.
  • Fix a bug that caused two issues which would crash clients.
  • Fix the model for planted crops growing large.
  • Fix a bug where Staff damage values were not in line with their staff tier.
  • Adjust the Bone Dragon Skin recipe, Goblin Skin recipe and Reindeer Skin recipes so they can only be crafted twice.
  • Adjust the crafting materials needed to make the Reindeer Skin.
  • Reduce the crafting cost for Searing Edge.
  • Remove the extra armor vendor inside Talos.
  • Fix an UI issue with the craftable item in the Inventory.
  • Adjusted how trees fall after being harvested.

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Dark and Light 5/12 Update - Server Maintenance

Greetings Adventurers!

We’re going to be rolling out a small hotfix patch for Dark and Light on

Saturday, 5/12 at 1:00AM~ PST. This patch will resolve the current server crash

that some players ran into lately.

Be sure to log out before the update hits to reduce the risk of data loss!

The Archos Herald, Issue 34 - It's Gonna Be May

Welcome to the 34th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates





We released a patch yesterday, Thursday 5/10, with some more optimizations to Archos. We wanted to focus on some of the bugs that were still plaguing Archos, and less on optimizations which we have focused on the past two patches. To go along with these bug fixes, we did make some adjustments to the Unicorn/Pegasus to make them feel a bit more unique. Their attacks now have a Light Magic aspect to them, which deals more damage to creatures of the darkness.

The Monthly Development Timeline shows that we had our Dark and Light Development Kit planned to be released by the end of April, and last Archos Herald we stated that we planned for an early May release. We don’t currently have an exact date, but we still are very much working on it, and have it planned for this month. As soon as we have an exact date, we’ll let everyone know.

As far as known issues go, we are aware that since the last patch, Adventurers are having issues naming tames. On top of this, Players who are using Controllers on PC are having issue as well. These are things that we’re working on, and we’re always reading the forums both official and Steam. Everyone is welcome to join us in our discussions on bugs, balance, and everything Dark and Light.

You can check out the full patch notes by heading over here


Tales From Archos



The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

Mickey capturing a breathtaking shot of Archos at dusk.


Diana showing off the always beautiful Pegasus.


Maxtis knows what it takes to become as strong as possible.


Lazaяus [ÐMT] and their team scopes out Bytorg before engaging.


Final Notes



Thanks for joining us in our 34th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.

Dark and Light 5/9 Update - Patch Notes

Greetings Adventurers!

We have this week’s patch planned for Thursday, 5/10, at around 1AM PDT. Please make sure you’re in a safe location at this time. The patch will contain the following items.

Game Adjustments



  • Changed some vendors' names to ensure that their name fit with the type of goods they sell.
  • Add Light Magic to Unicorn and Pegasus attack, which will inflict 5 times normal damage on Dark Creatures.
  • Soul Binding Scroll can no longer bind Summoning Stone.
  • Optimize Gryphon's sprint flying animation - reduced its wing flapping frequency.


Bug Fixes



  • Fixed a bug where vendors respawn right away after killed. Now, when killed, vendors will respawn after 2 hours in real time.
  • Fixed a bug where Bytorg’s Toolbox was not accessible.
  • Fixed a bug where the Cyclop Workbench was not accessible.
  • Fixed a bug where Firestorm and other siege spells caused extra damage to door frames. Now doors and door frames should take the same amount of damage.
  • Fixed a bug where Pegasus and Unicorns could damage Manor Structure.
  • Fixed the missing icons on the Achievements screen.
  • Fix a bug where female characters would float while sitting on chairs.
  • Fixa bug where some leylines were unable to have Forging Workbench placed on them.
  • Fix some inaccessible stairs in Estel.
  • Fix localization for the In-game Bestiary.
  • Fix a bug where Infernus Dragon Saddle was missing textures.
  • Fix a localization issue for the Stone Beast Gates and frames.


Dark and Light 5/4 Update - Patch Notes

Greetings Adventurers,

We're going to have this week's patch go live Saturday, 5/5, at around 1AM PDT. Please make sure that you have all tames finished and you're in a safe place at this time.

Game Optimizations



  • Optimize game performance, reduce memory usage and GPU usage when running the game
  • Optimize single player mode performance, reduce memory usage and GPU usage when running single player mode

Estel and Talos Boundary Changes



In our last patch, we accidentally pushed through a change that adjusted the city boundaries of Estel and Talos. We’re reverting that adjustment in this patch. We’re going to reintroduce this change on May 10, so if you have structures inside of screenshots provided, please relocate them so that you have access to them after the change has been made. We’re sorry for any inconvenience and we go into further detail about why we’re making these changes below.

TL;DR - We will revert the no-build city limit around Estel and Talos, which was pushed in last week's patch, and we will re-modify the city limit in a later patch.

Talos Boundaries


Estel Boundaries


We’re trying these new boundaries to encourage Adventurers to build their houses away from the Cities.

  • We feel that this creates a better gameplay experience for new Adventurers. Reducing structures around cities will allow more plants and creatures to spawn.
  • The cities are also big on their own, additional structures around Cities will cost more memory and GPU usage, causing lag for many players, which doesn’t benefit to game experience.
  • We’ll optimize the small villages around Cities. Adding more vendors and more convenient facilities to meet players' needs to live away from Cities.


We’ll have two more performance optimization patches in May, which should dramatically optimize memory and GPU usage. Performance optimization is something that we haven't been doing well in the past, and hope that our future updates can allow faster loading and less in game lag.


Adjustments to last weeks patch:



  • Fireball, Ice Bolt and Lighting Bolt, repair cost has changed, simplified the repair materials to magic shard for all.
  • Items that used to drop during Dark Invasion have been moved partially to Centaur Camp and Cyclops Den.


Gameplay Adjustments



  • Reduced the screen shaking effect Firestorm causes .
  • Remove Knowledge restriction on Rune of Harmony.
  • Rune of Harmony crafting requirements have been simplified.
  • Added the ability to custom key bind Transfer Item (default is A).
  • Adjusted the UI in the Knowledge Interface.


Bug Fixes



  • Fix a bug where Entangling Vines Staffhead could not be used.
  • Fix a bug where the Fey Drake didn’t display an icon when taming it.
  • Fix a bug where Battlemage Staff could be forged and given a negative amount to Constitution restoration.
  • Fix a bug where in multiplayer modes, using the Stone Spear, Iron Spear and Thunder Spear would cause lag.
  • Fix a bug where higher quality Balefire Sabaton couldn’t be obtained.
  • Fixed a bug where the axe would not make harvesting sounds on trees in Single Player.
  • Fixed a bug where meteorites would display an incorrect level to be looted.

Dark and Light Update - 5/4 Patch Delay

Greetings Adventurers,

There are some things that still aren't working quite right with the patch we're working on, and we unfortunately have to delay it for a bit. We just want to make sure that everything we're implementing is going to work properly. I'll be sure to give an update before the patch is planned to be released. Sorry again everyone.

The Archos Herald, Issue 33 - It's Gonna Be May

Welcome to the 33rd issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates





We released a patch today, Friday 4/27, with some more optimizations to Archos. We made life a little bit nicer for our magic users out there, decreasing the amount of materials that are needed to make and maintain staff heads, as well as increasing the amount of casts before needing repairs. To go along with this, we also increased the quality of spells dropped from dark and elite creatures.

The Monthly Development Timeline shows that we had our Dark and Light Development Kit planned to be released by the end of April. Unfortunately, the kit isn’t quite ready yet, and we need to do some more testing before we release to all of our current and aspiring modders. We’re sorry to delay this again, and currently have it planned for an early May release. As soon as we have a definitive date on the dev kit, we’ll be sure to let everyone know.

Currently, there are some issues with the building zones around Talos and Estle. The patch that we released last night, Friday 4/27, included a change to those zones that we didn't intent to add yet. We understand that some Adventurers are now having issues with their bases because of it, and we’ll also be keeping everyone updated on this situation as to what we’re going to do to remedy this.

You can check out the full patch notes by heading over here


Tales From Archos



The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!


sscham4013 shows off their castle that we feel has a spare bedroom or two….


Ninesto never fails to find a beautiful shot of Archos.


Who needs a lantern? Mrs.Midnight rides out at dusk in style.


BlueAquatics confirms our suspicion that there is no wrong time for a firework show.


Final Notes



Thanks for joining us in our 33rd issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.

Dark and Light 4/26 Update - Patch Notes

Greetings Adventurers! On Friday, 3/27, a patch will be released. Be sure to check out of all of the changes made to Dark and Light in the full patch notes below!


Magic Optimization



    Second Round of Magic/Rune adjustments

    • Adjust the required material for crafting and repairing staffheads in order to simplify the crafting and repairing process
    • Increase Staffhead duration, allowing more spells to be cast before needing repairs.
    • Elite and Dark creatures can now drop higher quality staffheads.

  • Lowered the Dark creature’s level that spawn from meteorites right outside City entrances.

-Notes to Adventurers: We’re going to continue pushing more optimizations for Dark and Light throughout the month of May. We’re going to really be focusing on optimizing the performance of Dark and Light, making it easier for your PC to run. By adjusting asset and gameplay optimization, the amount of memory used and stress on system GPUs will be lowered.This should help a lot with lagging and black screen issues players are having. When it comes to ingame optimizations, we’re focusing on adjust the creatures around Archos, redefining their roles, tweaking their stats, adjusting item drops, and providing more unique skills. This wills make those creatures more distinct and their role more defined.

Gameplay Optimizations



  • Shattering vfx for harvested bush/grass has been changed to a fading vfx, for optimization purposes, which should reduce lag.
  • Feeding trough icon will no longer appear on top of the tames if they’re not actually eating from the trough.
  • Removed all unused keybindings from the option menu
  • Remove the default N for Whistle all to follow. Players should now be able to bind whichever key they want for whistle all to follow.

    • Note: Changing this might cause other customized key binding to go back to default, so double check these to make sure your key bindings are correct.

  • Reduced the screen shaking effect Firestorm causes

Bug Fixes



  • Fix a bug where players can utilize Soul Binding Scroll were having unintended effects on equipment.
  • Fix a bug where Water Elementals were able to damage Manor Structures
  • Fix a bug where Dark Creatures from Dark Invasions would get stuck under the ground.
  • Fix a bug where creatures being tamed would sometimes have their health drop
  • Fix a bug where duplicate soul nodes would show up in the revival screen.

Patch Delay - 4/19

Greetings Adventurers,

Just wanted to update everyone on the patch that was supposed to come out this week. We originally planned to have a patch come out today, 4/19, however, we're delaying the patch to next week. We need a bit more time to work on some of the issues so that they are fixed correctly. We'll provide more information on the patch and when to expect it before it's released.