I've decided to make the exorcism mechanic simple. There are multiple cursed objects but only one cursed object is the correct object to use for the exorcism circle. Currently, you can't interact with the exorcism circle unless you have a cursed object equipped and it's the correct one. To know if you have the correct cursed object, make sure the candles are all lit for the exorcism then equip a cursed object. The UI will be able to guide you to know if you have the correct cursed object. Only banish the entity once you are confident you have all the evidence. If you want to know what the cursed objects look like select tutorial within the main menu and find the relevant table. The design may alter for level difficulty. For example, on a higher difficulty players might be able to interact with the exorcism circle even if they have the wrong object which would mean not banishing the entity successfully. I will make a post if and when this happens
Bug Fix
When sprinting and picking up a item, it would go to the wrong transform
Interacts Keys Changes
Doors, fusebox, light switches, keypad
All the above interacts have been changed from left mouse button to E to be consistent for the interactions. Under keybinds in the main menu it is associated with Interact
Bug Fix - if more than 1 player. UI prompts show to the correct player. E to interact as an example
Bug Fix
Fixed - Client couldn't see the AI crawl out of TV. Only the host could
AI Hunting
When hunting, if the AI sees a player and is the current target the AI will respond to players movement more rapidly
AI Evidence
Evidence is given much faster for all difficulties
Initial Hunt Time Modification
Less time on all difficulties to gather evidence
Removed Christmas Theme
reverted back to original lobby music and Christmas decorations removed
UI - Key displayed
when a close enough to objects you can interact with. UI prompts are now displayed
Improved Tutorial
Added more UI/descriptions to help with understanding gameplay