Dark Bestiary cover
Dark Bestiary screenshot
Genre: Role-playing (RPG), Indie

Dark Bestiary

New Patch! v1.0.2

Attributes

  • Attribute: "Leadership" - increases minion health and damage


Scenarios

  • Patrol missions now scale above level 20


Talents

  • "Cull the Weak" now increases damage against slowed or rooted targets
  • "Colossus Strength" damage bonus increased from 0.006 to 0.008 for each point of health


Items

  • Stash now saves item position
  • Slightly increased drop chance of tower keys and treasure maps
  • "Black Soulstone" removed level requirement
  • Legendary gems of Resistance|Defense stats reduced from 52 to 26


Skills

  • Kick now in assassin skill set
  • Summon Elemental skills cooldown reduces from 20 to 15
  • Dash cooldown increased from 2 to 3


Improvements

  • Added high contrast mode for cell highlighting
  • Vampirism now restores at least for 1 health.
  • Music is 0.25 volume by default
  • Stash size increase from 160 to 192 cells
  • Socketable items will be highlighted when you drag a gem


Fixed

  • Shadow Crystals and Augmentation spheres not acquirable from dismantling
  • Silver bullet dispels negative effects
  • Chronomancer's Stopwatch is legendary skill
  • Double Shot is legendary skill
  • "Find Weakness" range do not scale with ranged weapon range bonus
  • Some legendary armor missing resistance|defense
  • Talent "Deadly Reach" doesn't seem to increase spell damage

New Patch! v1.0.1

Fixed

  • Buffs tick on dead units
  • Skill acquired by leveling-up not appearing as bought at arcanist
  • Truncated text in books
  • Pressing "F1" while in town displays a walking route
  • Skill can be removed from action bar while outside of town
  • Dismantling armor or two-handed weapon gives more resources that required to craft this item
  • Word "Loot" was not translated to russian
  • Skill "Piercing Arrow" not applying bleeding
  • Skill "Sanctified Ground" not damaging enemies
  • Skill "Sanctified Ground" missing visual effect
  • Skill "Noxious Miasma" visual effect creates on caster, not at target point
  • Talent "Last Stand" not working propertly


Improvements

  • Added gold amount label to "Eatery" window
  • Added tooltips for "Action Point" and "Rage" resources
  • Removed "Reset game speed" button
  • Stash now saves more often


Skills

  • "Dash" added to "Assassin" skill set
  • "Sanctified Ground" now dispels immobilization effects when used
  • "Arcane Blast" changed sound effect
  • "Darkness" added 6 turn cooldown
  • "Divine Shield" added 6 turn cooldown
  • "Shuriken Toss" execute damage increased


Achievements

  • "It's never too early" removed from the game

End of Early Access



Almost a year has passed since the launch of Early Access, and today the game has everything that I originally wanted, but the development does not stop, I will continue to support the game, improving it and adding a new content.

As some of you know, I had to find a job, so there have been no updates over the past half year. But I still do not lose hope of returning to the development of my games full-time.

I wish to thank to all players who participated in the early access, thanks for your feedback and support, you guys really helped me.

If you like the game, please share the link, this will help me a lot.

Best regards, Ivan Qd Karlashenko.

New Patch! v1.0.0

Changelog

  • Tower of Ascension scenario
  • New Gems
  • New Legendaries
  • New Skills
  • New Transmutation Recipes
  • Balance changes
  • Known bugs fixed

Tower of Ascension available on "test" branch.

First playable version of Tower of Ascension available on test branch.

How to activate test branch:
1. In your Steam library, right-click the game, choose Properties
2. Click the "Betas" tab, choose the beta entry from the drop-down list.
3. Steam will now start to update your game files to the currently available beta version.

Every character above level 20 will receive an item "Tower Key" every time you enter town, this item unlocks new scenario.

PS I have one more week to make improvements so please leave a feedback :)

New endgame mode (WIP)



Hey everyone, finally I have something to share with you. Currently i'm working on a new end-game mode called "Tower of Ascension" (name may be changed in future), in this mode monsters are getting stronger with every floor and every 5th floor you will face a guardian of the tower.

How to get there


To get to the tower you need a key, you can get it from monsters as a random drop (same as treasure maps) or buy it inside the tower after defeating a guardian.

Monsters


Mostly they are the same as in nightmares, but much stronger.

Guardians


Guardians are strong bosses with 5 skills each. Guardians have rage resource and will use "ultimate" skills. Currently I've created 4 of them but later i will create more, at least one for each possible "class".

Ascended Knight (Sword + Shield)
Medium damage, very tanky but have no healing skills.




Ascended Assassin (Dual Daggers)
High damage, high mobility, medium health.




Ascended Hunter (Bow)
Medium damage, low mobility, pets.




Ascended Gunslinger (Dual Revolvers)
High damage, high mobility, low health.




Rewards


Killing enemies gives you a new currency called "Soul Shard", you can spend it after defeating a tower guardian. Stronger enemies give you more soul shards. You can buy set pieces, legendaries, legendary gems, orbs of ascension (allows you to upgrade your items) and other stuff.

Summary


As i said earlier, this mode is in development and any of its aspects may be changed in the future.

Screenshots







Further development

Hi everyone! Unfortunately I can't continue developing Dark Bestiary at full time, I've found a job and now I have 1-2 free hours every day :( I will still continue development but it will be more chaotic and unregular than before.

Here is small recap of recent month:
- Scrolls of Enchantment - new droppable items that allow you to upgrade your gear, similar to gems but some of them have unique effects.
- Alchemy split into potions and transmutation
- Lots of bugs fixed, most of them was minor but some was really painful like summons that blocks exit.

I really want to thank you for your feedback and suggestions, i have a huuuuge ToDo list :D

Thank you for playing Dark Bestiary <3

New Patch! v0.6.2

New

  • Option that allows you to control your summons
  • Armor skins
  • Legendary items
  • Skills
  • Rage resource
  • Summoning Mastery


Skills

  • Flashbang - blind duration reduced from 3 to 2 turns
  • Smoke Bomb - duration reduced from 3 to 2, cooldown reduced from 10 to 6, AOE increased from 1 to 2
  • Shield Blast - damage increased from 150% of shield to 200%
  • Stomp - stun duration reduced from 2 to 1 turn
  • Arcane Beam - damage increased by 33%
  • Lightning Strike - cooldown reduced from 3 to 1
  • Holy Light - cooldown reduced from 2 to 1, healing amount reduced by 50%


Skill Sets

  • Arcanist removed, skills moved to Sorcerer


Items

  • Health Regeneration bonus on items reduced
  • Thorns bonus on items reduced
  • Stats on items now varies from 80% to 120%
  • Iron Guard x4 set bonus: thorns bonus reduced from 2% to 1%
  • Bulwark of the Mountain King: no longer gains constitution bonus on block
  • Templar x4 set bonus: blessing chance increased from 5% to 10%, blessing duration reduced from 3 to 2 turns


Talents

  • Thorns: defense fraction reduced from 80% to 60%
  • Overheal: regeneration and vampirism healing no longer goes into overheal
  • Colossus Strength: damage bonus increased from 0.005% to 0.006%


UI

  • Hide Combat Text settings option
  • Health bar customization


Fixes

  • Counterattack procs even if main-hand weapon skill is on cooldown
  • Silence doesn't prevents Spore Crawler attack
  • Dodge triggers thorns damage
  • Mighty Blow - hits allies
  • Some of learned recipes do not appear at blacksmith
  • Can place same skills on action bar

New Patch! v0.6.1

New

  • Eatery
  • Weapon Swap
  • Legendary Item


Global

  • Dual Wield off-hand weapon now have 1 turn cooldown


Items

  • Lightbringer not have a 30% chance to release a holy nova but its damage increased by 100%
  • Tentacle Rod now summons tentacles around target


Skills

  • Bomb renamed to Flashbang. Now blinds for 3 turns and stuns for 1 turn instead of silence
  • Mighty Blow now cannot attack diagonally
  • Mantras slightly reworked, buffed bonus and no longer requires an AOE skill
  • Blood Ritual not restores 25% health instead of 10%
  • Salvation cooldown reduced from 12 to 10
  • Noxious Miasma cooldown reduced from 6 to 2 turns, damage bonus increased from 5% to 10%


Relics

  • Sacrificial Skull of the Blood Moon Cult health penalty increased from 3% per level to 4% per level


Talents

  • Lock and Load chance to restore 2 ap increased from 15% to 20%
  • Resilience and Hardened Skin damage reduction bonus reduced from 15% to 10%


Fixes

  • Crowd controlled units affected by fear/taunt effects
  • Two-handed sword hits allies
  • Heartseeker procs on enemies with challenge rating greater than 3 and undead
  • "The Final Journey" dialogue unlocks too early
  • Aegis of Light visual effects have fixed rotation
  • Skill Desecrated Ground has no cost
  • Skill First Aid doesn't check line of sight

New Patch! v0.6.0

Hi everyone, glad to present you first Dark Bestiary major update. This patch introduces: relics, alchemy, masteries, story, attribute rework, monster modifiers, new level cap, new nightmare levels, new item sets and many more.

Relics
Relics are special items that becomes stronger over time.


Alchemy
This new option, available at Alchemist, allows you to combine two or more items to get an interesting result.


Masteries
Each weapon and almost all schools of magic have a mastery associated with it. Mastery determines how good you are at using certain weapon or magic.


Story
Campaign have been updated with scripted events and dialogues.


Attribute Rework
Old attribute set was unable to support hybrid classes like paladin or battlemage, you couldn't be good at magic and fighting at the same time, but new attributes are more flexible and give you more freedom.


  • Might - increases your attack and spell power
  • Ferocity - increases your critical hit damage
  • Precision - increases your critical hit chance
  • Constitution - increases your health




Monster Modifiers
In nightmare levels you can meet stronger versions of monsters.


Changelog



Global

  • Maximum level increased from 30 to 100
  • Vampirism bonus on items greatly reduced
  • All weapon now deal same amount of damage
  • Hit Chance property removed from the game
  • Monsters cannot dodge unless they have dodge buff
  • Reworked attributes
  • Summoned units health reduced by 50%
  • Monster balance
  • UI improvements


UI

  • Skill Vendor: added action point cost filter
  • Blacksmith: added navigation tabs


Skill Sets

  • Paladin: added x6 set bonus
  • Fighter: added x6 set bonus, damage bonus reduced from 10/15 to 5/10/15
  • Warlock: vampirism bonus reduced from 5/10/15 to 2/4/6


Skills

  • Stealth: now increases your next attack damage by 25% instead of 100% critical strike chance
  • Sanctified Ground: now also deals holy damage
  • Banish: now can be casted on self or ally
  • Rejuvenation: range reduced from 6 to 5
  • Shock: renamed to Zap and added 1 turn cooldown
  • Double Strike: damage increased by 20%
  • Corruption: duration reduced from 4 to 3, now stackable up to 5 times
  • Heal Bot: duration increased from 5 to 6 turns, cooldown reduced from 8 to 6 turns
  • Potion of Might: AP cost reduced from 2 to 0
  • Potion of Protection: AP cost reduced from 2 to 0, incoming damage reduction changed from 15% to 20%
  • Fiery Trail: cooldown reduced from 6 to 3
  • Crushing Leap: cooldown reduced from 5 to 4
  • Frost Nova: Cooldown reduced from 8 to 6
  • Dragon Breath: cooldown reduced from 3 to 2
  • Savage Strike: debuff duration reduced from 3 to 1 turn
  • Magic Attunements: passive bonues damage removed, cooldown increased from 3 to 5 turns
  • Break Armor: armor reduction changed from 10% to 20%
  • Cloak and Dagger: cooldown reduced from 3 to 2
  • Double Strike: cooldwn reduced from 3 to 2
  • Stealth: duration increased from 3 to 4


Talents

  • Energy Drain - reworked. Now reduces the damage of the target when you deal damage to them.
  • Prodigy - reworked. Renamed to Static Charge. Your skills apply static charge. First enemy that hits you will take X lightning damage for each stack of static charge. Stacks up to 10 times.
  • Companion: Bat - vampirism bonus reduced from 4% to 2%
  • Heartseeker: does not affect bosses
  • Fang Necklace: replaced with killing machine that increases your movement speed when you kill an enemy
  • Brawler: now increases your damage by 5% for each surrounding enemy
  • Combat Rage: now procs when using skills. Strength bonus replaced with damage increase. No longer stackable
  • Insight: now increases critical strike chance instead of intelligence
  • Concentration: now procs when using any skill, not just magic and increases damage by 6% incread of spell power
  • Dual Wield Expert: damage bonus reduced from 15% to 6%
  • Cull the Weak: damage bonus reduced from 25% to 20%
  • Headhunter: damage bonus increased from 3% to 10%
  • Lock and Load: chance reduced from 20% to 15%
  • Veteran: now increases your health and damage by 10%, was 15% strength and constitution
  • Master Summoner: now gains 15% flat bonus to pets, instead of max attribute fraction
  • Restoration: now gains 10% flat bonus to heal and shield power, instead of max attribute fraction
  • Destruction: now gains 5% flat bonus magical damage, instead of max attribute fraction
  • Lightning Reflexes: now gains 10% flat bonus dodge, instead of max attribute fraction
  • Vampirism: bonus reduced from 6% to 4%
  • Colossus Strength: now increases damage % by a fraction of your max health
  • Rising Rage: damage bonus increased from 3% to 5%, removed stack count limit
  • Bastion: damage reduction bonus reduced from 10% to 6%
  • Toughness: reworked, now gains 40% damage reduction while health is less than 40%
  • Hardened Skin: renamed to Resilience
  • Heavy Armor: renamed to hardened skin, now gains flat bonus to physical damage reduction
  • Enrage: reworked, now reduces all action cost when health drops below 40%


New Skills

  • Dispel Magic
  • Stormhammer
  • Static Field
  • Freezing Trap
  • Howl of Terror
  • Taunt
  • Wild Growth
  • Nature's Guardian


Fixed

  • Flytrap attack formula
  • Sacrifice skill missing price
  • Sweeping strikes not working
  • Moving item to stash not stopping "Split Stack" process
  • Game is minimizing on focus lost


And much more that I forgot about