- Changed binoculars zooming from fixed to dynamic trigger pull - Added driveable physics vehicle with steering wheel, use trigger for acceleration (requires all engine parts, fuel and several wheels) - Added vehicle spawns in garages - Added vehicle parts and fuel to loot spawns - Configured saving vehicle position and health status after starting engine for the first time - Updated stash section of tutorial text to clarify loot saves in stash, on player, or on workbenches
The Traps Update, Oct 29th
- Added a craftable hunting trap, plus parts to craft it - Added craftable surface mounted spike trap - Added triggerable craftable physics traps
stick slam trap
swinging trap
- Added tripwire craftable item for triggering physics traps - Added tiny stick item as an extra stick cutting result - Made large sticks spawn as loot near trees, small sticks near bushes - Increased several objects value to offset the previously increased cost of bullets - Added crowbar tool to pull nailed planks (and other nailed objects) off - Added crowbar and trap parts item as spawnable loot - Fixed a bug where nailed objects didn't take scale into consideration
Quick Fix for Oct 3rd
- Fixed plank with nails getting incorrect positioning when nailed to object - Fixed scrap machine eating items over 0 but under 10 value ~thanks to player 'Fuzzinator23' - Modified the automatic guns to allow seeing the round in the chamber - Refined the collision accuracy for condition UI info popup
Quick Fixes for Oct 2nd
- Fixed AR type magazines glitching when attached to saveable socket ~thanks to player 'Charlie Mutes' - Fixed specifically world objects saving with unnecessary extra objects - Fixed stash loading some items incorrectly ~thanks to player 'Charlie Mutes' - Added secondary controller button auto closes gun charge/bolt
Update for Oct 1st
- Made certain furniture able to be broken down into wood planks and nails - Created a wood plank with nails object which can be nailed to a surface - Added a hammer as loot - Added saving for placed fortifications - Replaced condition text with name of item - Created info panels for objects with condition (touch the condition UI with your hand) - Added info for all current items ~thanks to player 'Kriller' - Equipping two boots at once now also increases sprint speed by 1.5x - Fixed clothing colliders not being disabled when equipped - Fixed loading wrong models for some saved items - Made the injector easier to use
Quick Fix Sep 20th
- Fixed item sockets alternating between usable and broken each load - Fixed sometimes loading gun grip with incorrect offset - Fixed pistol mags loading in without physics enabled
Update Sep 19th
- Fixed spawned guns not being able to grip properly ~thanks to all testers reporting this one - Fixed stash items loading without physics enabled ~thanks to player 'Charlie Mutes' - Made spawned boxes smaller size - Fixed pistols ejecting mag when holstered ~thanks to player 'Charlie Mutes' - Fixed bullet displacement from mag after mag auto ejection ~thanks to player 'Charlie Mutes' - Fixed condition UI always showing even if very far away - Fixed condition UI awkward placement which allowed objects to display in-front of UI - Various tiny bug fixes - Changed the savefile naming convention to allow saving to include the bunker workbench and any future stashes added (unfortunately that means old savefiles won't load in this version)
Update for Sep 8th
- Added a shop machine to the bunker, which lets the player sell loot items and buy basic necessities - Added station to bunker for breaking down loot into scrap - Added repair station which uses scrap and/or money to repair items a player wants to keep and maintain - Added several backpack alternatives, some smaller (more common), some larger - Added a box to loot spawner, which can be smashed to get the loot inside - Added a stash shelf for items to be kept saved in the bunker - Added first iteration of player/stash saving and loading system
Minor: - Changed sound effects for attaching objects - Reduced bunker door sound effect - Added bullet caliber text to ammo packs - Fixed certain pistols giving error messages - Made loot spawning more randomized - Removed the temporary extra bunker gear - Fixed ammo box glitching instead of being destroyed on zero condition - Fixed ammo box still filling mags while containing zero bullets - Made the cardboard carry box more durable - Fixed doors on certain shacks spawning backwards - Changed binoculars to allow 2 handed grab - Reworked death, now player drops items at location before returning to bunker - Also much quicker return to bunker on death - Fixed hands remaining stuck in the geometry of drawers after ungrabbing - Fixed zombie spawning to stop them from following to outside the bunker walls
Quick Fix for July 29th
- Fixed a gap in the floor of the bunker ~thanks to player 'Fuzzinator23'
Quick Fix for July 29th
- Fixed a gap in the floor of the bunker ~thanks to player 'Fuzzinator23'