Dark Quest 2 cover
Dark Quest 2 screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie, Card & Board Game

Dark Quest 2

v1.0.1 - Dwarf find gold is party aura, chat disabled, fixed some crashes and bugs and added some sfx

∙ Fixed a bug with mass bless staying active for the remaining of the dungeon.
∙ Fixed a text cut off that would happen on some computers on the abandon quest screen.
∙ Fixed some spelling mistakes in the village.
∙ Wizard frozen is now a single target spell, comes with charges.
∙ Fixed a crash in the castle of doom with pit traps.
∙ Fixed a bug with ending a game through cutscene that could result in the quest ending twice giving you twice as many rewards.
∙ You can now disable the auto-follow camera when monsters play.
∙ Chat Removed
∙ Fixed an issue in the editor that would not show all your custom maps from steam workshop.
∙ Added several new sound effects.
∙ Fixed a bug with armaggedon that could freeze the game.
∙ Fixed an issue with the secret teleporter trigger not changing the scene.
∙ Heroes now have increased "unlimited" movement out of combat.
∙ Dwarf gold digger is now a party aura and yields less gold.
∙ Made some small changes in the tutorial map layout along with some tutorial text changes.

Trading Cards are now active!

Enjoy the drops!

Editor Tutorials by knolle

Community Spotlight
Our very own knolle has created a series of tutorials on how to better use the editor.

http://steamcommunity.com/sharedfiles/filedetails/?id=1257576234

v1.0.0 - Last quest is now available, test perception to dodge trap, last monster drops a pot!

∙ Updated the icons of the Hardcore and Talisman achievements.
∙ Fixed a bug that would not unlock the hardcore, talisman and executioner achievements.
∙ Added the final quest, you can now fight the evil sorcerer himself.
∙ Added ending video that plays after you defear the evil sorcerer.
∙ Fixed a bug with divine shield being stuck when a hero would exit the room.
∙ Replaying a quest for first time is now a little easier.
∙ Fixed a sorting bug with the steel fire holder that would make it draw in front of characters.
∙ Fixed a number of spelling mistakes throughout the game.
∙ Updated text on some tutorial screens.
∙ Level 3 detect traps or the torch now allow you to test your pereception when you accidentally steped into a trap to dodge it.
∙ Killing the last surviving monster will now drop a magic pot.
∙ Surrendering now allows you to keep your magic pots, take 50% gold and no items
∙ If you lose all heroes in a quest you get to keep nothing (no gold, no pots, no items)
∙ Fixed a bug with the barbarian when starting a new game that wouldnt show the correct number of potions he had in the alchemist.
∙ Default walk speed is now very fast.
∙ Improved color coding on several abilities.

Happy new year!!

Merry Christmas!!!

Here are some keys for friends and family!

KA5DW-XVXHD-76CWK
K326N-WAP8B-XGKAR
GJC3V-XY0MJ-Y2M5M
6TVKN-XE6WL-WXWW3
R8AKZ-JLZDX-DJNLW

Enjoy!!

Hot Fix - Fixed a desync bug in multiplayer and a P2P abandon party!

Special thanks to Pandax for helping out finding the bug!

Multiplayer should be working flawless now
Thanks!

v0.9.9 - Bug fixes and network changes

∙ Clicking during a cutscene now ends the current conversation instead of immediately jumbing to next cutscene event.
∙ Fixed an issue with placing heroes when entering a room.
∙ Fixed a bug with stair icons that could lock your character in dead space and prevent further progression.
∙ Fixed a bug that would allow you to place multiple traps in the same location.
∙ Updated some tutorial screens to reflect latest gameplay changes.
∙ Reworked underlying network protocol to improve stability and desyncs.

v0.9.8 - Bug fixes and improvements

∙ Warlock now has a chaos attack isntead of magical.
∙ Fixed an issue with unlocking new heroes when they are draged.
∙ Added tooltips in tavern heroes to get more info about them before unlocking them.
∙ Added dwarf and barbarian in tavern for illustration purposes.
∙ If a player has an artifact unlocked then it will be available for all other players in multiplayer.
∙ Each player will now play in the difficulty setting they have chosen in multiplayer.
∙ You can now see the difficulty level of your profile.
∙ Fixed a bug with stuck heroes when they would enter a new room through a secret door.
∙ Fixed a bug with warrior masters double a double attack when they got stunned.
∙ The invite friends list now shows only online friends and refreshes every time you open it.
∙ Fixed an issue with the customs map page showing only up to 11 quests.
∙ Fixed a bug with creating profiles that would default to easy for all 3 difficulty modes.

v0.9.7 - Dwarf can set trap, bug fixes and other improvements

∙ Fixed a tooltip bug with multiplayer info on quests.
∙ Dwarf now has a set trap skill, disarming a trap will add a charge.
∙ Dwarf shield bash has been removed
∙ Archer set trap now deals 2 damage at level 3 and charges redistributed.
∙ Torch radius is now 2.
∙ Searching for the dwarf quest now can be done with 2 characters.
∙ Added some fire animation on the chandalier and other objects.
∙ Made some improvements in the descent to chaos quest.
∙ Dark monk now has 70% accurancy and 2 attack.
∙ Swaped not ready and ready text in multiplayer.
∙ Dark Monk now can carry only 1 potion.
∙ Voices of madness now has 1/2/3 charges.
∙ Fixed some tooltip bugs with refresh potion and prayer to the dead.
∙ Book of spell has been reworked, it now grants an extra charge to all charge-based abilities.
∙ Fixed a bug when creating a new game and would press escape while typing it would crash the game.
∙ Fixed an issue with cancelling the profile creation that could result in a crash.
∙ Added a tooltip when choosing difficulty mode to see the differences.
∙ Fixed some bugs with the infinite movement system in multiplayer that would create lock ups.
∙ Fixed an issue with spell casting attacking creatures and their attack range.
∙ Fixed an issue with health going below zero thus healing would not work as expected.
∙ Fixed an issue with pickups in multiplayer where it wouldn't appear as picked up for other playres.
∙ Made some small changes in the enter the castle and black mirror quests.
∙ Fixed an issue with spell casting attacker not being able to attack when they would go insane.
∙ Fixed a visual bug that would show spellbar for a monster during their turn.
∙ Capped difficulty level on replaying a quest to 10 to avoid crazy numbers.
∙ Fixed a bug with Ancient Graves not being playable in muliplayer.

v0.9.6 - Multiplayer improvements, New Quest, Hardcore mode, balance and bug fixes

∙ When playing multiplayer, all quests now allow you to play with as many players you have in your party.
∙ Fixed again a bug with the archer suprise attack skill triggering through a cutscene.
∙ Fixed an issue with suprise attack again attempting to attack a hidden creature.
∙ Added a new quest "Ancient Graves" created by knolle.
∙ Playing a new game now only starts with the barbarian allowing you at the end to hire any hero you want as a second hero.
∙ Reworked the introduction quest to be playable only by 1 character.
∙ Tavern now has the wizard available and you can hire a new hero immediately after finishing the introduction quest.
∙ Barbarian throwing axe at level 3 now gives an additional axe.
∙ When creating a new profile you can now select between difficulty modes.
∙ Added hardcore gameplay setting where your heroes permanently die.
∙ Fixed a bug in the alchemist shop where it would take money when draging a potion to an existing slot.
∙ Crossbow Artifact has been renamed and reworked.
∙ Archer attack bow now has +1 attack.
∙ Changed the prices of some equipment items.
∙ Chaos wave has been slightly reworked at different levels.
∙ Archer accurancy decreased by 10%
∙ Monk now has 100% accurancy and 1 attack.
∙ Fixed bug that could potentially heal a hero with negative health resulting in no heal...
∙ Fixed a bug with orc warrior master not triggering his double attack.
∙ Decreased dark monk health to 3.
∙ Damage bow now gives +10 accurancy instead of damage.
∙ Reduced amount of gold you get from coins on floor.
∙ Added a new artifact "cloak of magic", this item can be found in the king's treasure room.
∙ Evil Ghosts now attack the character who triggered the trap.
∙ Fixed a bug with the fear test tile that would trigger when a monster would walk on it.