Patch 1.01 broke combat for people who have unlocked Runestones, should be fixed here
Patch 1.01 speed improvements and requested features!
We continue to work to make Darkspar better and respond to player feedback
This patch brings the first of several requested QoL changes
1. The various alerts, pop ups, and menus of Darkspar will no longer pause the game. This was a very popularly requested feature. There are still a very few instances were important messages may pause until you click OK.
2. A very basic tutorial and introduction text has been added. The tutorial ends after the first building and and first combat level are gained. We will expand the tutorial in future patches.
3. Gameplay change: the cooldown to recruit a second champion has been reduced to 30 minutes, and the cooldown to recruit the third champion reduced to 1 hour. We've heard the complaints about the pacing and feel this is a change we can make without being too impactful but giving players more to do early on.
4. Gameplay change: there are now two combat speeds- Fast and Original. Fast has a 5 second timer in between rounds and is now the default. Original has a 10 second timer between rounds. This can be changed under preferences. In order to not give too much of advantage to players playing at the high rate of speed, Runestone drop rate is nerfed slightly when playing at the higher speed.
5. Build timers for now are unchanged. We hear your feedback on this point but feel the core of the game is the turn based combat, so we have sped up these areas. We are looking at a building rework to make things feel like they are moving more quickly but haven't worked out the details yet.
6. Bugfix: It is no longer possible to try to upgrade the shield slot without a shield equipped
Demo version now available!
On the fence about Darkspar? A free demo is now available containing the first 20 levels of content!
Patch 1.0e bugfix and typos
Another day another patch
Bugfixes/corrections 1. Patch 1.0d broke the "upgrade" function. It is now fixed 2. Fixed a couple of typos that had been reported (no more "resouces" at the top of the screen!)
Patch 1.0d, bug fix plus small QoL
Thanks for the feedback and for making Darkspar a fun launch!
Patch 1.0d brings
Bugfix: 1. It should no longer be possible to crash the game while clicking randomly around the screen with the rename or name recruit input boxes open
QoL: 1. We got a lot of feedback that the pop up alerts when you find an item (the alerts that have the OK button) were pausing for too long a time so these boxes will now auto-close in 15 seconds instead of 30. If this is too fast, there is now a setting in preferences that allows you to set the auto-close on these type of alerts to 10, 15, or 30 seconds
1.0b bugfix for Achievement issue
This patch fixes the error that caused people to get most of the Steam achievements upon launching the game.
This patch also allows you to reset your Steam achievements, so that people who had this issue can fix it! You can reset your Steam achievements following these steps:
1. Go to Preferences 2. Change "Clear Steam Achivements" to "Yes" 3. Click Return 4. Click "Start" if you are not already in the game 5. Click "Confirm" when asked if you want to clear Steam achievements 6. You may need to exit the game and reopen in order for the Steam library to reflect the change
Thanks to everyone for reporting this issue!
Darkspar Releasing Early
Greetings potential travelers to Darkspar, the current build of the game has been approved for release and it's been some days since we've found any major issues in testing so we've decided to move the release date up to sometime next week. In the meantime, we expect to drop a full gameplay trailer within the next couple of days. We look forward to being able to share the game with you a little earlier than expected!