QoL changes: - Map icons in travel menu now show objectives - HP of all doors have been lowered - In normal campaign, Loot Caches are all in the active level - Loot Rewards - Weapons for all objectives is now of higher quality
Bug Fixes: - Perk information was not appearing in shop, or in active weapon slots in backpack - Shop Entrance and exits in City were overlapping causing a portal style loop - Gold Goblin particles were not showing when he was alive - Players can no longer select the map they are in from the travel menu - Survival Cages were not dropping Talent pick ups
A2.095 - May 2nd 2022 - Bug fixes and QoL changes
This update is to address specific issues that arose the recent Content Update.
New Content: - Map Objectives status will now display on the screen briefly after Scanning. - Shadwell Defensive orbs HP lowered by 50%. - Red Invasion events now cause a camera shake from the war horn. - Vendor will now sell Batteries and MedKits.
Bug Fixes: - Chat box adjusted to avoid overlapping with character portraits. - Fire Particle was delayed on clients. - Backpack on clients was visible in first person. - Fixed collision issues in city, that allowed the player to exit the play area. - Farmland - Navigation issues have been corrected (More to come) - Farmland - Added missing level border fencing. - Spelling error in Necronomicon. - Changed color, size and font of player names to increase visibility. - Activation sound for health fountain in vendor was playing as a 2d Sound.
A2.095 - May 2nd 2022 - Bufixes and QoL changes
This update is to address specific issues that arose the recent Content Update.
New Content: - Map Objectives status will now display on the screen briefly after Scanning. - Shadwell Defensive orbs HP lowered by 50%. - Red Invasion events now cause a camera shake from the war horn. - Vendor will now sell Batteries and MedKits.
Bug Fixes: - Chat box adjusted to avoid overlapping with character portraits. - Fire Particle was delayed on clients. - Backpack on clients was visible in first person. - Fixed collision issues in city, that allowed the player to exit the play area. - Farmland - Navigation issues have been corrected (More to come) - Farmland - Added missing level border fencing. - Spelling error in Necronomicon. - Changed color, size and font of player names to increase visibility. - Activation sound for health fountain in vendor was playing as a 2d Sound.
Vendor Update A2.066 - Content and Balance update!
What will the NEXT update include? (Coming soon) - New creature - New Boss - New Shock Perk - Game Mode Colosseum - 2 New Ruptures (Greater Demon)
CURRENT Patch Content: - New Vendor has been added to each level. Look for the blue portal to visit his shop. -- Shop is closed during Demon Invasions. -- Offers Talent purchases that are not limited by account level. -- Offers advanced weapons. -- Ammo pile -- Free healing
New Gold Goblin has been added. -- Gold Goblin will spawn at random intervals, at random locations in the current level. -- Don't let him escape, killing him will drop large amounts of cash.
- Levels for Campaign (Normal and Hard mode) are randomized each play through. - Weapon Talents have been modified to make each weapon class feel more specialized. - New Weapon stats information is now available. - Necronomicon will now show Teleportation charge count. - Necronomicon Hot key is now displayed when attempting to interact with Teleportation Statue. -Talent tree tooltips have been cleaned up.
- New Ammo Talent Pickup! -- Reward chest for surviving a Shadwell Night invasion will now drop a Talent unlock that increases the ammo belt capacity for all ammo types.
- New item Soul Shard (extra life) is drop from Shadwell night invasion reward chest.
- (New) Beacon is now highlighted when planted or dropped. -- Players now get a message on screen indicating that the Beacon has been dropped. -- Beacon will now initiate a scan when placed on a Portal Statue.
- New Dialogue - Players now hear the guiding voice of the fallen king, informing them of goals yet to be completed.
- Demon Chests now warn the player of Demon count and Demon difficulty. -- Demon Chests have been made easier.
Bug Fixes and balance changes: - Hard Mode - Completing 1 teleportation event will now give enough charges to travel, regardless of the number of players. - Red invasion events have been made easier, lowering Demon density. - Wandering creatures will no longer hunt the player until an invasion event is triggered. - Healing packs moved to Shadwell spawn room. - Zoom levels of Acog scopes adjusted. - Shop no longer sells ammo. - XP on screen display has been truncated. - Pickup and interaction radius for dropped items has been adjusted to be more uniformed and consistent. - Fixed error in Max mag capacity talents for Assault Rifles and Sniper Rifles. - Current map is now visible in Travel widget. - Travel widget has been cleaned up. - Shop weapon sorting order has been fixed. - Enraged Gorgers will now deal damage twice on death, once for the initial explosion, and a second time shortly after, that will cover the players screen in blood. - Bullet collision for invisible walls in Shadwell has been fixed. Bullets will now pass through. - Sacrifice Reaper particle adjustments. - Name of 'Prison' in travel menu has been changed to Penitentiary. (now matches Necronomicon Naming convention) - Fixed Hard mode Map Unlocking. - Fixed interaction menu location for ammo piles.
A2.04 - Dec 23rd 2021 - Content Update!
Content update: - Perk System Overhaul. Perks will now drop off from dying enemies, with a higher chance of dropping for the currently equipped weapons. Fire perk renamed to 'Holy Fire'. Perks are now organized by Ammo type, instead of weapon class. - NEW tutorial - The whole tutorial level has been reworked. - NEW Weapon Break stats windows - shows detailed weapon information. - NEW: ‘Demon chests’ have been added. ‘Demon chests’ will give a specified reward once all creatures spawned from the chests are defeated. - NEW: Player spawn locations on the first day will no longer be outside Shadwell. Players will only be able to leave Shadwell's starter room after the first morning.. - NEW Rapid Fire Shotgun - Bulldog. - Max Character level reduced to 5. (resets at the start of each day) - Shotguns now load 2 shells at a time. - ALL shotguns have been update. (Pellet count, damage and spread) - Creatures will no longer reset when pushed off Nav mesh, causing warping. - Number of Teleportation Charges will now scale with player count. - Tutorial now requires specific actions before the player is able to proceed. - The Reaper in Shadwell has been given new spawn particles. - Flames created by players have been changed to blue to aid in differentiating from hostile flames. - Teleportation statutes will now require a 60 second wait to transfer between levels. - Activating the Teleportation statue will now spawn waves of creatures centered around the statue, NOT the players.. - New Room added to Shadwell building to allow firing points in all directions. - Demon Difficulty increasing will now make the level darker. When Demons are recalled, the darkness will be repelled (When the beacon turns green). - Beacon Warning event(Orange Light) will no longer spawn a swarm of creatures, giving the players a chance to prepare for the Beacon Invasion event. - Ammo pile has been given a green flame to aid in locating them. - Teleportation statue has been given a yellow flame to aid in locating them. - Completing objectives listed in the Necronomicon will now mark them as completed, instead of being removed. - Shop item selection has been updated to better match the day's difficulty. - New locations added for Curse altars, Ruptures, and Energy Orbs. - New keybinds added to the settings menu. - Fire on creatures has been adjusted to follow the correct body parts. - Ammo can no longer be removed from the ammo belt. (Exploit fix) - Pending traveling text has been cleaned up.
Bug Fixes: - Major bug fix: Creatures spawning from Phantom events on later days were being multiplied incorrectly. - Tutorial weapon container could not be opened. - Tutorial doors will now play sounds when opened. - Fixed 'Alpha' label on the main menu. - Nav mesh clean up in the catacombs. - Fixed naming convention of all modified weapons. - Fixed Post Process volume in Shadwell that was causing a severe FPS drop in specific areas. - Particles spawned from the toxic perk will no longer spawn at the base of the creature. - Perk names have been fixed. - Orb Modules have been named more consistently. - Sargent - Shadwell location markers have been replaced, and their height adjusted to match terrain height. - Weapon Penetration counts have been adjusted to properly reflect talent penetration increases. - Ammo Pile would not fill up ammo past the base max amount(before considering Talent increase). - Clients would reload twice in specific circumstances. (was very difficult to isolate) - Clients were not getting full ammo after using a Soul Shard (Was working for host). - Players were keeping their starting melee weapon, even when getting a new character. - Shadwell Defensive Orbs were not saving their modules when returning to Shadwell. - Game over screen was still being presented when transitioning between levels without SoulStones available. - Perk notifications adjusted to reflect the new setup. - Collisions for objects in Shadwell starting room have been fixed. - Compass Icons sizes for specific objectives have been increased.
A1.9 - November 7th, 2021
We are currently working on the new Colloseum vs mode, but it is not included in this build.
Patch Notes: - Night waves have been re-balanced for a more intense experience. - Difficulty of the first day has been reduced(Normal Difficulty). - All Orb mod damage has been increased as well as their scaling. - Teleportation statue setup has been changed. - - No longer requires all players to be in range. - - Now takes 60 seconds to begin the level transfer. - - Spawns waves of demons during this wait period. - Important text in Necronomicon has been highlighted. - Necronomicon now has icons to represent the scan outline of important objectives. - Drop rates of weapons chests on the first day will no longer drop Tier 3 weapons. - The Weapon Container at the entrance of Catacombs will now always be full. - Butcher will now turn enraged after spawning Hounds. - Meteors during the night wave have a new smoke trail, and will use different Meteor Shapes. - Meteors containing Rupture creatures (Shadwell night waves) now have a unique color and smoke particle. - Hit reaction Threshold for Demons now scales with max HP.
Bug Fixes: - Keybindings: 'Key already in use' notification was hidden in background. - Health bar on Shadwell Defenses will no longer be visible on destroyed doors. - Skeleton Mage Fire Tornado will no longer pass through walls. - Volume level of ‘Fire Tornado’ has been lowered. - Talent pickups dropped by purchasable Talent containers will no longer get stuck in nearby walls. - Changing Video Settings (Options menu) will no longer reset gameplay settings. - Changing Game Settings (Options menu) will no longer reset the brightness slider. - The Account level window was sized incorrectly when shown in Talent window. - Position of the MP5 with a HoloScope has been adjusted.
A1.6 - October 29th 2021
Our next update will have a new deathmatch game mode called "Colosseum"! Manage your energy, and Demon Grenade types to spawn your own creatures to fight creatures spawned by other players!
Patch Notes: - Normal Difficulty: Curse Altars and Ruptures will spawn in the same level each day (Level will change each day). - Normal Difficulty: Key locations will now properly correspond with levels containing Curse Altars and Ruptures. - New Ammo piles in Trinity Elementary School, and Arctic Penitentiary. - New 'Victory' prompt upon normal difficulty campaign completion. - Night wave reward chest will now always drop survival talents, increasing ammo belt capacity for each ammo type. - Phantom events difficulty adjusted. (Better balance.) - Creature health has been increased for each day.
Bug Fixes: - Level unlock order has been corrected. - Invisible wall in school has been adjusted to properly reflect level bounds. - Creatures spawned from Teleportation charges will now have appropriate enraged chances. - Shadwell Vendor will now appear on clients after the first night wave is completed. - Shadwell defense Orbs will no longer loop 'Under attack' sound in specific situations. - Grenades can no longer be removed from the Ammo Belt. (Exploit fix) - Armor shards can no longer be stored in the backpack. - All positions of SKS (ADS) and SVD (ADS) with scopes have been adjusted to stop clipping into the camera. - Curse Altar will no longer show up on the compass after being destroyed.
A1.4 - October 22nd 2021
Here we go again! More updates, more fixes! - Max character level has been increased from 5->15 allowing 15 perks each day. - Character Sacrifice experience per level has been decreased, but at level 15 will give extra XP. - Shadwell vendor will now only spawn after the first night wave has been completed. - Campaign - Creature density increased per player. - Campaign - Creature spawning radius has been increased (will spawn farther away from players). - Campaign - Normal difficulty: Maps will all start locked. Completing the night wave will now supply the Level Unlocker for the next level. - Outside of Catacombs (Level) now has invisible walls to stop players from leaving the play area. - Players will no longer collide with other players - Lowered distance required to receive fall damage. - Extra Ammo pile has been added to dungeon.
Bug Fixes: - Fixed Survival Talent Unlock for increased carry capacity for 7.62 ammunition. - Player can respawn properly if killed during Shdawell night wave. - Many exploit fixes for nav mesh (more to come). - HUD damage indicator should show correct direction. - Client Account unlocks should now function. Allowing access to Orb Mods, Character Classes and Talents. - DM4 nave mesh has been corrected. - Fixed Ammo Icon flashing white in all in game menus. - Collision fixes in DM5, player will no longer get stuck by jumping into the corner. - Fixed Sound attenuation for a specific Soul Cage. - Map Unlockers in graveyard have been removed. - Collision fixed to terrain in Arena of the Gods (Level). - Shadwell - Fixed position of base Defense structure. - Fixed Sound attenuation settings for energy pick ups (Deathmatch). - Curse Altar was not stopping intense weather settings when destroyed. - Specific Soul Cage was not dissolving properly.
Update 1.2 - October 19th 2021
- Throwing a grenade while reloading will no longer cancel reload animation. - Reviving with a soul stone will now restock ammunition. - Specific guns will now push creatures back. - Reload speed for SVD, SKS, 870, Benelli and Pump action shotgun has been greatly increased. - LMG - Hip fire Accuracy greatly reduced. - Inventory Healing packs can now be used by holding 'H'. - Skeleton Archer - Rain of arrows Cooldown and minimum range increased. - Arrow attack attenuation fixed(Sound). - Gorger (Enraged) - Detonation will now apply on screen blood effect to any hit players. - Deathmatch - Creature grenade will now spawn gorgers as runners. - Deathmatch - DM_Colloseum (Level) - creature grenades can now pass through glass. (1 way only) - Attenuation fixes for multiple sound effects. - Traveling to a new zone with 0 soul shards will no longer show the game over screen. - Scorpion Rupture creature - Damage point has been made more visible. - Projectile Attack animation slowed. - Loot Caches will now always drop a scope. - Increased drop rate for scopes in reward chests. - Collecting items dropped from containers is more responsive. - Collectable items on clients will no longer teleport.
Bug fixes: - Fixed Survival talent interaction details. - Account level up information has been fixed to properly reflect the unlocked level. - Duplicate doors removed from Arctic Penitentiary.
Special Thanks to the testers, and bug isolators! Sckiz1! - SKDasmius - GoatForce - Gorehead - Enret
A0.109 - October 14th 2021
- Newly constructed base defenses were sometimes trapping players. - Attenuation reload sounds for all weapons have been cleaned up. - Talent window now displays account level. - Talent window layout has been cleaned up. - Specific Survival talents were being displayed as unlocked prematurely. - Attenuation for Account Level up sounds have been corrected. - Available Soul Count has been added to the backpack. - Starting location for Beacon has been enhanced in each level. - Map Update: Arctic Penitentiary.
Currently under development: - Transferring between maps with 0 soul shards displays a Game Over screen. This message is false, and if ignored, the next map will load. - Specific weapons are being given demon push back.
A Special Thanks to Sckiz1 and EnRet for helping with testing, and bug collection. twitch.tv/sckiz1