Shield Blast action point cost reduced by 2 (was 4)
Holy Light action point cost increased by 2 (was 0)
Adrenaline: cooldown reduced from 12 to 6
Sacrifice: renamed to "Blood Magic"
New
10+ Scenes
Encounter: Treasure Map
Achievement: Treasure Hunter
Mailbox: storage for items that did not fit in inventory
Black Market: here you can buy rare items for gold
Legendary item: Demon Armor
Item suffix "of the Overlord" (Minion health and damage)
New Skills
Banish
Raise Dead
Fiery Trail
Mind Control
Grand Cross
Sanctified Ground
Salvation
Sacrifice
Units
Cerberus: added fire resistance
Scenarios
Nightmare boss groups now have extra mobs
Improvements
New container UI
Added loading indicator
Added "Already Known" label for blueprint tooltips.
"Disable Error Messages" setting
Removed
Skill: Demon Armor
Item suffix "of the Tiger" (Strength, Dexterity)
Item suffix "of the Predator" (Strength, Dexterity, Constitution)
New Patch! v0.5.5
Global
Forging: Secondary attributes now scales less.
Dexterity: critical hit chance reduced from 0.25% to 0.125%
Strength: critical hit damage reduced from 0.33% to 0.25%
Defense: damage reduction reduced from 0.5% to 0.3%
Resistance: damage reduction reduced from 0.5% to 0.3%
Constitution: health increased from 15 to 20
Reduced bleeding damage from 3% to 2% of max health
Bleeding and poison effects now stacks up to 5 times
Item level of all legendaries reduced from 3 to 2
Global damage formula changed: melee damage increased, magic and ranged damage reduced
Glancing strike damage reduced from 50% to 25%.
Elemental damage bonus from items increased.
Items
Stormbringer: maximum stack count of "Electrified Blade" increased from 5 to 11
Runestone quality increased to Rare was Magic.
Dark Sword: Quality increased to Legendary with unique effect.
Elemental Quiver: Quality reduced to Unique, was Legendary, removed random elemental damage.
Shield Ring: Quality changed to Unique was Legendary, stats balance changed, removed skill.
Lens: added random stats.
Adamantite Destroyer: added random stats
Marten's Book: renamed to Grimoire and added random stats.
Grim Reaper: renamed to scythe and added random stats.
Lightbringer: damage type changed to holy, AOE radius increased.
Scenarios
Reworked nightmare rewards.
Added Nightmare VIII.
Patrol: Clean-up added Augment Sphere reward.
Skills
Ghostly Soul: cooldown reduced from 4 to 2.
Piercing shot: cooldown increased from 0 to 3 turns.
Chain Lightning: added damage variance.
Black Hole: action point cost reduced from 4 to 2.
Monsters
Blood Transfusion effect increased from 20% of max health to 50%
Talents
Singularity now restores 6AP instead of 8.
Overheal: shield amount now limited to your max hp.
Insight: 10% chance to increase intelligence by 15% for 2 turns.
Combat Rage: 10% chance to increase strength by 5% for 2 turns. Stacks up to 3 times.
Lock and Load: Now 20% chance to restore 4 action points.
Destruction: now gains spell power instead of magic damage.
Skill Sets
Stormcaller skill set bonus now applies "Shock" effect that increases incoming damage instead of stun.
Improvements
Stack size for all ingredients increased to 999999
Stash now looks like inventory.
Fixes
Thorns not applying if damage was absorbed.
Cryomancer and Stormcaller skill set bonus procs from dots.
Piercing shot not applying bleeding.
If damage was absorbed on take damage effect not applying.
Dropping blueprints that already known.
Last stand not resetting after death.
Circle of Elements buff not removing when accessory unequipped.
Cloak of Flame missing resistances.
Fixed armor/magic penetration mechanics.
Dummy units appears on the next map.
New
Items.
Blueprints.
Item suffixes.
Ingredients.
Background: Gunslinger.
Potion of Might: increases damage by 10% for 2 turns.
Potion of Protection: reduces incoming damage by 15% for 2 turns.
Removed
Potion of Strength.
Potion of Dexterity.
Potion of Constitution.
Potion of Intelligence.
Week #1 plans.
First of all, I want to thank you all for the feedback, it really helps me and keeps motivated for future work.
This week I will focus on adding new items and fixing bugs, also I will create in-game bestiary so you can view all the monster stats and skills in one place.
You can join discord to discuss the game with other players or contact me directly.