DASH: Danger Action Speed Heroes cover
DASH: Danger Action Speed Heroes screenshot
Linux PC Steam
Genre: Indie

DASH: Danger Action Speed Heroes

New patch is up: Fixed resolution issues and Linux controller bugs (build 252 p. 02)

Build 252 patch 02 07-11-2018

Let the client update and press PLAY



This new build should fix

- the resoultion issues with the shader and Pause Menu. Surface should now strect according to window size

- the Linux-controller-crash-issue: The game should not crash when playing with controllers on Linux. The game might not read the proper input yet and it might display a wrong icon referring to the wrong type of gamepad but it should work all the way through!

Build 252: Makeover update, new shader, new enemy mechanics, rate levels and much more!!

We are super excited to present build 252 for you! :urbansocial:

This update includes both large improvements on DASH World as well as polish and optimized mechanics in game

Let your client update the game before pressing PLAY

Hold tight 'cause it's another makeover update with plenty of game-changing news and ground-breaking implementations!




GAME:
- New death sound (a spring sound effect making death more fun!)
- New rating system (rate level before you skip it or when you complete it)
- Updated spikebox graphics
- New emote :bg: (bad game!) on the Discord server
- New block type in blocksets: heavy detail tiles! Make more detailed and stylish levels
- Toggle ghost on/off in Pause Menu with enter/confirm button
- You're now able to cancel the Change Hero option
- Preventing player from pressing pause and opening pause menu during end level sequence
- Enemies become furious when being head-jumped (Furios= no fear of heights, walks faster, looks angry/furious!)
- Slappers slap crates with their tongue which destroys them when furious (metal crate takes three slaps)
- Spitters spit triple loogers which which destroy crates and fly faster :spitter: :spitter:
- Metal crates now animates a shaking motion when receiving impact from bullets and loogers :cratemetal:
- Pause screen should now scale and fit with the game window (also windowed)
- Pause Screen now displays level title, level creator, Controls and level description
- Updated Game Settings Menu: Set shader to "Oldschool" or "Clean (off)". Oldschool being a nice rgb offset which looks like old TV smudge, new controls legend in menu
- Game now saves your settings (for example if you turn down the music in the Settings Menu and close the game it will start with the music turned down the next time you run the game)



DASH WORLD:
- Up, down and delete now in line in lists
- Polished design
- Description now gray
- Add level-button underneath thumbnail (toggle levels while looking at thumbnails and easily one you like without having to go down in the list below to add it)
- Polished list system
- New rating column: 1-100 (1 = bad rating; 100 = good rating) Players rate levels (1 vote each which can be updated) from the game either during a level or when it is completed



- Baby Duka

Game Makeover! New Update Introduces Several New Parts of the Game! (build 251)

Alpha build 251 is live. Let the client update the program and launch!
The new splash screen will tell you a bit about the new DASH World.



Introducing Worlds:
- When launching the new update you automatically are signed into DASH World (http://dashworld.babyduka.com)
- In DASH World you can create lists of levels - called *Worlds*
- A world consists of multiple levels in a series
- You can edit the lists on the site and finally see them in the game as you enter the Play menu (also referred to as Run menu)
- If you are not logged in through the game you will not be able to see our edit your lists
- Once you launch the game it only needs to log you in once as long as you keep your cookie in your browser. If you lose the cookie it will generate one automatically again, so everything should be smooth and painless
- A set of default Worlds is automatically in the game. These can be deleted, edited or updated in DASH World too
- In the Run Menu you will have an option to view custom Worlds or the default filters set by us

New Menu and UI Design:
- New Splash Screen design
- New Main Menu design
- New Hero Menu design - removed the Story tab
- New Menu and Level Name font
- Updated main title graphics in Main Menu and Run Menu
- New *action* text font (as you complete levels this text will appear)

Mechanics:
- The overall gravity for the game is now lowered by 0.1 - meaning that the Hero's fall speed is a little slower
- The creator now is the one to suggest a Special power up. Before it was the player who set his/her Special in the Story tab (which is now removed). You turn on a special power by snatching an Elemental stone.
- New Elemental Stone system instead of previous Special system: you can max carry 2 stones - for now we have the Blue stone (air) and the Red stone (fire) - you can either have 1 blue and 1 red, or 2 red, or 2 blue. Each blue stone gives you an extra dash and each red stone adds to your dash of fire (creating a wider ranger of fire). One red and one blue is double dash with dash of fire!
- New graphics to show the special power is on and to make more of the power's awesomeness

Upgrades & Fixes:
- Removed the "P" as the pause button and made Esc the global pause button. More intuitive and needs no legend to explain
- Fixed error in animation when dashing down. Before it would be off to either side with several pixels when dashing downward, making it look like the 'dash cloud' was next to the Hero instead of right behind the Hero
- Duffie has a new rubbery jump sound (after all he is half man half rubber duck)
- Hero's ammo now displayed relative to unique weapon during runs

Resetting user (locally):
- In order to test some new implementations and to get feedback on starting the game in this new state, we will reset all accounts so that local medals will be 0 and your level folder will be set as a new one. You still have the levels in the previous build folder and online if you uploaded it
- You still keep your world records online

New audio:
- New theme in Run Menu ("Get Ready For Runnin' by Baby Duka")
- New button SFXs in Run Menu
- New Special SFXs

Notes:
- Some levels might be strange to play with the new Special Power feature (triple dash)
- Gamepads still don't function 100% on Linux
- Large levels with over 300 tiles can take several minutes to compress and save on a medium computer
- Erasing the goal tile will in some cases remove an unwanted tile instead
- Walking enemies can strand licking the wall
- Erasing the goal tile will in some cases remove an unwanted tile instead
- Walking enemies can strand licking the wall

There are some surprises (which I won't mention here which I want you to discover yourself) in this build constructed especially to show our appreciation to the community of unstoppable DASHers!

- The DASH Team :urbansocial:

New update: Build 250 p. 06: New Hero Stats!

Alpha build 250 p. 06



Friday 19.10.2018 we uploaded a patch including a new tweak on Heroes' current stat while also introducing a new one

We noticed that Cleo didn't have that many high scores and we figured it was because of her too all-around stats. Players didn't pick Cleo because she was too all around. We have now made her the fastest hero (Speed = 8/10) with a slightly weaker jump and a little more slidy! Cleo is now the speedy one with very small jumps and a bit more out of control.


(Cleo with new speedy style)

General:

Fixed the dash so that it is harder to "jerk" the dash when accidently fumbling w control.

Introducing a new Hero stat: The Dash Reflex stat

- So far all the Heroes have had a varied dash power (length of the dash) and one "ramp up" time period before the dash was triggered
- Now each hero has an individual so-called dash reflex meaning that each Hero takes each their time to load up for a dash (Cleo being the fastest to add to her personality as the speedy one! !)
- The Raider seemed to have too many advantages (though the stats are based on a matrix) so now she has the least dash reflex meaning she dashes the slowest yet furthest.



Next week will be super exciting!

DASH ON!

DASH Update 241: HUGE Levels & Optimized Game Performance!

IT'S LIVE: Build 241 p. 03
Watch update trailer here
Let your Steam client update the game, then hit PLAY



News & Fixes:

- Updated level website !
- DASH TV every day from the studio
- Make larger levels !
- Optimized game performance !
- World record holder now displayed during runs
- First mini-map sketch
- Toggle list of levels more smoothly

!! THERE'S A SKETCH OF A NEW MINI-MAP in the level editor. For now it does not display your tiles - Only the selector!

Known Errors:

- Gamepads may not function on Linux
- Large levels take a long time to save and compress
- New Record screen and Pause screen can be out of scale

We have worked hard to make this optimization and the new system to create larger levels

New patch (build 240 p 08): Optimized keyboard scripts for super solid speedrunning + more!

DASH: Danger Action Speed Heroes
Build 240 patch 08




- Optimized keyboard script! Super solid, no need to release sprint or arrow keys when respawning (sorry you had to go through that all keyboard runners ːsteamfacepalmː)
- Fixed graphics and keys for Linux build controls (Shift + F is fulll screen/windowed). The training now reads Z instead of Ctrl. The sprint key is different from win build but this will merge when the custom key options are implemented.
- Change the Hero you are using to run your custom level while editing in the editor
- Toggle Global Level slots faster and more smooth
- Fixed error when deleting letters in Save As and Description
- Goal tile is no longer visible when Save As saves level thumbnail (others can't see where you placed the goal in the thumbnail)
- Fixed issue where the Run Drum Theme would play anywhere in the game if you turned down music volume to 0 and back up to > 0



Visit the developer Baby Duka's website and get a Discord invite!!

NEW 240 Patch: Level Plays and Clearance Rate!

-----------------------------------------------------------------------------------------------
alpha 240 patch 07
Windows + Linux + Steam OS
28 SEP 2018
Your Steam client should update your game on start-up. The game should read 'alpha 240' in the left corner in the game window

------------------------------------------------------------------------------------------------



Some neat fixes and new implementations:

- Fixed issue where a missing music variable would crash the Settings tab in editor
- Implemented World Record (high score holder) in game in Global Run Menu
- New icons in Level slots
- New count system to keep track of how many times a level is played and completed! Displaying "Clearance Rate" in DASH World!



Visit DASH World to see how your level is doing!!



Please post any bugs or mishaps you encounter on the Discord in #bug-reports
(Find Discord invite on babyduka.com/dashgame )

DASH ON!

New DASH build 240 IS UP ON STEAM: "Worldwide leaderboard and DASH World!"

FRIDAY 28TH Baby Duka will send out some press releases to announce the new worldwide mode and level website!



All testers have the chance to try it out already right now!

- When you launch your Steam client the game will update automatically. If it does not: Exit Steam; launch Steam to update
- If you have been playing and making levels in build 212, we're sorry to say that none of the data will be available from 240. We're starting fresh!
- The new build contains lots of new implementations and fixes to try out and test
- Please leave your feedback on the DASH discord in #gameplay-feedback or #bug-reports (find invite on babyduka.com/dashgame)
- Check out the splash screen for update news!

And visit the Twitch channel to join the dev streams!


The new DASH WORLD is live! It is basically the official worldwide Level hub for everyone to overview:
- Leaderbord: Top Runners (top three users w most hi scores)
- Level chart: a complete chart of all levels
- Filter to look at specific levels, creators, hi score holders and more

Visit it 24/7/365 at dashworld.babyduka.com

To get the level data base to a juicy size, we encourage you to create at least one simple level each. We are hoping more players will join the creation of the level data base! LET'S MAKE SOME LEVELS!

We have worked very hard to establish this new part of the game and we hope some of the new design will encourage more players to create, share and destroy!!

Welcome to DASH!



Alpha 212: Solid Local and Global Run menu + Respawn key + more!!

Hello all DASHers!!



I'M SUPER EXCITED TO PRESENT THIS NEW BUILD FOR YOU!

- Now listing 10 latest levels in Global Run menu!
- Press R for instant Respawn during runs!
- In settings menu, the exit button now reads "Exit Settings" instead of "Exit and Save" which made it seem as if you were shutting down the game
- New 'unable to read server' error message when the program fails to connect to the server
- Showing fullscreen, pause and respawn buttons in Settings
- Linux players are now accessing the Steam API
- New and dark themed splash screen
- Discord link to open in splash screen

Known errors: Player able to press Confirm button or Enter after setting best time in Run local level mode causing game to crash

Pending: Solid keyboard controls!! And lots of other fixes from the #bug-reports channel!

This build is solid enough to allow us all to build and share!! So get prepared and hyped for the Saturday DASH TV broadcast! :tv: :raider_run:

DASH ON! :urbansocial:

NEW UPDATE (alpha 202) "Share Levels & Updated Training!"



Hello DASHers!!

It's been a very busy week. We've worked on trying to get the social aspect and technology implemented and in 202 is the first attempt to share and play global levels!

Other fixes:
- Continue in Training
- Training games renamed
- Sprint is now Z instead of CTRL on Linux os

And more!!