v0.8.0 - VSync fix, 2 new monsters, gold saved on map replay
- Fixed some bugs with merchant.
- Added new model for orc warrior master.
- Added a new monster, undead goblin warrior.
- There is now a warning message when you attempt to play a map again.
- Replaying a map allows you to keep only gold.
- Fixed an issue with VSync not being set properly.
- Fixed an issue with the intro cutscene on ultra widescreen monitors.
- Fixed a bug with the heroes health bar going over bounds in the village.
v0.7.9 - New maps, new artifact, new victory and defeat screens
- Bag items now have a tooltip.
- Artifacts have been reworked, they are now found in the dungeons, stored in your backpack and have special properties!
- Playing a quest again no longer saves any gold, items or magic pots.
- Improved victory and defeat UI screens.
- Fixed a bug that would lock the game when befriending a monster and no heroes are present in the room.
- Fixed some graphical glitches in the goblin chests map.
- Fixed an issue with creatures having zero health and dieing when resisting magic.
- Added 3 new maps, "Goblin Fortress", "The Assassin" and "Book of Alludan"
- Added a third option for VSync.
- Fixed a few typos (Thanks Grythandril!)
- Added sfx for teleport and falling axe.
- Falling axe trap now is removed once the axe falls once.
- Improved naming of certain variables in the editor
v0.7.8 - New Defence Mechanic, Balance changes and several improvements!
- Decreased dwarf accuracy by 10%.
- Once someone has been afflicted by insanity the trap is removed.
- All attribute test traps can now be set in the editor to only trigger once and desapear after.
- Made some adjustment to the falling axe animation.
- Made some small improvements in the merchant UI and fucntionality.
- Equipment is now craftable.
- Flail may only no longer be used by the wizard.
- Blacksmith UI now shows equiped items in transparent instead of hiding them.
- Reworked blacksmith UI to show more items.
- Traveler Boots now also gives +10% perception.
- Dwarf perception reduced from 90% to 80%.
- Reworked the bottom interface bar, it now only shows the items/spells you have (no more empty slots)
- Artifacts have been renamed to equipment, each hero has 2 slots.
- Fixed a game locking sitation when a hero would exit the dungeon and another would attempt to change room.
- Dark monk attack has changed to 2 and accuracy to 80%
- Made some improvement in the tutorial on second room.
- Reworked defence system, each character now has chance to completely block an attack or not based on his defence. This will make it more easy to understand what is happening visually.
- There is now a tooltip for magic pots and gold on top right.
- Staff of teleportation can now be used by the dark monk as well.
- Readjusted the width of some conversation buttons at bottom.
- Stand Ground is now end of turn and ends all your heroes turn.
- Roaming Monsters such as the ones in the labyrinth always attack first.
- When a character becomes afraid they make a step back and turn grayscale.
- You can now set a custom value for attack, accurancy, movement and defence for a character in the editor.
- Fixed an issue with the overhead magic shields not showing up sometimes.
- There is an option in graphics to turn on/off vsync.
- Added a quick tooltip at bottom of screen above interface to get some info when you highlight an object.
- Made some small improvements in the party slots in the village and added a healthbar.
- Fixed a bug that would allow you to keep all your gold at surrender.
- Gold found in barrels now renders on top of the broken barrel.
- Background glow on a party slot is now stronger when shopping.
- All heroes now have 20% fate.
- Master goblin witch now has 1 spell shield.
v0.7.7 - 5 new maps in Old Palace, reworked firewall and lots of improvements!
- Fixed a bug with sacrifice that would heal heroes that have exited the room.
- Fixed an issue with the dead talking skeleton not being selectable in the editor.
- Fake healing potions have now been replaced with low quality which heals 1 point.
- Changed dark monk defence to 4.
- Changed dark monk courage to 70%.
- Enabled unity analytics to track anonymous usage.
- Reworked 'Battle Tactics'. It now gives bonuses to Throwing Axe, Fear of Steel and Double Attack.
- Fixed a major bug with double strike, it was previously not working at all.
- Added falling axe trap, this can be used in conjuction with an attribute test.
- Added an effect on dark monk spell chaos wave.
- Added 5 new maps taking place in the old palace.
- After testing a map in the editor it now auto-loads the last edit state.
- Non player controlled heroes now move and attack similar to monsters.
- Dwarf bash now turns a monster grayscale until it can play again.
- Exiting a dungeon plays a little hide animation.
- Quests must now be unlocked to see their description.
- Spear traps can now be set to trigger manually in the editor.
- You can now set the trap's team and damage in the editor.
- Fixed an animation issue with dwarf when trying to disarm a trap.
- Added some sfx on the dark monk spells.
- Fixed a crash with Dark fate when there would be only 1 monster in the room and would attempt to kill a second.
- Fixed various spelling mistakes in quest descriptions.
- Fixed a scaling issue with the tavern rest 3rd slot.
- Skull of fate now only heals 1 point of damage.
- Fixed an issue with dynamic spawned characters who wouldnt have their health bar updated.
- Fixed a crash when a hero would die preventing the game from continuing.
- Shaman Master now casts lighting bolt more often.
- Starting spell for Dark Monk is now Dark Fate.
- Orc Warrior attack has been increased by 1.
- Orc Shieldmaster attack has been increased by 1.
- Orc Shieldmaster defence has been increased by 1.
- Orc Shieldmaster health now is 4.
- Fixed an issue with wizard illusions starting with 2 magic shields.
- Made some adjustments in a few rooms to hide geometry edges that would make the room look incomplete.
- Fixed some clipping issues with old palace doors.
- Staff of teleportation now has some limitations as to where you can teleport.
- Reworked firewall, it now creates a wall in the shortest (X or Y line) and lasts for 1/2/3 turns. Any enemy ending their turn on a firewall suffers 1 damage.
v0.7.6 - Achievements, Dark Monk and many fixes
We have added first few achievements in the game along with a new hero, the 'Dark Monk'. There have been some fixes for a few critical bugs introduced with runestones last patch.
*The monk lacks sounds and effects for his spell but those are coming shortly!
Full patch details:
- Made some updates to the dark monk spells.
- Added dark monk in the tavern
- Fixed a bug that with detecting who is friend and who is enemy.
- Healer Knight now costs 1800 to unlock and Dark Monk 2000.
- Wizard lighting strike no longer can be casted if there are no enemies in the room.
- Barbarian throwing axe only works against enemies now.
- Heroes movement squares outside combat are now limited, you can still carry on playing the same hero though.
- Old Palace white column walls are now double the size to hide more area. Some custom maps might need readjustment.
- Scenarios list now has a little space between each item.
- Changed skins of orc warrior master and goblin warrior master.
- Added achievements.
- Tutorials no longer show up when testing a map in editor.
- Fixed a crash primarly happening at "Jail Escape" when trying to update the health bar after learning "Battle Tactics" (Thanks Th'ail)
- Fixed several issues with runestone spells that would not work properly when upgraded.
- You can no longer pickup an item if a friendly hero is standing on it.
- Testing courage when healths drop at 1 only shows a visual animation when you become afraid.
- Characters owned by the evil sorcerer may only cheat death once, all others roll every time they are about to die.
- Improved wizard inferno animation.
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v0.7.5 (Illusion fix, Goblin Shop, New maps on steamworks and bug fixes!)
We have added some new maps on steamworks.
Official Maps
It uses a couple of new mechanics such as learning new powers as you go and a goblin shop to buy potions within the dungeon.
http://steamcommunity.com/sharedfiles/filedetails/?id=802197972
What's next for Jail Escape?
- Improve layout of some rooms
- Add more monsters
- Improve loot
- Add a boss in the final room
This map showcases how to do a PvP map in multiplayer, the first player to kill the enemy hero wins the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=800221407
What's Next for Monster Area?
- Limit number of characters
- Add spells for each monster
- Improve map layout to add more tactics
- Add goblin shop
Community Maps
The first map designed by Urko where your party must retrieve the black pearl from the clutches of evil goblins.
http://steamcommunity.com/sharedfiles/filedetails/?id=797870786
Second map comes from Paeddi, where you find enter the goblin castle and defeat the Lord of the Chambers.
http://steamcommunity.com/sharedfiles/filedetails/?id=799895286
Critical Fixes Fixed a bug with illusions that was introduced last patch that would prevent you from changing rooms.(Thanks agstacey)
Full patch log of recent fixes:
Version 0.7.5 - Fixed some issues with goblin shop.
- Fixed a rendering issue with the chest gold.
- Custom map with no title or file are no longer loaded.
Version 0.7.4 - Exiting the editor now takes you back to the village.
- Tooltip in the magician show now sais the current level of ability or skill.
- Disabled shops have a gray outline now.
- Made some text changes in the first mission text screen.
- Fixed a bug with illusions that would not allow you to change a room.
- Fixed a bug with some heroes starting grayscaled.
- Fixed an issue in the labyrinth that would prevent it from spawning monsters.
- Fixed an issue with custom maps where gold and magic pots would not show up on top right.
- Fixed a crash in the editor when trying to test a campaign map with predefined starting characters.
- Added runestones, these can be used in standalone maps to learn a random power.
- Added goblin shop, it can be used in missions to buy stuff in the dungeon.
Version 0.7.3 - Fixed an issue with PvP maps that the game would not finish when the enemy heroes are dead.
- Fixed a rendering issue with goblin witch master.
- Campaign maps now require you to select a character from your pool in the village.
- Standalone and PvP maps now require you to set a hero at starting location properties otherwise it will default to barbarian.
- Each player now needs to indicate they are ready for a game to start in a multiplayer game.
- Fixed a bug that would allow non-party leader to select a scenario.
Update - 0.7.2
- Added ambush trigger
- Monsters jumbing out of barrels now play instantly.
- Shaman Master lighting bolt spell range increased by 1 and damage now is 1-2.
- Fixed an issue where monsters with 1 health would test their courage, this only happens for heroes.
- PvP maps are now working.
- Internal changes of how teams work has been improved.
- Added a join party trigger to bring characters from the map under your control.
- Ending your turn in PvP ends your entire teams turn(if you have more than 1 character).
- Orc Shieldmaster now has Attack:3 and Accurancy: 60%
- Added direction for spawned hero in starting location.
- It is no longer possible to search or pickup an item if an enemy is standing on it.
- Description box is now bigger for publishing a map.
- You can now select jpg photos to upload on a published map.
- Fixed an issue with warlock fate being 0 and certain effects appearing at his feet instead above his head.
- Added another magic pot in searching for the dwarf map and the dwarf scene chest is now open and empty.
Update - 0.7.1
- Fixed an issue in the spell shop not showing if its skill or ability.
- You can select the map type in the editor (Campaign, Standalone, PvP)
* Campaign: Players can play the map with their campaign saved heroes.
* Standalone: Players play a preset character.
* PvP: All heroes are enemies to each other. (Not working yet)
- Added some furniture and chain tiles in the editor.
- Illusions and other dynamic spawn items can no longer spawn in an exit or secret door tile.
- When there are no monsters in sight heroes can freely move with no movement restriction. - Fixed an issue with illusions all turning gray when one of them would.
- Fixed a transparency issue that would affect invisibility and stealth units.
- Fixed an internal crash when a ranged character had no projectile to attack with.
- Fixed an issue with showing only 1 scenario in the list.
Update - 0.7.0(A)
Version 0.7.0(A) - Fixed an issue with music not playing.
- Fixed some typos.