Genre: Role-playing (RPG), Strategy, Card & Board Game
Dark Quest: Board Game
Bug Fixes Update
- Fixed a bug with the anvil card soft-locking the game. - Fixed a bug with the Newly found strength card soft-locking the game.
Thanks!
Dark Quest 3 is now available!
Greetings everyone!
After a long year Dark Quest 3 has now left early access and the game has reached 1.0. For a limited time you can purchase the game with 20% discount.
We would like to take this opportunity to thank all players who took part in early access and helped shape the game with their invaluable feedback and support.
For all music fans we have also released the soundtrack which is available here:
The game is also available on Xbox, PlayStation and Switch should you prefer to play on those platforms.
Thank you. Brain Seal
Dark Quest 3 will be coming out on May 24th
Greetings everyone!
We have some exciting news to share today. Dark Quest 3 will be coming out of early access on May 24th. The soundtrack of the game with 13 tracks and over 1 hour of music will also be released.
Today we made an update that brings the game to 1.0 and we will be monitoring for any bugs and final adjustments that will need to be made. Below is the list of changes:
- Fixed several bugs with gamepad mode - Heroes now have a small delay when they spawn at hero camp - Fixed some issues with the sliders in the audio settings not working properly. - Made some performance improvements for lower end machines. - Wining the game now gives you more crystals than before - Re-ordered the altar of sacrifice options to avoid accidental presses from gamepads. - Fixed some crashes when attempting to choose a hero for an event and then canceling - Reduced unlock cost for some heroes - Reworked the help and tutorials to one screen with better navigation.
We would like to take this opportunity to thank all players who took part in early access and helped shape the game with their invaluable feedback and support.
The game will also be coming out on Xbox, PlayStation and Switch on the same day. We hope you enjoy the final version of the game.
Thank you. Brain Seal
Version 0.82
- (Lancer) Break armor has been reworked, its now a passive and the next attack (by anyone) on the target will deal bonus damage. - (Lancer) Shield bash now can only be used once and its a secondary action. - (Lancer) Sister now also starts with break armor. - (Lady) Inner light now returns back damage when the divine shield is on - (Lady) Weaken now also works when the lady attacks. - The game can now be played as a maximized window. - Removed an option that was not working in the options screen mode. - Mouse is now visible when the gamepad mode is active - Made some improvements to the gamepad version - Fixed a bug with the dwarf king 'Protect the King' not working with ranged characters.
Update - Version 0.81
- You can now fight the wizard himself after the horsemen in the final battle of the game. - Its no longer possible to get the same number on a dice re-roll - Fixed various crash bugs - Lady attacking the lady no longer results in an infinite loop of returning damage - Added steam deck and gamepad support, to launch the game in gamepad mode you need to right click at the game and go to GENERAL->Launch Options and add the following command -gamepadmode - Divine shield now scales with the size of the character - Its no longer possible to close (X) screens where you must pick a reward card. - Reworked the rune shop in the city so its more clear that you purchased the rune. - The druid bear is now a pet and deals damage equal to its health. - Altar of sacrifice now restores 10 health per hero instead of 5. - Added some description how to unlock the elder and legendary modes - Unlocking a new hero or skin now shows you a UI to better see what you unlocked. - Lady weaken only works on ally attacks
Happy new year!!!
- Added a new alternative skin for the knight, lancer, prince, druid, fire mage and dwarf king - The elder now allows you to upgrade the camp - The wagon merchant now upgrades one of your hero cards - The alchemist now heals a hero of your choice for 1-3 health - The thieves guild system has been reworked. Each area has its own emissary who will help you upgrade that area whenever you encounter him. - You can now choose to go to a random next area instead of choosing one. - Fixed a crash in tower of mirrors with the archer as an enemy - Fixed a crash that could happen at the start of a battle - Potion of Strength now gives +2 armor and resistance - Increased Tornado travel speed - Fixed a bug with displaying rune cards as quick info, it would use the equipment card art. - Added a healing potion in exploration mode that allows you to heal your heroes. This potion uses your healing combat cards. - At the start of each area you get a healing potion card
- Added new difficulty modes: Easy: Heroes start with double health points and extra dice rolls Normal: No changes Elder Mode: When you reach the end of each area, you will have to randomly pick the next area Legendary Mode: The game starts with a random party in addition to random areas
Dark Quest 3, Frozen Peaks and Giant Valley are now available!
- The game has been renamed to Dark Quest 3 and the store page has been updated. Your save folder in My Documents folder will be automatically renamed. If you find your save files to be missing then please go to the My Documents folder and rename "Dark Quest Board Game" to "Dark Quest 3" manually.
- Added a new area, the Frozen Peaks. It appears as an alternative to the city. - Added a new area, the Giant Valley. You can go here only through the frozen peaks and it leads to the chaos castle. - Fixed a bug with the tooltips at the hero screen showing at the wrong location - Fixed a bug with the shrine when praying for equipment, it was not using the internal luck attribute properly. - Knight Protection now gets discarded after you use it. - Added some overhead tooltips to explain what each status icon does in battle. - The skeleton with blue banner now has an aura that adds bonus damage on all ally attacks instead of modifying their attack rolls. - Dragon hero upgrade now deals less damage - Added a new fire projectile for the firemage - Made some adjustments to the damage effect, it would sometimes hide behind other UI objects. - Druid attack is now magic again. - Increased bonus damage from bear form. - Removed the golden dragon from the thieves guild as it was not being used :) - Thieves guild building is renamed to Thieves Hideout to avoid confusion with the actual thieves guild. - Reduced the cost of membership to 60 crystals down from 100. - Chaos Castle: Chaos Lighting now lets choose who takes the damage - Added an outline and some sparks on the main adventure card you draw - Burning hands and fire beast are now secondary actions. This allows the firemage to use a hero card and an attack every turn - Added a new combat card, potion of strength. It adds x armor and magic resistance when you use it. - Burning hands now shows how much damage it will do next. - Fixed a crash when pressing ALT over combat and equipment cards. - Increased split shot damage at level 2 and 3 - Monsters that have secondary actions will now always use them first. - Monsters have slightly better AI and in particular when fighting hero clones. - Dwarf King stun now triggers every 3/2/1 attacks and can no longer stun 3x3 units - Split shot now allows you to target an empty tile to count as a target - Fixed a bug with dark offer where you could cancel the death of a character and still get the gold - Burning Hands now deals less damage - Fireball damage has been adjusted - Firemage attack deals less damage and more random - Prince: Kings Blade is now an attack card that deals magic damage - Lady now has a dagger attack that deals body damage. - Lady inner light attack card now deals more damage and only works when she gets damaged. - Fixed a bug with follow me and Protect the King, sometimes it would lock a creature into the enemy team and make the character unplayable. - The goblin king now always appears in the goblin caves. - Tornado does more damage at last level - Lighting Storm also deals more damage at higher levels - Added a new card at the labyrinth, the minotaur king who drops the minotaur rune. - Hero cards now have some icons to indicate if its a primary action, secondary or passive as well as if the card is discarded after use. - Druid Fox is now a secondary action - Horsemen in chaos castle deal more damage and have armor. They both have the amulet of fate and the magic damage horseman has the lighting orb equipment. - Magic amulet now adds +5 magic damage instead of +7 - Dragon Valley: Elder Dragon has been reworked. - Lady weaken is now stronger at higher levels - Fixed a bug with critical success/fail rolls when a hero would have an attribute of 9+. Some options would disappear. - Added a new UI system to select character skins, just right click on each hero at hero camp to see their cards/skins. - Fixed a bug with follow me that would disable secondary actions from a hero who attacked. - Improved performance on low end machines during exploration mode. - Removed antialiasing from options. - Runes have been revamped, each area has a unique rune to acquire.
Forest Rune(Drops from the elder treant): +1 armor to all heroes Graveyard Rune(Drops from undead battle): +2 damage on first attack
Undead Rune: steal 1 hp from enemy when they die Mushroom Rune: command a random enemy to attack
Fire Rune: +1 damage on all attack cards Goblin Rune: Double the effect of healing potions
Mirror Rune: duplicate a random hero at start of battle with their attack cards only minotaur rune: At start of battle a random hero charges and attacks
City Rune: rune of heroism, +1 action on random hero Frost Rune: At start of battle(if there is more than 1 enemy) remove all actions from a random monster
Giant rune: 1-2 bonus damage on all cards Dragon Rune: +6 armor and resistance on all party
Mushroom Kingdom and 2 new heroes are now live!
- Added a new area, the Mushroom Kingdom. It appears as an alternative to the undead ruins.
- Added a new hero, the Fire Mage. Burning Hands: Deal x damage to a single target (Primary) Fireball: Deal x damage on a 3x3 radius (Secondary) Firebeast: Summon a firebeast at target location to attack immediately (Secondary)
- Added a new hero, the Knight. Protection: Increases armor and resistance of the target creature by 2/4/8/16 (Secondary) Shield: Blocks a body attack once every 4/3/2 hits (Passive) Charge: Has a 50%/100% to attack the lowest health enemy at start of battle (Passive) Follow me: Every 3/2/1 attacks, command the closest ally to attack the same target (Passive)
- Party attributes have been removed - Added a new dice roll mechanic, if you roll a 1 or 10 on an attribute test, its considered a critical failure or success. Only some exploration cards use this for now such as the traps at undead ruins and assassination cards at city. - Added a new dice roll mechanic where certain cards have a LUCK attribute; this means on a re-roll you will have a higher chance to succeed. - Several cards have been modified to be affected by the new card luck attribute - Assassinate cards at city had now test a random hero's perception and have been changed slightly. - Chaos Castle: Though the darkness now lets you choose which card you want to remove - Chaos Castle: Removed chaos storm - Chaos Castle: Insanity now forces a random hero to attack the party instead of losing that hero completely... (works like command) - Chaos Castle: Insanity no longer ends the game if you have only 1 hero left - Goblin caves ceiling collapse now tests a random hero's perception for it to trigger - Giant axe trap at labyrinth now deals 2-3 damage instead of 3-4 - Long spear at goblin caves now deals 1-2 damage instead of 1-4 - Dark Reflection mirror now tests your intelligence before it sets your health to 1 - Fixed some text issue with Dark Reflection - Fire pits: Crushing the golem in the fire pits now rewards you with some equipment - Fire pits: Earth and Fire now heals 4 instead of 3 - The belt of strength, leather boots, magic hat and amulet of perception now sell for 150 gold instead of 50 and require 25 crystals to unlock. - Fixed a bug with these items that would prevent a character from getting bonus armor, magic resistance and damage. - Reduced attack damage on some chaos warriors - City: The rune shop now allows you to buy both runes if you have the gold - Added a tooltip when selecting to upgrade a character (ESC to cancel) - Savager and lady now have a starting armor of 1 instead of 2 - Forest: River crossing is now a random hero agility test instead of party agility. - Labyrinth: Added another anvil card to upgrade your heroes - Fixed some issues with the outlines on the fire pits monsters - Added the dragon vault back, it needs to be unlocked at the thieves guild before you can open it. - Added a new item, Amulet of Immortality. (Saves a hero from death) - Added a new item, Magic Amulet. (Increases all magic damage by 7) - Druid: The fox is now a pet you can summon and attacks immediately. - Elder: Starting runes have been removed, you can choose between learning a hero card, upgrading an attack or increase the party's health. - City: Innkeeper healing has been increased - Azure Dragon now can have his attack upgraded to deal double damage - Altar of sacrifice now adds +5 health to the next party. Its purpose is to help the next party if you arrive with low health at the chaos castle and know that you can't win. - Altar of sacrifice now appears at every run. - Added an extra enemy at the last battle in the city. - Upon entering a new area, you will now receive a free dice re-roll. - Added a new card in the chaos castle, The outpost, it’s a shop that allows you to do some upgrades. - A new save slot now starts with 4 heroes to select from. In the first run you can find the lancer in the forest. - The lady now needs to be unlocked through the thieves guild. - Dwarf ale now does normal damage or double damage; it can no longer miss and it's a free action. - Healing potion now heals 4-6 instead of 3-5 and sells for 100 gold - Healing potions no longer drop. You can still purchase them at shops. - Every run now starts with a healing potion card - You can upgrade how many extra healing potions you start with (1/2/3/4) at the thieves guild. - Clarity potion now makes you deal maximum damage from attacks for this battle. - Made some improvements with the lighting and effects in the fire pits battle. - The big battle at undead ruins now is a little harder - Made some small changes to the starting positions in one of the undead battle maps. - When you lose a combat card or equipment you can now choose which one to remove. - Prince: Armor aura has a 3rd level now - Prince: Damage aura now does 1/3/6 bonus damage and works with all attacks instead of just body attacks - Attributes are now clamped in the 1-9 range. There will always be a 1 chance of failure - Azure dragon now has a strength/agility/intelligence/perception of 8 - Fixed a bug with surprise attack triggering all the time when at 50% - Increased the number of crystals you receive from each area. - Druid now deals body damage instead of magic. - Passive stun attacks (dwarf king and undead dwarf) are consumed only when the enemy has remaining actions. - Dragon's Offering now gives you the option to triple your health with a nice dice roll! - Simplified the hero inventory interface, equipment and hero cards are separate screens. Use the icons above the cards. - Heroes now can have up to 6 pieces of equipment - Amulet of perception now gives +2 magic resistance - Starving Dragons, you can now choose from 4 cards to give instead of 2 - Added a few new effects - To gain access to the tower of mirrors you must first complete the labyrinth. - To gain access to the fire pits you must first complete the goblin caves. - To gain access to the mushroom kingdom you must first complete the undead ruins.
Thieves Guild - The dice upgrade at the thieves guild now gives 1/2 extra rolls instead of 1/2/3. - Removed the thieves guild upgrade that starts a party with extra health. - You can now start a run with 1/2/3/4 extra healing potions through the thieves guild. - Goblin Caves: Merchant now shows 3 cards for you to buy and can be expanded to 5 - Goblin Caves: Fake Gold now can be upgraded with 100 extra gold at thieves guild - Goblin Caves: Treasure cave now can be upgraded with 100 extra gold at thieves guild - Goblin Caves: Shaman healing can be upgraded by 1 at the thieves guild - Labyrinth: Mystery woman can be upgraded to give 1 extra dice roll - Labyrinth: Shrine healing can be upgraded by 1 - City: Blacksmith and alchemist shop now show 3 cards and can be expanded to 5 - City: Dice shop can be upgraded to give an additional dice roll - City: Innkeeper can be upgraded to add +1 healing - Dragon Valley: Temple healing can be upgraded to add +1 healing - Dragon Valley: Egg healing can be upgraded to add +1 healing - Fire Pits: Small Spring healing can be upgraded to add +1 healing - Tower of Mirrors: Sleeping Quarters healing can be upgraded to add +1 healing - Tower of Mirrors: Sleeping Room can be upgraded to add +1 healing - Tower of Mirrors: Dusty bookshelf can be upgraded to give an additional dice roll - Added a new skin for the lady - Added a new skin for the archer - Added a new skin for the wizard - Dragon's Offering needs to be unlocked before you can use it - Removed the thorns and river crossing upgrades from the forest.
Tower of mirrors, fire pits and new thieves guild are now live!!
The full list of changes:
- Added a new area, the fire pits, it appears as an alternative to the goblin caves. - Added a new area, the tower of mirrors, it appears as an alternative to the labyrinth. - The thieves guild has been redesigned. At the end of each run you will have an oportunity to acquire and upgrade cards. - Potion of Heroism and double damage potions now need to be unlocked before they can start dropping - Exploration cards in the forest and undead ruins have been modified to accommodate for thieves guild upgrades. - You can now unlock new skins for some heroes (Press SPACE over a highlighted hero in hero camp to cycle through unlocked skins) - Heroes now need to be unlocked through the thieves guild. - (Prince) Kings blade is now a one-off weapon attack that deals magic damage - Left or Right in the labyrinth now chooses between 1-2 and 2-3 monsters instead of 1 and 2 - Dragon Rune Protection: Now gives +5 armor and resistance - Dragon's Wrath Rune: Now gives 1-2 to all cards that do magic or body damage - Slam ground damage has been readjusted again - Added determination: when a hero or party roll fails, you gain a temporary point on that attribute until you succeed on a roll. - The escape skull of fate card has been removed - Fixed a bug with poisoned characters that could sometimes heal themselves. - You can now press ALT to see the additional tooltips when upgrading a card instead of being always visible. - Dwarf spike barrel now deals slightly more damage at higher levels - Dwarf explosion barrel now also deals more damage at higher levels. - Fixed a bug with the fair-trade card not detecting equipment properly - Removed some debug hotkeys that could accidentally be pressed and cause bugs - Fixed a bug that would allow you to attack larger units without moving next to them - Transparent characters now have their status icon hidden - Characters that stand above the yellow arrow now become transparent and have their bases hidden - Failing to intimidate the thieves at forest will give you an upgrade after combat. Previously only a successful roll would upgrade a hero. - Fixed a small bug with the deck card appearing when all heroes are dead, and the game is over - After a run is finished and you visit the thieves guild, you will immediately start a new run instead of going to the main menu. - Tornado now stuns small units at level 1 and large units at level 2 (It’s no longer possible to stun 3x3 units) - Tornado now deals a little more damage - Undead ruins: large chest now allows you to loot everything inside instead of choosing - Party cards have been renamed to combat cards - The thieves guild building at the city now requires a membership to enter. - Fixed a bug with poison that would last 1 turn/card less than it should. - Goblin King now always attacks before his guards. - Dragon Valley: Dragon Vault has been temporary removed - Chaos Castle: Chaos storm has been reworked - Chaos Castle: Insanity card can no longer be skipped - Chaos Castle: Enter the darkness has been reworked - Chaos castle artifacts acquired from the dragon vault have been removed, you must now face all cards. - Fixed a bug in the hero inventory screen, it would show cards that you no longer have... - Surprise Attack now has two levels (Level 1 has 50% chance to trigger and Level 2 has 100%) - Surprise attack now hits a random enemy in the battlefield - City: If you succeed in negotiating with the mercenaries you get a mercenary card for free instead of half the gold - Lady: Divine shield now becomes transparent when it’s blocking a character behind - Lady: Attract needs to be learned - Lady: Inner light now deals less damage - Lady: Divine shield now has 3 levels instead of 4 - Lady: Sacrifice now triggers every time you get damaged - Monsters that cannot move will now "move and stand" on their current position - Necromancer rune now heals 1 point - City: Kidnapping length reduced by 1 - Removed levels from combat cards - Druid has been reworked - Amulet of healing can only be purchased at the goblin merchant and increases healing by +1 - Forest Blacksmith: Removed the option to draw an attribute-based equipment - Life rune now doubles the healing effect from potions instead of adding +4 - Adventure healing rune has been replaced with the attribute rune which gives +1 to all party attributes - Labyrinth: Intersection now has 3 monsters to fight instead of 1 - Belt of Strength: Now also adds +1 damage on body attacks - Leather Boots: Now also add +1 armor - Magic Hat: Now also adds +1 damage on magic attacks - Amulet of Perception: Now also adds +1 magic resistance - Added a sound effect when the rune of fate triggers and a screen shake - Added a tooltip for poison effects - Made some text improvements in the profile information - The default base of characters is now slightly larger - Party attributes now stay the same when a hero dies. Previously it would calculate the number based on which heroes are alive. - Cloak of Resistance now gives +2 magic shields - Survival rune now also gives +3 magic resistance - First Strike rune now adds +3 damage - Rune of fate now sets the health to 1 after saving a hero from death - Rune of fate now only works on heroes - Protect the king now triggers every 3/2/1 times
Please note this patch is quite large and we might have introduced a bug or two :) Please report anything unusual in the forums. The skin system also requires a bit more work but for now you can enjoy some new skins for the barbarian, dwarf and savager.
Thank you!
Version 0.58
- Fixed an issue with the barrels being treated as heroes. - Fixed an issue with the fox being treated as hero. - Reduced the frequency the dwarf king protection triggers - Added a sound at the end of the round - Fixed a bug with the druid form that would freeze the game - Bear and fox shapeshifts now require an enemy target - Druid shapeshifts and attacks in 1 action - Made some adjustments on the slam ground card - Druid attack is no longer a one off and deals 1/2/3/4 magic damage per level - Added a tooltip next to the cards for precomputed rolls. - Added card tooltips when learning or upgrading a card. - Added card tooltips when viewing a hero inventory. - Fox no longer has invisibility - Fixed a small issue with fox and bear attack cards not being the first card on the UI