Patch 1.03, New feature: Quests! Plus other improvements
Thanks to everyone for providing great feedback on Darkspar and continuing to help us improve the game
This patch adds a few important improvements:
Quests have been added to the game.
1. You now have two tabs on the right which you can switch between, Game Log and Quests. Quests will be added to the quests screen automatically as you play through the game and provide a small to somewhat significant amount of resources when completed. 2. There are two kinds of quests. One is a repeating optional quests providing resources for killing certain monsters. The second is a storyline quest that updates as you play through the game, providing hints on what you should be doing and providing rewards for hitting milestones. 3. We hope that the quest feature will help players who are either stuck at the endgame (which has several steps that must be done in order, now spelled out in Quests) or players who felt like the mechanics weren't spelled out clearly enough
Other improvements and requested features
1. You can now view the stat screen of your character by clicking their character panel. This can be done at any time. 2. Estimated research times have been added to the research panel, and research production is listed in the research box.
Bug fixes
1. Fixed a couple of places Population was misspelled 2. Stopped Achievement pop ups from disappearing too quickly
Patch 1.02d Runestone drop bugfix
Fixed an issue related to the Tier III Runestone drop table crashing the game if you had gotten all but one of the Tier III Runestones
Patch 1.02c name field bugfix
Fixed an issue introduced in the previous patch which chased the name/rename fields to not function correctly
Patch 1.02b performance tweak
Smaller performance tweak relating to alerts
Patch 1.02a minor progress report message tweak
Made a couple of minor changes to the progress report message upon loading the game that might help with users experiencing "value too large to convert to short" error
We are having difficulty duplicating the "value too large to convert to short" error in our testing, if you have a save file that can produce this message please send it to darkspargame@gmail.com
Patch 1.02, auto save on exit and a "continue" option at the main menu
We continue to work to improve Darkspar and bring requested features to the game
Improvements:
1. The game will now automatically save when you Quit 2. There is now a Continue option at the main menu which will continue from the save when you last Quit 3. Manual saves are still possible and supported, and auto-saves are still generated while playing (these are under "A" in the load menu)
Bugfixes:
1. Added an additional fix for infrequent crashes introduced with 1.01 that had an error message "value too long to convert to short" 2. Fixed an issue with the tooltip for the Constitution Runestone
Patch 1.01e, armor edge bugfix
Fixed a bug where Armor Edge was not dealing it's intended damage
Patch 1.01d additional bugfiix
Fixed the tooltip for Weight of the Lizard, which was incorrectly showing the tooltip for Weight of the Lion
Patch 1.01c, additional 1.01 bugfixes
1. Alerts will now auto-close again based on the timer set under preferences 2. Fixed a couple of crashes that related to the granary or other buildings, or having too many alerts populate at once
Patch 1.01b bugfix
Fixed a bug introduced with 1.01 where achievement popups weren't playing nice with the non-pausing of alerts and could cause a crash after a certain amount of time. (Pausing is now reinstated on achievements)