With last weeks patch, we introduced additional optimizations to Dark and Light. These optimizations were focused on reducing GPU memory usage by 300MB, which should have dramatically reduce the black screen and client crashes caused by graphic memory overflow. We'd like to know if these optimizations have helped your performance and experience in Dark and Light.
Dark and Light Update 6/16 - Hotfix
Greetings Adventurers,
Today, 6/16, we released a hotfix for the stacking issue that was introduced in the last patch. We'd like to thank everyone for their patience and feedback.
Stacking Item Issue
Greetings Adventurers,
Last nights patch introduced a new bug to the world of Archos. Right now, if you try and combine a stack of 50 and 90 wood, it will create a stack of 100 and delete the other 40 wood. Please be careful of this issue. We're actively investigating what is causing this and as soon as we have more information on what's going on, we'll be sure to let everyone know.
Erebus
Dark and Light Development Kit Update 6/14 - Patch Notes
Greetings Adventurers!
We have another patch going out tomorrow, Friday, 6/15, at ~10AM PDT. This patch is focused on improving the dev kit that was recently released. You can check out the full patch notes here.
Added Class filter in Octree Overlaps (Server Octree Overlap Actors and Server Octree Overlap Actors Class).
Added Right Click to spawn items in different quantities.
Added NetExec, a custom function to pass information from client to server on a structure.
Added "Use Specific Item" and "Do Not Overfill" fields in “BPIncrement Item of Template Quantity”.
Added BPunstasis function.
We’re aware that there are other issues in the dev kit that need to be adjusted as well. Some of the known issues that we’re tracking are; mods are not showing up in the TechMod UI in dedicated servers, cooking mod issues, ext map not being cooked, and others. We’re working on adjusting all of those and more, and we’d like to thank everyone for the feedback they’ve provided so far.
Dark and Light 6/14 Update - Patch Notes
Greetings Adventurers!
The Dark and Light Dev Kit was released on Tuesday, 6/5, and we already have some amazing stuff made by our modding community. The new features that can implement into the world of Archos are available in the Dark and Light Steam Workshop. We really can’t wait to see what our community has in store for us, and the future of Dark and Light. To go along with the Dev Kit, we have a small patch to adjust some of the issue still lingering around the Archos Landscape. Next patch is going to cover large scale performance optimizations, which will hopefully solve the black screen issues that players are having. You can check out the full patch notes for this week below.
Bug Fixes
Fixed errors in main screen text display.
Fixed a bug where the Stormbreak Glaive was able to damage manor structures.
Fixed a bug where Adventurers names were showing up incorrectly in the Inventory Screen.
Fixed a bug where Rune of Recall was not working properly.
Fixed a bug where Dark Wraiths were not doing their long ranged attack.
Adjustments
Optimized vfx of bush harvest.
Reduce the cost for crafting Soulbound Scrolls.
Polished Rune of Radiance dispelling effect on creatures.
Reduce the amount of Wolves spawning in Archos.
Adjusted the workbench capacity of Qinaryss’ Sanctum in the Mistvane Temple from 20 to 60.
6.14 Patch Notes in addition to those Bug Fixes and Adjustments listed above:
Fixed a floating structure at location 107212, -100112, -12370
Fixed an issue where medium crop plots and small plots weren't able to be irrigated by the Water Elemental.
Fixed the inaccessible door for the hotel/tavern in Estel.
Fixed an issue where resetting keys in Key Binding UI would force a forward evasion (roll forward).
Fixed incorrect info in the Bestiary.
Dark and Light Development Kit
Greetings Adventurers!
We’d like to apologize for the delay in this announcement, but we wanted to be 100% sure that all of the pieces were in place beforehand. However, at this time, we are ecstatic to announce that the Dark and Light Dev Kit will be available for download tomorrow, Tuesday, 6/5, at 10 AM EST! The kit can be downloaded from the Epic Games Launcher which can be found here https://www.epicgames.com/site/en-US/home . We have some amazing content already being cooked up for the community, and we can't wait to see all of the great ideas that our community has in store for us.
Children's Day Event
Dear Adventurers,
June 1st is the Chinese Holiday Children’s Day, and we also want to get involved! To get in the spirit, our DnL admins decide create a scavenger hunt on specific servers to remind us all what it’s like to be a kid again! Items have been stored in chests at undisclosed locations around Archos for us all to find, with goodies that are sure to make every Adventurer jump with excitement. Check out the full details on the event and how you can join in on the fun!
Time: Saturday, 6/2, 2:40 pm PDT
Event: We will spawn in several small chests for each server at random locations:
For each server, one of the small chest will contain a new golden statue representing the three factions of Archos.
In addition to these one of a kind statues, the chests will also contain a random assortment of over 30 types of items ranging from legendary equipment to rare materials. Each chest will contain up to 10 of these items at random, so to get them all, you’ll want to try and be first to find all of the chests!
This is a list of items that you may find in these chests:
B.
Legendary Balefire Cuirass
Legendary Pumpkin Helm
Legendary Frostblade
Epic Hailstorm Staff Head
Rune of Gravity III
Legendary Sunder Scythe
Legendary Iron Axe
Carnivore Feed
C.
Delicate Carnivore Feed
Legendary Undead Dragon (Costume)
Legendary Two-handed Greatsword
Legendary Hailstorm Staff Head
Legendary Stormbreak Glaive
Enchanted Metal Alloy
Legendary Iron Pickaxe
The servers that these scavenger hunts has been set up on are the following:
EU Knight 1
US Knight 3
EU Knight 5
US Chaos S2
EU Knight 51
US Wyrmslayer 1
US Wyrmslayer 13
US Wyrmslayer 11
EU Knight 28
OC Knight 2
We hope that everyone has a great weekend, and we’d like to wish everyone the best of luck in finding these hidden treasures!
The Archos Herald, Issue 35 - Did Someone Say Dev Kit?
Welcome to the 35th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!
Development Updates
We released a patch yesterday, Thursday 5/24, with some more optimizations to Archos. The big change in this patch was the adjustments that we made to decay timers. We know that there were many Adventurers in the past felt that they were too short, but that our past adjustment made them all too long. We feel like we’re starting to find a nice middle ground, and we appreciate all of the feedback that we’ve gotten on this topic.
There have also been some issues resolved on the Official Forums! Players that head over there should no longer have to login multiple times, and it should be an all around better experience. We’d like to thank Jessy, one of our modders, for giving us some support on addressing these issues.
I’m more than happy to announce that we have some more news on the Dark and Light Development Kit! As many already know, the Steam Workshop for Dark and Light is officially up and running. With this new addition, I’m happy to say that the Dev Kit build is stable, and is already being tested by our internal community of modders. These Adventurers are already cooking up some great content for the workshop, and we can’t wait to get the kit into everyone’s hands.
We know that this is coming out a bit later than we stated in the Monthly Development Timeline, and we’d like to thank you all for your patience and support as we fine tuned the kit. I spoke with our Lead Producer, Jimmy, to get a little more info on the kits development.
Erebus - “Alright so we’re finally here, it’s true that the build is finally good and stable?”
Jimmy - “Sure is! We sent it out to our internal modders yesterday to give us their feedback and really push the kit to it’s limits.”
Erebus - “ We have been trying to get this out for a while now, and it turns out that making this kit took a little longer than we expected. What were some of the real tricky parts of making this kit?.”
Jimmy - “The biggest issue honestly was that we just wanted to make sure it was done right the first time. We’ve had a kit that we could use since late March, but it definitely wasn’t refined or where we wanted it to be. With the help of the modders, we were able to not only able to build the kit together, but help each other understand the kit and make tutorials for it. We wouldn’t be where we are with the help of the great community. We know there is still much more we can do the make the Dev kit better but we will continue working with our modding community to make it happen. We’re just really excited to finally be at this point, and ready for our community to get their hands on it.”
We still don’t have an exact date for when the kit is dropping, but I can say that you should see it available for download next week. We’ll obviously let everyone know as soon as it’s live!
Tales From Archos
The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!
BeardsmanB25 fears nothing on the back of his Infurnus Dragon.
Just an Adventurer, Felix, and his hammer.
Hash shows us the start of what will one day be their great stronghold.
yskonijn might have one of the best views from his balcony in all of Archos.
Final Notes
Thanks for joining us in our 35th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
Dark and Light 5/23 Update - Patch Notes
Greetings Adventurers!
We have this week’s patch planned for Thursday, 5/24, at around 1AM PST. Please make sure you’re in a safe location at this time. The patch will contain the following items.
Last week, we updated a patch that focused on The Wolf and Wolf Pack. We've collected community feedback, and discovered some bugs. We're continuing to work on fixing these bugs.
Optimization
Revert the the expanded city limit last week.
Adjust Double-handed Sword LMB animation .
Optimize TIPs for harvesting in HUD.
Correct the consistency of UI element names.
Adjust the time and required material needed to revive the Ice Wolf.
Adjust slot amount for sign posts in City rental houses.
Bug Fixes
Fix an issue where server restarts were causing tames to lose their paint jobs.
Fix an issue that displayed Bed's hp incorrectly .
Fix an issue with wild Beehives not being accessible .
Fix a collision issue with a building in Estel, blocking players from entering.
Remove the extra armor vendor in the Estel Church.
Fix an issue with not being able to aim Frost Dragon Breath at the target and cause damage.
Remove the structure decay timers we implemented previous, and are now allow players to manually demolish structures once the structures has hit the timer set as below:
Straw: manual demolish is available after 3 days
Wood:manual demolish is available after 4 days
Stone:manual demolish is available after 7 days
Iron:manual demolish is available after 15 days
Manor:manual demolish is available after 30 days
We are implementing the shorter structure decay timer in this patch. We understand that some players are concerned that the time is too short, so we promise that it will be extended during holidays so that players can enjoy their break.