v0.8.7 - Global chat, more abilities and many improvements
∙ Chat now appears above other interfaces in the village.
∙ Added a new room in the introduction quest where you meet the evil sorcerer.
∙ Added global chat (still experimental feature).
∙ Anti-Magic is now a single target spell.
∙ Added new barbarian skill 'Rage'
∙ Added new barbarian ability 'Man to Man'
∙ Wizard perception now at 40%
∙ Dwarf perception now at 70%
∙ Fixed some alpha issues with blob shadows when fading in/out.
∙ Dwarf bash now rotates the dwarf to face the enemy and also plays the suffer animation.
∙ Added new dwarf ability 'Counter Bash'
∙ Added new dwarf ability 'Deflect'
∙ Dwarf fortify renamed to Shield Block and lasts 1/2/3 turns.
∙ Increased healing amount on Knight's first spell.
∙ Added new wizard ability 'Frozen'
∙ Added new knight ability 'Break Magic'
∙ Goblin Warlock ressurect ability is now a death rattle effect and can only trigger once.
∙ Knight Shield artifact now blocks all physical ranged attacks.
∙ You can no longer surrender in the bonus room quests.
∙ Fixed a desync bug with multiplayer when using backpack items.
∙ Mass Bless has been reworked to give bonus damage lasts until end of combat.
∙ Made some updates in the character stats screen about magical attacks to be more clear.
∙ Wizard can now equip 2 potions.
∙ Wizard sanity now at 70%
∙ Added stoneskin potion, under this effect your hero can take a maximum of 1 damage per attack. Lasts until end of combat.
∙ All projectile physical arrow traps can now be blocked by testing your defence.
∙ Added divine potion, it heals a character completely and adds 2 magic shields.
∙ Fixed some issues with invisibility such as not breaking when performing an action.
∙ Added new artifact, book of magic (adds +1 damage from spells ) (Wizard only)
v0.8.6 - Custom Map improvements, 4 new character models
∙ Added 3 new monsters (Evil Sorcerer, Executioner, Butcher)
∙ Added new hero, the Archer. (Only available in the editor for now)
∙ Fixed a crash happening with custom maps at loading.
∙ Fixed some UI showing at main menu when it should wait until you entered the village.
∙ Custom maps when completed are now marked as completed.
∙ All progress from custom maps marked as 'campaign' in the editor will be saved in your profile same as official quests.
It is highly recommended you play custom campaign maps on a separate profile for best experience.
∙ Improved tooltip information for custom maps.
∙ Fixed a crash related to PvP custom maps.
∙ You can set a custom map to require completion of another quest. This allows the creator to make several quests that the player must complete in sequence.
∙ Opening the minimap now centers to the current room you are in.
∙ Slightly reworked attribute tests for sanity, perception courage traps. Only the first hero to walk in will test their attribute and then the trap disappears. It is possible to change that in the editor for different behavior.
∙ Improved scrolling of minimap
∙ Fixed an issue with the minimap not scrolling in the editor.
∙ Blacksmith now only shows uncrafted equipment on his list of items to craft.
∙ Decreased goblin archer defense to 30%.
∙ Fixed a bug with transferring potions that would give you gold.
∙ Fixed a crash in multiplayer that would happen when 2 people were not friends with each other.
∙ Fixed a bug with the dot path showing extra dots in wrong places when entering a secret door.
∙ All attacks now have to be made from an empty square, the only time where a hero will attack from the same square as another hero is if there are no empty squares.
∙ Improved path finding for ranged hero attacks.
∙ Fixed a visual issue with path helpers staying visible when ending your turn manually.
∙ Made some changes in the quest map.
∙ Added an effect for stab in the dark.
∙ Reduced difficulty of the second map 'The Passage' and 'Introduction'.
∙ Increased the gold drop on the first quest.
∙ Added dungeon map, you can now see which room you are in the dungeon and what rooms you have not explored.
∙ Increased crafting cost for most items.
- Fixed an issue in multiplayer where a second player would not be able to pickup an artifact.
- Fixed a crash in multiplayer when changing a quest in the village.
- Fixed some desync bugs in multiplayer.
- Minor visual improvements in the path helper lines.
- Dot path confirmed moves always shows in multipalyer games.
- Fixed a bug with iron helmet attempting to damage non characters such as ghosts.
v0.8.3 - New Quests, New Abilities for Dark Monk, New Artifact, Improved Combat Movement
- Goblin fortress now has 2 magic pots instead of 4.
- Reworked movement during combat, you can freely move around until you run out of movement points. Performing an action such as attack will end your turn regardless of how many movements you have left.
- Fixed a visual issue with resistance potion showing double magic shields.
- Fixed some issues with dragging out potions from the alchemist.
- You can now transfer potions between heroes in the alchemist shop.
- You can also swap potions by dragging to the other slot.
- Dragging a potion anywhere will now sell it for half price.
- Reduced dark monk defense to 60%
- Reworked double attack on barbarian.
- Stunned characters now show a little overhead icon.
- Dark Monk reflection renamed to Stab from the Dark and has been reworked.
- Added 2 more dark monk abilities.
- Casting firewall on a monster will now immediately apply 1 magic damage.
- Fixed an issue that would cause heroes to pass through monsters and barrels when attempting to attack an enemy.
- Fixe an issue with group damage spells such as armagedon and inferno not testing an enemys fate on death.
- Added new decorations in the editor for the dungeons.
- Changed graphics of the helper guide paths.
- Fixed an issue with the walkable path visuals when teleporting.
- Added floor skull tile in the editor, it can be used to trigger evil ghosts, skull of fate and others.
- Added Evil Ghost, they appear in certain rooms and attack once a random hero.
- Added new artifact, the crossbow.
- Added 2 new quests.
- Added a bonus map accessible after you completed the tombs of the dead quest.
- Added a parallax effect on all black walls.
- Artifacts from quests may not be picked up if you already have the artifact.
- Master Goblin Warlock now only ressurects monsters within a 4 square radius.
- Made some changes in the networking to handle errors when failing to send a packet.
- Fixed an issue with pedant life giving you accumulative health.
- Fixed an issue with health bars being wrong color after group damage being applied on a character.
- Fixed some issues with UI transitions most notable in credits rolling.
v0.8.2 - Fixes and improvements
- Fixed a bug with gravedigger taking gold when you would hit ressurect with no heroes.
- Removed restrictions when playing a map again, you are now free again to farm pots and gold as you see fit.
- Reworked gold and pot UI in game, it now shows what you have found during your current quest, it also shows you how many pots there are in the map in total.
- Fixed some issues with desaparing icons at crafting ui screen.
- Fixed a crash when the last hero in the room would die.
- Fixed an issue with goblin witches not showing magic shields above their head.
- Fixed a small isue with path lines showing in wrong place when entering a secret door.
- Potion of resistance now gives you 2 magic shields, no random.
- Blacksmith now opens after you have completed 3 quests.
- When starting a new game, heroes have 1 healing potion each.
v0.8.1 - New Dungeon Tileset, Disappearing Icons bug fix, Walk Speed animation option
- Added a new enviroment, the dungeons.
- Updated tooltip text of dark fate.
- Fixed a bug with dwarf cutscene not showing the victory screen after the cutscene.
- Fixed an issue with tactics being treated as an active skill.
- Fear of Steel with tactics now tests the enemy's courage before they become afraid.
- Added a counter trigger in the editor.
- You can now set the walk speed animation in the options, there is also an option for almost instant movement.
- Fixed an issue with desapearing icons for dead heroes and magic pot in the magician shop. This affected all grayscale images.
- Orc Warrior Master now has 50% defence and 5 life.