Dark Bestiary cover
Dark Bestiary screenshot
Genre: Role-playing (RPG), Indie

Dark Bestiary

Halloween 2021



What is the most creepiest and ugliest thing in the world? As for me, these are flies! What could be even more ugly than a fly? Paladin Fly! Ugh...

I want to introduce you to a small event in which you will kill a lot of flies and will be rewarded for it. Kill as many flies as possible and take as many rewards as you can carry.

Happy Halloween!

New Patch! v1.1.1

Skill System Rework





Changelog


General

  • Added Vendor tabs
  • Added Arcanist tabs
  • Added some vfx for forging
  • Added "Complete" button for treasure map encounter
  • Added "Ingredients" stash tab


Balance

  • Buffs now tick at the start of the caster turn
  • Removed item quality
  • You can equip only one vision item
  • Damage is increased by 10% while at maximum rage
  • Condensation talent damage increased
  • Dodge and Block agains magic attacks have 50% effectiveness
  • Constitution bonus on items increased
  • Monster health increased
  • Weapon rarity now have effect on it's damage
  • Sphere of Ascension can be used only on epic and legendary items
  • Potion of Invisibility duration reduced from 3 to 2 turns


Skills

  • Deep Freeze now cannot be casted on self (may be rolled back later, as soon as I find workaround for this)
  • Mind Control removed from hunter skill set
  • Fiery Trail now increases movement speed
  • Forked Lightning damage increased
  • New Skill: Summon Treant
  • New Skill: Storm, Fire and Ice
  • New Skill: Primordial Might
  • New Skill: Blazing Spark
  • New Skill: Elemental Shock
  • New Skill: Seal of the Elements
  • New Skill: Animate Weapon


Fixes

  • Drag from equipment into forging slot
  • Lose health with weapon swap
  • After leaving mission and starting new one, player cannot move

Chinese localization

Dark Bestiary is now available in Chinese!

Many thanks to the guys at YouHanhua for the work they've done.

New Patch! v1.1.0

New game mode "Dreams"





Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars.

In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills.

To win, you need to complete three stages of dreams, you must defeat the boss to proceed to the next stage, you can fight him at any time, but in order to win, you need to carefully prepare. After killing the boss, you transfer to the next, more difficult stage, but along with the strength of the monsters, the quality of rewards also grows. Your goal is to complete all stages while maintaining the maximum amount of sanity possible.



Completing dream, rewards you with equipment that have unique passive effects and resources to make it even more powerful. Also you can unlock new talents that will help you at the start.




Changelog


General

  • Added new items and skills
  • Vampirism increased by 50% against bleeding enemies
  • Added keybind support for extra mouse buttons
  • You are now allowed to swap weapon at any time, but some effects like shield block or attunements will be removed on swap
  • Tower buff "Timewalker" removed from the game
  • Tower buff "Nightstalker" removed from the game
  • Hardcore option removed
  • Added new backgrounds
  • Ascension and food buffs now have 100 turns duration
  • Added Attack of Opportunity mechanic


Talents

  • Giant Slayer damage reduced from 5% to 3%
  • Melee talent tree slightly reworked
  • Weapon Master talent reworked
  • Sweeping Strikes increased AOE
  • Dual Wield Expert damage bonus increased from 6% to 10%
  • Time Shift reworked, now reduces cooldown of your skills by 1 turn
  • Brawler range increased from 1 to 2 cells


Scenarios

  • Added more levels and new rewards to the Tower of Ascension scenario


UI

  • Added "Loop Music" setting
  • Added "Take All" button in mailbox
  • Now you can use item in any window. Right click to use/equip item, ctrl click to sell/move item.
  • Reliquary moved to navigation panel


Items

  • All items are now identified by-default
  • Transmutation: Ascension now requires unique or legendary item
  • Transmute: Quality reduced amount of required ingredients
  • Black Market items are visible by-default
  • Blueprints removed from black market
  • Elixir of Regeneration healing increased from 3% per turn to 5% per turn


Skills

  • Crushing leap cooldown reduced from 4 to 2
  • Charge cooldown reduced from 4 to 3
  • Dash cooldown reduced from 3 to 2
  • Dragon Flight cooldown reduced from 4 to 2
  • Only one ultimate skill can be used at a time
  • Dispel Magic reworked, now have AOE and also deals damage to summoned creatures
  • Defensive stance damage penalty reduced from 20% to 10%
  • Berserker stance incoming damage penalty reduced from 20% to 10%


Fixed

  • Multiple levelups provide only one free skill
  • Millenial wood ingredient is dismantable
  • Adrenaline duration does not match the description
  • Focused Assault descriptions shows wrong damage numbers
  • Dragon Flight does only 50% damage
  • No experience gained when pressed "return to town" in tower of ascension
  • Max level relics drain experience
  • Nightblade armor set x4 bonus not working
  • Unable to transmute perfect gems

New Patch! v1.0.8

Skills

  • Overdrive duration increased for mechanical units and reduced for caster


Relics

  • Upper World Pipe adrenaline/swiftness bonus changed to freecasting (Your next skill will not consume action points)


UI

  • Added rage filter to skill vendor UI


Units

  • Removed level cap (was 200)


Masteries

  • Armor/Magic penetration bonus reduced


Items

  • Lightbringer removed "Unique equipped" flag


Fixed

  • Healing bot heals allied undead
  • High level blueprints drops on low levels
  • Torturers, Amaroq Fang and Cull the Weak talent didn't work


Mods
Sligtly improved mod installation process and added support for multiple mods.

To add your mod to the game you must place it into "mods" folder and use following file structure:

core
data
...
i18n
...
mods
YourModName_01
data
units.json
items.json
i18n
en_US.json
YourModName_02
data
scenarios.json
i18n
en_US.json

New Patch! v1.0.7

Skills

  • Shadow Bolt added to sorcerer skill set
  • New skill Companion: Owlbear
  • New skill Consume Corpses


Skill sets

  • Hunter x6 bonus reworked


Items

  • Magic weapon attack rework
  • Forging bonus slightly reduced
  • Ingredients cost reduced


Fixed

  • Possible fix for potion bag and AI stuck


Not much changes this week, I'm currently working on new game mode, it takes most of the time.

New Patch! v1.0.6

UI

  • Added "Return to Town" button
  • Added 4 stash tabs
  • Changed default hotkey for attributes
  • Dismantle by quality buttons


Scenarios

  • Added Training Grounds scenario


Items

  • Jewel of the Overlord no longer available
  • Enchantment scrolls now can be bought at black market
  • Axe-rifle slightly reworked


Skills

  • Ice Meteor added to Elementalist skill set
  • Ice Meteor removed from Warlock skill set
  • Mantra of concentration removed from cryomancer skill set
  • Mantra of restoration added to shaman skill set
  • Biotic potion removed from assassin skill set
  • Rune of Power added to warlock skill set
  • Snowball added to sorcerer skill set
  • Adrenaline weakness duration reduces from 2 to 1 turn
  • Blood ritual reworked
  • New skill: "Battle Command"
  • New skill: "Fighters Guild"
  • New skill: "Injection"
  • New skill: "Drain Blood"


Talents

  • Concentration rolled back to 1 turn duration with 6% bonus but now expires when turn ended


Monsters

  • Added "Flayer" monster affix that increases damage against summoned creatures


Fixed

  • Wrong hunter x4/x6 bonus
  • Spirit link damage can be reflected
  • Item tooltip does not hide, when potion bag hidden
  • If mud monster was killed too fast, his remains become unattackable
  • Quick shot skill do not check line of sight

New Patch! v1.0.5

QoL

  • Now you can rename your character in character selection screen
  • Key bindings
  • Stash size increased from 192 to 384


UI

  • Added Potion Bag


Items

  • Added leadership gems
  • Added legendary gems (Ruby, Emerald etc)
  • Jewels of Might/Defence cannot be obtained anymore
  • Removed regular gem recipes, they are unlocked by-default
  • Dragon Breath pistol reworked
  • Flaming Arc reworked


Scenarios

  • Living Rocks reward changed to chipped gem version


Skills Sets

  • Added alchemist x6 bonus
  • Hunter added x2/x4 bonus (5%/10% leadership and ferocity)
  • Added a lot new synergies (thx Expaer)


Skills

  • Healing potion alchemy bonus reduced
  • First Aid initial healing reduced
  • Yggdrassil Gift healing increased
  • Preparation removed AP cost

New Patch! v1.0.4

Skill Sets

  • Paladin - bonus changed from might/con to might/healing power
  • Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16


Attributes

  • Constitution health bonus increased from 10 to 15
  • Leadership health bonus changed from 2% to 1%
  • Dodge now have cap: 80%


Skills

  • Chain hook now deals damage
  • Biotic Potion added to Assassin skill set
  • Shield Blast damage now deals 125% of your shield amount instead of 200%
  • Static Field damage changed back to lightning
  • Health based skill effects reduced by ~33%
  • Shield Block shield duration changed from infinite to 1 turn
  • Desecrated Ground cooldown reduced from 8 to 6 turns
  • Smoke bomb now gives invisibility for 1 turn
  • Shadow veil now increases dodge chance by 30% instead of damage reduction
  • Preparation cooldown reduced from 6 to 4 turns
  • Target Dummy AP cost increased from 2 to 6
  • Time Bomb range increased from 1 to 5


UI

  • Item tooltip now displays passive stats on rings/amulets as passive effect.
  • Changed combat log sorting, new events now on top of list
  • Other minor improvements


Enemies

  • "Resistant" monster modifier effect reduced from 50% to 35%
  • "Stone Skin" monster modifier effect reduced from 50% to 35%
  • "Wasp Hive", "Bloodsucker Nest", "Pile of Corpses" are now immune to mind control annd any other CC
  • "Illusion Weaver" now immune to mind control effects


Items

  • Added chakrams
  • Dragon Breath pistol now have fixed attack range
  • Assassination blade bonus damage increased from 18% to 30%
  • Health based item effects reduced by ~33%
  • Iron Guard set x4 bonus now have 1 turn duration and stacks up to 20 times
  • Upper World Pipe healing now counts as regeneration and do not accumulate overheal
  • Added Legendary crossbow
  • Added Legendary offhand


Talents

  • Vampirism healing now generates 50% overheal
  • Health based talent effects reduced by ~33%
  • Rising rage reworked, now increases damage by 1% per missing health percent
  • Concentration damage bonus reduced from 6% to 1%, stacks up to 12 times. (Intended to increase damage only during current turn, but after buff rework it's impossible)


Fixed

  • Bulwark of the Mountain King buff is not increasing might by 10%
  • You can deal more damage than target have at the moment
  • Suffixes "of Defense" and "of Resistance" cannot be forged
  • Tower of ascension loot not clearing if you die
  • Inventory items sometimes stuck floating
  • Exit door opens when scenario completed
  • Tooltips display 0-1 damage for damage effects that depends on buff stacks
  • One-handed spear is doing crushing instead of piercing damage
  • One-handed mace mastery is providing same bonus as two-handed

New Patch! v1.0.3

Talents

  • Deadly Reach damage increased from 3% to 4% and now increases magic damage too
  • Hawk Eye now increases range of spells and ranged weapon
  • Vampirism now generates overheal
  • Overheal shield duration reduced to 1 turn
  • Barrier duration reduced to 2 turns


Masteries

  • Weapon masteries now gain experience when dealing any damage


Relics

  • Spyglass now increases magic damage too


Items

  • Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable
  • Two-handed swords attack skill target changed to unit, was point
  • Tower keys no longer drops from monsters, only from legendary nightmare chests
  • "Tempest" enchant damage reduced: was 8
  • Level, now 5
  • Level
  • Amulet of the Void reduced cooldown reduction from 5 to 3
  • Amount of stats on Mythic (red) items slightly reduced
  • Hawk Eye enchantment now increases range of spells and ranged weapon
  • Hood of Mind Vision spell range reduced from 2 to 1
  • Changed gamble cost formula


Units

  • Demon enemies now resistant to fire and weak to holy
  • Plant enemies now weak to fire
  • Fixed weird Amaroq AI
  • Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10%


Skills

  • Biotic Potion now scales with your alchemy bonus
  • "Focused Assault" damage reduced by 50%
  • "Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects
  • Mantras no longer procs from reflected/dodged/dot damage
  • Overdrive duration reduced from 3 to 2
  • Stealth cooldown reduced from 8 to 6 turns


UI

  • Added transmutation recipe tooltips


Stats

  • Thorns now do 50% damage to ranged enemies


Fixed

  • Deadeye set bonus damage applies on triggering attack, not on the next one
  • Some elixir description does not match with actual effect
  • Night Hunter Head does not increase stack count with relic level
  • Knockback can move enemies out of battle field
  • Enchantments stacks on equip/unequip
  • FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3
  • Multistrike talent not working with two-handed swords
  • Coward's boots buff has infinite duration
  • Custodian armor not stacking shield
  • Silver Bullet does no extra damage to undead
  • Mind Control skill description shows wrong duration
  • Amulet of the Void reduces cooldown of triggering ultimate skill
  • Altar of time reduces cooldown by 10 turns
  • Split stack do not apply cooldown
  • Gamble does not update price on level up
  • Vendor assortment does not update on enter town
  • You can gain rage resource out of combat
  • When one of units with same aura dies, all aura buffs in range are removed
  • Frozen orb model not visible sometimes
  • Fatal Wound does not apply bonus damage
  • Conflagrate does not apply bonus damage
  • One turn buffs do not refresh
  • Brawler talent not working
  • Backstab talent not working