What is the most creepiest and ugliest thing in the world? As for me, these are flies! What could be even more ugly than a fly? Paladin Fly! Ugh...
I want to introduce you to a small event in which you will kill a lot of flies and will be rewarded for it. Kill as many flies as possible and take as many rewards as you can carry.
Happy Halloween!
New Patch! v1.1.1
Skill System Rework
Changelog
General
Added Vendor tabs
Added Arcanist tabs
Added some vfx for forging
Added "Complete" button for treasure map encounter
Added "Ingredients" stash tab
Balance
Buffs now tick at the start of the caster turn
Removed item quality
You can equip only one vision item
Damage is increased by 10% while at maximum rage
Condensation talent damage increased
Dodge and Block agains magic attacks have 50% effectiveness
Constitution bonus on items increased
Monster health increased
Weapon rarity now have effect on it's damage
Sphere of Ascension can be used only on epic and legendary items
Potion of Invisibility duration reduced from 3 to 2 turns
Skills
Deep Freeze now cannot be casted on self (may be rolled back later, as soon as I find workaround for this)
Mind Control removed from hunter skill set
Fiery Trail now increases movement speed
Forked Lightning damage increased
New Skill: Summon Treant
New Skill: Storm, Fire and Ice
New Skill: Primordial Might
New Skill: Blazing Spark
New Skill: Elemental Shock
New Skill: Seal of the Elements
New Skill: Animate Weapon
Fixes
Drag from equipment into forging slot
Lose health with weapon swap
After leaving mission and starting new one, player cannot move
Chinese localization
Dark Bestiary is now available in Chinese!
Many thanks to the guys at YouHanhua for the work they've done.
New Patch! v1.1.0
New game mode "Dreams"
Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars.
In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills.
To win, you need to complete three stages of dreams, you must defeat the boss to proceed to the next stage, you can fight him at any time, but in order to win, you need to carefully prepare. After killing the boss, you transfer to the next, more difficult stage, but along with the strength of the monsters, the quality of rewards also grows. Your goal is to complete all stages while maintaining the maximum amount of sanity possible.
Completing dream, rewards you with equipment that have unique passive effects and resources to make it even more powerful. Also you can unlock new talents that will help you at the start.
Changelog
General
Added new items and skills
Vampirism increased by 50% against bleeding enemies
Added keybind support for extra mouse buttons
You are now allowed to swap weapon at any time, but some effects like shield block or attunements will be removed on swap
Tower buff "Timewalker" removed from the game
Tower buff "Nightstalker" removed from the game
Hardcore option removed
Added new backgrounds
Ascension and food buffs now have 100 turns duration
Added Attack of Opportunity mechanic
Talents
Giant Slayer damage reduced from 5% to 3%
Melee talent tree slightly reworked
Weapon Master talent reworked
Sweeping Strikes increased AOE
Dual Wield Expert damage bonus increased from 6% to 10%
Time Shift reworked, now reduces cooldown of your skills by 1 turn
Brawler range increased from 1 to 2 cells
Scenarios
Added more levels and new rewards to the Tower of Ascension scenario
UI
Added "Loop Music" setting
Added "Take All" button in mailbox
Now you can use item in any window. Right click to use/equip item, ctrl click to sell/move item.
Reliquary moved to navigation panel
Items
All items are now identified by-default
Transmutation: Ascension now requires unique or legendary item
Transmute: Quality reduced amount of required ingredients
Black Market items are visible by-default
Blueprints removed from black market
Elixir of Regeneration healing increased from 3% per turn to 5% per turn
Skills
Crushing leap cooldown reduced from 4 to 2
Charge cooldown reduced from 4 to 3
Dash cooldown reduced from 3 to 2
Dragon Flight cooldown reduced from 4 to 2
Only one ultimate skill can be used at a time
Dispel Magic reworked, now have AOE and also deals damage to summoned creatures
Defensive stance damage penalty reduced from 20% to 10%
Berserker stance incoming damage penalty reduced from 20% to 10%
Fixed
Multiple levelups provide only one free skill
Millenial wood ingredient is dismantable
Adrenaline duration does not match the description
No experience gained when pressed "return to town" in tower of ascension
Max level relics drain experience
Nightblade armor set x4 bonus not working
Unable to transmute perfect gems
New Patch! v1.0.8
Skills
Overdrive duration increased for mechanical units and reduced for caster
Relics
Upper World Pipe adrenaline/swiftness bonus changed to freecasting (Your next skill will not consume action points)
UI
Added rage filter to skill vendor UI
Units
Removed level cap (was 200)
Masteries
Armor/Magic penetration bonus reduced
Items
Lightbringer removed "Unique equipped" flag
Fixed
Healing bot heals allied undead
High level blueprints drops on low levels
Torturers, Amaroq Fang and Cull the Weak talent didn't work
Mods Sligtly improved mod installation process and added support for multiple mods.
To add your mod to the game you must place it into "mods" folder and use following file structure: core data ... i18n ... mods YourModName_01 data units.json items.json i18n en_US.json YourModName_02 data scenarios.json i18n en_US.json
New Patch! v1.0.7
Skills
Shadow Bolt added to sorcerer skill set
New skill Companion: Owlbear
New skill Consume Corpses
Skill sets
Hunter x6 bonus reworked
Items
Magic weapon attack rework
Forging bonus slightly reduced
Ingredients cost reduced
Fixed
Possible fix for potion bag and AI stuck
Not much changes this week, I'm currently working on new game mode, it takes most of the time.
New Patch! v1.0.6
UI
Added "Return to Town" button
Added 4 stash tabs
Changed default hotkey for attributes
Dismantle by quality buttons
Scenarios
Added Training Grounds scenario
Items
Jewel of the Overlord no longer available
Enchantment scrolls now can be bought at black market
Axe-rifle slightly reworked
Skills
Ice Meteor added to Elementalist skill set
Ice Meteor removed from Warlock skill set
Mantra of concentration removed from cryomancer skill set
Mantra of restoration added to shaman skill set
Biotic potion removed from assassin skill set
Rune of Power added to warlock skill set
Snowball added to sorcerer skill set
Adrenaline weakness duration reduces from 2 to 1 turn
Blood ritual reworked
New skill: "Battle Command"
New skill: "Fighters Guild"
New skill: "Injection"
New skill: "Drain Blood"
Talents
Concentration rolled back to 1 turn duration with 6% bonus but now expires when turn ended
Monsters
Added "Flayer" monster affix that increases damage against summoned creatures
Fixed
Wrong hunter x4/x6 bonus
Spirit link damage can be reflected
Item tooltip does not hide, when potion bag hidden
If mud monster was killed too fast, his remains become unattackable
Quick shot skill do not check line of sight
New Patch! v1.0.5
QoL
Now you can rename your character in character selection screen
Key bindings
Stash size increased from 192 to 384
UI
Added Potion Bag
Items
Added leadership gems
Added legendary gems (Ruby, Emerald etc)
Jewels of Might/Defence cannot be obtained anymore
Removed regular gem recipes, they are unlocked by-default
Dragon Breath pistol reworked
Flaming Arc reworked
Scenarios
Living Rocks reward changed to chipped gem version
Skills Sets
Added alchemist x6 bonus
Hunter added x2/x4 bonus (5%/10% leadership and ferocity)
Added a lot new synergies (thx Expaer)
Skills
Healing potion alchemy bonus reduced
First Aid initial healing reduced
Yggdrassil Gift healing increased
Preparation removed AP cost
New Patch! v1.0.4
Skill Sets
Paladin - bonus changed from might/con to might/healing power
Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16
Attributes
Constitution health bonus increased from 10 to 15
Leadership health bonus changed from 2% to 1%
Dodge now have cap: 80%
Skills
Chain hook now deals damage
Biotic Potion added to Assassin skill set
Shield Blast damage now deals 125% of your shield amount instead of 200%
Static Field damage changed back to lightning
Health based skill effects reduced by ~33%
Shield Block shield duration changed from infinite to 1 turn
Desecrated Ground cooldown reduced from 8 to 6 turns
Smoke bomb now gives invisibility for 1 turn
Shadow veil now increases dodge chance by 30% instead of damage reduction
Preparation cooldown reduced from 6 to 4 turns
Target Dummy AP cost increased from 2 to 6
Time Bomb range increased from 1 to 5
UI
Item tooltip now displays passive stats on rings/amulets as passive effect.
Changed combat log sorting, new events now on top of list
Other minor improvements
Enemies
"Resistant" monster modifier effect reduced from 50% to 35%
"Stone Skin" monster modifier effect reduced from 50% to 35%
"Wasp Hive", "Bloodsucker Nest", "Pile of Corpses" are now immune to mind control annd any other CC
"Illusion Weaver" now immune to mind control effects
Items
Added chakrams
Dragon Breath pistol now have fixed attack range
Assassination blade bonus damage increased from 18% to 30%
Health based item effects reduced by ~33%
Iron Guard set x4 bonus now have 1 turn duration and stacks up to 20 times
Upper World Pipe healing now counts as regeneration and do not accumulate overheal
Added Legendary crossbow
Added Legendary offhand
Talents
Vampirism healing now generates 50% overheal
Health based talent effects reduced by ~33%
Rising rage reworked, now increases damage by 1% per missing health percent
Concentration damage bonus reduced from 6% to 1%, stacks up to 12 times. (Intended to increase damage only during current turn, but after buff rework it's impossible)
Fixed
Bulwark of the Mountain King buff is not increasing might by 10%
You can deal more damage than target have at the moment
Suffixes "of Defense" and "of Resistance" cannot be forged
Tower of ascension loot not clearing if you die
Inventory items sometimes stuck floating
Exit door opens when scenario completed
Tooltips display 0-1 damage for damage effects that depends on buff stacks
One-handed spear is doing crushing instead of piercing damage
One-handed mace mastery is providing same bonus as two-handed
New Patch! v1.0.3
Talents
Deadly Reach damage increased from 3% to 4% and now increases magic damage too
Hawk Eye now increases range of spells and ranged weapon
Vampirism now generates overheal
Overheal shield duration reduced to 1 turn
Barrier duration reduced to 2 turns
Masteries
Weapon masteries now gain experience when dealing any damage
Relics
Spyglass now increases magic damage too
Items
Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable
Two-handed swords attack skill target changed to unit, was point
Tower keys no longer drops from monsters, only from legendary nightmare chests
"Tempest" enchant damage reduced: was 8
Level, now 5
Level
Amulet of the Void reduced cooldown reduction from 5 to 3
Amount of stats on Mythic (red) items slightly reduced
Hawk Eye enchantment now increases range of spells and ranged weapon
Hood of Mind Vision spell range reduced from 2 to 1
Changed gamble cost formula
Units
Demon enemies now resistant to fire and weak to holy
Plant enemies now weak to fire
Fixed weird Amaroq AI
Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10%
Skills
Biotic Potion now scales with your alchemy bonus
"Focused Assault" damage reduced by 50%
"Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects
Mantras no longer procs from reflected/dodged/dot damage
Overdrive duration reduced from 3 to 2
Stealth cooldown reduced from 8 to 6 turns
UI
Added transmutation recipe tooltips
Stats
Thorns now do 50% damage to ranged enemies
Fixed
Deadeye set bonus damage applies on triggering attack, not on the next one
Some elixir description does not match with actual effect
Night Hunter Head does not increase stack count with relic level
Knockback can move enemies out of battle field
Enchantments stacks on equip/unequip
FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3
Multistrike talent not working with two-handed swords
Coward's boots buff has infinite duration
Custodian armor not stacking shield
Silver Bullet does no extra damage to undead
Mind Control skill description shows wrong duration
Amulet of the Void reduces cooldown of triggering ultimate skill
Altar of time reduces cooldown by 10 turns
Split stack do not apply cooldown
Gamble does not update price on level up
Vendor assortment does not update on enter town
You can gain rage resource out of combat
When one of units with same aura dies, all aura buffs in range are removed