Genre: Role-playing (RPG), Strategy, Card & Board Game
Dark Quest: Board Game
Version 0.57
- Added a new hero, the druid! - Added a new hero, the dwarf king! - Monsters now have a new icon for their attacks (body or magic ) - Fixed an issue with summons not being put properly in the turn order system - Fixed a bug with the savager and extra actions. - Made some adjustments at the gas trap at goblin caves. - Fixed a text bug with the dragons saying they do body damage. They do magic damage! - Fixed a text bug with the horseman saying he does ranged damage. - Wizard no longer has burning hands - Wizard now has a magic resistance aura. - Wizard lighting bolt now targets 3 enemies again. - Wizard invisible deals 4 bonus damage on the last upgrade - Dragon Temple now offers a healing alternative - Healing potion no longer has a health restriction - Fixed a text issue with the mystery woman in the labyrinth - All attack cards are now titled as "Attack" - The sword equipment now boosts all cards with body damage by 0-1. - The ring of power equipment now boosts all cards with magic damage by 0-1. - Magic stuff now adds +1 to magic attacks. - Flail now adds +1 to body attacks. - Equipment cards no longer have levels - Elder treant no longer gives equipment - Blacksmith at forest now lets you choose to draw an equipment card with attributes instead - Fixed a bug with the lady inner light not being treated as yellow card attack damage. - Fixed some typos with the Lightning Dragon - Altar of sacrifice no longer appears again if the previous party has sacrificed. - Fixed an issue with command that would disable secondary actions - Dice rolls are now always the same when you come back from a save - Fixed an issue with left-alt giving commands when alt tabing - Fixed a visual issue when unlocking a new character, the wrong hero image would appear.
* Version 0.56 *
- Fixed a typo in the healing potion and tutorial screen - Fixed a potential crash when pressing escape to close a menu and clicking on a card at same time. - Lady sacrifice now has a 50% to trigger when the she gets damaged - Divine Shield now absorbs 1/2/3/4 hits, its no longer health based - Lady magic reflection is renamed to inner light and returns back damage to anyone who deals damage to her. - Fixed a crash at dragon valley when entering combat with a large character in the party. - Sacrifice now picks only heroes. - Lancer's sister and royal guard have improved health and damage. - Savager rage now gives 2/4/6 damage when attacked - The battle with the king is now slightly easier - You can now see any equipment a monster has their cards. - Dragon hero, now has the correct icon in the main menu. - In battles, active cards now appear on left side, passive cards at middle and party cards on the right. - Corrupt saves no longer crash the game, instead an empty save slot is shown. - Increased the health, armor and magic resistance of the dragon hero - Lady starting armor increased by 1 and health decreased by 1 - Fixed a bug when pressing a hotkey on a passive card that would make them disappear. - City temple now requires gold for every hero you resurrect - Fixed an issue with (ESCAPE) preventing you from choosing another hero when upgrading.
Dragon Valley and Chaos Castle are now live!
The full list of changes
- Added a new area, dragon valley. - Added a new area, chaos castle. - All thieves guild upgrades can now be seen from the icon on top left (next to menu) - Traps in undead ruins now do less damage - Fixed an issue with large monsters sometimes not spawning - Added 'Help' in the options menu, it shows the tutorial screens again if you click on it - Party cards now show multiple cards as one card to avoid cluttering. - Added new unlockable party card "Escape the skull of fate", this can be used to discard the skull of fate event. - Added new unlockable equipment "Steel Boots", bonus armor and resistance when you move and stand. - Added new unlockable equipment "Overwhelm Blade", bonus damage when you overwhelm. - The undead ruins now has access to some of the thieves guild upgrades. - Heroes can now upgrade their attack. - Made some adjustments in the forest, there are now 2 battles to upgrade a hero and 1 battle that upgrades a hero and their attack - Made some adjustments in the labyrinth cards (more dead bodies to search, upgrades are now spread out) - Spawn positions of heroes in the undead ruins have been adjusted - Lighting Storm now picks 2-3 targets instead of 3 - Removed the skip option when upgrading a hero, you can cancel using escape now - Dwarf barrels now benefit from equipment stats (+body damage and +magic damage) - Lady attack has been replaced with a magic reflection (reflects back damage when attacked) - Fixed a bug with potions that give extra actions, a turn would not end properly. - Fixed an issue with anti-aliasing not working - Removed the bloom setting from graphics - Fixed an issue with evasion, sometimes the character would appear in the wrong position - Larger creatures now damage all enemies in their direction of attack. - Adjusted healing on the healing potion party card. - Removed the anvil from the undead ruins. - Undead ruins now has a chance to drop a second barrels card. - Fixed a crash with the spear guard at the city. - Lady sacrifice now triggers once every x incoming hits - Gambler at city now requires 100 gold for each gamble - Rune of heroism no longer activates on summons(sister and royal guard) - Its no longer possible to stun very large units (3x3) - Lancer shield bash now has 2 levels - Fixed a bug with triple shot that would let you target a large monster 3 times - Fixed a bug with the sister starting a battle with 1 armor - Reduced damage done by tornado - Power potion now deals more damage at higher levels - Potion of heroism only has 1 level and costs 100 gold to buy
* Version 0.54 *
- Fixed an issue with belt strength reducing party strength when equiped - Fixed some issues with party agility/perception/intelligence not being calculated correctly - Removing an attribute equipment from the inventory now updates the UI - Stand ground has been reworked. Its now a move command that gives bonus armor and resistance when you move - Its no longer possible to left-click on the enviroment to move, you have to use the card instead - Attacking now has the hotkey 1 and Moving has 2 - Lady now starts with 8 health - Lady Sacrifice only works when the lady loses health - Lady Sacrifice no longer works from friendly damage - Lady Sacrifice now heals 1-2, 2-3, 3-4 damage per level - Dwarf Iron barrel now has 3 upgrades with 2/3/4 hits - Fixed a bug with the corrupt guards at the city requiring more gold - Monters with spears now attack the closest enemy if no enemies in a line are found - Fixed various issues with spear monsters sometimes not attacking heroes in a line. - Prince damage aura has been reworked, it now gives bonus damage to all body attacks made from around the prince(diagonal or adjacent) - Savager enrage now has a status icon when its active - Fixed an issue with weaken status icon not being removed properly
* Version 0.53 *
- Lighting Storm now deals a little less damage at higher levels - Split shot now does a little more damage - Minotaurs now have a little more health - Prince armor aura no longer works with royal guard and lancer sister - Savager lifesteal now triggers less often - Fixed an issue with the options buttons not being clickable sometimes - The goblin with the treasure chest has more health now - Monster AI tutorial has been updated
* Version 0.52 *
- Monsters now have a card that shows what is their strategy - Attack cards now have a yellow frame - Updated tooltips around to make it more clear how cards benefit from equipment and buffs - Fixed a bug with first strike rune not working as intended - Status icons that appear overhead now also appear on the top right of each card. - Fixed an issue with the dice that could disappear when you had 2 dice events in a sequence - Double damage potion now has an overhead icon when its active
Update 0.51
* Version 0.51 * - Archer perception is now 6 - Gold is now displayed in the shop - Added a tutorial window about pre-rolls on cards - Added HELP button in the menu to see the tutorial windows again - Fixed a bug with command and savager bloodthirsty - Added tooltips on the attribute icons - Updated some tooltips for various cards - First strike rune now adds +2 damage on first attack - Health rune renamed to Life rune - Fixed a bug with the life rune not working as intended - The bone dragon now has a chance to drop the survival rune
Dark Quest is now available!!!!
Greetings everyone!!
Dark Quest: Board Game is now available to purchase as an early access game. A big thank you to all the beta testers who helped us along the way!
We are currently working on adding 2 more areas in the game (Dragon Valley and Chaos Castle) along with a lot of other goodies.
Please share your feedback in the forum and we hope you enjoy the game!
Thank you!
Dark Quest is coming out on May 4th
Greetings everyone!!
The time has finally come to announce that Dark Quest: Board Game will be launching into early access on May 4th 2022 @ 10:00 PDT.
If you haven't already wishlisted the game, now is a good time to do so :)
Thank you all for your interest and patience and looking forward to hear your feedback in the forums.
Merry Christmas!!!
Merry Christmas to all our fans!
As you may have noticed we have updated the store page with the latest screenshots and information. We are looking to release the game on early access towards march.