v0.9.5 - New Quests, Ability changes, Ressurection for Knight and new party recruitment mechanics
∙ Added new quest "Southern Pass" developed by knolle!
∙ Added new quest "Descent to Chaos" where the last piece of amulet is found.
∙ Enabled access to the "Talisman Gate" quest.
∙ Added new spell power for knight "Ressurection".
∙ Seal of the forshaken has been reworked.
∙ Mad Voices now plays a spell cast animation.
∙ Fixed an issue with butcher and drummer not showing overhead icons.
∙ Butcher now deals a minimum of 1 damage plus 1-3.
∙ Warlock now deals magic damage on his attack instead of chaos.
∙ Warlock attack ranged increased by 1.
∙ Reworked barbarian man to man combat.
∙ Fixed a bug with cutscenes creating duplicates items in the inventory when ending a quest.
∙ Fixed a bug with mad voices not using charges properly.
∙ Made some changes in the dark fate spell.
∙ Tooltip at the bottom 3 slots in the magician now appear on top to prevent cut off.
∙ Reworked hero recruitment system in the tavern.
∙ Fixed some bugs with archer survival insincts.
∙ Reduced chance of archers suprise attack at level 1 and 2
v0.9.4 - 2 new quests, editor improvements and some changes/fixes
∙ Added new quest "Castle of Doom"
∙ Added new quest "The executioner"
∙ Reworked dwarf barrel block to taunting barrels.
∙ Fixed a bug with double attack on master warrior going through stun.
∙ Tooltip over a quest now shows how many times a quest has been completed.
∙ (Editor) Heroes can now join a party as henchmen which prevents them from being saved in the main profile at end of quest.
∙ (Editor) You can now set on any character in the map to have any ability available in the game.
∙ (Editor) Deleting a room now shows a confirmation dialog to prevent accidental deletes.
∙ (Editor) Using arrow keys in editor will change the active room to next or previous for quicker navigation.
∙ (Editor) Fixed an issue with archer not being available as a starting hero.
∙ Dark Monk, prayer to the death has been reworked to be a passive aura similar to wizards antimagic.
∙ Sanity test now allows heroes to attack illusions but illusions cannot go insane.
∙ Detect traps level 3 now allows to search a room for traps immediately instead of increase range by +1.
∙ Rentering a room will now causes monsters to attack imediately.
∙ Fixed an issue with fate tiles not removing a charge of fate.
∙ Fixed a bug with monsters not being able to use more than 1 fate charge.
∙ Fixed a bug with the flail attacking a large monster(executioner,butcher) twice.
∙ Reworked book of alludan to a passive.
∙ All artifacts in the game are now visible on the top of the bag.
∙ (Editor) Added some text label in the game map view to see the selected room name.
∙ Reworked mad voices on dark monk
∙ Reworked completely the stab from the dark on dark monk.
v0.9.3 - Dwarf improved, archer bug fixed and more!!
∙ Book of spells can now only be used once in a quest.
∙ Friends from the past now controls a monster for a certan amount of actions before it breaks free.
∙ Fixed a bug with werewolf retalation going through when stunned.
∙ Reworked dwarf shield block.
∙ Reworked dwarf counter bash.
∙ Reworked dwarf deflect.
∙ Reduced size slightly of orc death skeleton effect.
∙ Added a few more decorations in the dark castle.
∙ Fixed a crash with the chaos warlock when he would attempt to attack.
∙ Evil Sorcerer now takes a maximum of 1 damage per attack.
∙ Fixed a bug with the goblin archer not showing mini-icons like magic resist shields above his head.
∙ Fixed some issues with evil sorcerer doing less damage and playing an incorect animation for the attack when he dodge an attack.
∙ (Editor) Creatures can now start a quest with a stoneskin potion consumed.
∙ Archer evasion now uses normal walking speed instead of settings one.
∙ Fixed a bug with wardrums not giving a magic shield buff properly.
∙ Fixed a bug with wardrums buffing the defence of a creature that cannot naturally defend.
∙ Chaos Warlock upon death will force a random hero to test their sanity.
∙ Fixed an issue with dwarven barrel that could be placed to a tile already occupied by another unit.
∙ Fixed another issue with the barrel that would not let you click on that tile to step on it.
∙ Archer mend wounds can now be castled diagonally.
∙ Wizard frozen has been slightly changed.
∙ Fate has been removed from all creatures and is now a buff that a creature can spawn with or placed upon through skull of fate or some ability.
∙ Alludan's amulet now starts a hero with 3 charges of fate.
∙ Creatures with death effects now have a little skull mini-icon above their head.
∙ Fixed a bug with divine shield staying visible when a hero would exit the room.
∙ Knight sacrifice level 3 now completely heals the lowest health hero upon the knight's death...
∙ (Editor) No longer need press CONTROL + C or V to copy paste, just press C and V only.
∙ When a character is stunned he cannot defend against attacks.
∙ Wizard lighting strike now deals 3-4 damage on first strike instead of 3-5
∙ Fixed a bug with the archer not being able to equip 2 equipment items.
∙ Reduced gold penalty of ressurection to 20%
v0.9.2 - Bow & archer crash fix, bonus movement out of combat and more!
∙ Orcs now have their own death skeleton effect.
∙ Added chaos drummer.
∙ Slightly changed the AI for the orc drummer.
∙ Fixed an issue with the chat showing blank names or avatar portaits.
∙ Re-enabled chat in the editor.
∙ Made some alterations in the campaign map.
∙ Heroes now have double movement outside combat.
∙ Fixed some problems with the bow items.
∙ Added a tutorial message when you replay a quest to explain you monster difficulty.
∙ Made some updates around pit traps.
∙ Wizard lighting bolt now deals more damage on first bolt and less with 2nd and 3rd bolt.
∙ Fixed a small tooltip issue with blacksmith equiped items.
v0.9.1 - Global chat history, new artifacts and many balance changes
∙ Made some improvements in the loading screen.
∙ Executioner stats have been changed and now has a cleave attack.
∙ Butcher has also cleave attack and lifesteal.
∙ Added 7 new artifacts.
∙ When the orc drummer plays the drums he now gives a random permanent buff to his allies.
∙ Fixed a crash in the merchant shop when having a talisman piece in your backpack.
∙ Some cutscene and other monster trigger apperances now have a default walk speed instead of the one set in options.
∙ When a hero tests his courage succesfully when the orc waves his banner the camera focuses on that hero.
∙ Detect Traps and Torch now trigger immediately upon entering a room revealing any traps nearby.
∙ Fixed a bug with PartyHeroEnteredTile/Speak trigger not working
∙ Skull of fate now can give some gold and may also do nothing.
∙ Skull of fate no longer has any negative consquences on your character, at worst you will get nothing.
∙ Removed almost all starting magic shields from heroes and monsters. Starting magic shields set in the editor will continue to function as so. You should expect to see magic shields on special monsters mainly.
∙ Reworked wizard's antimagic, it now is a passive skill and allows the wizard and party to start with a number of magic shields.
∙ Fixed a bug with break magic not working properly at higher levels and reworked level 2 and 3.
∙ Dark Monk spells Armagedon and Dark Words now deal magic damage instead of chaos.
∙ Evil Sorcerer now has a teleport form of evasion/counter attack that triggers every 1-2 attacks
∙ Rewrote introducion letter when you start the game.
∙ Added a pit trap in the editor (examples of how it works will be posted soon).
∙ When replaying a quest you will get stronger and stronger monsters until it eventually becomes impossible...
∙ Its no longer possible to have on same hero 2 pieces of equipment of same type (e.g. 2 pairs of boots, 2 bows and 2 heavy armor)
∙ Blacksmith always shows tooltip when draged over an item and also reports who has the item equiped(if any).
∙ Dark Monk now starts with +1 life.
∙ Introduction quest now only has 1 magic pot.
∙ Added chat history for all messages in the system, you should now be able to see what others have been previously talking.
∙ Fixed a bug with the Torch item not working.
∙ Fixed an issue with picking up an artifact that could lock the game or desync a multiplayer game.
v0.9.0 - New Quests, Bug Fixes and some balance changes
∙ Added a new quest "Hall of Black Mirrors".
∙ Added a new quest "Entering the Castle".
∙ Added a new artifact the "Talisman of Kings", this artifact can be obtained via a series of quests.
∙ Fixed an issue with monsters walking a bit further than they should be when attacking.
∙ Fixed an issue with the 100k gold achievement not triggering.
∙ Increased crafting price of book of magic to 900 gold.
∙ Fixed a crash that could happen trying to move to a floor of different Z position.
∙ Fixed a rendering issue with the gold in chests appearing cut off.
∙ Its no longer possible to try and move to a floor of different z position.
∙ Climbing stairs now ends the action turn for that hero.
∙ Fixed an issue with the chaos summoner and evil sorcerer not being able to attack targets diagonally.
∙ Fixed a crash with cutscene that would cause a crash when manually triggering them.
∙ Friends from the past now has a chance to break free with every action until level 3 where it gets permanent.
∙ Fixed some issue with some monsters being able to attack while stunned.
∙ Improved the way heroes are placed when they enter a new room.
∙ Readjusted some of the prices of item drops that sell to the merchant.
∙ Decreased the attack power of the orc warrior master to by 1.
∙ Tornado now does 2/3/4 damage.
∙ Reduced defence of chaos summoner.
∙ (Editor) Added a trigger that allows the evil sorcerer to appear.. make an attack and desapear...
∙ (Editor) Array type of objects in the properties panel now have a little space between them to tell where one starts.
∙ (Editor) Added more tiles for the dark castle enviroment.
∙ (Editor) Renamed editor tab to triggers.
v0.8.9 - Lots of bug fixes, new dwarf ability and some other features!
∙ Updated tooltip for detect traps skill.
∙ Fixed some typos.
∙ Fixed an issue with seal of forsaken overhead mini-icon.
∙ Fixed some issues with Dark Fate not killing monsters around the target and removed blue area effect.
∙ Dark Fate now gurantees a kill for the first target by disabling test of fate, however the second and third random enemy can still test their fate.
∙ Acher can now place traps diagonally.
∙ Added new power for the dwarf 'Barrel Block'.
∙ Fixed a crash when a character would attempt to test their fate upon receving group damage from spells.
∙ Fixed some issues with the summoner walk.
∙ Reduced chaos summoner defence.
∙ Spell casting attacks such as the one the summoner and evil sorcerer use now face the character they are attacking.
∙ Orc Warbanner now forces a random hero to test their courage when he waves his banner.
∙ Fixed a bug with the dungeon arrow exit being treated as floor object.
∙ Fixed a path finding bug that would sometimes cause a character to fall through the floor while walking.
∙ Fixed a path finding bug with empty tiles sometimes being treated as walkable.
∙ Fixed a bug with monsters walking to a tile, it would sometimes think it walk in twice causing random issues such double damage from firewall.
∙ Firewall has been reworked to always last until end of combat and be more powerfull with each level.
∙ (Editor) Added a pick up event on pickup items that can allow you to use certain triggers such as end a quest.
∙ Updated tutorial text for test of courage.
v0.8.8 - Archer now available, new spells and bug fixes!
∙ Added new monk skill 'Swap'
∙ Fixed an issue with skills allowing you to use them unlimited times per turn...
∙ Made some updates to the path walk helpers.
∙ Fixed an animation bug with dwarf standing animations not playing the idle loop when the ability is over.
∙ Fixed some crashes in the map editor when editing the minimap.
∙ Fixed an issue with magic shield effect not playing when the witches would attack.
∙ Fixed a ui bug that would allow you to cast a power that has already been used.
∙ Passive skills no longer get grayed out.
∙ Clicking to use a power/item will now immediately hide the tooltip.
∙ Fixed a bug with dwarf shield bash not working.
∙ Some small fixes to the Tombs of the Dead and Knight Guardians maps.
∙ Fixed various typos.
∙ Fixed an issue with the minimap in the first quest.
∙ Archer is now available in the tavern.
∙ Knight defence & life increased by +1.
∙ Added new knight spell, seal of the forshaken.
∙ Knight break magic has been reworked.
∙ Fixed a bug with leaving the village and entering again where it would overwrite all changes with the previously loaded profile.
∙ Dark Fate now kills units in a range of 3x3.
∙ Added chaos summoner monster in the editor.
∙ Added werewolf monster in the editor.
∙ Updated some character icons in the editor.
∙ Added more tooltips for secret doors, dungeon exits and spear traps.
∙ Spear Traps now become a little transparent once disarmed.
∙ Added an effect when the flail and iron helmet artifacts trigger.
∙ Chaos Wave now deals damage and healing in a range up to 3 squares away from the dark monk.
∙ Removed test of courage at end of turn for low health heroes.
∙ Reduced orc warrior defence.