Attribute: "Leadership" - increases minion health and damage
Scenarios
Patrol missions now scale above level 20
Talents
"Cull the Weak" now increases damage against slowed or rooted targets
"Colossus Strength" damage bonus increased from 0.006 to 0.008 for each point of health
Items
Stash now saves item position
Slightly increased drop chance of tower keys and treasure maps
"Black Soulstone" removed level requirement
Legendary gems of Resistance|Defense stats reduced from 52 to 26
Skills
Kick now in assassin skill set
Summon Elemental skills cooldown reduces from 20 to 15
Dash cooldown increased from 2 to 3
Improvements
Added high contrast mode for cell highlighting
Vampirism now restores at least for 1 health.
Music is 0.25 volume by default
Stash size increase from 160 to 192 cells
Socketable items will be highlighted when you drag a gem
Fixed
Shadow Crystals and Augmentation spheres not acquirable from dismantling
Silver bullet dispels negative effects
Chronomancer's Stopwatch is legendary skill
Double Shot is legendary skill
"Find Weakness" range do not scale with ranged weapon range bonus
Some legendary armor missing resistance|defense
Talent "Deadly Reach" doesn't seem to increase spell damage
New Patch! v1.0.1
Fixed
Buffs tick on dead units
Skill acquired by leveling-up not appearing as bought at arcanist
Truncated text in books
Pressing "F1" while in town displays a walking route
Skill can be removed from action bar while outside of town
Dismantling armor or two-handed weapon gives more resources that required to craft this item
Word "Loot" was not translated to russian
Skill "Piercing Arrow" not applying bleeding
Skill "Sanctified Ground" not damaging enemies
Skill "Sanctified Ground" missing visual effect
Skill "Noxious Miasma" visual effect creates on caster, not at target point
Talent "Last Stand" not working propertly
Improvements
Added gold amount label to "Eatery" window
Added tooltips for "Action Point" and "Rage" resources
Removed "Reset game speed" button
Stash now saves more often
Skills
"Dash" added to "Assassin" skill set
"Sanctified Ground" now dispels immobilization effects when used
"Arcane Blast" changed sound effect
"Darkness" added 6 turn cooldown
"Divine Shield" added 6 turn cooldown
"Shuriken Toss" execute damage increased
Achievements
"It's never too early" removed from the game
End of Early Access
Almost a year has passed since the launch of Early Access, and today the game has everything that I originally wanted, but the development does not stop, I will continue to support the game, improving it and adding a new content.
As some of you know, I had to find a job, so there have been no updates over the past half year. But I still do not lose hope of returning to the development of my games full-time.
I wish to thank to all players who participated in the early access, thanks for your feedback and support, you guys really helped me.
If you like the game, please share the link, this will help me a lot.
Best regards, Ivan Qd Karlashenko.
New Patch! v1.0.0
Changelog
Tower of Ascension scenario
New Gems
New Legendaries
New Skills
New Transmutation Recipes
Balance changes
Known bugs fixed
Tower of Ascension available on "test" branch.
First playable version of Tower of Ascension available on test branch.
How to activate test branch: 1. In your Steam library, right-click the game, choose Properties 2. Click the "Betas" tab, choose the beta entry from the drop-down list. 3. Steam will now start to update your game files to the currently available beta version.
Every character above level 20 will receive an item "Tower Key" every time you enter town, this item unlocks new scenario.
PS I have one more week to make improvements so please leave a feedback :)
New endgame mode (WIP)
Hey everyone, finally I have something to share with you. Currently i'm working on a new end-game mode called "Tower of Ascension" (name may be changed in future), in this mode monsters are getting stronger with every floor and every 5th floor you will face a guardian of the tower.
How to get there
To get to the tower you need a key, you can get it from monsters as a random drop (same as treasure maps) or buy it inside the tower after defeating a guardian.
Monsters
Mostly they are the same as in nightmares, but much stronger.
Guardians
Guardians are strong bosses with 5 skills each. Guardians have rage resource and will use "ultimate" skills. Currently I've created 4 of them but later i will create more, at least one for each possible "class".
Ascended Knight (Sword + Shield) Medium damage, very tanky but have no healing skills.
Ascended Assassin (Dual Daggers) High damage, high mobility, medium health.
Ascended Hunter (Bow) Medium damage, low mobility, pets.
Ascended Gunslinger (Dual Revolvers) High damage, high mobility, low health.
Rewards
Killing enemies gives you a new currency called "Soul Shard", you can spend it after defeating a tower guardian. Stronger enemies give you more soul shards. You can buy set pieces, legendaries, legendary gems, orbs of ascension (allows you to upgrade your items) and other stuff.
Summary
As i said earlier, this mode is in development and any of its aspects may be changed in the future.
Screenshots
Further development
Hi everyone! Unfortunately I can't continue developing Dark Bestiary at full time, I've found a job and now I have 1-2 free hours every day :( I will still continue development but it will be more chaotic and unregular than before.
Here is small recap of recent month: - Scrolls of Enchantment - new droppable items that allow you to upgrade your gear, similar to gems but some of them have unique effects. - Alchemy split into potions and transmutation - Lots of bugs fixed, most of them was minor but some was really painful like summons that blocks exit.
I really want to thank you for your feedback and suggestions, i have a huuuuge ToDo list :D
Thank you for playing Dark Bestiary <3
New Patch! v0.6.2
New
Option that allows you to control your summons
Armor skins
Legendary items
Skills
Rage resource
Summoning Mastery
Skills
Flashbang - blind duration reduced from 3 to 2 turns
Smoke Bomb - duration reduced from 3 to 2, cooldown reduced from 10 to 6, AOE increased from 1 to 2
Shield Blast - damage increased from 150% of shield to 200%
Stomp - stun duration reduced from 2 to 1 turn
Arcane Beam - damage increased by 33%
Lightning Strike - cooldown reduced from 3 to 1
Holy Light - cooldown reduced from 2 to 1, healing amount reduced by 50%
Skill Sets
Arcanist removed, skills moved to Sorcerer
Items
Health Regeneration bonus on items reduced
Thorns bonus on items reduced
Stats on items now varies from 80% to 120%
Iron Guard x4 set bonus: thorns bonus reduced from 2% to 1%
Bulwark of the Mountain King: no longer gains constitution bonus on block
Templar x4 set bonus: blessing chance increased from 5% to 10%, blessing duration reduced from 3 to 2 turns
Talents
Thorns: defense fraction reduced from 80% to 60%
Overheal: regeneration and vampirism healing no longer goes into overheal
Colossus Strength: damage bonus increased from 0.005% to 0.006%
UI
Hide Combat Text settings option
Health bar customization
Fixes
Counterattack procs even if main-hand weapon skill is on cooldown
Silence doesn't prevents Spore Crawler attack
Dodge triggers thorns damage
Mighty Blow - hits allies
Some of learned recipes do not appear at blacksmith
Can place same skills on action bar
New Patch! v0.6.1
New
Eatery
Weapon Swap
Legendary Item
Global
Dual Wield off-hand weapon now have 1 turn cooldown
Items
Lightbringer not have a 30% chance to release a holy nova but its damage increased by 100%
Tentacle Rod now summons tentacles around target
Skills
Bomb renamed to Flashbang. Now blinds for 3 turns and stuns for 1 turn instead of silence
Mighty Blow now cannot attack diagonally
Mantras slightly reworked, buffed bonus and no longer requires an AOE skill
Blood Ritual not restores 25% health instead of 10%
Salvation cooldown reduced from 12 to 10
Noxious Miasma cooldown reduced from 6 to 2 turns, damage bonus increased from 5% to 10%
Relics
Sacrificial Skull of the Blood Moon Cult health penalty increased from 3% per level to 4% per level
Talents
Lock and Load chance to restore 2 ap increased from 15% to 20%
Resilience and Hardened Skin damage reduction bonus reduced from 15% to 10%
Fixes
Crowd controlled units affected by fear/taunt effects
Two-handed sword hits allies
Heartseeker procs on enemies with challenge rating greater than 3 and undead
"The Final Journey" dialogue unlocks too early
Aegis of Light visual effects have fixed rotation
Skill Desecrated Ground has no cost
Skill First Aid doesn't check line of sight
New Patch! v0.6.0
Hi everyone, glad to present you first Dark Bestiary major update. This patch introduces: relics, alchemy, masteries, story, attribute rework, monster modifiers, new level cap, new nightmare levels, new item sets and many more.
Relics Relics are special items that becomes stronger over time.
Alchemy This new option, available at Alchemist, allows you to combine two or more items to get an interesting result.
Masteries Each weapon and almost all schools of magic have a mastery associated with it. Mastery determines how good you are at using certain weapon or magic.
Story Campaign have been updated with scripted events and dialogues.
Attribute Rework Old attribute set was unable to support hybrid classes like paladin or battlemage, you couldn't be good at magic and fighting at the same time, but new attributes are more flexible and give you more freedom.
Might - increases your attack and spell power
Ferocity - increases your critical hit damage
Precision - increases your critical hit chance
Constitution - increases your health
Monster Modifiers In nightmare levels you can meet stronger versions of monsters.
Changelog
Global
Maximum level increased from 30 to 100
Vampirism bonus on items greatly reduced
All weapon now deal same amount of damage
Hit Chance property removed from the game
Monsters cannot dodge unless they have dodge buff
Reworked attributes
Summoned units health reduced by 50%
Monster balance
UI improvements
UI
Skill Vendor: added action point cost filter
Blacksmith: added navigation tabs
Skill Sets
Paladin: added x6 set bonus
Fighter: added x6 set bonus, damage bonus reduced from 10/15 to 5/10/15
Warlock: vampirism bonus reduced from 5/10/15 to 2/4/6
Skills
Stealth: now increases your next attack damage by 25% instead of 100% critical strike chance
Sanctified Ground: now also deals holy damage
Banish: now can be casted on self or ally
Rejuvenation: range reduced from 6 to 5
Shock: renamed to Zap and added 1 turn cooldown
Double Strike: damage increased by 20%
Corruption: duration reduced from 4 to 3, now stackable up to 5 times
Heal Bot: duration increased from 5 to 6 turns, cooldown reduced from 8 to 6 turns
Potion of Might: AP cost reduced from 2 to 0
Potion of Protection: AP cost reduced from 2 to 0, incoming damage reduction changed from 15% to 20%
Fiery Trail: cooldown reduced from 6 to 3
Crushing Leap: cooldown reduced from 5 to 4
Frost Nova: Cooldown reduced from 8 to 6
Dragon Breath: cooldown reduced from 3 to 2
Savage Strike: debuff duration reduced from 3 to 1 turn
Magic Attunements: passive bonues damage removed, cooldown increased from 3 to 5 turns
Break Armor: armor reduction changed from 10% to 20%
Cloak and Dagger: cooldown reduced from 3 to 2
Double Strike: cooldwn reduced from 3 to 2
Stealth: duration increased from 3 to 4
Talents
Energy Drain - reworked. Now reduces the damage of the target when you deal damage to them.
Prodigy - reworked. Renamed to Static Charge. Your skills apply static charge. First enemy that hits you will take X lightning damage for each stack of static charge. Stacks up to 10 times.
Companion: Bat - vampirism bonus reduced from 4% to 2%
Heartseeker: does not affect bosses
Fang Necklace: replaced with killing machine that increases your movement speed when you kill an enemy
Brawler: now increases your damage by 5% for each surrounding enemy
Combat Rage: now procs when using skills. Strength bonus replaced with damage increase. No longer stackable
Insight: now increases critical strike chance instead of intelligence
Concentration: now procs when using any skill, not just magic and increases damage by 6% incread of spell power
Dual Wield Expert: damage bonus reduced from 15% to 6%
Cull the Weak: damage bonus reduced from 25% to 20%
Headhunter: damage bonus increased from 3% to 10%
Lock and Load: chance reduced from 20% to 15%
Veteran: now increases your health and damage by 10%, was 15% strength and constitution
Master Summoner: now gains 15% flat bonus to pets, instead of max attribute fraction
Restoration: now gains 10% flat bonus to heal and shield power, instead of max attribute fraction
Destruction: now gains 5% flat bonus magical damage, instead of max attribute fraction
Lightning Reflexes: now gains 10% flat bonus dodge, instead of max attribute fraction
Vampirism: bonus reduced from 6% to 4%
Colossus Strength: now increases damage % by a fraction of your max health
Rising Rage: damage bonus increased from 3% to 5%, removed stack count limit
Bastion: damage reduction bonus reduced from 10% to 6%
Toughness: reworked, now gains 40% damage reduction while health is less than 40%
Hardened Skin: renamed to Resilience
Heavy Armor: renamed to hardened skin, now gains flat bonus to physical damage reduction
Enrage: reworked, now reduces all action cost when health drops below 40%
New Skills
Dispel Magic
Stormhammer
Static Field
Freezing Trap
Howl of Terror
Taunt
Wild Growth
Nature's Guardian
Fixed
Flytrap attack formula
Sacrifice skill missing price
Sweeping strikes not working
Moving item to stash not stopping "Split Stack" process